Diren D Bharwani
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097b1be3f7
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Added Physics System
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2022-09-28 16:15:36 +08:00 |
Diren D Bharwani
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a08b123814
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Added reactphysics to SHADE_Application premake file
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2022-09-28 13:34:35 +08:00 |
mushgunAX
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1813ad138c
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FRC changed
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2022-09-27 22:05:59 +08:00 |
Brandon Mak
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70940534e1
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 20:07:29 +08:00 |
Brandon Mak
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b7adf8815b
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Fixed camera. Can see texture now
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2022-09-27 19:18:45 +08:00 |
XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Glence
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eeaf86e968
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-26 23:21:01 +08:00 |
Xiao Qi
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caab2c37ab
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Added GLTF extension recognisation
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2022-09-26 19:10:12 +08:00 |
Sri Sham Haran
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de8c2ce630
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 15:59:38 +08:00 |
Glence
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ac7ab83c16
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-26 15:51:59 +08:00 |
Glence
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d0d796781b
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remove audiosourcecomponent
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2022-09-26 15:50:07 +08:00 |
Xiao Qi
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1c45b49937
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Merge branch 'main' into SP3-13-Assets-Manager
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2022-09-26 14:40:57 +08:00 |
Xiao Qi
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99534c1613
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SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
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2022-09-26 14:38:12 +08:00 |
Glence
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65a6014b1c
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Merge branch 'main' into SP3-129-AudioSystem
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2022-09-26 14:08:43 +08:00 |
Sri Sham Haran
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335c19cfc7
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Editor
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2022-09-25 22:33:07 +08:00 |
mushgunAX
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8ab5afd3c4
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first version of IM ready for PR
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2022-09-25 16:39:01 +08:00 |
Xiao Qi
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a0a57e7c29
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Added test assets
Test line to call asset manager temporary load
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2022-09-25 00:13:17 +08:00 |
Glence
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d7b5ae9f02
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audiosystem base level done along with its components
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2022-09-24 19:13:23 +08:00 |
Kah Wei
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04cdb25ddd
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-23 16:41:29 +08:00 |
Kah Wei
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5c4384b589
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Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
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2022-09-22 20:53:03 +08:00 |
Diren D Bharwani
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0250687e06
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Instantiated Transform System & Update Routine
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2022-09-22 20:25:23 +08:00 |
Kah Wei
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c1b7c7ded8
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
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2022-09-22 09:55:31 +08:00 |
XiaoQiDigipen
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f52fa9463d
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Merge pull request #39 from SHADE-DP/SP3-16-Math
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2022-09-21 20:02:20 +08:00 |
Brandon Mak
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270c8240c1
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Shifted Graphics system to SBTestScene
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2022-09-21 16:29:54 +08:00 |
Kah Wei
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8ad0eee032
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Fixed vertex data buffer being incorrect
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2022-09-19 21:31:23 +08:00 |
Kah Wei
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4023b9d136
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Added tests for rendering and fixed bugs with Batching system
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2022-09-19 18:37:57 +08:00 |
Cocoa
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ec3470c443
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Merge branch 'main' into SP3-16-Math
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2022-09-19 17:08:16 +08:00 |
Kah Wei
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a05ca41117
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Fixed issue with SystemRoutines being created with the wrong version
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2022-09-19 15:58:31 +08:00 |
Kah Wei
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f408247007
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Linked MeshLibrary to RenderGraph
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2022-09-19 15:52:51 +08:00 |
Cocoa
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f1e6031d2e
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Added Transform, adjusted alignment in math files for better readability on smaller screens
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2022-09-19 14:32:01 +08:00 |
Brandon Mak
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643efbe1bb
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WIP
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2022-09-19 00:00:07 +08:00 |
Brandon Mak
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28a5f8e4e5
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2022-09-18 22:34:48 +08:00 |
Kah Wei
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1c8a434b26
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Added Batcher classes and fixed errors
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2022-09-17 23:37:22 +08:00 |
Brandon Mak
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bff27a7188
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Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
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2022-09-17 22:29:22 +08:00 |
Brandon Mak
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2f2567044a
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Submitted command buffer :D
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2022-09-16 17:28:27 +08:00 |
Kah Wei
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c83a5a379e
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Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
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2022-09-16 17:02:36 +08:00 |
Sri Sham Haran
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eb8cbaeebb
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init vulkan for imgui
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2022-09-16 16:40:42 +08:00 |
Kah Wei
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0f63ee10d0
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Converted SHScriptEngine into a SHSystem
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2022-09-16 16:37:50 +08:00 |
Sri Sham Haran
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470e1f07f0
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Merge branch 'main' into SP3-4-editor
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2022-09-16 15:02:56 +08:00 |
Brandon Mak
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c1c5e70676
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-16 14:46:48 +08:00 |
Brandon Mak
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a42a8b0c46
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SH_API EVERYWHERE
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2022-09-16 14:20:21 +08:00 |
Brandon Mak
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eb975d96c6
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-16 14:08:36 +08:00 |
Sri Sham Haran
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6f67c1acc7
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Base Editor (WIP, no vulkan)
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2022-09-16 13:55:29 +08:00 |
Kah Wei
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10c38a10a7
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Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
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2022-09-15 11:43:03 +08:00 |
Sri Sham Haran
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20f4b59f41
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Merge branch 'main' into SDLIntegration
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2022-09-15 09:30:03 +08:00 |
Sri Sham Haran
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bd69c6043a
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SDL Updates
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2022-09-15 09:26:43 +08:00 |
Kah Wei
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ad7df083bf
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
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2022-09-15 09:17:17 +08:00 |
Brandon Mak
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169822c221
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Render graph execution fixed
GetVkQueue function deleted. More specific function implemented (Present).
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2022-09-15 09:16:13 +08:00 |
Sri Sham Haran
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5e4eabc582
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[WIP] SDL Window wrap
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2022-09-15 00:48:43 +08:00 |
Kah Wei
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7bc0dfb399
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Set working directory of the application to be the executable location
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2022-09-15 00:33:12 +08:00 |
Kah Wei
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e67b90c6a8
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Added calls to SHScriptEngine in SBApplication
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2022-09-14 20:07:13 +08:00 |
Brandon Mak
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44e529f06f
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Merge branch 'SP3-4-editor' into SP3-1-Rendering
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2022-09-14 19:44:01 +08:00 |
Cocoa
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e45e589ba9
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Added functions that wrap around logging macros for C++/CLI integration
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2022-09-13 23:29:20 +08:00 |
Sri Sham Haran
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a8d00a29ec
|
[WIP] Editor: ImGui-Vulkan integration
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2022-09-09 16:04:49 +08:00 |
Brandon Mak
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94a358995a
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Window is rendering black screen
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2022-09-09 13:32:55 +08:00 |
Brandon Mak
|
fe6c5be8c6
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Graphics System called in application
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2022-09-09 11:20:38 +08:00 |
Brandon Mak
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62c67909ee
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Rendering Integration
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2022-09-08 19:11:25 +08:00 |
Diren D Bharwani
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280ef33587
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
Xiao Qi
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8563ecb7e8
|
Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |