Commit Graph

889 Commits

Author SHA1 Message Date
XiaoQiDigipen cf3f74e47d
Merge pull request #25 from SHADE-DP/SP3-18-Events
SP3-18 SP3-108 Event/Messaging System

Ported over Events Manager from 200
Removed singleton design pattern
Removed event package design
Implemented event dynamic data

Instructions to use are in SHEventManager.h
2022-09-16 01:33:47 +08:00
Xiao Qi 1dde480a9f Merge branch 'main' into SP3-18-Events 2022-09-15 18:38:11 +08:00
Xiao Qi f9743f394d Added some lines in comments for clarity 2022-09-15 18:37:05 +08:00
Xiao Qi e1074887c8 Added instructions 2022-09-15 18:34:07 +08:00
Xiao Qi 5af0bf7d25 Instructions on how to use events 2022-09-15 18:33:36 +08:00
XiaoQiDigipen 415451535c
Merge pull request #24 from SHADE-DP/IgnoreVcxProjSln
Removed and ignored VS project and solution files
2022-09-15 17:10:33 +08:00
Kah Wei 382d75528a Removed and ignored VS project and solution files 2022-09-15 12:50:48 +08:00
XiaoQiDigipen ae570969ad
Merge pull request #23 from SHADE-DP/SP3-6-c-scripting
Integration of .NET Scripting Backend 

After this is merged, the following tools need to be installed in Visual Studio:

C++/CLI support for v142 build tools
.NET 6.0 Runtime
2022-09-15 12:31:30 +08:00
Kah Wei 2714503efa Fixed warnings 2022-09-15 12:28:53 +08:00
Kah Wei e5b7742955 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	Dependencies.bat
2022-09-15 12:22:37 +08:00
maverickdgg 7900c52984 Merge branch 'main' into SP3-5-ECS 2022-09-15 12:18:20 +08:00
maverickdgg 6da2fa9c4e
Merge pull request #22 from SHADE-DP/SP3-209-System-Manager-Rework
Sp3 209 system manager rework
2022-09-15 12:14:14 +08:00
Glence 58cd71110a Merge remote-tracking branch 'origin/main' into main 2022-09-15 12:10:50 +08:00
Glence f6ad22530a fix dependencies.bat 2022-09-15 12:10:45 +08:00
maverickdgg a90c137445 #comment Completed System Routine Added Unit Test version 1 2022-09-15 12:10:06 +08:00
Xiao Qi ddf6a7bee5 SP3-108
Removed singleton instance from event manager and changed it to static class instead.

WARNING: Might need to change back to singleton next time, I had to do it previously for some reason but I don't remember why
2022-09-15 12:06:09 +08:00
Kah Wei 972fe46ec2 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-15 12:05:12 +08:00
XiaoQiDigipen e1b7cb05bf
Merge pull request #20 from SHADE-DP/CopySDLDLL
SHADE_Engine now copies the SDL2.dll to the out directory
2022-09-15 12:02:45 +08:00
Kah Wei e1fb74f784 SHADE_Engine now copies the SDL2.dll to the out directory 2022-09-15 11:55:22 +08:00
Kah Wei 9b25d909dd Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-15 11:43:30 +08:00
Kah Wei 10c38a10a7 Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
# Conflicts:
#	Dependencies.bat
#	SHADE_Application/SHADE_Application.vcxproj
#	SHADE_Application/premake5.lua
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
XiaoQiDigipen d680a07918
Merge pull request #19 from SHADE-DP/DisableDllWarnings
Disable DLL Export Warnings (4251)

Might not be the 100% correct way but in existing usage in GAM 200, there were no issues at all.
2022-09-15 11:38:27 +08:00
XiaoQiDigipen 5ebdf87714
Merge pull request #18 from SHADE-DP/SP3-19-frame-rate-controller
FRC implemented
Handles the main game loop, which includes:

Handling restarting of scenes by freeing and initializing again
Handling changes of scenes by unloading previous scene and loading the next
Calling to update on a fixed time basis and reducing the accumulator
Calling to render on a variable time basis and adding to the accumulator
Measuring of variable time elapsed per frame
Ready for integration. Anticipating much change from this implementation during integration.
2022-09-15 11:34:53 +08:00
Kah Wei 67290c03e7 Updated vcxproj files 2022-09-15 11:34:04 +08:00
Kah Wei c48a467e57 Disabled warnings for DLL export 2022-09-15 11:33:40 +08:00
Kah Wei 12cfbb9952 Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats 2022-09-15 11:25:58 +08:00
Xiao Qi ff3f5db397 Merge remote-tracking branch 'origin/main' into main 2022-09-15 09:32:23 +08:00
XiaoQiDigipen 96a844c9d8
Merge pull request #17 from SHADE-DP/SDLIntegration
SDL integration (To Archive SDLIntegration Branch)

Integrate SDL into application (For editor usage)
2022-09-15 09:31:51 +08:00
Xiao Qi 8f09c0b34c Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
Sri Sham Haran 20f4b59f41 Merge branch 'main' into SDLIntegration 2022-09-15 09:30:03 +08:00
Sri Sham Haran bd69c6043a SDL Updates 2022-09-15 09:26:43 +08:00
Kah Wei 9a97d12d96 Fixed SHADE_Managed target and intermediate directory paths 2022-09-15 09:23:40 +08:00
Kah Wei 79828740fd Fixed hot reloading copying the wrong DLL 2022-09-15 09:21:51 +08:00
Kah Wei ad7df083bf Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	Premake/premake5.exe
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak 169822c221 Render graph execution fixed
GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Kah Wei 196ef93fed CSProj for SHADE_Scripting is now generated if a build is attempted without it existing 2022-09-15 09:11:02 +08:00
Xiao Qi d62201367a Merge branch 'main' into SP3-18-Events 2022-09-15 09:10:49 +08:00
Xiao Qi 8e601e60e5 Added SHCommonTypes header file
Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
Xiao Qi a3b1660013 SP3-108 Removed old event register method
added new events define
2022-09-15 01:46:11 +08:00
XiaoQiDigipen 0cf4093b63
Merge pull request #16 from SHADE-DP/SetWorkingDirectory
Set working directory of the application to be the executable location
2022-09-15 01:39:33 +08:00
XiaoQiDigipen 98d61f1ca7
Merge branch 'main' into SetWorkingDirectory 2022-09-15 01:39:10 +08:00
XiaoQiDigipen cff0b29ce8
Merge pull request #15 from SHADE-DP/CleanUpPremake
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-15 01:37:32 +08:00
Sri Sham Haran 5e4eabc582 [WIP] SDL Window wrap 2022-09-15 00:48:43 +08:00
Kah Wei 7bc0dfb399 Set working directory of the application to be the executable location 2022-09-15 00:33:12 +08:00
mushgunAX a2353e4446 frc commit, not connected yet 2022-09-14 22:00:00 +08:00
Sri Sham Haran 599f1e4ffe add sdl to dependencies 2022-09-14 21:47:39 +08:00
Kah Wei 57393ad7e4 Updated projects to use .NET 6.0 2022-09-14 20:29:40 +08:00
Kah Wei 95c3609d21 Removed all references to Plushie 2022-09-14 20:26:31 +08:00
Kah Wei 7e4c6a986a Merge branch 'CleanUpPremake' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei 7c64a12896 Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake 2022-09-14 20:09:01 +08:00