Brandon Mak
0da61aa842
Fixed text rendering rendering last
2023-02-28 21:30:09 +08:00
Brandon Mak
7f13462db7
GetGraphicsPipeline now takes in a subpass (thanks KW)
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- Fixed blending issues in pipeline
2023-02-28 19:47:52 +08:00
Kah Wei
36af939c67
Added reworked AnimationClip and SHAnimClipAsset
2023-02-28 19:19:06 +08:00
Glence
04c19fb586
Merge branch 'main' into PlayerController
2023-02-28 19:13:11 +08:00
SHAM-DP
ef268bc9e5
Drag drop prefab onto entity (NON UNDO/REDO ACTION for now)
2023-02-28 16:01:52 +08:00
Glence
52ba54a82a
Fix ShinyHighlight issue and updated level 3
2023-02-28 15:42:28 +08:00
SHAM-DP
7e34edecdd
safety check for scroll to after paste entity
2023-02-28 15:36:45 +08:00
SHAM-DP
5b5a9342c3
Merge branch 'main' into SP3-4-Editor
2023-02-28 15:12:31 +08:00
SHAM-DP
e75826436f
Fix editor config working scene, fix entities being copy/pasted when using copy paste in a field. Fix filtered display for asset browser
2023-02-28 15:12:17 +08:00
Glence
2ab4981a43
renamed cutscene to cutsceneIntro and adjusted level 2
2023-02-28 15:06:19 +08:00
SHAM-DP
3141902e3d
Merge branch 'main' into SP3-129-AudioSystem
2023-02-28 13:11:36 +08:00
SHAM-DP
a6659f7cbc
Remove some redundant lines
2023-02-28 13:11:21 +08:00
SHAM-DP
417f086dfa
Clean up and verified VCA Volume editing is working fine
2023-02-28 09:36:28 +08:00
SHAM-DP
50d7ad80a2
Added Spatial Audio
2023-02-27 22:02:48 +08:00
Glence
79cb0f12ae
WIP for Alpha, added material name in editor WIP for cutscene
2023-02-27 18:09:05 +08:00
Kah Wei
33b5b84fd4
add anim clip
2023-02-27 17:04:16 +08:00
Kah Wei
f061e8ed43
Updated comments to use SHRawAnimation instead of SHAnimationData
2023-02-27 16:52:41 +08:00
Kah Wei
7839bd21f2
Renamed SHAnimationData to SHRawAnimation
2023-02-27 16:51:02 +08:00
maverickdgg
cbb334d48e
Slider Text Default Value fix
2023-02-27 16:39:31 +08:00
Kah Wei
ba22638520
Renamed SHAnimationClip to SHAnimationData
2023-02-27 16:17:36 +08:00
Glence
75295b5d6e
Merge branch 'main' into PlayerController
2023-02-27 15:58:37 +08:00
Kah Wei
9486762693
Merge branch 'main' into SP3-22-AnimationController
2023-02-27 15:54:48 +08:00
maverickdgg
4c7d06452e
viewport changed
2023-02-27 15:25:01 +08:00
Brandon Mak
f6db65ddf4
Particles WIP
2023-02-27 15:14:32 +08:00
XiaoQiDigipen
0eae325b5f
Merge pull request #369 from SHADE-DP/SP3-20-UI-System
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Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script)
2023-02-27 12:00:24 +08:00
XiaoQiDigipen
29f1edb9e8
Merge pull request #368 from SHADE-DP/SP3-4-Editor
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Added display of editor camera position
2023-02-27 11:59:58 +08:00
maverickdgg
90763ded71
Change Canvas Button Script
2023-02-27 08:08:04 +08:00
maverickdgg
eb3d8b6b8b
Slider done, Slider Shader bugged
2023-02-27 05:42:54 +08:00
Glence
55953e0f08
Merge branch 'main' into PlayerController
2023-02-27 00:41:35 +08:00
Sri Sham Haran
dabc94a845
editor cam pos display as requested
2023-02-26 23:26:24 +08:00
Sri Sham Haran
7c21544d69
Merge branch 'main' into SP3-4-Editor
2023-02-26 23:22:36 +08:00
Sri Sham Haran
31491d06ef
Merge branch 'main' into SP3-8-serialization
2023-02-26 22:44:57 +08:00
Sri Sham Haran
ff2b9b4af3
Rudimentary Prefab (no resolution)
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Warning Fixes
