XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Xiao Qi
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60540b1adc
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Temp function to retrieve all textures
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2022-09-27 14:09:44 +08:00 |
Xiao Qi
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caab2c37ab
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Added GLTF extension recognisation
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2022-09-26 19:10:12 +08:00 |
Sri Sham Haran
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de8c2ce630
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 15:59:38 +08:00 |
Sri Sham Haran
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2c16eb4393
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Reflect transform component
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2022-09-26 15:53:54 +08:00 |
Xiao Qi
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1c45b49937
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Merge branch 'main' into SP3-13-Assets-Manager
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2022-09-26 14:40:57 +08:00 |
Xiao Qi
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99534c1613
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SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
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2022-09-26 14:38:12 +08:00 |
Sri Sham Haran
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247930ea68
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 14:04:02 +08:00 |
Brandon Mak
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dc6289e8cf
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WIP
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2022-09-25 23:25:51 +08:00 |
Brandon Mak
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8ac2c39e2b
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Fixed some render graph ctors and added if checks for buffers
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2022-09-25 23:13:37 +08:00 |
Kah Wei
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fc5ff763f3
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Added SHMaterialInstanceCache
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2022-09-25 22:55:14 +08:00 |
Sri Sham Haran
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335c19cfc7
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Editor
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2022-09-25 22:33:07 +08:00 |
mushgunAX
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8ab5afd3c4
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first version of IM ready for PR
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2022-09-25 16:39:01 +08:00 |
Xiao Qi
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a0a57e7c29
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Added test assets
Test line to call asset manager temporary load
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2022-09-25 00:13:17 +08:00 |
Xiao Qi
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18eca1897e
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Added in post build command to copy assimp dll
Added in SH_API to asset manager class
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2022-09-24 22:52:42 +08:00 |
Kah Wei
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bb38246111
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Added stress test code for 20000 objects
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2022-09-23 18:49:04 +08:00 |
Kah Wei
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f8391d6c9e
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Modified TestScene space bar input to not destroy the object, only remove scripts
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2022-09-23 16:45:06 +08:00 |
Kah Wei
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77cccd63be
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Renderables now use TransformComponent's matrix
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2022-09-23 16:41:44 +08:00 |
Kah Wei
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04cdb25ddd
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-23 16:41:29 +08:00 |
Kah Wei
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5c4384b589
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Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
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2022-09-22 20:53:03 +08:00 |
Kah Wei
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c4ab45ad34
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
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2022-09-22 20:51:33 +08:00 |
Diren D Bharwani
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6d646851e2
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Added missing transpose to transform update and a test component to application
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2022-09-22 20:39:46 +08:00 |
Diren D Bharwani
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0250687e06
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Instantiated Transform System & Update Routine
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2022-09-22 20:25:23 +08:00 |
Brandon Mak
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cb31628e66
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Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
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2022-09-22 19:38:43 +08:00 |
Kah Wei
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1bede86ff6
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Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
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2022-09-22 17:25:43 +08:00 |
Kah Wei
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21a3d6ecd7
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Added test code for scripts
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2022-09-22 11:22:51 +08:00 |
Kah Wei
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c1b7c7ded8
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
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2022-09-22 09:55:31 +08:00 |
Xiao Qi
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124b367413
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Fixed SHTransform compile error
Include header in math path wrong
Added proj and filter ignore into git (again)
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2022-09-21 22:24:52 +08:00 |
XiaoQiDigipen
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f52fa9463d
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Merge pull request #39 from SHADE-DP/SP3-16-Math
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2022-09-21 20:02:20 +08:00 |
Brandon Mak
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270c8240c1
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Shifted Graphics system to SBTestScene
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2022-09-21 16:29:54 +08:00 |
Cocoa
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34685e6726
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Regenerated project files
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2022-09-20 00:48:27 +08:00 |
Kah Wei
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8ad0eee032
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Fixed vertex data buffer being incorrect
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2022-09-19 21:31:23 +08:00 |
Kah Wei
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4023b9d136
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Added tests for rendering and fixed bugs with Batching system
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2022-09-19 18:37:57 +08:00 |
Cocoa
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ec3470c443
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Merge branch 'main' into SP3-16-Math
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2022-09-19 17:08:16 +08:00 |
Kah Wei
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a05ca41117
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Fixed issue with SystemRoutines being created with the wrong version
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2022-09-19 15:58:31 +08:00 |
Kah Wei
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f408247007
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Linked MeshLibrary to RenderGraph
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2022-09-19 15:52:51 +08:00 |
Cocoa
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f1e6031d2e
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Added Transform, adjusted alignment in math files for better readability on smaller screens
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2022-09-19 14:32:01 +08:00 |
Brandon Mak
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643efbe1bb
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WIP
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2022-09-19 00:00:07 +08:00 |
Brandon Mak
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28a5f8e4e5
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2022-09-18 22:34:48 +08:00 |
Kah Wei
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1c8a434b26
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Added Batcher classes and fixed errors
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2022-09-17 23:37:22 +08:00 |
Brandon Mak
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bff27a7188
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Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
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2022-09-17 22:29:22 +08:00 |
Brandon Mak
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2f2567044a
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Submitted command buffer :D
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2022-09-16 17:28:27 +08:00 |
Kah Wei
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c83a5a379e
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Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
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2022-09-16 17:02:36 +08:00 |
Sri Sham Haran
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eb8cbaeebb
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init vulkan for imgui
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2022-09-16 16:40:42 +08:00 |
Kah Wei
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0f63ee10d0
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Converted SHScriptEngine into a SHSystem
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2022-09-16 16:37:50 +08:00 |
Sri Sham Haran
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470e1f07f0
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Merge branch 'main' into SP3-4-editor
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2022-09-16 15:02:56 +08:00 |
Brandon Mak
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c1c5e70676
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-16 14:46:48 +08:00 |
Brandon Mak
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a42a8b0c46
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SH_API EVERYWHERE
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2022-09-16 14:20:21 +08:00 |
Brandon Mak
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eb975d96c6
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-16 14:08:36 +08:00 |
Sri Sham Haran
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6f67c1acc7
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Base Editor (WIP, no vulkan)
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2022-09-16 13:55:29 +08:00 |