Brandon Mak
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54a36e1476
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SSAO WIP
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2022-11-01 02:32:14 +08:00 |
Glence
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dc7d5a7ec3
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updates to the player controller
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2022-11-01 01:31:13 +08:00 |
Kah Wei
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b35ca86ae9
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BatcherDispatcher should now account for mesh changes properly
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2022-11-01 00:53:15 +08:00 |
Xiao Qi
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a8f5d021d3
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Switch case initialisation error fix
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2022-11-01 00:50:57 +08:00 |
Xiao Qi
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220e1a7d8b
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Fixed asset creation broken logic loop
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2022-11-01 00:44:37 +08:00 |
XiaoQiDigipen
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7ed5279f8c
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Merge pull request #148 from SHADE-DP/SP3-6-c-scripting
Added collision and trigger event functions for scripts and double multiplication with vectors
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2022-11-01 00:39:08 +08:00 |
Diren D Bharwani
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20c1057314
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-01 00:38:14 +08:00 |
Kah Wei
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c08afcb804
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Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime
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2022-11-01 00:37:09 +08:00 |
Diren D Bharwani
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45cc8c01b6
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Merge remote-tracking branch 'origin/main' into SP3-16-Math
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2022-11-01 00:31:02 +08:00 |
Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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76737a735a
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
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2022-11-01 00:12:51 +08:00 |
Kah Wei
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e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
XiaoQiDigipen
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ec9aa4bb6e
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Merge pull request #147 from SHADE-DP/SP3-2-Physics
SP3-2 Relative Collider Size Bugfix
BUGFIXES
Fixed bug where collider size was wrongly displayed and set
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2022-10-31 23:50:40 +08:00 |
Kah Wei
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b7aca5b118
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 23:39:56 +08:00 |
Brandon Mak
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53b9c8f746
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SSAO WIP
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2022-10-31 23:28:46 +08:00 |
Diren D Bharwani
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6e604fe7e9
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Fixed bug with relative collider sizes
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2022-10-31 23:18:20 +08:00 |
Diren D Bharwani
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da561421b2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 22:31:14 +08:00 |
Glence
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dcd257229b
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Merge branch 'main' into PlayerController
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2022-10-31 22:28:45 +08:00 |
XiaoQiDigipen
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b6c595f175
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Merge pull request #146 from SHADE-DP/SP3-10-input-management
Update C# Input Enums
Most input enums are now reachable by C# scripting, including Left Shift
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2022-10-31 22:11:30 +08:00 |
mushgunAX
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caf6006c9e
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Update C# Input Enums
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2022-10-31 22:06:28 +08:00 |
Glence
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75a5127648
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Merge branch 'main' into PlayerController
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2022-10-31 21:49:30 +08:00 |
Kah Wei
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a6a8700b82
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Moved commits over to C# Branch
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2022-10-31 21:39:53 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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60c2c9facb
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Added collision and trigger event functions for Script
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2022-10-31 21:31:33 +08:00 |
Kah Wei
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40044cbbfe
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Added definitions for CollisionInfo properties
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2022-10-31 21:26:39 +08:00 |
Kah Wei
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27e71558ad
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SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
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2022-10-31 21:26:12 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
Brandon Mak
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441207260b
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shmeta
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2022-10-31 20:49:49 +08:00 |
Brandon Mak
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2bd3b45ba0
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SSAO sort of working
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2022-10-31 20:49:28 +08:00 |
XiaoQiDigipen
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68237ae086
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Merge pull request #145 from SHADE-DP/SP3-2-Physics
SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
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2022-10-31 18:42:56 +08:00 |
XiaoQiDigipen
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93284bcbfb
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Merge pull request #144 from SHADE-DP/SP3-1-SerialisedRenderable
Materials are now Serializable and Renderables will load the correct Material if it exists
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2022-10-31 18:36:35 +08:00 |
Diren D Bharwani
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b0544d69d2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 18:24:21 +08:00 |
Kah Wei
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2ca353a0b7
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Fixed compilation issues in SHResourceManager
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2022-10-31 18:18:06 +08:00 |
Glence
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48f01e4164
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camp vel
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2022-10-31 18:05:36 +08:00 |
maverickdgg
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a5e1862649
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Merge branch 'main' into SP3-141-Camera-System
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2022-10-31 17:59:09 +08:00 |
Diren D Bharwani
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a8cb36b46f
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Fixed component removal bug on application close
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2022-10-31 17:55:32 +08:00 |
Kah Wei
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33431d71a6
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 17:48:02 +08:00 |
Kah Wei
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5bb728663c
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Materials are now serializable and deserializable
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2022-10-31 17:47:38 +08:00 |
XiaoQiDigipen
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d96ba153ed
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Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
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2022-10-31 17:44:20 +08:00 |
Kah Wei
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797f4bfd75
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Fixed shader changes
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2022-10-31 17:35:52 +08:00 |
Diren D Bharwani
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90bcae03a8
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 17:33:27 +08:00 |
XiaoQiDigipen
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0957c39283
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Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:32:42 +08:00 |
Glence
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c572bb0f58
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Merge branch 'main' into PlayerController
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2022-10-31 17:30:12 +08:00 |
XiaoQiDigipen
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13c8928828
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Merge pull request #140 from SHADE-DP/SP3-2-Physics
SP3-2 Physics Bugfixes
BUGFIXES
Fixed the same velocity bug from before :<
Trigger Info are now stored in the correct container
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2022-10-31 17:27:40 +08:00 |
Diren D Bharwani
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dc20317a70
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M dumb again.
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2022-10-31 17:25:31 +08:00 |
maverickdgg
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a9c1bd7e7a
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Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:25:17 +08:00 |
maverickdgg
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883c5460bc
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Added a boolean for CameraArm to lock and unlock camera look at
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2022-10-31 17:23:03 +08:00 |
maverickdgg
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acf52c77ce
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Merge branch 'main' into SP3-141-Camera-System
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2022-10-31 16:55:56 +08:00 |
Glence
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f498cfe1fe
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Merge branch 'main' into PlayerController
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2022-10-31 16:54:29 +08:00 |
Diren D Bharwani
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3d53a7cd40
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 16:53:41 +08:00 |