Brandon Mak
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ca0b8aabb0
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Merge branch 'main' into SP3-1-Rendering
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2023-02-03 19:33:22 +08:00 |
Kah Wei
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5bef209189
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Modified ScriptAddAction to use serialization
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2023-02-03 19:17:20 +08:00 |
SHAM-DP
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98d4dd9483
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Merge branch 'main' into SP3-129-AudioSystem
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2023-02-03 19:16:25 +08:00 |
SHAM-DP
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5b2f42a920
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Added controls for global parameters
Added controls for VCA volume
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2023-02-03 19:16:12 +08:00 |
maverickdgg
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e3d616b4e1
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 18:42:53 +08:00 |
Diren D Bharwani
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b02f4ac49b
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 18:40:51 +08:00 |
Diren D Bharwani
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36de32447d
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Fixed some bugs with serialisation
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2023-02-03 18:40:45 +08:00 |
XiaoQiDigipen
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ffb0a6e20c
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Merge pull request #332 from SHADE-DP/SP3-6-c-scripting
Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
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2023-02-03 18:06:32 +08:00 |
Kah Wei
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929bfa8a54
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Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
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2023-02-03 17:05:56 +08:00 |
mushgunAX
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60fa4335a0
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Merge branch 'main' into AudioImplementation
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2023-02-03 17:01:11 +08:00 |
Kah Wei
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4cf17c16b5
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Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
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2023-02-03 16:54:35 +08:00 |
Glence
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6b5bd43110
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Merge branch 'main' into PlayerController
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2023-02-03 16:48:51 +08:00 |
XiaoQiDigipen
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7818c6f2d2
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Merge pull request #331 from SHADE-DP/SP3-2-Physics
Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel
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2023-02-03 16:26:06 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
maverickdgg
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bb00889553
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 15:53:26 +08:00 |
Diren D Bharwani
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b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
Diren D Bharwani
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b6d91d5492
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Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
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2023-02-03 01:37:45 +08:00 |
mushgunAX
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d1a3214d41
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Change banks
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2023-02-03 00:40:22 +08:00 |
Glence
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5bf3af2ed2
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corrected transition to diff scenes
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2023-02-03 00:03:05 +08:00 |
Glence
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4af3440db7
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added gameplay for level1 and multiplier combo is done
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2023-02-02 22:44:48 +08:00 |
Diren D Bharwani
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931f6fe5e2
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Fixed almost everything. Ray debug drawing has a small bug
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2023-02-02 20:56:55 +08:00 |
Diren D Bharwani
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d5c731dd20
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Fixed collision shape debug drawing and more serialisation bugs
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2023-02-02 20:48:32 +08:00 |
Diren D Bharwani
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931ed58287
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Added individual collider debug drawing
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2023-02-02 20:19:21 +08:00 |
mushgunAX
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e28c6ce1a7
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new banks
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2023-02-02 20:16:12 +08:00 |
Diren D Bharwani
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3593df3ada
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Fixed collider shape serialisation
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2023-02-02 20:15:59 +08:00 |
Diren D Bharwani
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71f4cdd29e
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Fixed rigidbody serialisation
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2023-02-02 19:23:42 +08:00 |
Diren D Bharwani
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6a57be2e60
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Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
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2023-02-02 19:06:56 +08:00 |
mushgunAX
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1d0522e334
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Audio Implementation for AI
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2023-02-02 16:58:40 +08:00 |
XiaoQiDigipen
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e5479c31c5
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Merge pull request #330 from SHADE-DP/PlayerController
Scripting changes for item and added level 1 scene
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2023-02-02 11:20:20 +08:00 |
Glence
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5b628baedf
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changes breakable to only minus count on items
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2023-02-02 11:16:56 +08:00 |
Glence
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aaf4919c27
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Merge branch 'main' into PlayerController
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2023-02-02 11:05:06 +08:00 |
XiaoQiDigipen
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7c53700692
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Merge pull request #329 from SHADE-DP/SP3-6-c-scripting
Added UI Element and other QoL fixes for scripting
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2023-02-02 10:57:20 +08:00 |
Glence
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ec11f8cb8f
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Merge branch 'main' into PlayerController
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2023-02-02 10:45:21 +08:00 |
Kah Wei
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ee03722153
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Merge branch 'main' into SP3-6-c-scripting
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2023-02-01 23:49:44 +08:00 |
Kah Wei
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3a4288d4bc
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Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
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2023-02-01 19:18:29 +08:00 |
maverickdgg
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d149aae6fb
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Merge branch 'main' into SP3-20-UI-System
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2023-02-01 12:44:30 +08:00 |
maverickdgg
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2dfaa75ab3
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Add CreateComponentSparseSet and bug fix for togglebutton nt triggering
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2023-02-01 12:42:51 +08:00 |
Kah Wei
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0b0590180d
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Fixed incorrect functor called in SHScriptEngine::onUIElementClicked()
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2023-02-01 11:57:11 +08:00 |
Kah Wei
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39fbfbd6fa
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Added more reliable method of reloading static C# data
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2023-02-01 00:34:09 +08:00 |
Kah Wei
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72953762cb
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Attempt at resetting static data members
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2023-01-31 23:48:44 +08:00 |
XiaoQiDigipen
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ab48efce30
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Merge pull request #326 from SHADE-DP/SP3-1-Rendering
Fixed UI Rendering
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2023-01-31 22:53:03 +08:00 |
Brandon Mak
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d9833ca8b0
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:07:28 +08:00 |
XiaoQiDigipen
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71613143f6
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Merge pull request #325 from SHADE-DP/SP3-4-Editor
Added Asset Browser Filters, double click asset id in inspector to highlight asset in asset browser
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2023-01-31 19:05:21 +08:00 |
Brandon Mak
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109f35f297
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:02:11 +08:00 |
Brandon Mak
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ea74f5ebf6
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Fixed some errors in SHUISystem
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2023-01-31 19:01:21 +08:00 |
SHAM-DP
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d6fc83d3b7
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Merge branch 'main' into SP3-4-Editor
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2023-01-31 18:56:09 +08:00 |
SHAM-DP
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4c4d39d4bb
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Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
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2023-01-31 18:55:50 +08:00 |
Xiao Qi
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883c3c8fc1
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Added recognition for audio bank files
Added wrapper class to hold path for fmod system
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2023-01-31 18:27:39 +08:00 |
Glence
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8d43fca1cc
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
Kah Wei
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8f9a4e8c73
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Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
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2023-01-31 18:09:07 +08:00 |