Kah Wei
baed0bec0b
Fixed animator component always using manual mode playback time
2023-03-09 15:08:38 +08:00
Kah Wei
ab2f3e395b
Animation clips now load the correct raw animation
2023-03-09 14:47:48 +08:00
Kah Wei
ac971f0945
Fixed infinite loop and incorrect playback setting for Animator
2023-03-09 14:46:06 +08:00
Xiao Qi
3d6bfaa119
Write raw anim asset id into anim clips
2023-03-09 13:46:39 +08:00
Kah Wei
07a2eb2f64
Fixed not opening the correct Visual Studio version for scripts
2023-03-09 13:18:09 +08:00
Kah Wei
e816df28a8
Clips can now be dragged and dropped into the animation controller editor
2023-03-09 12:07:16 +08:00
Xiao Qi
2c8eca4125
Added facility to create new animation clip container asset.
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Changed raw anim editor to open when double clicking anim container asset/after creating new anim container asset
Changed new clip fields from slider to unsigned int input
2023-03-09 01:51:54 +08:00
Xiao Qi
7df9897598
Fixed bug in binary loader where result from load was always nullptr, changed pointer to pointer reference
2023-03-09 01:50:26 +08:00
Xiao Qi
2692db1ed3
Changed function to return pointer type instead of std::optional
2023-03-09 01:49:43 +08:00
Kah Wei
8670fe5fa9
Added text RawAnimInspector for when no animations are selected
2023-03-08 22:03:08 +08:00
Kah Wei
57a8e385e4
Added editor field for Animation Controller of the Animator component in the inspector
2023-03-08 20:58:21 +08:00
Kah Wei
69ac4d1219
Merge branch 'main' into SP3-22-AnimationController
2023-03-08 20:00:58 +08:00
Diren D Bharwani
35b60a24e4
Added variable to control number of simulation steps for the SimulateBody method
2023-03-08 19:06:57 +08:00
Kah Wei
79fe9ec43d
Merge branch 'main' into SP3-22-AnimationController
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# Conflicts:
# SHADE_Engine/src/Animation/SHAnimationClip.cpp
# SHADE_Engine/src/Animation/SHAnimationClip.h
# SHADE_Engine/src/Animation/SHAnimatorComponent.cpp
# SHADE_Engine/src/Animation/SHAnimatorComponent.h
# SHADE_Engine/src/Assets/Asset Types/Models/SHAnimationAsset.h
# SHADE_Engine/src/Assets/SHAssetMacros.h
# SHADE_Engine/src/Assets/SHAssetManager.cpp
2023-03-08 15:54:32 +08:00
Kah Wei
1c12a05837
Added C# interface for animator, animation clip and animation controller
2023-03-08 15:29:29 +08:00
Brandon Mak
441d2fe7a4
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-03-08 14:15:12 +08:00
Diren D Bharwani
6f8387a5ea
Fixed bug where gravity scales were initialised to NaN
2023-03-08 12:59:51 +08:00
Brandon Mak
2bba48b09f
Accounted for deletion of lights
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- Not entirely urgent, but removal of resources from render graph fails. Need a valid check of handles.
