Xiao Qi
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b10f490e45
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SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
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2022-10-16 23:15:11 +08:00 |
Xiao Qi
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c82d01631c
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SP3-237 Texture load/compile successfully
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2022-10-01 13:27:51 +08:00 |
Xiao Qi
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5069a42319
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SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
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2022-10-01 13:12:37 +08:00 |
Brandon Mak
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363e09bd55
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-28 20:39:42 +08:00 |
Glence
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658562bdc4
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-28 17:51:40 +08:00 |
Glence
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bed6a144f8
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banks curr working
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2022-09-28 17:25:14 +08:00 |
Glence
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7fcac5e0eb
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god knows whats diff but audio is sort of working ish
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2022-09-27 23:57:11 +08:00 |
Brandon Mak
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70940534e1
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 20:07:29 +08:00 |
Brandon Mak
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b7adf8815b
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Fixed camera. Can see texture now
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2022-09-27 19:18:45 +08:00 |
XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Glence
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ee7cb36896
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added the banks for testing
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2022-09-27 14:11:04 +08:00 |
Xiao Qi
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caab2c37ab
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Added GLTF extension recognisation
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2022-09-26 19:10:12 +08:00 |
Sri Sham Haran
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de8c2ce630
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 15:59:38 +08:00 |
Xiao Qi
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99534c1613
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SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
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2022-09-26 14:38:12 +08:00 |
Sri Sham Haran
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335c19cfc7
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Editor
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2022-09-25 22:33:07 +08:00 |
Xiao Qi
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a0a57e7c29
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Added test assets
Test line to call asset manager temporary load
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2022-09-25 00:13:17 +08:00 |