Commit Graph

1566 Commits

Author SHA1 Message Date
Kah Wei a78b3c0123 Reworked NativeAsset system 2022-11-22 15:52:55 +08:00
Kah Wei 81d067dc87 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 15:27:12 +08:00
XiaoQiDigipen 25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
Kah Wei 893ab9ed46 Merge branch 'main' into SP3-6-c-scripting 2022-11-22 14:56:46 +08:00
Xiao Qi 681e7f3506 Added invalid Asset ID Macro 2022-11-22 14:26:10 +08:00
maverickdgg 3f39cfc637 include pch 2022-11-22 14:14:58 +08:00
maverickdgg fcf258d773 Added SceneManager managed code 2022-11-22 14:11:10 +08:00
XiaoQiDigipen 7e7ee8002f
Merge pull request #243 from SHADE-DP/SP3-6-c-scripting
Fixed TextRenderable components not being retrievable by C# scripts
2022-11-22 13:51:08 +08:00
Kah Wei 06b2a5640e Merge branch 'main' into SP3-6-c-scripting 2022-11-22 13:51:00 +08:00
XiaoQiDigipen 437cb075d3
Merge pull request #242 from SHADE-DP/SP3-141-Camera-System
FIxed major crashes caused by main camera retrieval and entity destroy
2022-11-22 12:55:17 +08:00
maverickdgg 858e200fb3 Bug fixes 2022-11-22 11:32:19 +08:00
Kah Wei ece0a92717 Fixed TextRenderable components not being retrievable by C# scripts 2022-11-22 11:29:01 +08:00
XiaoQiDigipen 69d07992dc
Merge pull request #241 from SHADE-DP/SP3-1-Rendering
Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled.
2022-11-22 10:58:26 +08:00
Brandon Mak cf0b94e97d Merge branch 'main' into SP3-1-Rendering 2022-11-22 10:50:04 +08:00
Brandon Mak dfe86ce7db Fixed resizing bug 2022-11-22 10:43:59 +08:00
Brandon Mak 4377972315 Added functionality for graphics system to render to swapchain image
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. This is done via rendering a simple quad on screen and using an input attachment as a texture to the shader.
2022-11-22 10:10:26 +08:00
Brandon Mak 964b375ccd Write to swapchain image without SHEDITOR defined WIP 2022-11-22 09:05:56 +08:00
XiaoQiDigipen 8f7c7e5e13
Merge pull request #239 from SHADE-DP/SP3-6-c-scripting
Renamed SHTextRenderer and to SHTextRenderable and added C# interface
2022-11-22 01:19:51 +08:00
Kah Wei 07efa1ab51 Added an abstract base class for NativeAsset to prepare to support serialization of Assets for scripts 2022-11-22 00:39:53 +08:00
Kah Wei af2ad6cc80 Merge branch 'main' into SP3-6-c-scripting 2022-11-21 20:59:08 +08:00
Kah Wei 6550846b0f Added C# interface for Fonts and TextRenderable 2022-11-21 20:58:47 +08:00
Kah Wei 4172362790 Renamed SHTextRenderer to SHTextRenderable 2022-11-21 20:35:31 +08:00
Brandon Mak cd6edeeee4 Merge branch 'main' into SP3-1-Rendering 2022-11-21 20:29:10 +08:00
XiaoQiDigipen 6d8fba8e05
Merge pull request #238 from SHADE-DP/Fix-BatchPersistence
Fixed ghosts of a renderable being rendered when a material is changed
2022-11-21 20:27:48 +08:00
Xiao Qi 1ed0181c9e Reverted premake changes 2022-11-21 20:27:38 +08:00
XiaoQiDigipen 81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
XiaoQiDigipen 3c7346885f
Merge pull request #236 from SHADE-DP/SP3-6-c-scripting
Added GameObject.Null and Enabling/Disabling of Scripts
2022-11-21 20:21:48 +08:00
Kah Wei 9cc008eaf4 Fixed ghosts of a renderable being rendered when a material is changed 2022-11-21 20:21:08 +08:00
Diren D Bharwani 3baedd8ffa Merge branch 'main' into SP3-2-Physics 2022-11-21 20:15:58 +08:00
Diren D Bharwani 1d692d3301 Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 819607925f Added GameObject.Null for setting GameObjects to null. 2022-11-21 15:41:15 +08:00
XiaoQiDigipen fdaa9984da
Merge pull request #235 from SHADE-DP/SP3-6-c-scripting
Disabled xmldoc generation warnings for SHADE projects
2022-11-21 12:15:55 +08:00
Kah Wei 0a9dea1c83 Disabled xmldoc generation warnings for SHADE projects 2022-11-21 12:14:07 +08:00
Brandon Mak 485b60c6d8 Added debug check in SHGraphicsSystem to compile assets only in debug 2022-11-21 00:39:13 +08:00
Xiao Qi 1666a0113b Removed test lines for shader compile in graphics system 2022-11-21 00:29:46 +08:00
XiaoQiDigipen e10c1f518f
Merge pull request #234 from SHADE-DP/SP3-1-Rendering
Implemented serialization and editor inspector display for text renderer component
2022-11-20 22:41:06 +08:00
XiaoQiDigipen 9553c19b80
Merge pull request #233 from SHADE-DP/SP3-2-Physics
Added Collision Tags
2022-11-20 22:40:53 +08:00
Brandon Mak 5d3603ac7d Text Renderer Component serialization 2022-11-20 22:24:24 +08:00
Diren D Bharwani d4ad60ea79 Fix compile error with collision tags 2022-11-20 20:12:20 +08:00
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
Diren D Bharwani cada3acb8a Collision tags should be referenced by pointers 2022-11-20 18:30:18 +08:00
Diren D Bharwani 5871f32547 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-20 17:23:38 +08:00
Diren D Bharwani 4ebc16564a Added collision matrix for configurating individual collision tags 2022-11-20 17:23:28 +08:00
Brandon Mak 85f0b67f67 Merge branch 'main' into SP3-1-Rendering 2022-11-20 15:44:31 +08:00
XiaoQiDigipen 788ba22e0a
Merge pull request #232 from SHADE-DP/UI_Integration
Added UI functionality to the Graphics System
2022-11-20 15:43:34 +08:00
XiaoQiDigipen a355d9911a
Merge pull request #231 from SHADE-DP/SP3-4-Editor
Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel
2022-11-20 15:36:02 +08:00
Diren D Bharwani 4198310b7a Missing implementation for updating all tag names through the physics system 2022-11-20 15:34:34 +08:00
XiaoQiDigipen 2a74690e16
Merge pull request #230 from SHADE-DP/SP3-1-VertexSwitch
Vertex shader can now be modified in the material inspector
2022-11-20 15:33:55 +08:00
Diren D Bharwani a0f4f3b00a Added collision tag names file 2022-11-20 15:32:33 +08:00