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main
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Fix-Resour
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|
@ -3881,15 +3709,14 @@
|
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- Type: GameManager
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winScene: 88928066
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loseScene: 91685359
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timer: 200
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scoreText: 237
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scoreTextBG: 568
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timeText: 131278
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minusTimerText: 131211
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multiplierText: 66055
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Custom Vertex Shader Asset ID: 0
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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|
@ -6074,7 +5893,7 @@
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heightLimit: 1
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|
@ -6092,7 +5911,6 @@
|
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- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAI
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Enabled: true
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idleDuration: 1
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caughtDuration: 2
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@ -15957,7 +15775,7 @@
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Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
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@ -16125,7 +15943,7 @@
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|
@ -17027,7 +16845,7 @@
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|
@ -17082,12 +16900,11 @@
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gameplayCanvas: 199
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duration: 3
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|
@ -17217,24 +17034,14 @@
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- Type: SHADE_Scripting.UI.ScaleBounce
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|
@ -17254,7 +17061,7 @@
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@ -17279,12 +17086,12 @@
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@ -17297,15 +17104,16 @@
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@ -17327,7 +17135,7 @@
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
|
@ -17340,12 +17148,7 @@
|
|||
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|
||||
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|
||||
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|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||
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|
||||
durationUp: 0.150000006
|
||||
durationDown: 0.300000012
|
||||
scaleSize: 1.20000005
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||||
- EID: 66150
|
||||
Name: ParticlesDeco
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||||
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@ -17377,12 +17180,8 @@
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
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@ -17411,12 +17210,8 @@
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Custom Update Shader Asset ID: 0
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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IsActive: true
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Scripts: ~
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@ -17445,23 +17240,19 @@
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Rotation Speed: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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- EID: 627
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||||
Name: AttackHitbox
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||||
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|
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Transform Component:
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Translate: {x: 0, y: -0.10252738, z: -2.20000005}
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IsActive: true
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||||
Collider Component:
|
||||
|
@ -17480,238 +17271,3 @@
|
|||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
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||||
Enabled: true
|
||||
aiGO: 158
|
||||
raccoonFound: false
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||||
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Hovered Texture: 55195346
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Scripts:
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||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
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onHoverEnterSound: event:/UI/botton_hover
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||||
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Scripts: ~
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Transform Component:
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- Type: LevelTransistion
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Scripts: ~
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|
File diff suppressed because it is too large
Load Diff
|
@ -38,7 +38,7 @@
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@ -55,7 +55,6 @@
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|
@ -259,7 +258,7 @@
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|
@ -750,16 +749,16 @@
|
|||
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|
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|