2023-02-26 22:44:39 +08:00
maverickdgg
234da235b5
Merge branch 'main' into SP3-141-Camera-System
2023-02-26 02:21:30 +08:00
maverickdgg
c8baff878e
Added offset calculation to camera get position
2023-02-26 02:20:57 +08:00
Sri Sham Haran
2878c840c5
Merge remote-tracking branch 'origin/SP3-4-Editor' into SP3-4-Editor
2023-02-25 23:37:22 +08:00
Glence
027a2c490b
Added elapsedTime and shiny Highlight along with Level 3 asset and scene
2023-02-25 21:56:49 +08:00
Brandon Mak
fe27f8752b
Particle system WIP
2023-02-24 21:46:01 +08:00
Glence
a27b3fb80e
fix vulkan red line
2023-02-24 21:10:45 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
SHAM-DP
38c6cb6fed
Prefab WIP
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Added component status
2023-02-24 20:34:49 +08:00
SHAM-DP
42f4c1c75e
Aspect Ratio WIP
2023-02-24 20:21:09 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
XiaoQiDigipen
d85382a06d
Merge pull request #363 from SHADE-DP/SP3-1-Rendering
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Implemented scanline and silhouette effect
2023-02-24 17:20:45 +08:00
Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
maverickdgg
b017618373
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 16:32:01 +08:00
maverickdgg
4690fa5f91
GetMainCamera exposed to scripts.
2023-02-24 16:31:53 +08:00
maverickdgg
6045214b13
Camera width to resize with view port
2023-02-24 15:35:02 +08:00
XiaoQiDigipen
bbc21670c3
Merge pull request #361 from SHADE-DP/SP3-141-Camera-System
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Change AR to be shared and stored in camera system
2023-02-24 15:12:17 +08:00
maverickdgg
c774071b35
Merge branch 'main' into SP3-141-Camera-System
2023-02-24 15:05:40 +08:00
maverickdgg
546ac9bb00
Gets the resource manager to pre-Load the textures when we set button texture asset ids
2023-02-24 15:02:41 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
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Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
XiaoQiDigipen
79433bcba2
Merge pull request #359 from SHADE-DP/SP3-20-UI-System
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Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events.
2023-02-23 14:00:50 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
Kah Wei
64be53bad3
Fixed button events only working once
2023-02-23 13:39:09 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Kah Wei
d7846082a3
Fixed incorrect managed functions being called for new button events
2023-02-23 13:32:00 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
mushgunAX
dbe9b4d133
Controller, Bindings and Mouse Centre via C#
2023-02-22 23:50:39 +08:00
Kah Wei
ecc88dc142
Fleshed out SHAnimationController more
2023-02-22 23:45:42 +08:00
Kah Wei
913241c73a
Merge branch 'main' into SP3-22-AnimationController
2023-02-22 21:49:45 +08:00
Kah Wei
bea179fb0f
Added script mappings for new button events
2023-02-22 21:49:10 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
mushgunAX
bc87fa3ae0
Merge branch 'main' into SP3-10-input-management
2023-02-22 15:16:05 +08:00
mushgunAX
0e572d7f89
progress
2023-02-22 15:15:38 +08:00
Sri Sham Haran
fbd0035ade
Merge branch 'main' into SP3-4-Editor
2023-02-21 22:17:20 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
maverickdgg
6b6bbc6ac5
Camera AR now stored in system instead of camera component.
