Xiao Qi
ba4d85a4e1
SP3-103 SP3-104 Implementing Mesh Loader for asset manager to use assimp to load gltf
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Loading of dds from gltf file planned ahead
2022-09-21 22:20:52 +08:00
Brandon Mak
7acf25a770
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 20:09:48 +08:00
Kah Wei
791c4cd0d0
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-21 20:03:03 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
XiaoQiDigipen
67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph
2022-09-21 20:01:44 +08:00
Diren D Bharwani
14eed4c726
Added missing active check in transform system
2022-09-21 18:30:20 +08:00
Diren D Bharwani
ac379e3ef3
Added method to scene graph to easily traverse and execute a unary function
2022-09-21 18:23:01 +08:00
Brandon Mak
270c8240c1
Shifted Graphics system to SBTestScene
2022-09-21 16:29:54 +08:00
Brandon Mak
80dc8d0a71
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 15:41:36 +08:00
Brandon Mak
8d2b6aec46
Descriptor set fix and camera descriptor set
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Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani
415e47780c
Completed Transform System
2022-09-21 14:54:57 +08:00
Diren D Bharwani
0db7392eed
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 14:06:36 +08:00
Cocoa
9c69d41a4e
Added 90% of transform component & transform system.
2022-09-21 00:49:52 +08:00
Cocoa
3cd538562c
More Scene Graph Fixes
2022-09-20 19:32:28 +08:00
Kah Wei
5f305f9609
Added SHTextureLibrary stub
2022-09-20 18:13:13 +08:00
Cocoa
cc6d1dd95b
Added Transform Component
2022-09-20 17:20:57 +08:00
Brandon Mak
c194765889
More warnings fixed. More graphics constants.
2022-09-20 16:12:47 +08:00
Cocoa
7f173b3207
Added SH_API to Math Classes
2022-09-20 16:10:47 +08:00
Cocoa
7b7a4788e4
Merge branch 'main' into SP3-16-Math
2022-09-20 15:42:53 +08:00
Cocoa
b5f3ec85aa
Merge branch 'main' into SP3-16-Math
2022-09-20 15:37:28 +08:00
Cocoa
f4bf895e45
Fixed constness of functions in scene graph
2022-09-20 15:35:10 +08:00
Brandon Mak
0bc3a23161
Fixed the fence with high quality wood
2022-09-20 14:15:09 +08:00
Brandon Mak
147292f91c
Fence is broken. The neighbour's kids went to knock it down again.
2022-09-20 12:15:06 +08:00
Brandon Mak
d9213fe35d
Moved a bunch of global data from Graphics System to new class
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New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak
77330511ee
Fixed pipeline default color blend state
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Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa
c0290b7185
Added fixes to scene graph. Read description for details.
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1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa
34685e6726
Regenerated project files
2022-09-20 00:48:27 +08:00
Kah Wei
8772ce0cea
Fixed SHSceneManager not SH_API-ed
2022-09-20 00:03:29 +08:00
Kah Wei
95b01fb96d
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 23:12:52 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
9e09896984
Fixed SHVkBuffer move and reworked batching buffers to be host visible
2022-09-19 20:15:39 +08:00
Xiao Qi
c6e1ba7f15
Added tinyddsloader to dependencies
2022-09-19 18:40:27 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
maverickdgg
ceb96938fb
Added SHAPI to Scene graph
2022-09-19 17:28:59 +08:00
Cocoa
e51a3688af
Merge branch 'main' into SP3-16-Math
2022-09-19 17:17:40 +08:00
Kah Wei
308aa35e00
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 17:17:28 +08:00
Xiao Qi
620f8a01ac
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-19 17:16:51 +08:00
Xiao Qi
52efdcf65e
Merge branch 'main' into SP3-5-ECS
2022-09-19 17:12:54 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Xiao Qi
a867ecbcbf
SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp
