Diren D Bharwani
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33ef5e0d3d
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Implemented accumulated impulses
untested
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2022-12-21 01:10:28 +08:00 |
Diren D Bharwani
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265a5bece8
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Slight refactor to fix collision states for very fast moving objects
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2022-12-21 00:40:01 +08:00 |
Diren D Bharwani
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b58b475c04
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Separated collision detection and added contact manager
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2022-12-20 23:10:23 +08:00 |
Diren D Bharwani
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5def5392a1
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Cleaned up CollisionKey object
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2022-12-20 02:26:31 +08:00 |
Diren D Bharwani
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751a16dcc3
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Tested collision detection with collision states
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2022-12-20 02:13:06 +08:00 |
Diren D Bharwani
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cf9d4ef04b
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Implemented backbone for collision detection with broadphase
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2022-12-19 16:56:34 +08:00 |
Diren D Bharwani
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d55a965e32
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Merge remote-tracking branch 'origin/PhySH' into PhySH
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2022-12-16 18:34:58 +08:00 |
Diren D Bharwani
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24b13ed6e4
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Refactored colliders to use parent-child transform logic
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2022-12-16 18:34:53 +08:00 |
Diren D Bharwani
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6a20e93704
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Refactored colliders to use a parent-child transform logic
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2022-12-16 18:34:29 +08:00 |
Diren D Bharwani
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a6e1064e64
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Fixed bug where collider offsets were not recomputed
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2022-12-16 15:03:55 +08:00 |
Diren D Bharwani
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2bd90e7c14
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Adjusted physics debug draw to fit new debug draw interface
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2022-12-16 14:38:46 +08:00 |
Diren D Bharwani
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1b91f60c4a
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Fixed warning with wrongly declared friends
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2022-12-16 14:38:22 +08:00 |
Diren D Bharwani
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ddf2d8bde9
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Fixed warnings for subscript operator in vectors and removed react conversions
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2022-12-16 14:38:01 +08:00 |
Diren D Bharwani
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af39662748
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-16 14:04:58 +08:00 |
XiaoQiDigipen
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c479e6c8d8
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Merge pull request #294 from SHADE-DP/SP3-1-DebugDraw
Reworked DebugDraw System
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2022-12-16 02:21:32 +08:00 |
Diren D Bharwani
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6b8232ae91
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Fixed bug where intertia tensors were not reset when unlocking axes
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2022-12-16 02:02:20 +08:00 |
Kah Wei
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0a3ff527d9
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SHDebugDraw drawing functions now have the colour parameter defaulted to white
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2022-12-16 00:05:03 +08:00 |
Kah Wei
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77a164cefb
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
Kah Wei
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8978515cb9
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Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Diren D Bharwani
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27760a95c9
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Tested physics interactions with scripts
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2022-12-15 23:00:15 +08:00 |
Diren D Bharwani
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27c7a17397
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Fixed computation of global inverse inertia tensor
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2022-12-15 22:59:55 +08:00 |
Kah Wei
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eb06eebc32
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Added ability to debug draw circles
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2022-12-15 20:30:20 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Kah Wei
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b6ab7b44d9
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Renamed DrawWireBox to DrawWireCube
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2022-12-15 02:19:30 +08:00 |
Diren D Bharwani
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53edffebac
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Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
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2022-12-15 02:08:25 +08:00 |
Kah Wei
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9ef005346b
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Merge branch 'main' into SP3-1-DebugDraw
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2022-12-15 01:46:26 +08:00 |
Kah Wei
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98ff16d00c
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Added deebug drawing of cubes of any transform
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2022-12-15 01:45:44 +08:00 |
Kah Wei
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06cc969658
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
XiaoQiDigipen
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269edfcdfc
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Merge pull request #293 from SHADE-DP/SP3-12-SceneGraph
Added ActiveInHierarchy property to Scene Nodes
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2022-12-13 21:58:13 +08:00 |
Diren D Bharwani
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af3a5e7dc9
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Re-implemented Collider Debug Drawing
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2022-12-13 03:54:37 +08:00 |
Diren D Bharwani
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7820d332b1
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
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9b17c62b1d
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Added active in hierarchy property to scene nodes
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2022-12-12 17:07:18 +08:00 |
Diren D Bharwani
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970b9e7ec0
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-12-12 17:00:43 +08:00 |
Diren D Bharwani
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0cebedeee0
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Fixed compile errors with merged scene init and exit events
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2022-12-11 20:44:40 +08:00 |
Diren D Bharwani
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60409b47cb
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-11 20:44:25 +08:00 |
Diren D Bharwani
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bf8a410fa2
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Fixed bug where colliders were not properly deserialised
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2022-12-11 20:33:30 +08:00 |
Diren D Bharwani
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c1d7702914
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Moved debug draw state to colliders. Synced collider positions with rigid bodies
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2022-12-11 20:12:26 +08:00 |
Diren D Bharwani
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74e50e10bd
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Refactored the colliders?
This took me 4 days omg
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2022-12-09 01:15:43 +08:00 |
XiaoQiDigipen
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8df2d66f79
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Merge pull request #291 from SHADE-DP/SP3-12-SceneGraph
Added Scene Init Exit events
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2022-12-06 13:39:58 +08:00 |
maverickdgg
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4f1007e6be
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Added scene init exit events
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2022-12-06 13:09:47 +08:00 |
maverickdgg
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9eddcc8460
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Merge branch 'main' into SP3-12-SceneGraph
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2022-12-06 12:54:43 +08:00 |
Diren D Bharwani
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38b1c46d1f
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Added physics world and tested applied gravity for linear movement
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2022-12-05 00:20:29 +08:00 |
Diren D Bharwani
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36ceec5855
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Added SceneInit & SceneExit events
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2022-12-05 00:19:48 +08:00 |
Diren D Bharwani
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ca45a12186
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Restructured Physics Systems & Interfaces
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2022-12-04 17:31:22 +08:00 |
Diren D Bharwani
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6cd203179a
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Added Rigid Body
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2022-12-02 19:01:08 +08:00 |
Diren D Bharwani
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52dc993941
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goodbye react
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2022-12-02 17:44:44 +08:00 |
XiaoQiDigipen
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d25253118f
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Merge pull request #286 from SHADE-DP/PlayerController
Change Script folders and added more audio
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2022-11-26 10:09:23 +08:00 |
Glence
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81978a90b6
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added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
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2022-11-26 08:28:37 +08:00 |
Sri Sham Haran
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128f07030b
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Merge pull request #285 from SHADE-DP/PlayerController
Updated Audio and Scene along with bug fixes
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2022-11-25 23:11:01 +08:00 |
Glence
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cae8358341
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updated scene changes
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2022-11-25 23:10:17 +08:00 |