2023-02-21 11:37:09 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
51909071e6
Change isHovered and isClicked to be stored in UIComponent instead and made a helper function to check for clicks and hovered
2023-02-21 10:09:58 +08:00
mushgunAX
9cc318cf27
Merge branch 'main' into SP3-10-input-management
2023-02-21 09:55:28 +08:00
mushgunAX
fe64844c4e
Mouse Centering
2023-02-21 09:55:14 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
Kah Wei
c85298db88
Added initial stubs for SHAnimationController
2023-02-20 16:55:08 +08:00
maverickdgg
c9e9a30c3f
Exposed FOV to editor. Adjust AR for game camera
2023-02-20 14:52:01 +08:00
maverickdgg
33a6fac7c9
Merge branch 'main' into SP3-141-Camera-System
2023-02-20 14:39:14 +08:00
maverickdgg
debdba183e
removed some debug code
2023-02-20 14:39:10 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Brandon Mak
15df08ef67
Implemented events for screen resize
2023-02-20 14:28:23 +08:00
Glence
d754a0b5c3
added targetOffSet to camera position
2023-02-18 23:43:43 +08:00
Kah Wei
916a7315da
Merge branch 'main' into SP3-6-CSharpStaticReset
2023-02-18 12:24:17 +08:00
Brandon Mak
19d81b80f6
Base files for particles
2023-02-17 18:29:44 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
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- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Diren D Bharwani
c0249531d3
Potential fix to physics collision states being incorrect
2023-02-04 15:18:15 +08:00
Diren D Bharwani
385b34fea4
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 14:20:25 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
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Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
XiaoQiDigipen
f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
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Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi
33807de93d
Pushed scene change and animator component bug fix for models without rigs
2023-02-04 02:32:35 +08:00
maverickdgg
c5296db6f6
Camera Collision fix
2023-02-04 02:20:42 +08:00
maverickdgg
94fe055aa9
fixed collision
2023-02-04 02:10:08 +08:00
Diren D Bharwani
638286b357
Fixed missing trigger state
2023-02-04 01:57:27 +08:00
maverickdgg
e5d372c94e
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 01:20:22 +08:00
Sri Sham Haran
b89be05ceb
Shortcuts in hierarchy panel cannot be pressed when any widget is focused
2023-02-04 01:20:01 +08:00
Diren D Bharwani
d517a98bab
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 00:54:03 +08:00
Diren D Bharwani
a520571d82
Collision Tags now serialise based on index & autosave
2023-02-04 00:52:58 +08:00
maverickdgg
81d63f9776
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:43:41 +08:00
maverickdgg
63a546b7aa
Merge branch 'main' into SP3-141-Camera-System
2023-02-04 00:32:41 +08:00
maverickdgg
4de32341e1
Merge branch 'main' into SP3-20-UI-System
2023-02-04 00:24:59 +08:00
maverickdgg
c88ce23d45
WIP collision
2023-02-04 00:17:29 +08:00
Kah Wei
3cd1778d08
Fixed SHUIComponent serialization
2023-02-04 00:04:25 +08:00
Diren D Bharwani
ff6ee80df2
Fixed bug where collision tag file could not be editir
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Fuck file i/o
2023-02-03 23:51:31 +08:00
Kah Wei
7ded7a0706
Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
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# Conflicts:
# Assets/Editor/Layouts/UserLayout.ini
2023-02-03 23:33:40 +08:00
Kah Wei
940c55d665
Fixed Renderables not being removed from a batch if their modifiable material was retrieved
2023-02-03 23:33:23 +08:00
maverickdgg
21695fd4f3
Merge branch 'main' into SP3-20-UI-System
2023-02-03 23:28:17 +08:00
Diren D Bharwani
7a79cda729
Reworked Collision Tag Interface and Logic