2022-09-19 17:08:08 +08:00
Cocoa
471ec27a6d
Added Bounding Box
2022-09-19 16:50:06 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
maverickdgg
44611115fe
Added Scene graph functionality (un tested)
2022-09-19 15:41:52 +08:00
Brandon Mak
d025abe43a
Render graph execution now takes in graph scope buffers
2022-09-19 15:32:03 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Kah Wei
8070b2dafa
Accounted for Shaders with no SHShaderBlockInterface
2022-09-19 00:11:57 +08:00
Brandon Mak
23fe51b483
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-19 00:04:42 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Kah Wei
b9185eab18
Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator
2022-09-18 23:23:48 +08:00
Kah Wei
41daaaba9c
Added SHPrimitiveGenerator
2022-09-18 23:11:08 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
96ec1afcdd
Changed batching system to use SHRenderable* instead of handles
2022-09-18 17:02:02 +08:00
maverickdgg
f21aa8836c
Merge branch 'main' into SP3-5-ECS
2022-09-18 16:50:10 +08:00
maverickdgg
b3d9a54d8f
Added entity creation event and entity destroyed events
2022-09-18 16:46:08 +08:00
Brandon Mak
ec40754eb9
Render graph, graphics system and pipeline library changes lel
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Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei
8c30e656f7
Modified AddMaterial() to take in a subpass
2022-09-18 14:58:32 +08:00
Kah Wei
7a126bf1fc
SHViewport now takes in a RenderGraph instead of creating one
2022-09-18 14:49:15 +08:00
Kah Wei
a3aa708b34
Fixed numerous template errors and warnings
2022-09-18 00:49:27 +08:00
Kah Wei
6e4d6abd1c
Fixed Handle<> include issues
2022-09-17 23:37:22 +08:00
Kah Wei
1c8a434b26
Added Batcher classes and fixed errors
2022-09-17 23:37:22 +08:00
Brandon Mak
c1a3a6acf1
Created global descriptor set layouts
2022-09-17 23:32:03 +08:00
Xiao Qi
6706f9acf0
SP3-108 Created templated derived classes for events to accommodate for automatic type sending ability
2022-09-17 22:33:11 +08:00
Brandon Mak
bff27a7188
Added a bunch of KW's files for batching
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Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Kah Wei
5171ddd2bf
Added SHLog class and changed Debug::Log to use SHLog
2022-09-17 03:20:24 +08:00
Brandon Mak
2f2567044a
Submitted command buffer :D
2022-09-16 17:28:27 +08:00
Kah Wei
c83a5a379e
Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
2022-09-16 17:02:36 +08:00
Sri Sham Haran
eb8cbaeebb
init vulkan for imgui
2022-09-16 16:40:42 +08:00
Kah Wei
0f63ee10d0
Converted SHScriptEngine into a SHSystem
2022-09-16 16:37:50 +08:00
Kah Wei
941f4a135f
Merge branch 'main' into SP3-6-c-scripting
2022-09-16 16:21:58 +08:00
Sri Sham Haran
470e1f07f0
Merge branch 'main' into SP3-4-editor
2022-09-16 15:02:56 +08:00
Brandon Mak
c1c5e70676
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:46:48 +08:00
Brandon Mak
a42a8b0c46
SH_API EVERYWHERE
2022-09-16 14:20:21 +08:00
XiaoQiDigipen
e976dee601
Merge pull request #27 from SHADE-DP/SP3-5-ECS
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SP3-5 ECS
System manager rework. Added system routines
2022-09-16 14:15:23 +08:00
Brandon Mak
4b168fb2d7
Merge branch 'main' into SP3-1-Rendering
2022-09-16 14:09:14 +08:00
Brandon Mak
eb975d96c6
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:08:36 +08:00
Xiao Qi
0373754e37
Merge branch 'main' into SP3-5-ECS
2022-09-16 14:06:05 +08:00
Kah Wei
c89fe48182
Merge branch 'BackTo5.0' into SP3-6-c-scripting
2022-09-16 14:04:56 +08:00
Kah Wei
aaf3d67eed
Downgraded back to .NET 5.0 due to lack of VS 2019 support
2022-09-16 14:02:55 +08:00
Sri Sham Haran
6f67c1acc7
Base Editor (WIP, no vulkan)
2022-09-16 13:55:29 +08:00
Kah Wei
b933b0f7fc
Added SerializeField attribute
2022-09-16 13:13:38 +08:00
Brandon Mak
f0b9f19f4d
