Xiao Qi
300647afa6
Stopped camera from running when editor is in pause
2022-11-25 12:24:13 +08:00
Diren D Bharwani
7f9f2bd194
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-25 12:16:13 +08:00
Xiao Qi
d72a532623
Added object checks in leaf scripts
2022-11-25 12:09:03 +08:00
mushgunAX
c5d490b8b2
Added null checks for AI blackboard data
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- Null checks added to prevent AI causing the engine to crash
2022-11-25 11:44:58 +08:00
XiaoQiDigipen
46ae50949e
Merge pull request #278 from SHADE-DP/SP3-141-Camera-System
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Added Camera Collision WIP
2022-11-25 11:08:11 +08:00
maverickdgg
f3e7f1747a
Merge branch 'main' into SP3-141-Camera-System
2022-11-25 10:06:11 +08:00
maverickdgg
428f8f29c6
Camera collision. WIP
2022-11-25 10:06:02 +08:00
mushgunAX
4daaa8e897
Added SFX to AI
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- Footsteps, alert yell and unalert humming
2022-11-25 00:56:40 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
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added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
XiaoQiDigipen
5274aa5184
Merge pull request #277 from SHADE-DP/SP3-6-c-scripting
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Fixed bugs related to C# script serialization and deserialization
2022-11-25 00:08:58 +08:00
Kah Wei
50232cd15f
Fixed bug where scripts loaded after a scene change would not have serialised data
2022-11-25 00:07:19 +08:00
Kah Wei
9ada998151
Fixed bug where lists failed to be deserialized correctly
2022-11-24 23:27:13 +08:00
Kah Wei
72c8a504c5
Fixed crash from adding an element to a list of strings in the script inspector
2022-11-24 23:22:02 +08:00
Kah Wei
7c58c9a23d
Fixed crash caused when building scripts in debug mode when a debugger is attached
2022-11-24 23:20:37 +08:00
Glence
f71675ad0e
Merge branch 'main' into PlayerController
2022-11-24 22:41:00 +08:00
mushgunAX
d6fab4439f
Made player jumping more responsive
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- Changed the input check in the jump function from a GetKeyDown() / GetKeyUp() to a GetKey() / !GetKey()
- This makes jumping a lot more responsive
- This also means holding the jump button causes the raccoon to "bunny hop" until jump button is released
2022-11-24 21:56:06 +08:00
XiaoQiDigipen
49b66e5c26
Merge pull request #275 from SHADE-DP/ScriptingAI
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Fixed AI for the Gameplay Scene
2022-11-24 21:44:38 +08:00
mushgunAX
c0f3720fd2
AI expected to work with the scene. To Verify.
2022-11-24 21:26:05 +08:00
XiaoQiDigipen
a182f9a8fb
Merge pull request #274 from SHADE-DP/SP3-2-Physics
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Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts.
2022-11-24 15:15:33 +08:00
Diren D Bharwani
6525a39df2
Added collision tags for raycasting. Does not apply to collider raycasting
2022-11-24 15:11:07 +08:00
Diren D Bharwani
3775df23a4
Debug draw is disabled on publish builds.
2022-11-24 14:43:41 +08:00
Diren D Bharwani
438a597a25
Fixed managed Transform returning the wrong forward
2022-11-24 14:43:11 +08:00
Diren D Bharwani
a9bacc9e48
Fixed incorrect storing of world extents
2022-11-24 14:42:34 +08:00
Diren D Bharwani
f6c74ad3d2
Fixed recurring bug with collision listener
2022-11-24 14:41:52 +08:00
Glence
9473359076
added the base for raycast in pickandthrow
2022-11-24 14:05:02 +08:00
XiaoQiDigipen
982760fb20
Merge pull request #273 from SHADE-DP/SP3-2-Physics
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Added extensive Vector3 Rotation methods in Managed code & Debug draw is always available (temporarily).
2022-11-24 12:25:48 +08:00
Diren D Bharwani
74a85180ac
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 12:02:34 +08:00
Diren D Bharwani
9e7d7afe33
Added proper Vector3 Rotate functions to Managed code.
2022-11-24 12:02:26 +08:00
Diren D Bharwani
7d7d40ba8e
Debug draw is always enabled.
2022-11-24 12:02:08 +08:00
XiaoQiDigipen
d09fefe9b4
Merge pull request #271 from SHADE-DP/SP3-2-Physics
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Fixed Physics Bugs
2022-11-24 02:10:54 +08:00
XiaoQiDigipen
191ea0fdb1
Merge pull request #270 from SHADE-DP/UI-Bug-Fix
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Fixed main menu rendering after scene change
2022-11-24 02:02:24 +08:00
Xiao Qi
b7b3301158
Added isDirty copy in move ctor for SHBatch
2022-11-24 02:01:41 +08:00
Diren D Bharwani
90ac168309
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-24 01:46:46 +08:00
Diren D Bharwani
33ac1a868a
Fixed wrongly returning fixed DT in managed code & collision listener bug
2022-11-24 01:46:29 +08:00
XiaoQiDigipen
83a4577081
Merge pull request #269 from SHADE-DP/PlayerController
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Change playercontroller to fixed dt and change starting scene
2022-11-24 01:41:01 +08:00
Glence
d23683f34a
Merge branch 'main' into PlayerController
2022-11-24 01:08:22 +08:00
Glence
5ee8403e80
make starting scene mainmenu
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change playercontroller to fixed dt
2022-11-24 01:08:08 +08:00
XiaoQiDigipen
26e4499d85
Merge pull request #268 from SHADE-DP/PlayerController
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adding ai fixes in
2022-11-24 01:05:35 +08:00
Glence
d8b2addd1f
added the fix for AI
2022-11-23 22:44:15 +08:00
Diren D Bharwani
97837c2829
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-23 22:21:09 +08:00
Glence
48f51f1913
Merge branch 'main' into PlayerController
2022-11-23 21:02:46 +08:00
Glence
ff318cee2e
added ai scripts and in the scene
2022-11-23 21:02:33 +08:00
XiaoQiDigipen
8227b0993a
Merge pull request #267 from SHADE-DP/PlayerController
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Bug fixes and scene changes
2022-11-23 20:53:44 +08:00
Glence
caefae3aac
added the change scene into winscene
2022-11-23 20:51:22 +08:00
Glence
8469ebd960
setting the value into scripts
2022-11-23 20:48:40 +08:00
Glence
ca60b64a89
Merge branch 'main' into PlayerController
2022-11-23 20:39:47 +08:00
XiaoQiDigipen
acc13fd0e4
Merge pull request #266 from SHADE-DP/Fix-AwakeLater
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:37:46 +08:00
Kah Wei
57df4e2905
Fixed awake() and start() getting called before all objects are loaded when changing scenes
2022-11-23 20:36:28 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
XiaoQiDigipen
c32aa1e00c
Merge pull request #265 from SHADE-DP/Fix-BatchCrash
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Added potential fix for Vulkan buffer creation crashes from SHBatch
2022-11-23 19:33:20 +08:00