2023-02-03 23:22:21 +08:00
maverickdgg
b15b5eadbc
Merge branch 'main' into SP3-20-UI-System
2023-02-03 22:59:56 +08:00
Diren D Bharwani
c61be35da0
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 22:44:58 +08:00
maverickdgg
382a2d0f6a
Added start game button. Texture changing for buttons now only change when necessary
2023-02-03 22:44:02 +08:00
Glence
5284066cee
Merge branch 'main' into PlayerController
2023-02-03 21:29:02 +08:00
Glence
2ee46f33df
update collision tag to have a save button and clamp raycast draw
2023-02-03 21:28:50 +08:00
XiaoQiDigipen
0bf1fc9839
Merge pull request #335 from SHADE-DP/SP3-1-Rendering
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Updated shadow implementation
2023-02-03 20:22:03 +08:00
XiaoQiDigipen
b705db8a8c
Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
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Added global parameter control and VCA volume control
2023-02-03 20:21:28 +08:00
Brandon Mak
6cde511b36
Shadows update
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Made it less dark
2023-02-03 20:16:42 +08:00
maverickdgg
a6290d9c8f
Added texture, modifiable material fix
2023-02-03 20:12:48 +08:00
Xiao Qi
50c3855476
Merge remote-tracking branch 'origin/main' into main
2023-02-03 19:38:02 +08:00
Xiao Qi
c9db8262b7
Added preprocessor checks for editor
2023-02-03 19:37:56 +08:00
SHAM-DP
98d4dd9483
Merge branch 'main' into SP3-129-AudioSystem
2023-02-03 19:16:25 +08:00
SHAM-DP
5b2f42a920
Added controls for global parameters
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Added controls for VCA volume
2023-02-03 19:16:12 +08:00
maverickdgg
e3d616b4e1
Merge branch 'main' into SP3-20-UI-System
2023-02-03 18:42:53 +08:00
Diren D Bharwani
b02f4ac49b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 18:40:51 +08:00
Diren D Bharwani
36de32447d
Fixed some bugs with serialisation
2023-02-03 18:40:45 +08:00
Kah Wei
929bfa8a54
Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
2023-02-03 17:05:56 +08:00
Kah Wei
4cf17c16b5
Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
2023-02-03 16:54:35 +08:00
Diren D Bharwani
c73275f2d3
Added temporary use of collision layers to C# and fixed raycast drawing
2023-02-03 16:11:30 +08:00
maverickdgg
bb00889553
Merge branch 'main' into SP3-20-UI-System
2023-02-03 15:53:26 +08:00
Diren D Bharwani
b81e71ed08
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-03 02:03:12 +08:00
Diren D Bharwani
b6d91d5492
Fixed bug with collision tags not behaving as intended
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Why the damn hell must react's system be so confusing??
2023-02-03 01:37:45 +08:00
Diren D Bharwani
931f6fe5e2
Fixed almost everything. Ray debug drawing has a small bug
2023-02-02 20:56:55 +08:00
Diren D Bharwani
d5c731dd20
Fixed collision shape debug drawing and more serialisation bugs
2023-02-02 20:48:32 +08:00
Diren D Bharwani
931ed58287
Added individual collider debug drawing
2023-02-02 20:19:21 +08:00
Diren D Bharwani
3593df3ada
Fixed collider shape serialisation
2023-02-02 20:15:59 +08:00
Diren D Bharwani
71f4cdd29e
Fixed rigidbody serialisation
2023-02-02 19:23:42 +08:00
Diren D Bharwani
6a57be2e60
Refactored old physics to match new interface
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Compiles but still buggy, need a bit of time to clear up all the bugs
2023-02-02 19:06:56 +08:00
Kah Wei
ee03722153
Merge branch 'main' into SP3-6-c-scripting
2023-02-01 23:49:44 +08:00
Kah Wei
3a4288d4bc
Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
2023-02-01 19:18:29 +08:00
maverickdgg
d149aae6fb
Merge branch 'main' into SP3-20-UI-System
2023-02-01 12:44:30 +08:00
maverickdgg
2dfaa75ab3
Add CreateComponentSparseSet and bug fix for togglebutton nt triggering
2023-02-01 12:42:51 +08:00
Kah Wei