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@ -771,44 +770,20 @@
|
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||||
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|
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
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||||
|
@ -820,44 +795,20 @@
|
|||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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Renderable Component:
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|
||||
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|
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|
||||
Scripts: ~
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
Renderable Component:
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|
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|
||||
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|
||||
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|
||||
|
@ -869,30 +820,6 @@
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 435
|
||||
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|
||||
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Components:
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||||
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|
||||
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|
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|
||||
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|
||||
Renderable Component:
|
||||
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|
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|
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UI Component:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Scripts: ~
|
||||
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|
||||
Name: Camera Title Text
|
||||
|
@ -1017,19 +944,19 @@
|
|||
- EID: 37
|
||||
Name: FOV Slider
|
||||
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|
||||
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|
||||
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|
||||
Components:
|
||||
Transform Component:
|
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|
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Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1004, y: 46, z: 1}
|
||||
Scale: {x: 1000, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 117651669
|
||||
Material: 128676209
|
||||
IsActive: true
|
||||
Slider Component:
|
||||
Slider Value: 0.889483869
|
||||
Slider Value: 1
|
||||
Min Value: 30
|
||||
Max Value: 120
|
||||
IsActive: true
|
||||
|
@ -1038,30 +965,6 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SliderFX
|
||||
Enabled: true
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
- EID: 434
|
||||
Name: Slider BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 117587364
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 19
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 448
|
||||
Name: Invert X Toggle Button
|
||||
|
@ -1092,14 +995,6 @@
|
|||
Enabled: true
|
||||
inverseX: true
|
||||
inverseY: false
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.25
|
||||
clickScale: 0.899999976
|
||||
- EID: 445
|
||||
Name: Invert Y Toggle Button
|
||||
IsActive: true
|
||||
|
@ -1129,14 +1024,6 @@
|
|||
Enabled: true
|
||||
inverseX: false
|
||||
inverseY: true
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.25
|
||||
clickScale: 0.899999976
|
||||
- EID: 39
|
||||
Name: Audio Slider Text Group
|
||||
IsActive: true
|
||||
|
@ -1255,7 +1142,7 @@
|
|||
Scale: {x: 75, y: 75, z: 1}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: 60
|
||||
Text: 100
|
||||
Font: 174412429
|
||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
|
||||
|
@ -1441,7 +1328,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -800, y: 450, z: 0.300000012}
|
||||
Translate: {x: -800, y: 450, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 273, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1477,7 +1364,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -250, y: 400, z: 0.300000012}
|
||||
Translate: {x: -250, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1537,7 +1424,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -600, y: 0, z: 0.300000012}
|
||||
Translate: {x: -600, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1559,22 +1446,13 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 91947920
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 439
|
||||
Name: Level 2 Button
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.300000012}
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1596,22 +1474,13 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 86098106
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 438
|
||||
Name: Level 3 Button
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 600, y: 0, z: 0.300000012}
|
||||
Translate: {x: 600, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 345, y: 800, z: 1}
|
||||
IsActive: true
|
||||
|
@ -1633,15 +1502,6 @@
|
|||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
sceneID: 88928066
|
||||
levelTransistion: 433
|
||||
- Type: SHADE_Scripting.UI.ButtonFX
|
||||
Enabled: true
|
||||
onHoverEnterSound: event:/UI/botton_hover
|
||||
onHoverExitSound: Empty
|
||||
onClickSound: event:/UI/button_success
|
||||
onReleaseSound: event:/UI/button_fail
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 450
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
|
@ -1675,67 +1535,6 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 0
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
||||
- EID: 433
|
||||
Name: LevelTransistionCanvas
|
||||
IsActive: false
|
||||
NumberOfChildren: 2
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: LevelTransistion
|
||||
Enabled: true
|
||||
logo: 431
|
||||
bg: 432
|
||||
duration: 0.800000012
|
||||
bgEndPositionX: 0
|
||||
logoEndPositionX: 0