2023-03-08 10:02:51 +08:00
Brandon Mak
64e60a5114
Added editor functionality for lights to enable shadows
2023-03-08 09:38:07 +08:00
Kah Wei
6383e7d559
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-08 00:24:45 +08:00
Xiao Qi
ea3b851ed0
Merge branch 'main' into SP3-13-Assets-Manager
2023-03-07 23:01:21 +08:00
Xiao Qi
615a5796f0
Added line to add subasset meta to parent asset
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Rewrote loading of all animation clips into resource manager
2023-03-07 22:51:40 +08:00
Kah Wei
73af61d2cb
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-07 22:34:36 +08:00
Kah Wei
e285d5e6b2
Added functions for setting animation parameters
2023-03-07 22:34:32 +08:00
XiaoQiDigipen
4d64dd34d8
Merge pull request #403 from SHADE-DP/AnimationClipAsset
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Reimplemented animation clip container assets
2023-03-07 22:10:34 +08:00
Xiao Qi
3cc949bb7e
Animation container redefinition
2023-03-07 22:07:38 +08:00
Xiao Qi
07100de950
Added recognition for animation clip container as a file
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Added functions to create new sub asset for animation clips
Added recognition for animation clip containers when creating new assets
2023-03-07 22:06:42 +08:00
Xiao Qi
eae6f6399b
Changed implementation of binary loader to load animation clip containers instead of individual animation clips
2023-03-07 22:05:33 +08:00
Kah Wei
4144fe0d4a
Merge branch 'main' into SP3-22-AnimationController
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Editor/EditorWindow/AssetBrowser/SHAssetBrowser.cpp
2023-03-07 20:30:47 +08:00
Kah Wei
dc32c5c9aa
Implemented saving of animation controller from editor
2023-03-07 20:29:57 +08:00
XiaoQiDigipen
259fca6443
Merge pull request #402 from SHADE-DP/SP3-2-Physics
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Added Capsule Collider, AABB Query & SimulateBody for Trajectory path prediction
2023-03-07 20:11:21 +08:00
Kah Wei
ff27925f2d
Added ability to reset state, delete links and nodes
2023-03-07 20:05:37 +08:00
Kah Wei
6d01bd0b78
Added ability to set starting node
2023-03-07 19:00:10 +08:00
Diren D Bharwani
e3fb14d698
Merge branch 'main' into SP3-2-Physics
2023-03-07 18:48:31 +08:00
Diren D Bharwani
c36345c60c
Added a simulate body method
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Raycast effectiveness is untested, but simulation logic matches standard 3D rigid body simulation methods
2023-03-07 18:48:06 +08:00
Diren D Bharwani
50dafa555a
Fixed conversion warnings
2023-03-07 18:46:36 +08:00
Brandon Mak
ff4c294313
Added dynamic flags for render graph nodes and light comp shadow flags
2023-03-07 18:43:59 +08:00
SHAM-DP
e1fa843511
Merge branch 'main' into SP3-129-AudioSystem
2023-03-07 18:10:52 +08:00
SHAM-DP
5ba50cfbcc
Fix for 3d audio (listener up vec was wrong)
2023-03-07 17:57:48 +08:00
Brandon Mak
b6b2c75fc3
Implemented Shadows (f0kin finally)
2023-03-07 17:39:51 +08:00
Kah Wei
493f2c3cfe
Fixed parameters panel for animation controller editor and added menu bar
2023-03-07 16:38:00 +08:00
Diren D Bharwani
cc2afbcf9f
Fixed duplicate collision calls
2023-03-07 14:13:06 +08:00
SHAM-DP
87d9158f75
Added 3d right handed flag for core init.
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Added profile flags for debug configuration.
Added handling of software format and output type (TO BE TESTED)
2023-03-07 10:35:45 +08:00
maverickdgg
e42a5c68f3
Settings
2023-03-07 10:08:30 +08:00
Diren D Bharwani
2147c2c34b
Fixed capsule debug draw
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Height is distance between centers
2023-03-07 05:00:43 +08:00
Diren D Bharwani
2197a3bcb9
Added capsule collider
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Debug draw is a bit wonky. Further polish needed,
2023-03-07 04:51:58 +08:00
Diren D Bharwani
33ccdccd8a
Expanded Physics Settings
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Editor Menu needs to be resized...idgi...
2023-03-07 03:23:40 +08:00
Xiao Qi
6911ad0d2b
Fixed bug with extensions count, resulting in regeneration of bank metas every time
2023-03-07 01:31:23 +08:00
Kah Wei
9855d7e245
Total time and tickers per second is now auto calculated in SHAnimationClip
2023-03-06 19:42:40 +08:00
Kah Wei
43fd04dd5e
Modified SHAnimationClip and SHAnimatorComponent to use frame timestamps instead of indices
2023-03-06 18:59:04 +08:00