0b0590180d
Fixed incorrect functor called in SHScriptEngine::onUIElementClicked()
2023-02-01 11:57:11 +08:00
Kah Wei
39fbfbd6fa
Added more reliable method of reloading static C# data
2023-02-01 00:34:09 +08:00
Kah Wei
72953762cb
Attempt at resetting static data members
2023-01-31 23:48:44 +08:00
Brandon Mak
d9833ca8b0
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:07:28 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00
Brandon Mak
ea74f5ebf6
Fixed some errors in SHUISystem
2023-01-31 19:01:21 +08:00
SHAM-DP
d6fc83d3b7
Merge branch 'main' into SP3-4-Editor
2023-01-31 18:56:09 +08:00
SHAM-DP
4c4d39d4bb
Added double click asset id in inspector to scroll to asset in asset browser
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Added asset browser filter by name and type
2023-01-31 18:55:50 +08:00
Xiao Qi
883c3c8fc1
Added recognition for audio bank files
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Added wrapper class to hold path for fmod system
2023-01-31 18:27:39 +08:00
Kah Wei
8f9a4e8c73
Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
2023-01-31 18:09:07 +08:00
Brandon Mak
e9452093f0
Fixed UI
2023-01-31 15:17:40 +08:00
mushgunAX
710bfe1dac
Merge branch 'main' into SP3-10-input-management
2023-01-31 12:51:50 +08:00
mushgunAX
38f2ba69db
Force use of Dedicated GPU
2023-01-31 12:43:02 +08:00
Kah Wei
a5b7672102
Merge branch 'main' into SP3-6-c-scripting
2023-01-30 20:53:42 +08:00
Kah Wei
f93d5fcd63
Added scripting inteface for SHUIComponent
2023-01-30 20:52:39 +08:00
Xiao Qi
c13f06e4a6
Added warning line to check for existing path
2023-01-30 19:55:42 +08:00
XiaoQiDigipen
f1bf9cb865
Merge pull request #322 from SHADE-DP/SP3-4-Editor
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Added hierarchy panel filter
2023-01-30 18:29:47 +08:00
Xiao Qi
f2b8e52608
Commented unused shader build lines
2023-01-30 18:28:49 +08:00
SHAM-DP
f2a0b38406
Merge branch 'main' into SP3-4-Editor
2023-01-30 17:56:38 +08:00
SHAM-DP
cf999b0d3b
Added entity filter
2023-01-30 17:44:06 +08:00
XiaoQiDigipen
213ac9d275
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
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Animation WIP merge
2023-01-30 17:35:56 +08:00
Kah Wei
c2aa067cc4
Fixed crash caused by loading incorrect renderpass for subpass replacement
2023-01-30 16:55:15 +08:00
SHAM-DP
59ef28baf1
Merge branch 'main' into AudioScripting
2023-01-30 16:47:46 +08:00
SHAM-DP
74b8ee73c5
Spatial setup
2023-01-30 16:47:03 +08:00
Brandon Mak
a3ca04535f
More changes
2023-01-30 16:46:42 +08:00
Brandon Mak
89b101f3e5
passed string by value dum dum brandon
2023-01-30 16:46:14 +08:00
Brandon Mak
c45c469c8e
Change GetUsableSubpasses to GetUsableSubpass
2023-01-30 16:42:19 +08:00
Brandon Mak
f8bde9fc35
Added map to retrieve usable subpasses
2023-01-30 16:35:12 +08:00
Kah Wei
8a4a469abf
Added ability to change subpass for a material and fixed typo for vertex shader in the material editor
2023-01-30 15:52:42 +08:00
Brandon Mak
a67e65ff76
Made array for usable subpasses
2023-01-30 15:34:22 +08:00
Kah Wei
61fa2ae923
Merge branch 'main' into SP3-17-animation-system
2023-01-30 15:16:09 +08:00
Kah Wei
53ef202e46
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
XiaoQiDigipen
5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
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Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
Kah Wei
52c0cc2f84
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen
3ff2e6bb92
Revert "Implemented a custom physics engine"
2023-01-30 14:40:55 +08:00
Kah Wei
8c3703ce04
Fixed models using wrong animation bone matrices
2023-01-29 20:52:04 +08:00
Kah Wei
4a00312f57
Added serialization of AnimatorComponent
2023-01-29 20:35:18 +08:00
Kah Wei
2d1987e14b
