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3 Commits

Author SHA1 Message Date
Sri Sham Haran 0f7d86543f Fix adaptive bgm not changing on alert 2023-04-02 18:16:25 +08:00
Glence 8ffca03f16 AI fix 2023-04-02 13:32:21 +08:00
XiaoQiDigipen 724f8ae2cf
Merge pull request #456 from SHADE-DP/Navigation
adjusted hitbox timing
2023-04-02 12:48:39 +08:00
3 changed files with 8 additions and 6 deletions

View File

@ -50,11 +50,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
protected override void onTriggerStay(CollisionInfo info)
{
if(info.GameObject.GetScript<PlayerController>())
if (info.GameObject.GetScript<PlayerController>())
{
pc = info.GameObject.GetScript<PlayerController>();
if (ai && ai.atk && pc)
{
raccoonFound = true;
if (ai && ai.atk && pc)
{
raccoonFound = true;
}
}
}

View File

@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
}
}
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
public override void OnExit()

View File

@ -88,7 +88,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
public override void update()
{
if (ai.hitboxScript.raccoonFound)
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();