Diren D Bharwani
|
5def5392a1
|
Cleaned up CollisionKey object
|
2022-12-20 02:26:31 +08:00 |
Diren D Bharwani
|
751a16dcc3
|
Tested collision detection with collision states
|
2022-12-20 02:13:06 +08:00 |
Diren D Bharwani
|
cf9d4ef04b
|
Implemented backbone for collision detection with broadphase
|
2022-12-19 16:56:34 +08:00 |
Diren D Bharwani
|
24b13ed6e4
|
Refactored colliders to use parent-child transform logic
|
2022-12-16 18:34:53 +08:00 |
Diren D Bharwani
|
a6e1064e64
|
Fixed bug where collider offsets were not recomputed
|
2022-12-16 15:03:55 +08:00 |
Diren D Bharwani
|
2bd90e7c14
|
Adjusted physics debug draw to fit new debug draw interface
|
2022-12-16 14:38:46 +08:00 |
Diren D Bharwani
|
1b91f60c4a
|
Fixed warning with wrongly declared friends
|
2022-12-16 14:38:22 +08:00 |
Diren D Bharwani
|
ddf2d8bde9
|
Fixed warnings for subscript operator in vectors and removed react conversions
|
2022-12-16 14:38:01 +08:00 |
Diren D Bharwani
|
af39662748
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2022-12-16 14:04:58 +08:00 |
Diren D Bharwani
|
6b8232ae91
|
Fixed bug where intertia tensors were not reset when unlocking axes
|
2022-12-16 02:02:20 +08:00 |
Kah Wei
|
0a3ff527d9
|
SHDebugDraw drawing functions now have the colour parameter defaulted to white
|
2022-12-16 00:05:03 +08:00 |
Kah Wei
|
8978515cb9
|
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
|
2022-12-15 23:25:49 +08:00 |
Diren D Bharwani
|
27c7a17397
|
Fixed computation of global inverse inertia tensor
|
2022-12-15 22:59:55 +08:00 |
Kah Wei
|
eb06eebc32
|
Added ability to debug draw circles
|
2022-12-15 20:30:20 +08:00 |
Kah Wei
|
78575b11e4
|
Added debug draw of wire spheres, filled cube and filled sphere
|
2022-12-15 18:08:12 +08:00 |
Kah Wei
|
b6ab7b44d9
|
Renamed DrawWireBox to DrawWireCube
|
2022-12-15 02:19:30 +08:00 |
Diren D Bharwani
|
53edffebac
|
Added (untested) rotational motion to rigidbodies
Also added a temporary solution for debug drawing rotated spheres
|
2022-12-15 02:08:25 +08:00 |
Kah Wei
|
9ef005346b
|
Merge branch 'main' into SP3-1-DebugDraw
|
2022-12-15 01:46:26 +08:00 |
Kah Wei
|
98ff16d00c
|
Added deebug drawing of cubes of any transform
|
2022-12-15 01:45:44 +08:00 |
Kah Wei
|
06cc969658
|
Reworked DebugDraw system (only lines now)
|
2022-12-14 01:20:12 +08:00 |
Diren D Bharwani
|
af3a5e7dc9
|
Re-implemented Collider Debug Drawing
|
2022-12-13 03:54:37 +08:00 |
Diren D Bharwani
|
7820d332b1
|
Changed managed code's GameObject to synce with the node's active state
|
2022-12-12 17:58:15 +08:00 |
Diren D Bharwani
|
9b17c62b1d
|
Added active in hierarchy property to scene nodes
|
2022-12-12 17:07:18 +08:00 |
Diren D Bharwani
|
0cebedeee0
|
Fixed compile errors with merged scene init and exit events
|
2022-12-11 20:44:40 +08:00 |
Diren D Bharwani
|
60409b47cb
|
Merge remote-tracking branch 'origin/main' into PhySH
|
2022-12-11 20:44:25 +08:00 |
Diren D Bharwani
|
bf8a410fa2
|
Fixed bug where colliders were not properly deserialised
|
2022-12-11 20:33:30 +08:00 |
Diren D Bharwani
|
c1d7702914
|
Moved debug draw state to colliders. Synced collider positions with rigid bodies
|
2022-12-11 20:12:26 +08:00 |
Diren D Bharwani
|
74e50e10bd
|
Refactored the colliders?
This took me 4 days omg
|
2022-12-09 01:15:43 +08:00 |
maverickdgg
|
4f1007e6be
|
Added scene init exit events
|
2022-12-06 13:09:47 +08:00 |
maverickdgg
|
9eddcc8460
|
Merge branch 'main' into SP3-12-SceneGraph
|
2022-12-06 12:54:43 +08:00 |
Diren D Bharwani
|
38b1c46d1f
|
Added physics world and tested applied gravity for linear movement
|
2022-12-05 00:20:29 +08:00 |
Diren D Bharwani
|
36ceec5855
|
Added SceneInit & SceneExit events
|
2022-12-05 00:19:48 +08:00 |
Diren D Bharwani
|
ca45a12186
|
Restructured Physics Systems & Interfaces
|
2022-12-04 17:31:22 +08:00 |
Diren D Bharwani
|
6cd203179a
|
Added Rigid Body
|
2022-12-02 19:01:08 +08:00 |
Diren D Bharwani
|
52dc993941
|
goodbye react
|
2022-12-02 17:44:44 +08:00 |
Kah Wei
|
c84e33731b
|
Fixed crash which occurs when changing the material of an object twice in a row
|
2022-11-25 22:24:30 +08:00 |
Glence
|
413156dabb
|
Merge branch 'main' into PlayerController
|
2022-11-25 15:45:35 +08:00 |
Diren D Bharwani
|
1cfd3cfd3a
|
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
|
2022-11-25 14:06:28 +08:00 |
Diren D Bharwani
|
afd2abf036
|
Fixed pre & post physics transforms update routines
|
2022-11-25 14:06:20 +08:00 |
Diren D Bharwani
|
43a5cb4deb
|
Reverted world extents computation
|
2022-11-25 14:05:43 +08:00 |
Glence
|
9daaade56a
|
Merge branch 'main' into PlayerController
|
2022-11-25 13:22:51 +08:00 |
Xiao Qi
|
300647afa6
|
Stopped camera from running when editor is in pause
|
2022-11-25 12:24:13 +08:00 |
maverickdgg
|
f3e7f1747a
|
Merge branch 'main' into SP3-141-Camera-System
|
2022-11-25 10:06:11 +08:00 |
maverickdgg
|
428f8f29c6
|
Camera collision. WIP
|
2022-11-25 10:06:02 +08:00 |
Glence
|
c07fa3c5ae
|
remove the clamp from the phsysicSystem routines
added cheats for maingame
added raycast for pick throw
|
2022-11-25 00:54:45 +08:00 |
Kah Wei
|
7c58c9a23d
|
Fixed crash caused when building scripts in debug mode when a debugger is attached
|
2022-11-24 23:20:37 +08:00 |
Diren D Bharwani
|
6525a39df2
|
Added collision tags for raycasting. Does not apply to collider raycasting
|
2022-11-24 15:11:07 +08:00 |
Diren D Bharwani
|
3775df23a4
|
Debug draw is disabled on publish builds.
|
2022-11-24 14:43:41 +08:00 |
Diren D Bharwani
|
a9bacc9e48
|
Fixed incorrect storing of world extents
|
2022-11-24 14:42:34 +08:00 |
Diren D Bharwani
|
f6c74ad3d2
|
Fixed recurring bug with collision listener
|
2022-11-24 14:41:52 +08:00 |