Brandon Mak
c194765889
More warnings fixed. More graphics constants.
2022-09-20 16:12:47 +08:00
Brandon Mak
0bc3a23161
Fixed the fence with high quality wood
2022-09-20 14:15:09 +08:00
Brandon Mak
147292f91c
Fence is broken. The neighbour's kids went to knock it down again.
2022-09-20 12:15:06 +08:00
Brandon Mak
d9213fe35d
Moved a bunch of global data from Graphics System to new class
...
New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak
77330511ee
Fixed pipeline default color blend state
...
Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
9e09896984
Fixed SHVkBuffer move and reworked batching buffers to be host visible
2022-09-19 20:15:39 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
Brandon Mak
d025abe43a
Render graph execution now takes in graph scope buffers
2022-09-19 15:32:03 +08:00
Kah Wei
8070b2dafa
Accounted for Shaders with no SHShaderBlockInterface
2022-09-19 00:11:57 +08:00
Brandon Mak
23fe51b483
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-19 00:04:42 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Kah Wei
b9185eab18
Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator
2022-09-18 23:23:48 +08:00
Kah Wei
41daaaba9c
Added SHPrimitiveGenerator
2022-09-18 23:11:08 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
96ec1afcdd
Changed batching system to use SHRenderable* instead of handles
2022-09-18 17:02:02 +08:00
Brandon Mak
ec40754eb9
Render graph, graphics system and pipeline library changes lel
...
Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei
8c30e656f7
Modified AddMaterial() to take in a subpass
2022-09-18 14:58:32 +08:00
Kah Wei
7a126bf1fc
SHViewport now takes in a RenderGraph instead of creating one
2022-09-18 14:49:15 +08:00
Kah Wei
a3aa708b34
Fixed numerous template errors and warnings
2022-09-18 00:49:27 +08:00
Kah Wei
6e4d6abd1c
Fixed Handle<> include issues
2022-09-17 23:37:22 +08:00
Kah Wei
1c8a434b26
Added Batcher classes and fixed errors
2022-09-17 23:37:22 +08:00
Brandon Mak
c1a3a6acf1
Created global descriptor set layouts
2022-09-17 23:32:03 +08:00
Brandon Mak
bff27a7188
Added a bunch of KW's files for batching
...
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Brandon Mak
2f2567044a
Submitted command buffer :D
2022-09-16 17:28:27 +08:00
Sri Sham Haran
eb8cbaeebb
init vulkan for imgui
2022-09-16 16:40:42 +08:00
Sri Sham Haran
470e1f07f0
Merge branch 'main' into SP3-4-editor
2022-09-16 15:02:56 +08:00
Brandon Mak
c1c5e70676
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:46:48 +08:00
Brandon Mak
a42a8b0c46
SH_API EVERYWHERE
2022-09-16 14:20:21 +08:00
XiaoQiDigipen
e976dee601
Merge pull request #27 from SHADE-DP/SP3-5-ECS
...
SP3-5 ECS
System manager rework. Added system routines
2022-09-16 14:15:23 +08:00
Brandon Mak
4b168fb2d7
Merge branch 'main' into SP3-1-Rendering
2022-09-16 14:09:14 +08:00
Brandon Mak
eb975d96c6
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:08:36 +08:00
Xiao Qi
0373754e37
Merge branch 'main' into SP3-5-ECS
2022-09-16 14:06:05 +08:00
Kah Wei
aaf3d67eed
Downgraded back to .NET 5.0 due to lack of VS 2019 support
2022-09-16 14:02:55 +08:00
Sri Sham Haran
6f67c1acc7
Base Editor (WIP, no vulkan)
2022-09-16 13:55:29 +08:00
Brandon Mak
f0b9f19f4d
clear color value fix
2022-09-16 12:33:42 +08:00
Xiao Qi
1dde480a9f
Merge branch 'main' into SP3-18-Events
2022-09-15 18:38:11 +08:00
Xiao Qi
f9743f394d
Added some lines in comments for clarity
2022-09-15 18:37:05 +08:00
Xiao Qi
e1074887c8
Added instructions
2022-09-15 18:34:07 +08:00
Xiao Qi
5af0bf7d25
Instructions on how to use events
2022-09-15 18:33:36 +08:00
Kah Wei
382d75528a
Removed and ignored VS project and solution files
2022-09-15 12:50:48 +08:00
Kah Wei
e5b7742955
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# Dependencies.bat
2022-09-15 12:22:37 +08:00
maverickdgg
7900c52984
Merge branch 'main' into SP3-5-ECS
2022-09-15 12:18:20 +08:00
maverickdgg
a90c137445
#comment Completed System Routine Added Unit Test version 1
2022-09-15 12:10:06 +08:00
Xiao Qi
ddf6a7bee5
SP3-108
...
Removed singleton instance from event manager and changed it to static class instead.
WARNING: Might need to change back to singleton next time, I had to do it previously for some reason but I don't remember why
2022-09-15 12:06:09 +08:00
Kah Wei
972fe46ec2
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 12:05:12 +08:00
Kah Wei
e1fb74f784
SHADE_Engine now copies the SDL2.dll to the out directory
2022-09-15 11:55:22 +08:00
Kah Wei
9b25d909dd
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-15 11:43:30 +08:00
Kah Wei
10c38a10a7
Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
...
# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00