Commit Graph

7 Commits

Author SHA1 Message Date
Diren D Bharwani 87d2afbd9a Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
Brandon Mak 5d3603ac7d Text Renderer Component serialization 2022-11-20 22:24:24 +08:00
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Brandon Mak f991e7b227 Fixed some text shaders and changed some image parameters
- SHApplication has a font compiler exe call to test compiling a sample font
- SHVkImage now takes in a vector instead of a span for mip offsets (fuck it, copy the mip offset. The RAM can cry about it).
- Removed font data descriptor set layouts from graphics global data
- FONT_DATA set index is changed to 4 instead. This clashes with Render graph resource set index but it won't matter. 
- Added entity ID render graph resource to scene render graph
- SHFont format for images is now R8G8B8A8UNorm
2022-11-16 16:57:08 +08:00
Xiao Qi 96cb832e81 Font meta file and line in application to manually trigger font load 2022-11-15 13:48:54 +08:00
Brandon Mak 4eb5fa64e0 Text Rendering WIP 2022-11-14 19:31:26 +08:00
Brandon Mak d95ed3f067 Text Rendering WIP 2022-11-14 18:36:26 +08:00