|
||||
rotAndScale: true
|
||||
rotationAmt: 360
|
||||
scaleAmt: 631
|
||||
- EID: 431
|
||||
Name: LevelTransistionLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0, y: 0, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126117259
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 433
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 432
|
||||
Name: LevelTransistionBG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2500, y: 0, z: 0.200000003}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 4000, y: 4000, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 132131066
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 433
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -1,4 +1,3 @@
|
|||
- NavData: 0
|
||||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
|
@ -171,13 +170,8 @@
|
|||
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
|
||||
Rotation Speed: 0.0309999995
|
||||
Rotation Decay: 0.0199999996
|
||||
Texture Asset ID: 0
|
||||
Custom Vertex Shader Asset ID: 44202416
|
||||
Custom Fragment Shader Asset ID: 42315398
|
||||
Texture Asset ID: 63456868
|
||||
Custom Update Shader Asset ID: 0
|
||||
Color Tint: {x: 0.46696043, y: 1, z: 0, w: 1}
|
||||
Color Tint Range: {x: 1, y: 0, z: 0, w: 0}
|
||||
Color Decay: {x: -1, y: -1, z: -1, w: 0}
|
||||
Acceleration: {x: 0, y: 0, z: 0}
|
||||
Color Tint: {x: 1, y: 0, z: 0, w: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -10,7 +10,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
public class HomeOwnerAI : Script
|
||||
{
|
||||
public float idleDuration = 1.0f;
|
||||
public float caughtDuration = 2.0f;
|
||||
public float timeoutDuration = 2.0f;
|
||||
public GameObject patrolPointParent;
|
||||
|
||||
|
@ -32,9 +31,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
public AnimationClipAsset atkHoldAnim;
|
||||
public AnimationClipAsset atkSeqAnim;
|
||||
|
||||
|
||||
|
||||
|
||||
private Vector3 startPos;
|
||||
public bool atk { get; set; }
|
||||
|
||||
|
@ -45,9 +41,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
|
||||
private Transform transform;
|
||||
|
||||
[NonSerialized]
|
||||
public HomeOwnerAttackHitbox hitboxScript;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
StateMachine machine = GetScript<StateMachine>();
|
||||
|
@ -72,19 +65,11 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
dictionary.Add(typeof(ChaseState), new ChaseState(machine));
|
||||
dictionary.Add(typeof(AlertState), new AlertState(machine));
|
||||
dictionary.Add(typeof(AttackState), new AttackState(machine));
|
||||
dictionary.Add(typeof(CaughtRaccoonState), new CaughtRaccoonState(machine));
|
||||
|
||||
machine.InitStateMachine(dictionary);
|
||||
}
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_footsteps"], GameObject.EntityId);
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
|
||||
|
||||
AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId);
|
||||
|
||||
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
|
||||
pppList = patrolPointPool.ToList<Transform>();
|
||||
|
@ -99,11 +84,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
//attackHitbox.SetActive(false);
|
||||
if (pppList != null)
|
||||
startPos = pppList[0].LocalPosition;
|
||||
|
||||
if (attackHitbox)
|
||||
hitboxScript = attackHitbox.GetScript<HomeOwnerAttackHitbox>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -13,12 +13,11 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
{
|
||||
public GameObject aiGO;
|
||||
|
||||
public bool raccoonFound = false;
|
||||
private bool raccoonFound = false;
|
||||
Transform transform;
|
||||
Transform aiTransform;
|
||||
|
||||
[NonSerialized]
|
||||
public PlayerController pc;
|
||||
private PlayerController pc;
|
||||
private HomeOwnerAI ai;
|
||||
|
||||
protected override void start()
|
||||
|
@ -40,17 +39,18 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
|
||||
if (raccoonFound && pc && ai)
|
||||
{
|
||||
if (!ai.atk)
|
||||
pc.currentState = RaccoonStates.CAUGHT;
|
||||
if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
pc.stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
pc.GotCaught();
|
||||
ai.Reset();
|
||||
raccoonFound = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<PlayerController>())
|
||||
{
|
||||
pc = info.GameObject.GetScript<PlayerController>();
|
||||
if (ai && ai.atk && pc)
|
||||
|
@ -58,7 +58,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
raccoonFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -37,23 +37,23 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
|
|||
{
|
||||
lookOffset = 0.0f;
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// if(left )
|
||||
// {
|
||||
// if (lookOffset > -lookAroundAngle)
|
||||
// lookOffset -= rotationPerSecond * Time.DeltaTimeF;
|
||||
// else
|
||||
// left = false;
|
||||
// }
|
||||
// if (!left)
|
||||
// {
|
||||
// if (lookOffset < lookAroundAngle)
|
||||
// lookOffset += rotationPerSecond * Time.DeltaTimeF;
|
||||
// else
|
||||
// left = false;
|
||||
// }
|
||||
//}
|
||||
else
|
||||
{
|
||||
if(left )
|
||||
{
|
||||
if (lookOffset > -lookAroundAngle)
|
||||
lookOffset -= rotationPerSecond * Time.DeltaTimeF;
|
||||
else
|
||||
left = false;
|
||||
}
|
||||
if (!left)
|
||||
{
|
||||
if (lookOffset < lookAroundAngle)
|
||||
lookOffset += rotationPerSecond * Time.DeltaTimeF;
|
||||
else
|
||||
left = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -12,12 +12,12 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
const float alertDuration = 16.0f / 30.0f + 1.0f;
|
||||
float alertTimer = alertDuration;
|
||||
bool firstDetection;
|
||||
|
||||
public AlertState(StateMachine machine) : base(machine)
|
||||
{
|
||||
stateName = "Alert";
|
||||
AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
|
||||
firstDetection = true;
|
||||
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
|
