Commit Graph

442 Commits

Author SHA1 Message Date
Kah Wei f408247007 Linked MeshLibrary to RenderGraph 2022-09-19 15:52:51 +08:00
Brandon Mak d025abe43a Render graph execution now takes in graph scope buffers 2022-09-19 15:32:03 +08:00
Kah Wei 8070b2dafa Accounted for Shaders with no SHShaderBlockInterface 2022-09-19 00:11:57 +08:00
Brandon Mak 23fe51b483 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-19 00:04:42 +08:00
Brandon Mak 643efbe1bb WIP 2022-09-19 00:00:07 +08:00
Kah Wei b9185eab18 Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator 2022-09-18 23:23:48 +08:00
Kah Wei 41daaaba9c Added SHPrimitiveGenerator 2022-09-18 23:11:08 +08:00
Brandon Mak 28a5f8e4e5 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2022-09-18 22:34:48 +08:00
Kah Wei 96ec1afcdd Changed batching system to use SHRenderable* instead of handles 2022-09-18 17:02:02 +08:00
Brandon Mak ec40754eb9 Render graph, graphics system and pipeline library changes lel
Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei 8c30e656f7 Modified AddMaterial() to take in a subpass 2022-09-18 14:58:32 +08:00
Kah Wei 7a126bf1fc SHViewport now takes in a RenderGraph instead of creating one 2022-09-18 14:49:15 +08:00
Kah Wei a3aa708b34 Fixed numerous template errors and warnings 2022-09-18 00:49:27 +08:00
Kah Wei 6e4d6abd1c Fixed Handle<> include issues 2022-09-17 23:37:22 +08:00
Kah Wei 1c8a434b26 Added Batcher classes and fixed errors 2022-09-17 23:37:22 +08:00
Brandon Mak c1a3a6acf1 Created global descriptor set layouts 2022-09-17 23:32:03 +08:00
Brandon Mak bff27a7188 Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Sri Sham Haran eb8cbaeebb init vulkan for imgui 2022-09-16 16:40:42 +08:00
Brandon Mak c1c5e70676 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-16 14:46:48 +08:00
Brandon Mak a42a8b0c46 SH_API EVERYWHERE 2022-09-16 14:20:21 +08:00
Brandon Mak eb975d96c6 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-16 14:08:36 +08:00
Brandon Mak f0b9f19f4d clear color value fix 2022-09-16 12:33:42 +08:00
Brandon Mak 169822c221 Render graph execution fixed
GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Brandon Mak 44e529f06f Merge branch 'SP3-4-editor' into SP3-1-Rendering 2022-09-14 19:44:01 +08:00
Brandon Mak 7459e19846 Changes 2022-09-14 19:19:24 +08:00
Brandon Mak 5a1abe6530 Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor" 2022-09-14 19:18:54 +08:00
Sri Sham Haran fdc8a61c1d Added SHWindow to SHImguiWindow 2022-09-14 16:01:40 +08:00
Kah Wei cba3aa0663 Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
Brandon Mak 4ccfd399af Renderpass execution and descriptor set writes 2022-09-13 19:46:51 +08:00
Brandon Mak 8f7d8cd8bc Added vertex attributes 2022-09-13 09:13:39 +08:00
Brandon Mak 506d3a1c35 WIP 2022-09-12 20:08:01 +08:00
Brandon Mak 47e9e3d3f2 WIP 2022-09-11 22:34:55 +08:00
Brandon Mak bf447c1d1d Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor" 2022-09-11 20:03:11 +08:00
Brandon Mak 09c1d2654d WIP 2022-09-09 16:02:34 +08:00
Brandon Mak 361237ede1 GETTER FOR RENDER GRAPH 2022-09-09 14:38:09 +08:00
Brandon Mak ae372f2917 Getter for renderpass in render node 2022-09-09 14:34:09 +08:00
Brandon Mak d7954245d6 Created a descriptor pool for Graphics System 2022-09-09 14:21:13 +08:00
Brandon Mak fe954271cb Getter for queue 2022-09-09 14:02:48 +08:00
Brandon Mak 78f8a9e455 Getter for physical device 2022-09-09 13:55:00 +08:00
Brandon Mak bed017e539 Fixed some warnings and premake files now include hpp files 2022-09-09 13:28:57 +08:00
Brandon Mak fe6c5be8c6 Graphics System called in application 2022-09-09 11:20:38 +08:00
Brandon Mak 62c67909ee Rendering Integration 2022-09-08 19:11:25 +08:00