Brandon Mak
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a2311a473e
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2022-09-28 10:29:42 +08:00 |
Brandon Mak
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a23f4f5218
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-28 10:28:19 +08:00 |
Brandon Mak
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d9cdf26098
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Changed depth buffer format
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2022-09-28 10:28:12 +08:00 |
Sri Sham Haran
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ac70758341
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Merge remote-tracking branch 'origin/main' into SP3-4-editor_fix
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2022-09-28 10:14:20 +08:00 |
maverickdgg
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766abbc0ec
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#comment Added camera component and system
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2022-09-28 07:43:37 +08:00 |
Kah Wei
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7010e1b688
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Added initial implementation of script inspector
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2022-09-28 00:06:47 +08:00 |
Glence
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7fcac5e0eb
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god knows whats diff but audio is sort of working ish
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2022-09-27 23:57:11 +08:00 |
Xiao Qi
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d5cc923413
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Hard coded to always load racoon mesh instead of bag
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2022-09-27 22:37:49 +08:00 |
mushgunAX
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1813ad138c
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FRC changed
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2022-09-27 22:05:59 +08:00 |
Kah Wei
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d71fbc22de
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
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2022-09-27 21:07:55 +08:00 |
Sri Sham Haran
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cebb1a2cf8
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Deserialization WIP
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2022-09-27 21:06:25 +08:00 |
Kah Wei
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61219f5136
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Added tests for material binding and fixed some crashes
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2022-09-27 21:06:14 +08:00 |
Sri Sham Haran
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36b3872fb6
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combo box for enumerations [WIP]
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2022-09-27 21:05:49 +08:00 |
Brandon Mak
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70940534e1
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 20:07:29 +08:00 |
Kah Wei
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055a0a1711
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Fixed textures not loading correctly
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2022-09-27 19:52:36 +08:00 |
Sri Sham Haran
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d6cff821dd
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-27 19:48:08 +08:00 |
Brandon Mak
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b7adf8815b
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Fixed camera. Can see texture now
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2022-09-27 19:18:45 +08:00 |
Kah Wei
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a57c4d0d73
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WIP Script Inspector
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2022-09-27 19:17:53 +08:00 |
Diren D Bharwani
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cfd387e51c
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-09-27 19:07:27 +08:00 |
Diren D Bharwani
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e58bb4f061
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Changed predicate type for scene graph traverse to std::function
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2022-09-27 17:15:43 +08:00 |
Kah Wei
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4effe016e4
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Options to rebuild scripts at runtime are now present in the editor
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2022-09-27 17:13:32 +08:00 |
Diren D Bharwani
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b0d3d3a6c5
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Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
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2022-09-27 16:59:31 +08:00 |
Kah Wei
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14cd0b4be9
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Fixed SHTextureLoader loading wrong mipmap offsets
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2022-09-27 16:45:35 +08:00 |
Kah Wei
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337894ebc2
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Merge branch 'main' into SP3-6-c-scripting
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2022-09-27 16:39:02 +08:00 |
Diren D Bharwani
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357b36a9b0
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Added RigidBody Component
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2022-09-27 16:24:08 +08:00 |
Kah Wei
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ecd1c10fea
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Merge branch 'main' into SP3-1-Rendering
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2022-09-27 16:13:31 +08:00 |
Xiao Qi
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e0ad6fbc71
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Forked tinyddsloader into org
Updated dependencies.bat
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2022-09-27 16:11:03 +08:00 |
Kah Wei
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04b452543c
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Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
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2022-09-27 16:05:47 +08:00 |
Kah Wei
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10b22374c0
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-27 15:48:51 +08:00 |
Kah Wei
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b3417c2011
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Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
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2022-09-27 15:44:36 +08:00 |
XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Kah Wei
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76617ae571
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Enabled Multi-Draw Indirect feature
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2022-09-27 14:12:14 +08:00 |
Xiao Qi
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5d022b7123
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Fixed mipoffset
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2022-09-27 14:12:05 +08:00 |
Kah Wei
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65c67c14b7
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Fixed crash if no textures were loaded
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2022-09-27 14:11:56 +08:00 |
Glence
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3c3b6a285b
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-27 14:11:16 +08:00 |
Glence
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ee7cb36896
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added the banks for testing
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2022-09-27 14:11:04 +08:00 |
Xiao Qi
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60540b1adc
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Temp function to retrieve all textures
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2022-09-27 14:09:44 +08:00 |
XiaoQiDigipen
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033414f7ea
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Merge pull request #56 from SHADE-DP/SP3-10-input-management
Input Manager: Wheel Delta Poll and SH_API.h header
Minor changes. No new features.
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2022-09-27 13:58:37 +08:00 |
Xiao Qi
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a7badba8b9
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Copied over function from Texture Library to Texture loader to convert dds format to vk format
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2022-09-27 13:58:19 +08:00 |
Kah Wei
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e9496bead6
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Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
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2022-09-27 13:43:59 +08:00 |
mushgunAX
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ce721b99e5
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include SH_API.h
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2022-09-27 13:37:52 +08:00 |
Xiao Qi
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7487602151
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SP3-104
Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
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2022-09-27 13:02:12 +08:00 |
Brandon Mak
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6f3c1ed97b
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 12:56:19 +08:00 |
Brandon Mak
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187329c384
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Fixed texture issues
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2022-09-27 12:02:06 +08:00 |
Sri Sham Haran
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c4ed199165
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Serialize Vec 2/3/4
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2022-09-27 07:03:31 +08:00 |
Kah Wei
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085ab50ec7
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Added a script to test Transform modifications
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2022-09-27 01:57:23 +08:00 |
Kah Wei
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e42283a553
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Fixed RTTR linker errors
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2022-09-27 01:12:02 +08:00 |
Sri Sham Haran
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233e7a0e8f
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Serialization fix
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2022-09-26 23:51:20 +08:00 |
Glence
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69041980f5
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added the base for bank
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2022-09-26 23:27:55 +08:00 |
Glence
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eeaf86e968
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-26 23:21:01 +08:00 |