Glence
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f71675ad0e
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Merge branch 'main' into PlayerController
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2022-11-24 22:41:00 +08:00 |
XiaoQiDigipen
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49b66e5c26
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Merge pull request #275 from SHADE-DP/ScriptingAI
Fixed AI for the Gameplay Scene
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2022-11-24 21:44:38 +08:00 |
mushgunAX
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c0f3720fd2
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AI expected to work with the scene. To Verify.
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2022-11-24 21:26:05 +08:00 |
XiaoQiDigipen
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a182f9a8fb
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Merge pull request #274 from SHADE-DP/SP3-2-Physics
Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts.
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2022-11-24 15:15:33 +08:00 |
Diren D Bharwani
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6525a39df2
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Added collision tags for raycasting. Does not apply to collider raycasting
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2022-11-24 15:11:07 +08:00 |
Diren D Bharwani
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3775df23a4
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Debug draw is disabled on publish builds.
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2022-11-24 14:43:41 +08:00 |
Diren D Bharwani
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438a597a25
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Fixed managed Transform returning the wrong forward
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2022-11-24 14:43:11 +08:00 |
Diren D Bharwani
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a9bacc9e48
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Fixed incorrect storing of world extents
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2022-11-24 14:42:34 +08:00 |
Diren D Bharwani
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f6c74ad3d2
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Fixed recurring bug with collision listener
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2022-11-24 14:41:52 +08:00 |
Glence
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9473359076
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added the base for raycast in pickandthrow
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2022-11-24 14:05:02 +08:00 |
XiaoQiDigipen
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982760fb20
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Merge pull request #273 from SHADE-DP/SP3-2-Physics
Added extensive Vector3 Rotation methods in Managed code & Debug draw is always available (temporarily).
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2022-11-24 12:25:48 +08:00 |
Diren D Bharwani
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74a85180ac
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-24 12:02:34 +08:00 |
Diren D Bharwani
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9e7d7afe33
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Added proper Vector3 Rotate functions to Managed code.
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2022-11-24 12:02:26 +08:00 |
Diren D Bharwani
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7d7d40ba8e
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Debug draw is always enabled.
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2022-11-24 12:02:08 +08:00 |
XiaoQiDigipen
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d09fefe9b4
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Merge pull request #271 from SHADE-DP/SP3-2-Physics
Fixed Physics Bugs
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2022-11-24 02:10:54 +08:00 |
XiaoQiDigipen
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191ea0fdb1
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Merge pull request #270 from SHADE-DP/UI-Bug-Fix
Fixed main menu rendering after scene change
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2022-11-24 02:02:24 +08:00 |
Xiao Qi
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b7b3301158
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Added isDirty copy in move ctor for SHBatch
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2022-11-24 02:01:41 +08:00 |
Diren D Bharwani
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90ac168309
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-24 01:46:46 +08:00 |
Diren D Bharwani
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33ac1a868a
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Fixed wrongly returning fixed DT in managed code & collision listener bug
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2022-11-24 01:46:29 +08:00 |
XiaoQiDigipen
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83a4577081
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Merge pull request #269 from SHADE-DP/PlayerController
Change playercontroller to fixed dt and change starting scene
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2022-11-24 01:41:01 +08:00 |
Glence
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d23683f34a
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Merge branch 'main' into PlayerController
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2022-11-24 01:08:22 +08:00 |
Glence
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5ee8403e80
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make starting scene mainmenu
change playercontroller to fixed dt
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2022-11-24 01:08:08 +08:00 |
XiaoQiDigipen
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26e4499d85
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Merge pull request #268 from SHADE-DP/PlayerController
adding ai fixes in
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2022-11-24 01:05:35 +08:00 |
Glence
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d8b2addd1f
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added the fix for AI
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2022-11-23 22:44:15 +08:00 |
Diren D Bharwani
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97837c2829
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-23 22:21:09 +08:00 |
Glence
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48f51f1913
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Merge branch 'main' into PlayerController
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2022-11-23 21:02:46 +08:00 |
Glence
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ff318cee2e
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added ai scripts and in the scene
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2022-11-23 21:02:33 +08:00 |
XiaoQiDigipen
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8227b0993a
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Merge pull request #267 from SHADE-DP/PlayerController
Bug fixes and scene changes
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2022-11-23 20:53:44 +08:00 |
Glence
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caefae3aac
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added the change scene into winscene
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2022-11-23 20:51:22 +08:00 |
Glence
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8469ebd960
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setting the value into scripts
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2022-11-23 20:48:40 +08:00 |
Glence
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ca60b64a89
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Merge branch 'main' into PlayerController
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2022-11-23 20:39:47 +08:00 |
XiaoQiDigipen
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acc13fd0e4
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Merge pull request #266 from SHADE-DP/Fix-AwakeLater
Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:37:46 +08:00 |
Kah Wei
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57df4e2905
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Fixed awake() and start() getting called before all objects are loaded when changing scenes
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2022-11-23 20:36:28 +08:00 |
Glence
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af93e59d0e
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added text to maingame
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2022-11-23 20:26:53 +08:00 |
XiaoQiDigipen
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c32aa1e00c
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Merge pull request #265 from SHADE-DP/Fix-BatchCrash
Added potential fix for Vulkan buffer creation crashes from SHBatch
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2022-11-23 19:33:20 +08:00 |
Kah Wei
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6261661ef6
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Added potential fix for Vulkan buffer creation crashes from SHBatch
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2022-11-23 19:30:51 +08:00 |
Glence
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ee4e31f45f
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remove unwanted items in some scripts
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2022-11-23 19:11:41 +08:00 |
XiaoQiDigipen
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29b50bd255
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Merge pull request #264 from SHADE-DP/SP3-141-Camera-System
Added a target offset for camera arm
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2022-11-23 18:29:06 +08:00 |
maverickdgg
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49b475442f
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Added a targetOffset for camera arm
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2022-11-23 18:27:54 +08:00 |
Glence
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22972d7455
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updated the music banks
update a tem fix for physicsSystem
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2022-11-23 17:37:06 +08:00 |
Glence
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3dfa3c050a
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Merge branch 'main' into PlayerController
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2022-11-23 17:07:53 +08:00 |
XiaoQiDigipen
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f896b4a6e0
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Merge pull request #263 from SHADE-DP/SP3-6-c-scripting
Fixed Application::Close() minimizing the window instead of closing it
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2022-11-23 17:07:12 +08:00 |
Kah Wei
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20a1fdc16e
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Fixed Application::Close() not closing but instead minimizing the window
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2022-11-23 17:03:57 +08:00 |
XiaoQiDigipen
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cec5569ebf
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Merge pull request #262 from SHADE-DP/SP3-2-Physics
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2022-11-23 16:58:23 +08:00 |
Glence
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152007e810
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adding audio for the rest of the level
setting player position so it doesnt fall through the floor
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2022-11-23 16:57:32 +08:00 |
Diren D Bharwani
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9bdaea10f5
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Fixed...another..bug...:(
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2022-11-23 16:56:25 +08:00 |
Glence
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eaae1bd821
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Merge branch 'main' into PlayerController
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2022-11-23 15:57:02 +08:00 |
XiaoQiDigipen
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13ed36655e
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Merge pull request #261 from SHADE-DP/SP3-2-Physics
Fixed bug where rigidbody setters in the first frame causes a crash
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2022-11-23 15:33:17 +08:00 |
Diren D Bharwani
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4865a49bfa
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Fixed bug where rigidbody setters in the first frame causes a crash
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2022-11-23 15:32:14 +08:00 |
Diren D Bharwani
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ef0243c335
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-23 15:08:37 +08:00 |