clear color value fix
2022-09-16 12:33:42 +08:00
Xiao Qi
1dde480a9f
Merge branch 'main' into SP3-18-Events
2022-09-15 18:38:11 +08:00
Xiao Qi
f9743f394d
Added some lines in comments for clarity
2022-09-15 18:37:05 +08:00
Xiao Qi
e1074887c8
Added instructions
2022-09-15 18:34:07 +08:00
Xiao Qi
5af0bf7d25
Instructions on how to use events
2022-09-15 18:33:36 +08:00
Kah Wei
382d75528a
Removed and ignored VS project and solution files
2022-09-15 12:50:48 +08:00
Kah Wei
e5b7742955
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# Dependencies.bat
2022-09-15 12:22:37 +08:00
maverickdgg
7900c52984
Merge branch 'main' into SP3-5-ECS
2022-09-15 12:18:20 +08:00
maverickdgg
a90c137445
#comment Completed System Routine Added Unit Test version 1
2022-09-15 12:10:06 +08:00
Xiao Qi
ddf6a7bee5
SP3-108
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Removed singleton instance from event manager and changed it to static class instead.
WARNING: Might need to change back to singleton next time, I had to do it previously for some reason but I don't remember why
2022-09-15 12:06:09 +08:00
Kah Wei
972fe46ec2
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 12:05:12 +08:00
Kah Wei
e1fb74f784
SHADE_Engine now copies the SDL2.dll to the out directory
2022-09-15 11:55:22 +08:00
Kah Wei
9b25d909dd
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-15 11:43:30 +08:00
Kah Wei
10c38a10a7
Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
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# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
XiaoQiDigipen
d680a07918
Merge pull request #19 from SHADE-DP/DisableDllWarnings
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Disable DLL Export Warnings (4251)
Might not be the 100% correct way but in existing usage in GAM 200, there were no issues at all.
2022-09-15 11:38:27 +08:00
XiaoQiDigipen
5ebdf87714
Merge pull request #18 from SHADE-DP/SP3-19-frame-rate-controller
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FRC implemented
Handles the main game loop, which includes:
Handling restarting of scenes by freeing and initializing again
Handling changes of scenes by unloading previous scene and loading the next
Calling to update on a fixed time basis and reducing the accumulator
Calling to render on a variable time basis and adding to the accumulator
Measuring of variable time elapsed per frame
Ready for integration. Anticipating much change from this implementation during integration.
2022-09-15 11:34:53 +08:00
Kah Wei
67290c03e7
Updated vcxproj files
2022-09-15 11:34:04 +08:00
Kah Wei
c48a467e57
Disabled warnings for DLL export
2022-09-15 11:33:40 +08:00
Kah Wei
12cfbb9952
Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats
2022-09-15 11:25:58 +08:00
Sri Sham Haran
20f4b59f41
Merge branch 'main' into SDLIntegration
2022-09-15 09:30:03 +08:00
Sri Sham Haran
bd69c6043a
SDL Updates
2022-09-15 09:26:43 +08:00
Kah Wei
79828740fd
Fixed hot reloading copying the wrong DLL
2022-09-15 09:21:51 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak
169822c221
Render graph execution fixed
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GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Kah Wei
196ef93fed
CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
2022-09-15 09:11:02 +08:00
Xiao Qi
d62201367a
Merge branch 'main' into SP3-18-Events
2022-09-15 09:10:49 +08:00
Xiao Qi
8e601e60e5
Added SHCommonTypes header file
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Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
Xiao Qi
a3b1660013
SP3-108 Removed old event register method
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added new events define
2022-09-15 01:46:11 +08:00
XiaoQiDigipen
98d61f1ca7
Merge branch 'main' into SetWorkingDirectory
2022-09-15 01:39:10 +08:00
Sri Sham Haran
5e4eabc582
