Diren D Bharwani
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3b55888fa1
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Added conversions to and from wxyz quaternion representations
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2022-12-16 23:19:44 +08:00 |
Kah Wei
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0a3ff527d9
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SHDebugDraw drawing functions now have the colour parameter defaulted to white
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2022-12-16 00:05:03 +08:00 |
Kah Wei
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8978515cb9
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Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Kah Wei
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eb06eebc32
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Added ability to debug draw circles
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2022-12-15 20:30:20 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Kah Wei
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b6ab7b44d9
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Renamed DrawWireBox to DrawWireCube
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2022-12-15 02:19:30 +08:00 |
Kah Wei
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9ef005346b
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Merge branch 'main' into SP3-1-DebugDraw
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2022-12-15 01:46:26 +08:00 |
Kah Wei
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98ff16d00c
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Added deebug drawing of cubes of any transform
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2022-12-15 01:45:44 +08:00 |
Kah Wei
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06cc969658
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
Diren D Bharwani
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7820d332b1
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Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
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9b17c62b1d
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Added active in hierarchy property to scene nodes
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2022-12-12 17:07:18 +08:00 |
maverickdgg
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4f1007e6be
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Added scene init exit events
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2022-12-06 13:09:47 +08:00 |
maverickdgg
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9eddcc8460
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Merge branch 'main' into SP3-12-SceneGraph
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2022-12-06 12:54:43 +08:00 |
Kah Wei
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c84e33731b
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Fixed crash which occurs when changing the material of an object twice in a row
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2022-11-25 22:24:30 +08:00 |
Glence
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413156dabb
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Merge branch 'main' into PlayerController
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2022-11-25 15:45:35 +08:00 |
Diren D Bharwani
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1cfd3cfd3a
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-25 14:06:28 +08:00 |
Diren D Bharwani
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afd2abf036
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Fixed pre & post physics transforms update routines
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2022-11-25 14:06:20 +08:00 |
Diren D Bharwani
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43a5cb4deb
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Reverted world extents computation
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2022-11-25 14:05:43 +08:00 |
Glence
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9daaade56a
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Merge branch 'main' into PlayerController
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2022-11-25 13:22:51 +08:00 |
Xiao Qi
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300647afa6
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Stopped camera from running when editor is in pause
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2022-11-25 12:24:13 +08:00 |
maverickdgg
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f3e7f1747a
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-25 10:06:11 +08:00 |
maverickdgg
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428f8f29c6
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Camera collision. WIP
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2022-11-25 10:06:02 +08:00 |
Glence
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c07fa3c5ae
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remove the clamp from the phsysicSystem routines
added cheats for maingame
added raycast for pick throw
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2022-11-25 00:54:45 +08:00 |
Kah Wei
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7c58c9a23d
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Fixed crash caused when building scripts in debug mode when a debugger is attached
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2022-11-24 23:20:37 +08:00 |
Diren D Bharwani
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6525a39df2
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Added collision tags for raycasting. Does not apply to collider raycasting
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2022-11-24 15:11:07 +08:00 |
Diren D Bharwani
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3775df23a4
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Debug draw is disabled on publish builds.
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2022-11-24 14:43:41 +08:00 |
Diren D Bharwani
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a9bacc9e48
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Fixed incorrect storing of world extents
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2022-11-24 14:42:34 +08:00 |
Diren D Bharwani
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f6c74ad3d2
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Fixed recurring bug with collision listener
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2022-11-24 14:41:52 +08:00 |
Diren D Bharwani
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74a85180ac
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-24 12:02:34 +08:00 |
Diren D Bharwani
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7d7d40ba8e
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Debug draw is always enabled.
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2022-11-24 12:02:08 +08:00 |
XiaoQiDigipen
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d09fefe9b4
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Merge pull request #271 from SHADE-DP/SP3-2-Physics
Fixed Physics Bugs
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2022-11-24 02:10:54 +08:00 |
Xiao Qi
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b7b3301158
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Added isDirty copy in move ctor for SHBatch
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2022-11-24 02:01:41 +08:00 |
Diren D Bharwani
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33ac1a868a
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Fixed wrongly returning fixed DT in managed code & collision listener bug
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2022-11-24 01:46:29 +08:00 |
Glence
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ca60b64a89
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Merge branch 'main' into PlayerController
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2022-11-23 20:39:47 +08:00 |
Kah Wei
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57df4e2905
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:36:28 +08:00 |
Glence
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af93e59d0e
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added text to maingame
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2022-11-23 20:26:53 +08:00 |
Kah Wei
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6261661ef6
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Added potential fix for Vulkan buffer creation crashes from SHBatch
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2022-11-23 19:30:51 +08:00 |
maverickdgg
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49b475442f
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Added a targetOffset for camera arm
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2022-11-23 18:27:54 +08:00 |
Glence
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22972d7455
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updated the music banks
update a tem fix for physicsSystem
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2022-11-23 17:37:06 +08:00 |
Kah Wei
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20a1fdc16e
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Fixed Application::Close() not closing but instead minimizing the window
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2022-11-23 17:03:57 +08:00 |
Diren D Bharwani
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9bdaea10f5
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Fixed...another..bug...:(
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2022-11-23 16:56:25 +08:00 |
Diren D Bharwani
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4865a49bfa
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Fixed bug where rigidbody setters in the first frame causes a crash
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2022-11-23 15:32:14 +08:00 |
XiaoQiDigipen
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5af5d4ef96
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Merge pull request #260 from SHADE-DP/SP3-16-Math
Added Forward & LookAt to C# Transforms
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2022-11-23 15:07:23 +08:00 |
Diren D Bharwani
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7202551838
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Added Vector rotation with Quaternions
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2022-11-23 14:56:20 +08:00 |
XiaoQiDigipen
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87936f1e31
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Merge pull request #259 from SHADE-DP/SP3-2-Physics
Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled
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2022-11-23 13:50:22 +08:00 |
XiaoQiDigipen
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6161d81c4a
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Merge pull request #256 from SHADE-DP/Fix-NoGPUClarity
Added explicit error check for when no supported GPUs are available to use
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2022-11-23 13:48:37 +08:00 |
Diren D Bharwani
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db69cfb567
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-23 13:30:40 +08:00 |
Diren D Bharwani
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1402139369
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Fixed bug where colliders were not properly added with editor enabled
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2022-11-23 13:30:28 +08:00 |
Xiao Qi
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0edd2f24e3
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Added VS and FS shaders to tile singular textures
Added shader stage flag bit for vertex shaders
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2022-11-23 13:02:33 +08:00 |
Kah Wei
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1a26b0ac70
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When no GPU is detected, a proper exception describing it is now thrown instead of failing silently
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2022-11-23 09:57:55 +08:00 |