Diren D Bharwani
1402139369
Fixed bug where colliders were not properly added with editor enabled
2022-11-23 13:30:28 +08:00
Xiao Qi
8ad46afc22
Removed spaces from UI Test scene to stop regenerating of asset meta
2022-11-23 13:06:50 +08:00
XiaoQiDigipen
aa9c678f63
Merge pull request #258 from SHADE-DP/FloorTiling
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Added VS and FS shaders to tile singular textures
2022-11-23 13:04:15 +08:00
Xiao Qi
0edd2f24e3
Added VS and FS shaders to tile singular textures
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Added shader stage flag bit for vertex shaders
2022-11-23 13:02:33 +08:00
Glence
64d521a651
Merge branch 'main' into PlayerController
2022-11-23 12:48:29 +08:00
Kah Wei
67db744856
Uninitialized List<> will no longer cause crashes with the script inspector
2022-11-23 10:08:48 +08:00
Kah Wei
1a26b0ac70
When no GPU is detected, a proper exception describing it is now thrown instead of failing silently
2022-11-23 09:57:55 +08:00
XiaoQiDigipen
ae85c246ed
Merge pull request #255 from SHADE-DP/SP3-2-Physics
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Fixed fatal bug that caused a crash on changing scenes with the editor enabled
2022-11-23 02:45:51 +08:00
Diren D Bharwani
2523613732
Fixed fatal bug that prevent scene changing while the editor is enabled
2022-11-23 01:01:29 +08:00
Diren D Bharwani
fa83e2bc4c
Modified Shape.Raycast functions to return RaycastResult
2022-11-23 01:01:12 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Diren D Bharwani
899736d54a
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 22:33:44 +08:00
Glence
332d0a846d
Merge branch 'main' into PlayerController
2022-11-22 22:13:52 +08:00
Diren D Bharwani
4277ba10d7
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 22:11:42 +08:00
XiaoQiDigipen
1962d449cd
Merge pull request #254 from SHADE-DP/SP3-13-Assets-Manager
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Fixed major bug when generating new meta files for materials
2022-11-22 21:55:22 +08:00
Xiao Qi
cc2587a7bd
Added recognition for material and prefab types when generating meta files
2022-11-22 21:54:51 +08:00
Xiao Qi
bcd8b37fd7
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-22 21:53:46 +08:00
Diren D Bharwani
82b92d45cf
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 21:31:45 +08:00
Diren D Bharwani
807ad54d7d
Fixed Scene Node SetActive & SceneGraph CheckActiveInHierarchy
2022-11-22 21:31:37 +08:00
Sri Sham Haran
f119acdb65
collider tag panel
2022-11-22 21:15:18 +08:00
XiaoQiDigipen
524ecebc7e
Merge pull request #253 from SHADE-DP/SP3-20-UI-System
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Fix for Canvas Scaler
2022-11-22 21:06:25 +08:00
maverickdgg
44733308f1
Merge branch 'main' into SP3-20-UI-System
2022-11-22 21:04:03 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
XiaoQiDigipen
31d88f3691
Merge pull request #252 from SHADE-DP/Fix-RemoveDocGen
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Disabled xmldoc build, admin mode no longer required to build the engine
2022-11-22 21:00:04 +08:00
Kah Wei
ac09007862
Disabled xmldoc build, admin mode no longer required to build the engine
2022-11-22 20:59:17 +08:00
XiaoQiDigipen
cecd8ab717
Merge pull request #251 from SHADE-DP/SP3-2-Physics
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Fixed Rigidbodies not sleeping
2022-11-22 20:58:11 +08:00
XiaoQiDigipen
5049effd0f
Merge pull request #250 from SHADE-DP/SP3-20-UI-System
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Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:57:49 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
0bf549f478
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-22 20:53:15 +08:00
Diren D Bharwani
72d70e4747
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 20:46:37 +08:00
Diren D Bharwani
62c4b3837d
Fixed bug where transform dirty flags were not being properly cleared.
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This was preventing bodies from going to sleep and transforms always updating.
2022-11-22 20:46:31 +08:00
maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
XiaoQiDigipen
720ccb6eab
Merge pull request #249 from SHADE-DP/SP3-2-Physics
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Fixed various physics bugs and added Physics Material to Inspector
2022-11-22 20:14:31 +08:00
Xiao Qi
57a0bbdb8c
Added entity count at the bottom bar of editor
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Changed colour of bottom bar
2022-11-22 20:14:21 +08:00
Diren D Bharwani
dab51ee4cf
Readded testing function in physics routines for future use
2022-11-22 20:00:58 +08:00
Diren D Bharwani
c4e391a6db
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:56:18 +08:00
XiaoQiDigipen
8a292a5e9d
Merge pull request #248 from SHADE-DP/SP3-6-c-scripting
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Fixed compilation error in Editor.h++
2022-11-22 19:49:55 +08:00
Kah Wei
8cdc49463a
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 19:44:18 +08:00
Kah Wei
fb25d2b714
Fixed compilation error in Editor.h++
2022-11-22 19:44:07 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
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Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
XiaoQiDigipen
9e49d223d1
Merge pull request #247 from SHADE-DP/SP3-6-c-scripting
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Added C# Assets System and Serialization of Script Enabled State
2022-11-22 18:59:32 +08:00
Kah Wei
9964d5dfce
Fixed missing comments for SHEditorUI
2022-11-22 18:17:24 +08:00
Kah Wei
1bd19b90a8
Merge branch 'main' into SP3-6-c-scripting
2022-11-22 18:11:17 +08:00
Kah Wei
6afcaa9263
Enabled state of scripts are now serialised
2022-11-22 18:09:50 +08:00
Kah Wei
9a7bf335bb
Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset
2022-11-22 17:58:07 +08:00
Kah Wei
4478b6db62
Added editor support for FontAsset, MeshAsset and MaterialAsset.
2022-11-22 17:48:01 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
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added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Kah Wei
7d692061fb
Reworked how Materials are handled on C#
2022-11-22 17:23:50 +08:00