Kah Wei
3affaf426d
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Kah Wei
958310a8ea
Renderable now shows the name of the mesh and material assigned instead of asset IDs
2022-11-15 18:16:07 +08:00
Kah Wei
c69ad04f1e
Added functions to get name of a backing asset from SHResourceManager
2022-11-15 18:15:49 +08:00
Kah Wei
75f103c372
Setting pipeline of a material now triggers a reset of all properties for material instances based on the material
2022-11-15 15:58:38 +08:00
XiaoQiDigipen
94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
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Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
XiaoQiDigipen
638e95473c
Merge pull request #207 from SHADE-DP/SP3-13-Assets-Manager
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Fixed and Updated internal asset creation pipeline for editor (Textures)
Accounted for texture compilation within editor
Fixed bug with rebuilding of asset collection and asset directory
Added checks for already registered assets and sub assets
2022-11-15 01:50:13 +08:00
Kah Wei
5cb87402b2
Hide .shmeta files from C# script project
2022-11-15 01:22:22 +08:00
Xiao Qi
16e357acb0
Accounted for texture compilation
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Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Kah Wei
47c50c3a31
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:38:43 +08:00
XiaoQiDigipen
870e2dd36d
Merge pull request #205 from SHADE-DP/SP3-2-Physics
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SP3-2 Collider Materials synchronisation with ReactPhysics & Clear Forces method
UPDATES
Collider Materials now sync with react physics. C# methods will be added later tonight.
Clear forces methods added to RigidBodyComponent.
2022-11-14 19:25:02 +08:00
Kah Wei
6673e6f266
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 19:08:46 +08:00
Kah Wei
9df5b131ee
Fixed build error with deletion of net5.0
2022-11-14 19:08:36 +08:00
Diren D Bharwani
d897ac01e6
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 18:39:06 +08:00
Diren D Bharwani
10335f3033
Added syncing of physics materials & clear forces methods
2022-11-14 18:38:32 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
XiaoQiDigipen
6d227ec846
Merge pull request #204 from SHADE-DP/SP3-13-Assets-Manager
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Asset recognise bugfix
Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:32:48 +08:00
Xiao Qi
3cc5ed0dec
Added meta generation recognisation for scene and font extension types on load up
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Check for std::optional value exist
2022-11-14 18:31:56 +08:00
Sri Sham Haran
dd2b9f4f23
Alter template
2022-11-14 18:26:31 +08:00
Sri Sham Haran
874977775d
Update issue templates
2022-11-14 18:24:08 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
77cab3e4c5
Merge branch 'main' into SP3-6-c-scripting
2022-11-14 17:08:50 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Kah Wei
9e90a78ee4
Added GetComponentsInChildren and GetScriptsInChildren for Scripts and GameObjects
2022-11-14 16:29:53 +08:00
XiaoQiDigipen
101dbb7a6f
Merge pull request #202 from SHADE-DP/SP3-2-Physics
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SP3-2 Bugfixes
UPDATES
SHBoundingBox & SHBoundingSphere are renamed to SHBox & SHSphere
BUGFIXES
Colliders & Rigidbodies active states affect behaviour
Forces are cleared after every physics update
2022-11-14 16:07:51 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Xiao Qi
9e0bc0bbc9
Added checks for path exist and bin and obj folders when building directory for asset browser
2022-11-14 02:52:13 +08:00
Diren D Bharwani
3c61b7519b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-14 00:25:52 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Diren D Bharwani
d36d70e3eb
Added a forced update to the physics system
2022-11-14 00:20:54 +08:00
XiaoQiDigipen
557a198367
Merge pull request #201 from SHADE-DP/SP3-6-c-scripting
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References path for csproj generated file is now dynamically generated
2022-11-13 22:30:46 +08:00
Kah Wei
73a5d5e4b9
References path for csproj generated file is now dynamically generated
2022-11-13 22:29:04 +08:00
Xiao Qi
e3d2515740
Modular house part asset test
2022-11-13 20:49:31 +08:00
Xiao Qi
d0bcd4869f
Removed unused raw asset files
2022-11-13 20:19:26 +08:00
XiaoQiDigipen
0f38ed304d
Merge pull request #200 from SHADE-DP/SP3-13-Assets-Manager
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On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 20:04:23 +08:00
Xiao Qi
a8d4f9c756
On building of asset file directory, check for recognised assets without meta file and generate
2022-11-13 19:51:19 +08:00
XiaoQiDigipen
ed25262914
Merge pull request #199 from SHADE-DP/SP3-2-Physics
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SP3-2 Physics System restructure & bugfixes
UPDATES
If a collider is added without a rigidbody, it is treated as a static body.
BUGFIXES
Physics components can be deleted during play
Physics behaviour SHOULD be deterministic from now on
2022-11-13 18:53:45 +08:00
Diren D Bharwani
c98693c6bc
missing change from last commit
2022-11-13 17:57:46 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
XiaoQiDigipen
0e7d547782
Merge pull request #198 from SHADE-DP/SP3-4-Editor
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New Undo/Redo commands + Integration of editor camera arm
Added undo/redo for copy/paste entities
Added undo/redo for entity deletion
Integration of editor camera arm (Alt + Left Click)
2022-11-13 17:44:57 +08:00
Diren D Bharwani
277a3ca011
Fixed deletion bugs
2022-11-13 17:42:48 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
b1c004771c
Gave the damn entities names cuz i was going crazy
2022-11-13 17:26:35 +08:00
Sri Sham Haran
895eb56cc0
Integrate cam arm
2022-11-13 17:26:21 +08:00
XiaoQiDigipen
57182f9715
Merge pull request #197 from SHADE-DP/SP3-6-c-scripting
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Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:38:32 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Kah Wei
39e26f1b6e
Merge branch 'main' into SP3-6-c-scripting
2022-11-13 16:07:40 +08:00
Kah Wei
af361062e7
Modified how scripts are added and updated to support runtime adding of scripts
2022-11-13 16:07:14 +08:00
Diren D Bharwani
6fd6ee61a6
Merge remote-tracking branch 'origin/SP3-2-Physics' into SP3-2-Physics
2022-11-13 16:02:18 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
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i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
6fc08f21ed
AHHHHHH
2022-11-13 15:49:35 +08:00