Added handling for rendering objects using an animated shader but without an animator component or an attached rig
2023-01-29 19:27:58 +08:00
Kah Wei
741489b0ae
Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
2023-01-29 18:51:36 +08:00
Kah Wei
6af4933b52
Fixed on-close crashes coming from SHResourceManager
2023-01-29 18:51:31 +08:00
Xiao Qi
83a33b3851
Bone count data member in mesh asset
2023-01-29 18:38:12 +08:00
Kah Wei
eab2f2d54a
Fixed bug where replacing an animator's rig causes the GPU to be lost
2023-01-29 16:03:08 +08:00
Kah Wei
3f1a25c95b
Fixed crash caused by loading more than one SHRig
2023-01-29 15:39:48 +08:00
Kah Wei
1472823dc0
Removed buggy animation debug draw
2023-01-29 14:45:46 +08:00
mushgunAX
ac10b95b01
Tooltips
2023-01-25 23:54:04 +08:00
mushgunAX
bde191aeca
Input Bindings Panel Done
2023-01-25 23:22:15 +08:00
Kah Wei
80a7fe701b
Added debug draw for animation system
2023-01-24 23:31:00 +08:00
mushgunAX
e70354df74
Get input code name functions
2023-01-24 19:17:27 +08:00
mushgunAX
834d474f21
Merge branch 'main' into SP3-10-input-management
2023-01-23 18:04:07 +08:00
Diren D Bharwani
4ed7aa3aed
Reverted an attempt to stabilise edge detection between polyhedrons
2023-01-23 03:03:40 +08:00
Diren D Bharwani
5730381302
Physics objects can be implicity static if only a collider was added.
...
Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani
a0f6cd3ae7
Cached SAT for improved stability
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The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Kah Wei
354d9434f6
SHAnimatorComponent and SHRig now use the proper transform and offset matrices
2023-01-22 21:43:37 +08:00
Diren D Bharwani
0c3106f15b
Abstracted contact derivation as setup for cached SAT
2023-01-22 19:20:03 +08:00
mushgunAX
dddb556553
Progress
2023-01-22 17:59:36 +08:00
Diren D Bharwani
826a1bc617
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-22 17:39:06 +08:00
Diren D Bharwani
1dc16fdcda
Fixed typos
2023-01-22 17:38:51 +08:00
Xiao Qi
80fb8f7c73
Saved and loaded bone offsets
2023-01-22 17:00:55 +08:00
mushgunAX
79a40cb58b
Merge branch 'main' into SP3-10-input-management
2023-01-20 14:02:06 +08:00
mushgunAX
71572381f7
Progress on input bindings in editor
2023-01-20 14:00:24 +08:00
Kah Wei
62f104a535
Added Global Inverse Matrix for SHRig
2023-01-18 20:11:48 +08:00
Kah Wei
a543f6cc3a
Removed unecessary check in SHAnimatorComponent
2023-01-18 19:52:26 +08:00
Kah Wei
3e23f08aa8
Fixed bug where keyframes of animation clips are not interpolated
2023-01-18 19:25:27 +08:00
Kah Wei
b9fcdc43d4
Modified how SHAnimatorComponent computes the bone matrices
2023-01-18 19:16:45 +08:00
Kah Wei
35b7ac0178
Fixed SHAnimationClip::GetTotalTime()
2023-01-18 19:16:20 +08:00
Kah Wei
e013112b2c
Fixed validation errors when rendering a non-animated model
2023-01-18 16:03:25 +08:00
Kah Wei
6c6e3bfe28
Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
2023-01-18 15:12:03 +08:00
Xiao Qi
1b97cd72bd
TEMP fix to get anim timing correct
2023-01-18 04:05:36 +08:00
Xiao Qi
6872bae151
Updated compiled shmodel file for racoon with fixed rig node order and build format
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Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei
b36145fa39
Added isAnimated check with base 0-index identity matrix for bones
2023-01-17 22:55:33 +08:00
Kah Wei
20ffd67fcc
Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated
2023-01-17 21:54:53 +08:00
SHAM-DP
c3a140b9aa
Merge branch 'main' into SP3-4-Editor
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reordered draw order for some windows
2023-01-17 21:08:37 +08:00
SHAM-DP
3cb1e5c7fc
Merge branch 'main' into SP3-4-Editor
2023-01-17 21:02:01 +08:00
SHAM-DP
6b19a635e3
All component view toggle headers open by default
...
