Commit Graph

141 Commits

Author SHA1 Message Date
Xiao Qi 3b6d1c815d Merge branch 'main' into SP3-17-animation-system 2022-11-22 13:55:17 +08:00
XiaoQiDigipen 437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg 858e200fb3 Bug fixes 2022-11-22 11:32:19 +08:00
Brandon Mak 4377972315 Added functionality for graphics system to render to swapchain image
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak 964b375ccd Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
Kah Wei 1ff8c9715d Merge branch 'main' into SP3-17-animation-system 2022-11-21 12:15:57 +08:00
XiaoQiDigipen e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
Brandon Mak 5d3603ac7d Text Renderer Component serialization 2022-11-20 22:24:24 +08:00
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani 5871f32547 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-20 17:23:38 +08:00
Diren D Bharwani a0f4f3b00a Added collision tag names file 2022-11-20 15:32:33 +08:00
Brandon Mak 575132c4bb Added UI Component check in SHBatch
- UI Component shader changes
- Fixed picking issue
2022-11-20 01:45:14 +08:00
Kah Wei 841948b82c Added support for Bone Weights and Bone Indices vertex attributes for meshes 2022-11-20 01:33:55 +08:00
Brandon Mak d55adcdfe4 Merge remote-tracking branch 'origin/main' into UI_Integration 2022-11-19 22:08:16 +08:00
Brandon Mak 6d1f30e05b Merge branch 'SP3-1-Rendering' into UI_Integration 2022-11-19 21:45:21 +08:00
Brandon Mak 223276dd87 Created partial functionality to render a texture to swapchain image 2022-11-19 21:44:41 +08:00
Brandon Mak 798803cf81 UI WIP 2022-11-18 22:03:21 +08:00
Glence a77740db51 Merge branch 'main' into PlayerController 2022-11-18 17:16:04 +08:00
Glence 0551b1fb8a added the new banks
added onplay/onpause/onstop for audiosytem
2022-11-18 17:04:06 +08:00
Brandon Mak 03ce142137 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-18 16:37:06 +08:00
Glence 7d2435131f added game manager along with scoring zones for item to be thrown in 2022-11-17 12:54:08 +08:00
Glence e4f23dc6c3 added a game manager along with some player controller changes 2022-11-17 00:23:38 +08:00
Glence df9cb11446 add to vel instead of setting it 2022-11-16 22:28:08 +08:00
Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Kah Wei 3affaf426d WIP Runtime Material Editing support 2022-11-16 09:06:29 +08:00
Glence 3f3770f74f now hard sets the vel instead of adding force 2022-11-15 18:52:46 +08:00
Xiao Qi 96cb832e81 Font meta file and line in application to manually trigger font load 2022-11-15 13:48:54 +08:00
Brandon Mak 4eb5fa64e0 Text Rendering WIP 2022-11-14 19:31:26 +08:00
Glence 37bbf22779 added changes 2022-11-14 19:05:48 +08:00
Brandon Mak 2a05d821d5 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-14 18:36:33 +08:00
Brandon Mak d95ed3f067 Text Rendering WIP 2022-11-14 18:36:26 +08:00
Glence 22da6e237d Merge branch 'main' into PlayerController 2022-11-14 16:17:03 +08:00
Brandon Mak ac17721363 Merge branch 'main' into SP3-1-Rendering 2022-11-14 15:38:33 +08:00
Glence bba85c3d1f removing the constructor for c# 2022-11-14 15:20:58 +08:00
Glence 04273620a6 Merge branch 'main' into PlayerController 2022-11-14 15:03:04 +08:00
Diren D Bharwani 3c61b7519b Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 00:25:52 +08:00
Diren D Bharwani fe1b9d14f5 Partial implementation of syncing SHADE and ReactPhysics active states 2022-11-14 00:25:24 +08:00
Glence d9beeda7e0 adding the base for fsm for player 2022-11-13 21:56:28 +08:00
Xiao Qi e3d2515740 Modular house part asset test 2022-11-13 20:49:31 +08:00
Xiao Qi d0bcd4869f Removed unused raw asset files 2022-11-13 20:19:26 +08:00
Xiao Qi a8d4f9c756 On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
Diren D Bharwani c953931f4f Merge branch 'main' into SP3-2-Physics 2022-11-13 17:57:30 +08:00
Sri Sham Haran eed950f26f Merge branch 'main' into SP3-4-Editor 2022-11-13 17:26:56 +08:00
Sri Sham Haran b1c004771c Gave the damn entities names cuz i was going crazy 2022-11-13 17:26:35 +08:00
Kah Wei 4dc8527395 Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
Diren D Bharwani 3512ed3397 AHHHHHH
i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani 86ca047c88 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-13 14:49:44 +08:00
Diren D Bharwani f8bbcdd909 Small fixes 2022-11-12 17:28:49 +08:00
Diren D Bharwani 4ad23a605f Fixed compilation issues from merge 2022-11-12 17:04:09 +08:00
Diren D Bharwani 3faf3804aa Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-12 16:57:45 +08:00