[WIP] SDL Window wrap
2022-09-15 00:48:43 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
mushgunAX
a2353e4446
frc commit, not connected yet
2022-09-14 22:00:00 +08:00
Sri Sham Haran
599f1e4ffe
add sdl to dependencies
2022-09-14 21:47:39 +08:00
Kah Wei
57393ad7e4
Updated projects to use .NET 6.0
2022-09-14 20:29:40 +08:00
Kah Wei
95c3609d21
Removed all references to Plushie
2022-09-14 20:26:31 +08:00
Kah Wei
7e4c6a986a
Merge branch 'CleanUpPremake' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei
7c64a12896
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-14 20:09:01 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Kah Wei
08f3a52dab
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/premake5.lua
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
# premake5.lua
2022-09-14 19:57:59 +08:00
Brandon Mak
44e529f06f
Merge branch 'SP3-4-editor' into SP3-1-Rendering
2022-09-14 19:44:01 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Brandon Mak
921680d472
Deleted editor folder
2022-09-14 19:19:54 +08:00
Brandon Mak
7459e19846
Changes
2022-09-14 19:19:24 +08:00
Brandon Mak
5a1abe6530
Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor"
2022-09-14 19:18:54 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
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The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Sri Sham Haran
fdc8a61c1d
Added SHWindow to SHImguiWindow
2022-09-14 16:01:40 +08:00
Kah Wei
44ef3a500f
Added post build command to copy spdlog.dll to output
2022-09-14 13:29:23 +08:00
maverickdgg
b7cd1bed48
Added System Routines
2022-09-14 10:32:50 +08:00
Sri Sham Haran
a3e4b0a845
update premakes for spdlog changes
2022-09-14 09:14:18 +08:00
Cocoa
2332e5401f
Merge branch 'main' into SP3-15-Tools
2022-09-13 23:29:44 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Kah Wei
cba3aa0663
Converted SHADE_Engine to a DLL project and exported common use classes
2022-09-13 21:08:13 +08:00
Kah Wei
91709b16c3
Changed out and intermediatery directories for all projects to use shared directories
2022-09-13 20:35:30 +08:00
Kah Wei
0c28199acf
Converted SHScriptEngine to static and replaced json references with yaml
2022-09-13 20:30:32 +08:00
Brandon Mak
4ccfd399af
Renderpass execution and descriptor set writes
2022-09-13 19:46:51 +08:00
Kah Wei
60a51eb101
Converted projects to use MD instead of MT library
2022-09-13 18:24:39 +08:00
Xiao Qi
23a599abe8
SP3-107 SP3-108
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Initial port from 200
Removed unused classes
Changing Event package for better ease of use
2022-09-13 16:34:05 +08:00
maverickdgg
f342fdcb95
changed more stuff to pragma once
2022-09-13 15:36:34 +08:00
maverickdgg
8842269c6d
Changed everything to use pragma once
2022-09-13 15:36:03 +08:00
maverickdgg
e9241feb69
moved all managers to their own folder
2022-09-13 15:26:23 +08:00
Kah Wei
0ed5cecbf3
Fixed ECS references in various files in SHADE_Managed
2022-09-13 15:18:56 +08:00
maverickdgg
d483916cc5
Changed SystemManager to use SystemID map instead of using a string map
2022-09-13 14:28:32 +08:00
Xiao Qi
3b9d14944e
SP3-102 Changed all previous references to updated versions. Removed function call to obsolete functons
2022-09-13 14:23:33 +08:00
Kah Wei
04cae0fad9
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
maverickdgg
51fc65b825
Added some typedefs
2022-09-13 14:07:40 +08:00
maverickdgg
8b8f0a076d
Added const to some functions
2022-09-13 13:57:01 +08:00
maverickdgg
9c5a705bef
Merge branch 'main' into SP3-5-ECS
2022-09-13 13:52:52 +08:00
Kah Wei
b674805547
Added ECS and Component classes for SHADE_Managed
2022-09-13 13:51:11 +08:00
Xiao Qi
5f56344a74
Shifted ECS_Base out of Engine Folder
2022-09-13 13:49:24 +08:00
Xiao Qi
1cabcefe0f
SP3-102 Initial port of 200 resource manager into 300 Asset manager
2022-09-13 13:37:32 +08:00