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7 Commits

Author SHA1 Message Date
Sri Sham Haran 0f7d86543f Fix adaptive bgm not changing on alert 2023-04-02 18:16:25 +08:00
Glence 8ffca03f16 AI fix 2023-04-02 13:32:21 +08:00
XiaoQiDigipen 724f8ae2cf
Merge pull request #456 from SHADE-DP/Navigation
adjusted hitbox timing
2023-04-02 12:48:39 +08:00
maverickdgg f495dfe4fd adjusted hitbox timing 2023-04-02 12:34:47 +08:00
Glence e5c8f4c380 fix camera jittering 2023-04-01 21:30:18 +08:00
Glence f114a7f59a Scene changes for level preview 2023-04-01 21:06:12 +08:00
XiaoQiDigipen 273bdfcdcc
Merge pull request #455 from SHADE-DP/PlayerController
bug fixes
2023-04-01 19:18:29 +08:00
7 changed files with 21 additions and 14 deletions

View File

@ -8832,7 +8832,7 @@
- Type: SHADE_Scripting.UI.PreviewLevel
Enabled: true
levelTransistion: 619
endPoint1: [-5.5, 1.5, -2]
endPoint1: [-5.5, 1.20000005, -2]
endPoint2: [1, 1.5, -7.5]
endPoint3: [2.5, 1.5, -3]
playerCamera: 65730
@ -8844,7 +8844,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -7.5, y: 1.5, z: -2}
Translate: {x: -7.5, y: 1.20000005, z: -2}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true

View File

@ -17095,7 +17095,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -5, y: 1.5, z: -3}
Translate: {x: -4.5, y: 1.5, z: -3.5}
Rotate: {x: 0, y: -2.3561945, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true

View File

@ -9383,7 +9383,7 @@
levelTransistion: 229
endPoint1: [-1.79999995, 1.5, 0.5]
endPoint2: [5, 3.5, 0.5]
endPoint3: [-0.5, 1.5, 3.5]
endPoint3: [0.5, 1.5, 0.5]
playerCamera: 66063
gameplayCanvas: 66062
duration: 3
@ -9437,14 +9437,14 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.5, y: 1.5, z: 0}
Rotate: {x: 0, y: 2.26892805, z: 0}
Translate: {x: 5.5, y: 1.5, z: 0.5}
Rotate: {x: 0, y: 1.57079637, z: 0}
Scale: {x: 0.999999821, y: 1, z: 0.999999821}
IsActive: true
Camera Component:
Position: {x: 2.5, y: 1.5, z: -7.5}
Pitch: 0
Yaw: 130
Yaw: 90
Roll: 0
Width: 1920
Near: 0.00999999978

View File

@ -50,11 +50,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
protected override void onTriggerStay(CollisionInfo info)
{
if(info.GameObject.GetScript<PlayerController>())
if (info.GameObject.GetScript<PlayerController>())
{
pc = info.GameObject.GetScript<PlayerController>();
if (ai && ai.atk && pc)
{
raccoonFound = true;
if (ai && ai.atk && pc)
{
raccoonFound = true;
}
}
}

View File

@ -52,7 +52,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
}
}
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
public override void OnExit()

View File

@ -88,7 +88,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
public override void update()
{
if (ai.hitboxScript.raccoonFound)
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();
@ -128,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
else if (seq)
{
if (timer <= 1.0f / 30.0f)
if (timer <= seqTime * 0.5f)
{
//ai.attackHitbox.SetActive(true);
machine.GetScript<HomeOwnerAI>().atk = true;

View File

@ -471,6 +471,9 @@ public class PlayerController : Script
private void Gravity()
{
if (currentState == RaccoonStates.CAUGHT)
return;
if (rb != null)
{
//check player vel.y if its close to zero its on the ground
@ -554,6 +557,7 @@ public class PlayerController : Script
rb.ClearTorque();
rb.LinearVelocity = Vector3.Zero;
rb.AngularVelocity = Vector3.Zero;
collider.GetCollisionShape(0).IsTrigger = true;
}
public void Reset()
@ -565,6 +569,7 @@ public class PlayerController : Script
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
collider.GetCollisionShape(0).IsTrigger = false;
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
GameManager.Instance.RacoonCaught();