Diren D Bharwani
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d109d06764
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Implemented sequential impulses using baumgarte stabilisation
There is a bug with masses of static bodies not being properly set
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2022-12-21 18:57:10 +08:00 |
Kah Wei
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360b362b7b
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Moved command and process execution helpers to SHExecUtilities
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2022-12-21 16:47:10 +08:00 |
Diren D Bharwani
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33ef5e0d3d
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Implemented accumulated impulses
untested
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2022-12-21 01:10:28 +08:00 |
Diren D Bharwani
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265a5bece8
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Slight refactor to fix collision states for very fast moving objects
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2022-12-21 00:40:01 +08:00 |
Diren D Bharwani
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b58b475c04
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Separated collision detection and added contact manager
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2022-12-20 23:10:23 +08:00 |
Kah Wei
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88e89a226a
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Added the option to open the script csproj via menu bar
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2022-12-20 22:35:47 +08:00 |
Kah Wei
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8212ed2280
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Application::Quit() no longer kills the application if in editor
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2022-12-20 20:29:28 +08:00 |
Kah Wei
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b402a44d95
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Added SHAnimationClip stub
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2022-12-20 17:26:27 +08:00 |
Diren D Bharwani
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5def5392a1
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Cleaned up CollisionKey object
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2022-12-20 02:26:31 +08:00 |
Diren D Bharwani
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751a16dcc3
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Tested collision detection with collision states
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2022-12-20 02:13:06 +08:00 |
Diren D Bharwani
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cf9d4ef04b
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Implemented backbone for collision detection with broadphase
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2022-12-19 16:56:34 +08:00 |
Diren D Bharwani
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3b55888fa1
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Added conversions to and from wxyz quaternion representations
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2022-12-16 23:19:44 +08:00 |
Diren D Bharwani
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bbffdc5cd7
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Merge remote-tracking branch 'origin/main' into SP3-16-Math
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2022-12-16 23:02:36 +08:00 |
Kah Wei
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51479d2bd0
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Fixed bug where meshes added to the mesh library will not have correct corresponding "null" vertex bone weights and indices
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2022-12-16 21:43:33 +08:00 |
Diren D Bharwani
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d55a965e32
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Merge remote-tracking branch 'origin/PhySH' into PhySH
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2022-12-16 18:34:58 +08:00 |
Diren D Bharwani
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24b13ed6e4
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Refactored colliders to use parent-child transform logic
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2022-12-16 18:34:53 +08:00 |
Diren D Bharwani
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6a20e93704
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Refactored colliders to use a parent-child transform logic
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2022-12-16 18:34:29 +08:00 |
Diren D Bharwani
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a6e1064e64
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Fixed bug where collider offsets were not recomputed
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2022-12-16 15:03:55 +08:00 |
Diren D Bharwani
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2bd90e7c14
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Adjusted physics debug draw to fit new debug draw interface
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2022-12-16 14:38:46 +08:00 |
Diren D Bharwani
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1b91f60c4a
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Fixed warning with wrongly declared friends
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2022-12-16 14:38:22 +08:00 |
Diren D Bharwani
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ddf2d8bde9
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Fixed warnings for subscript operator in vectors and removed react conversions
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2022-12-16 14:38:01 +08:00 |
Diren D Bharwani
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af39662748
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Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-16 14:04:58 +08:00 |
Kah Wei
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12a46c4266
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Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHDebugDrawSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
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2022-12-16 12:59:11 +08:00 |
XiaoQiDigipen
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c479e6c8d8
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Merge pull request #294 from SHADE-DP/SP3-1-DebugDraw
Reworked DebugDraw System
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2022-12-16 02:21:32 +08:00 |
Diren D Bharwani
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6b8232ae91
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Fixed bug where intertia tensors were not reset when unlocking axes
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2022-12-16 02:02:20 +08:00 |
Kah Wei
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0a3ff527d9
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SHDebugDraw drawing functions now have the colour parameter defaulted to white
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2022-12-16 00:05:03 +08:00 |
Kah Wei
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77a164cefb
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
Kah Wei
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8978515cb9
|
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
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2022-12-15 23:25:49 +08:00 |
Diren D Bharwani
|
27760a95c9
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Tested physics interactions with scripts
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2022-12-15 23:00:15 +08:00 |
Diren D Bharwani
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27c7a17397
|
Fixed computation of global inverse inertia tensor
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2022-12-15 22:59:55 +08:00 |
Kah Wei
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eb06eebc32
|
Added ability to debug draw circles
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2022-12-15 20:30:20 +08:00 |
Kah Wei
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78575b11e4
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Added debug draw of wire spheres, filled cube and filled sphere
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2022-12-15 18:08:12 +08:00 |
Kah Wei
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b6ab7b44d9
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Renamed DrawWireBox to DrawWireCube
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2022-12-15 02:19:30 +08:00 |
Diren D Bharwani
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53edffebac
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Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
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2022-12-15 02:08:25 +08:00 |
Kah Wei
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9ef005346b
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Merge branch 'main' into SP3-1-DebugDraw
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2022-12-15 01:46:26 +08:00 |
Kah Wei
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98ff16d00c
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Added deebug drawing of cubes of any transform
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2022-12-15 01:45:44 +08:00 |
mushgunAX
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3041761e96
|
Merge branch 'main' into SP3-10-input-management
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2022-12-14 16:13:27 +08:00 |
Kah Wei
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06cc969658
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Reworked DebugDraw system (only lines now)
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2022-12-14 01:20:12 +08:00 |
XiaoQiDigipen
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269edfcdfc
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Merge pull request #293 from SHADE-DP/SP3-12-SceneGraph
Added ActiveInHierarchy property to Scene Nodes
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2022-12-13 21:58:13 +08:00 |
Diren D Bharwani
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af3a5e7dc9
|
Re-implemented Collider Debug Drawing
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2022-12-13 03:54:37 +08:00 |
mushgunAX
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775dcd5337
|
Merge branch 'main' into SP3-10-input-management
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2022-12-12 20:11:51 +08:00 |
Diren D Bharwani
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7820d332b1
|
Changed managed code's GameObject to synce with the node's active state
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2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
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9b17c62b1d
|
Added active in hierarchy property to scene nodes
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2022-12-12 17:07:18 +08:00 |
Diren D Bharwani
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970b9e7ec0
|
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-12-12 17:00:43 +08:00 |
Sri Sham Haran
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82765648c4
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fix colliderpanel
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2022-12-12 11:49:52 +08:00 |
Sri Sham Haran
|
a820d19670
|
Merge branch 'main' into SP3-4-Editor
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2022-12-12 10:39:07 +08:00 |
Diren D Bharwani
|
0cebedeee0
|
Fixed compile errors with merged scene init and exit events
|
2022-12-11 20:44:40 +08:00 |
Diren D Bharwani
|
60409b47cb
|
Merge remote-tracking branch 'origin/main' into PhySH
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2022-12-11 20:44:25 +08:00 |
Diren D Bharwani
|
bf8a410fa2
|
Fixed bug where colliders were not properly deserialised
|
2022-12-11 20:33:30 +08:00 |
Diren D Bharwani
|
c1d7702914
|
Moved debug draw state to colliders. Synced collider positions with rigid bodies
|
2022-12-11 20:12:26 +08:00 |