Kah Wei
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3f1a25c95b
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Fixed crash caused by loading more than one SHRig
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2023-01-29 15:39:48 +08:00 |
Kah Wei
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1472823dc0
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Removed buggy animation debug draw
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2023-01-29 14:45:46 +08:00 |
Kah Wei
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80a7fe701b
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Added debug draw for animation system
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2023-01-24 23:31:00 +08:00 |
Kah Wei
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354d9434f6
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SHAnimatorComponent and SHRig now use the proper transform and offset matrices
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2023-01-22 21:43:37 +08:00 |
Xiao Qi
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80fb8f7c73
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Saved and loaded bone offsets
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2023-01-22 17:00:55 +08:00 |
Kah Wei
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62f104a535
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Added Global Inverse Matrix for SHRig
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2023-01-18 20:11:48 +08:00 |
Kah Wei
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a543f6cc3a
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Removed unecessary check in SHAnimatorComponent
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2023-01-18 19:52:26 +08:00 |
Kah Wei
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3e23f08aa8
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Fixed bug where keyframes of animation clips are not interpolated
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2023-01-18 19:25:27 +08:00 |
Kah Wei
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b9fcdc43d4
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Modified how SHAnimatorComponent computes the bone matrices
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2023-01-18 19:16:45 +08:00 |
Kah Wei
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35b7ac0178
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Fixed SHAnimationClip::GetTotalTime()
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2023-01-18 19:16:20 +08:00 |
Kah Wei
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e013112b2c
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Fixed validation errors when rendering a non-animated model
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2023-01-18 16:03:25 +08:00 |
Kah Wei
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6c6e3bfe28
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Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
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2023-01-18 15:12:03 +08:00 |
Xiao Qi
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1b97cd72bd
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TEMP fix to get anim timing correct
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2023-01-18 04:05:36 +08:00 |
Xiao Qi
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6872bae151
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Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
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2023-01-18 04:00:48 +08:00 |
Kah Wei
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b36145fa39
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Added isAnimated check with base 0-index identity matrix for bones
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2023-01-17 22:55:33 +08:00 |
Kah Wei
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20ffd67fcc
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Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated
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2023-01-17 21:54:53 +08:00 |
Kah Wei
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af3e4a3cfd
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Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices
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2023-01-17 18:26:58 +08:00 |
Xiao Qi
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2d898851c5
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Fixed rig asset node delete
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2023-01-17 16:07:19 +08:00 |
Xiao Qi
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1b4397c76d
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Updated all compiled models
Fixed UV mappings
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2023-01-17 14:38:50 +08:00 |
Kah Wei
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bce7237e20
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Modified shader to support instanced bone first index and system to support runtime updating of animations
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2023-01-16 21:02:37 +08:00 |
Kah Wei
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a668f38c87
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Fixed bone vertex data not correctly passed to the GPU
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2023-01-16 17:49:16 +08:00 |
Kah Wei
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1fc2897150
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Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t
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2023-01-16 16:30:15 +08:00 |
Xiao Qi
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5089957468
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Implemented bone weight reading into desired format.
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2023-01-16 16:12:43 +08:00 |
Xiao Qi
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7f9991038a
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Working commit
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2023-01-16 14:34:59 +08:00 |
Kah Wei
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7ecb8b11ad
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Added support for rendering bone-less models using the animated shader
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2023-01-13 21:26:05 +08:00 |
Kah Wei
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d1a41ea194
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Fixed raccoon not rendering for animated material
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2023-01-13 20:33:25 +08:00 |
Kah Wei
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74d6e5cee7
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SHPipelineLibrary now sets the pipeline layouts correctly
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2023-01-13 18:14:40 +08:00 |
Kah Wei
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d1ab595126
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Fixed certain crashes when assigning rig and clip
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2023-01-12 20:04:49 +08:00 |
Kah Wei
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406759f856
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Added animator inspector to the editor
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2023-01-11 23:02:09 +08:00 |
Kah Wei
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c0e8c032b9
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Added inspector for animator component
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2023-01-11 16:17:32 +08:00 |
Kah Wei
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3d73185926
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Fixed vector issues when constructing the SHRig
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2023-01-11 15:15:35 +08:00 |
Xiao Qi
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190665bbbf
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Changed function signature to take in rig node pointer reference instead of r value ptr
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2023-01-10 20:52:34 +08:00 |
Kah Wei
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c0de2d4705
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Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed
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2023-01-10 19:42:43 +08:00 |
Kah Wei
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5c14a0829a
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Added support for edge cases in transforms interpolation for animation clips
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2023-01-10 11:46:37 +08:00 |
Kah Wei
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e9624977cd
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Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes
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2023-01-09 23:32:20 +08:00 |
Kah Wei
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7bf0c26052
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Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data
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2023-01-09 17:51:54 +08:00 |
Xiao Qi
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a58c3e86a5
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Reinserted genMeta in compiling function
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2023-01-09 17:10:13 +08:00 |
Kah Wei
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19ba71e51c
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Added animated raccoon material and deleted unused skinned vertex shader
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2023-01-09 17:05:10 +08:00 |
XiaoQiDigipen
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d913a6dd08
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Merge pull request #303 from SHADE-DP/Model-Loader-Update
Updated Loading of .shmodel files and updated original models
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2023-01-08 12:40:01 +08:00 |
Xiao Qi
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67db3e636c
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Updated racoon model and files
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2023-01-08 12:37:48 +08:00 |
Xiao Qi
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1eab15d129
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Root nullptr check when destroying rig tree
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2023-01-07 22:04:11 +08:00 |
Xiao Qi
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1a2a514f98
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Updated all models
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2023-01-07 22:00:46 +08:00 |
Xiao Qi
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de0dc5db61
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Recompiled models
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2023-01-07 21:48:31 +08:00 |
Xiao Qi
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c3d027f5b1
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AssetID check for 0
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2023-01-07 21:32:16 +08:00 |
Xiao Qi
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ae024e9757
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Changed order of init in asset manager to init all loaders first before building directory to avoid crash
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2023-01-07 21:13:59 +08:00 |
Xiao Qi
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73a1aaa480
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Updated model loading to match new model binary implementation
Changed some calls in resource to match new names and defines
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2023-01-07 21:00:11 +08:00 |
Xiao Qi
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64323f6cf8
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Merge branch 'SP3-17-animation-system' into Model-Loader-Update
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2023-01-07 16:43:01 +08:00 |
Xiao Qi
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ab766d9304
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Updated Model asset and rig loading
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2023-01-07 16:42:13 +08:00 |
Kah Wei
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9d17328262
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Added bone animation supported vertex shader
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2023-01-04 18:20:04 +08:00 |
Kah Wei
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7da89def50
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Refactored SHBatch to support animation data in the same descriptor set
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2023-01-04 17:42:02 +08:00 |