Commit Graph

224 Commits

Author SHA1 Message Date
Kah Wei 8212ed2280 Application::Quit() no longer kills the application if in editor 2022-12-20 20:29:28 +08:00
Kah Wei 77a164cefb Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
Kah Wei 8978515cb9 Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem 2022-12-15 23:25:49 +08:00
Kah Wei 78575b11e4 Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
Diren D Bharwani 7820d332b1 Changed managed code's GameObject to synce with the node's active state 2022-12-12 17:58:15 +08:00
Kah Wei 73d0486fc8 Added support for enabling and disabling components 2022-11-25 13:05:35 +08:00
maverickdgg f3e7f1747a Merge branch 'main' into SP3-141-Camera-System 2022-11-25 10:06:11 +08:00
maverickdgg 428f8f29c6 Camera collision. WIP 2022-11-25 10:06:02 +08:00
Kah Wei 50232cd15f Fixed bug where scripts loaded after a scene change would not have serialised data 2022-11-25 00:07:19 +08:00
Kah Wei 9ada998151 Fixed bug where lists failed to be deserialized correctly 2022-11-24 23:27:13 +08:00
Kah Wei 72c8a504c5 Fixed crash from adding an element to a list of strings in the script inspector 2022-11-24 23:22:02 +08:00
Diren D Bharwani 438a597a25 Fixed managed Transform returning the wrong forward 2022-11-24 14:43:11 +08:00
Diren D Bharwani 9e7d7afe33 Added proper Vector3 Rotate functions to Managed code. 2022-11-24 12:02:26 +08:00
Glence ca60b64a89 Merge branch 'main' into PlayerController 2022-11-23 20:39:47 +08:00
Kah Wei 57df4e2905 Fixed awake() and start() getting called before all objects are loaded when changing scenes 2022-11-23 20:36:28 +08:00
maverickdgg 49b475442f Added a targetOffset for camera arm 2022-11-23 18:27:54 +08:00
Glence eaae1bd821 Merge branch 'main' into PlayerController 2022-11-23 15:57:02 +08:00
XiaoQiDigipen 5af5d4ef96
Merge pull request #260 from SHADE-DP/SP3-16-Math
Added Forward & LookAt to C# Transforms
2022-11-23 15:07:23 +08:00
Diren D Bharwani 0aaf5b7e79 Added LookAt & Forward to C# Transforms 2022-11-23 14:57:48 +08:00
Glence 33bab64f12 Merge branch 'main' into PlayerController 2022-11-23 14:00:28 +08:00
Glence 64d521a651 Merge branch 'main' into PlayerController 2022-11-23 12:48:29 +08:00
Kah Wei 67db744856 Uninitialized List<> will no longer cause crashes with the script inspector 2022-11-23 10:08:48 +08:00
Diren D Bharwani fa83e2bc4c Modified Shape.Raycast functions to return RaycastResult 2022-11-23 01:01:12 +08:00
Glence 332d0a846d Merge branch 'main' into PlayerController 2022-11-22 22:13:52 +08:00
Kah Wei ac09007862 Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
Kah Wei fb25d2b714 Fixed compilation error in Editor.h++ 2022-11-22 19:44:07 +08:00
Kah Wei 6afcaa9263 Enabled state of scripts are now serialised 2022-11-22 18:09:50 +08:00
Kah Wei 9a7bf335bb Added serialization and deserialization of MeshAsset, FontAsset and MaterialAsset 2022-11-22 17:58:07 +08:00
Kah Wei 4478b6db62 Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
Glence c91897f46a made changescene a public in sceneManager.hxx
added a main menu scene 
added some new texture
2022-11-22 17:28:48 +08:00
Kah Wei 7d692061fb Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Kah Wei 719d29dec3 Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs 2022-11-22 16:51:07 +08:00
Kah Wei a78b3c0123 Reworked NativeAsset system 2022-11-22 15:52:55 +08:00
XiaoQiDigipen 25c9d6eea2
Merge pull request #244 from SHADE-DP/SP3-5-ECS
Added SceneManager Managed code to change scene
2022-11-22 14:57:18 +08:00
maverickdgg 3f39cfc637 include pch 2022-11-22 14:14:58 +08:00
maverickdgg fcf258d773 Added SceneManager managed code 2022-11-22 14:11:10 +08:00
Kah Wei ece0a92717 Fixed TextRenderable components not being retrievable by C# scripts 2022-11-22 11:29:01 +08:00
Kah Wei 07efa1ab51 Added an abstract base class for NativeAsset to prepare to support serialization of Assets for scripts 2022-11-22 00:39:53 +08:00
Kah Wei af2ad6cc80 Merge branch 'main' into SP3-6-c-scripting 2022-11-21 20:59:08 +08:00
Kah Wei 6550846b0f Added C# interface for Fonts and TextRenderable 2022-11-21 20:58:47 +08:00
XiaoQiDigipen 81043a5927
Merge pull request #237 from SHADE-DP/SP3-2-Physics
Added more debug drawing & Fixed Physics running without SHEDITOR
2022-11-21 20:24:05 +08:00
Diren D Bharwani 3baedd8ffa Merge branch 'main' into SP3-2-Physics 2022-11-21 20:15:58 +08:00
Diren D Bharwani 1d692d3301 Physics works without SHEDITOR defines. Mass is temporarily auto computed. 2022-11-21 19:59:32 +08:00
Kah Wei e3c573baa7 Added support for enabling and disabling scripts
OnEnable and OnDisable are not called on GameObject active toggling for now but will be added in future
2022-11-21 17:16:16 +08:00
Kah Wei 819607925f Added GameObject.Null for setting GameObjects to null. 2022-11-21 15:41:15 +08:00
Kah Wei 0a9dea1c83 Disabled xmldoc generation warnings for SHADE projects 2022-11-21 12:14:07 +08:00
Diren D Bharwani 411c4a4e56 Added C# Interface for Raycasting
Untested with Scripts, tested engine side.
2022-11-19 04:21:46 +08:00
XiaoQiDigipen 379c44086d
Merge pull request #218 from SHADE-DP/SP3-6-c-scripting
Fixed edge cases for serialization and deserialization of scripts
2022-11-17 17:17:12 +08:00
Kah Wei 042bff5c1a Added additional exception handling for serialization and deserialization failures for scripts to prevent data loss 2022-11-17 15:49:06 +08:00
Kah Wei 6efbea54e1 Fixed issue where scripts of Entities destroyed during scene unloading are not properly disposed 2022-11-17 15:43:35 +08:00