Commit Graph

1566 Commits

Author SHA1 Message Date
Diren D Bharwani f172ccb744 Added Automass and Sleep check for Rigidbodies 2022-11-15 23:58:08 +08:00
Diren D Bharwani 1b2ff7f4a2 Expanded Collision Shape C# Interface 2022-11-15 23:57:38 +08:00
Sri Sham Haran 37aad49406 Added requested rigidbody component view with debug information
Changed DragVec controls to not push commands if ImGuiSliderFlags_ReadOnly is enabled
2022-11-15 21:09:24 +08:00
Brandon Mak 292fdf4ee2 Fixed some bugs but SHFont constructor still breaks
the vkImage is not loading correctly
2022-11-15 20:40:43 +08:00
XiaoQiDigipen ec215b944e
Merge pull request #211 from SHADE-DP/SP3-16-Math
Fixed Vector3.GetNormalised!!!!!!!
2022-11-15 19:27:27 +08:00
Glence 3f3770f74f now hard sets the vel instead of adding force 2022-11-15 18:52:46 +08:00
Diren D Bharwani a752bdb985 someone donno how to normalise sia 2022-11-15 18:45:58 +08:00
Diren D Bharwani a3d2f95aa0 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-11-15 18:41:16 +08:00
Brandon Mak b6bae850bf Merge remote-tracking branch 'origin/main' into FontIntegration 2022-11-15 18:25:40 +08:00
Kah Wei 958310a8ea Renderable now shows the name of the mesh and material assigned instead of asset IDs 2022-11-15 18:16:07 +08:00
Kah Wei c69ad04f1e Added functions to get name of a backing asset from SHResourceManager 2022-11-15 18:15:49 +08:00
XiaoQiDigipen 4b70fbf0d6
Merge pull request #210 from SHADE-DP/SP3-8-serialization
Added serialization of component isActive
2022-11-15 18:15:23 +08:00
Diren D Bharwani cd164cc2d5 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-15 18:10:54 +08:00
Sri Sham Haran 93cded6ed9 Added serialization of component isActive 2022-11-15 17:04:52 +08:00
XiaoQiDigipen 0aaa493bcc
Merge pull request #209 from SHADE-DP/SP3-4-Editor
Editor fixes - Parenting of range selected entities, Component IsActive Checkbox, Scene Play/Pause behaviour, Gizmo controls
2022-11-15 16:37:09 +08:00
Sri Sham Haran 0e4d97da81 tooltip now reflects the correct keys 2022-11-15 16:28:46 +08:00
Diren D Bharwani f62fec77e3 Merge branch 'main' into SP3-2-Physics 2022-11-15 16:26:42 +08:00
Sri Sham Haran b0404bd59a Merge branch 'main' into SP3-4-Editor 2022-11-15 16:22:56 +08:00
Sri Sham Haran d3be8127cd [FIXED] Parenting of entities selected using Shift+Select
[FIXED] Component Active Checkbox not working for non reflected components
2022-11-15 16:22:48 +08:00
Diren D Bharwani d3103598f3 Removed old SHLog trace methods 2022-11-15 16:22:16 +08:00
Kah Wei 75f103c372 Setting pipeline of a material now triggers a reset of all properties for material instances based on the material 2022-11-15 15:58:38 +08:00
Diren D Bharwani 0c6cae5ec8 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-15 15:41:53 +08:00
Sri Sham Haran e7a66eed08 Merge branch 'main' into SP3-4-Editor 2022-11-15 15:12:16 +08:00
Xiao Qi 96cb832e81 Font meta file and line in application to manually trigger font load 2022-11-15 13:48:54 +08:00
Xiao Qi 786e15771c Addedo control paths for font compilation and loading 2022-11-15 13:44:39 +08:00
Xiao Qi 92ddc3f1eb Fixed wrong include path to SHUtilities 2022-11-15 13:30:25 +08:00
Xiao Qi 3dcb6f26c2 Merge branch 'main' into SP3-1-Rendering 2022-11-15 13:21:28 +08:00
XiaoQiDigipen c8ba066929
Merge pull request #208 from SHADE-DP/SP3-15-Tools
Added debug-only logging macros
2022-11-15 13:19:37 +08:00
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Diren D Bharwani b164e95b12 Merge remote-tracking branch 'origin/main' into SP3-15-Tools 2022-11-15 02:30:05 +08:00
XiaoQiDigipen 94b4e3d169
Merge pull request #206 from SHADE-DP/SP3-6-c-scripting
Updated projects documentation auto generation
2022-11-15 01:52:53 +08:00
XiaoQiDigipen 638e95473c
Merge pull request #207 from SHADE-DP/SP3-13-Assets-Manager
Fixed and Updated internal asset creation pipeline for editor (Textures)

Accounted for texture compilation within editor
Fixed bug with rebuilding of asset collection and asset directory
Added checks for already registered assets and sub assets
2022-11-15 01:50:13 +08:00
Kah Wei 5cb87402b2 Hide .shmeta files from C# script project 2022-11-15 01:22:22 +08:00
Xiao Qi 16e357acb0 Accounted for texture compilation
Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Sri Sham Haran 7c636adbfc Merge branch 'main' into SP3-4-Editor 2022-11-14 20:41:50 +08:00
Sri Sham Haran 36ed195a69 [FIX] Scene saving when you press play from pause
[FIX] WER for transform gizmo can now be pressed regardless of whether editor viewport is focused
2022-11-14 20:40:52 +08:00
Kah Wei 47c50c3a31 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:38:43 +08:00
Brandon Mak 4eb5fa64e0 Text Rendering WIP 2022-11-14 19:31:26 +08:00
XiaoQiDigipen 870e2dd36d
Merge pull request #205 from SHADE-DP/SP3-2-Physics
SP3-2 Collider Materials synchronisation with ReactPhysics & Clear Forces method
UPDATES

Collider Materials now sync with react physics. C# methods will be added later tonight.
Clear forces methods added to RigidBodyComponent.
2022-11-14 19:25:02 +08:00
Kah Wei 6673e6f266 Merge branch 'main' into SP3-6-c-scripting 2022-11-14 19:08:46 +08:00
Kah Wei 9df5b131ee Fixed build error with deletion of net5.0 2022-11-14 19:08:36 +08:00
Glence 37bbf22779 added changes 2022-11-14 19:05:48 +08:00
Diren D Bharwani d897ac01e6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 18:39:06 +08:00
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Brandon Mak 2a05d821d5 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-14 18:36:33 +08:00
Brandon Mak d95ed3f067 Text Rendering WIP 2022-11-14 18:36:26 +08:00
Kah Wei 5ccd2263c7 Documentation files are now generated for projects 2022-11-14 18:35:52 +08:00
XiaoQiDigipen 6d227ec846
Merge pull request #204 from SHADE-DP/SP3-13-Assets-Manager
Asset recognise bugfix
Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:32:48 +08:00
Xiao Qi 3cc5ed0dec Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:31:56 +08:00
Sri Sham Haran dd2b9f4f23
Alter template 2022-11-14 18:26:31 +08:00