uint32_t fields now accept EID & Resource drag/drop
2023-01-17 20:52:22 +08:00
Kah Wei
af3e4a3cfd
Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices
2023-01-17 18:26:58 +08:00
Xiao Qi
2d898851c5
Fixed rig asset node delete
2023-01-17 16:07:19 +08:00
Xiao Qi
1b4397c76d
Updated all compiled models
...
Fixed UV mappings
2023-01-17 14:38:50 +08:00
Glence
affa6f0dd8
added implantation for audio scripting
2023-01-16 21:05:21 +08:00
Kah Wei
bce7237e20
Modified shader to support instanced bone first index and system to support runtime updating of animations
2023-01-16 21:02:37 +08:00
Kah Wei
a668f38c87
Fixed bone vertex data not correctly passed to the GPU
2023-01-16 17:49:16 +08:00
Kah Wei
1fc2897150
Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t
2023-01-16 16:30:15 +08:00
Diren D Bharwani
dc55c31c36
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:23:20 +08:00
Diren D Bharwani
8475bdccd7
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:22:59 +08:00
Xiao Qi
5089957468
Implemented bone weight reading into desired format.
2023-01-16 16:12:43 +08:00
XiaoQiDigipen
b6724eed77
Merge pull request #314 from SHADE-DP/SP3-1-Rendering
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Implemented Shadow maps (still needs improvement)
2023-01-16 15:40:30 +08:00
Brandon Mak
09911cc50c
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-16 15:33:37 +08:00
maverickdgg
cb93fab363
Merge branch 'main' into SP3-20-UI-System
2023-01-16 15:17:43 +08:00
maverickdgg
fe39be0d61
Added asset browser tool tip that shows asset id
2023-01-16 15:17:06 +08:00
Brandon Mak
1526176c58
Shadows WIP
2023-01-16 15:06:46 +08:00
XiaoQiDigipen
dfb8500c9b
Merge pull request #311 from SHADE-DP/SP3-20-UI-System
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Added Changing of textures for buttons. Change button events to be on release
2023-01-16 15:01:51 +08:00
Diren D Bharwani
c077575a73
Fixed convex-convex face detection
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Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
maverickdgg
cdb5102630
Added a 0 check for button textures.
2023-01-16 14:51:06 +08:00
maverickdgg
1e351366af
fix clicked texture to take priority over hovered texture
2023-01-16 14:44:20 +08:00
Kah Wei
b5c9392baf
Merge branch 'main' into SP3-1-DebugDraw
2023-01-16 14:39:53 +08:00
Kah Wei
b603044579
Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
2023-01-16 14:39:35 +08:00
maverickdgg
a41354f2ce
Added changing texture of buttons
2023-01-16 14:35:16 +08:00
Xiao Qi
7f9991038a
Working commit
2023-01-16 14:34:59 +08:00
SHAM-DP
34f22808ee
transition scenescave prompt
2023-01-16 14:07:44 +08:00
maverickdgg
0c7224b8be
Merge branch 'main' into UI-Test
2023-01-16 11:37:38 +08:00