Fix adaptive bgm not changing on alert
This commit is contained in:
parent
8ffca03f16
commit
0f7d86543f
|
@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
|
||||
}
|
||||
public override void OnExit()
|
||||
|
|
Loading…
Reference in New Issue