@ -28,32 +28,8 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
animator.PlayOneShot(ai.alertAnim);
|
||||
|
||||
}
|
||||
|
||||
if(firstDetection)
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFirst");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
firstDetection = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
PlayerController pc = ai.player.GetScript<PlayerController>();
|
||||
|
||||
if (pc && pc.holdItem)
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFood");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectAgain");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
|
||||
}
|
||||
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
|
||||
|
||||
AudioHandler.audioClipHandlers["raccoondetected"].Play();
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
|
|
|
@ -23,12 +23,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
bool seq = false;
|
||||
bool end = false;
|
||||
|
||||
bool raccoonCaught = true;
|
||||
|
||||
|
||||
public AttackState(StateMachine machine) : base(machine)
|
||||
{
|
||||
stateName = "Attack";
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -42,8 +40,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
end = false;
|
||||
timer = windupTime;
|
||||
|
||||
raccoonCaught = false;
|
||||
|
||||
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
rotate.active = false;
|
||||
|
@ -72,7 +68,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
public override void OnExit()
|
||||
{
|
||||
|
||||
animator.Stop();
|
||||
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
|
||||
if (rotate)
|
||||
{
|
||||
|
@ -88,20 +84,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
public override void update()
|
||||
{
|
||||
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
|
||||
{
|
||||
raccoonCaught = true;
|
||||
Transform pcTransform = ai.player.GetComponent<Transform>();
|
||||
ai.player.GetScript<PlayerController>().Caught();
|
||||
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||
if (pcTransform && netTransform)
|
||||
{
|
||||
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (windUp)
|
||||
{
|
||||
|
@ -128,7 +110,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
else if (seq)
|
||||
{
|
||||
|
||||
if (timer <= seqTime * 0.5f)
|
||||
if (timer <= 1.0f / 30.0f)
|
||||
{
|
||||
//ai.attackHitbox.SetActive(true);
|
||||
machine.GetScript<HomeOwnerAI>().atk = true;
|
||||
|
@ -149,13 +131,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
if (timer <= 0.0f)
|
||||
{
|
||||
end = false;
|
||||
|
||||
if(raccoonCaught)
|
||||
{
|
||||
machine.SetState(typeof(CaughtRaccoonState));
|
||||
}
|
||||
else
|
||||
{
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
if (los && los.withinSight)
|
||||
{
|
||||
|
@ -166,17 +141,11 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
machine.SetState(typeof(TimeoutState));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
|
||||
|
|
|
@ -1,72 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
using static PlayerController;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||
{
|
||||
public class CaughtRaccoonState: AIBaseState
|
||||
{
|
||||
|
||||
private float timer = 0.0f;
|
||||
private PlayerController pc;
|
||||
|
||||
public CaughtRaccoonState(StateMachine machine):base(machine)
|
||||
{
|
||||
stateName = "Caught Raccoon";
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
if(ai.hitboxScript)
|
||||
pc = ai.hitboxScript.pc;
|
||||
|
||||
timer = ai.caughtDuration;
|
||||
if (pc)
|
||||
pc.Caught();
|
||||
}
|
||||
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(timer <= 0.0f)
|
||||
{
|
||||
if (pc)
|
||||
{
|
||||
|
||||
pc.Reset();
|
||||
}
|
||||
ai.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform pcTransform = pc.GetComponent<Transform>();
|
||||
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
|
||||
if (pcTransform && netTransform)
|
||||
{
|
||||
pcTransform.GlobalPosition = netTransform.GlobalPosition;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: CaughtRaccoonState
|
||||
ID: 153010954
|
||||
Type: 9
|
|
@ -14,7 +14,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
float giveUpDuration = 10.0f;
|
||||
float giveUpTimer = 0.0f;
|
||||
float atkDistance = 1.0f;
|
||||
float atkDistance = 2.0f;
|
||||
|
||||
|
||||
bool run = true;
|
||||
|
@ -22,16 +22,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
float footStepInterval = 12.0f / 30.0f;
|
||||
float footStepTimer = 0.0f;
|
||||
|
||||
float barkTimer = 0.0f;
|
||||
|
||||
Random rand;
|
||||
|
||||
|
||||
|
||||
public ChaseState(StateMachine machine): base(machine)
|
||||
{
|
||||
stateName = "Chase";
|
||||
rand = new Random();
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
|
@ -48,9 +42,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
|
||||
footStepTimer = footStepInterval * 0.5f;
|
||||
|
||||
|
||||
barkTimer = (float)rand.Next(0, 2) + (float)rand.NextDouble();
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
|
@ -66,24 +57,10 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
{
|
||||
rotate.lookAround = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
barkTimer -= Time.DeltaTimeF;
|
||||
if(barkTimer <= 0.0f)
|
||||
{
|
||||
barkTimer = (float)rand.Next(4, 6) + (float)rand.NextDouble();
|
||||
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "Chase");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Navigation nav = machine.GetComponent<Navigation>();
|
||||
AILineOfSight los = ai.GetScript<AILineOfSight>();
|
||||
RigidBody rigid = machine.GetComponent<RigidBody>();
|
||||
|
|
|
@ -50,7 +50,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
|
||||
animator.Play(ai.walkingAnim);
|
||||
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
|
||||
AudioHandler.audioClipHandlers["HO_humming"].Play();
|
||||
footStepTimer = footStepInterval;
|
||||
|
||||
|
||||
|
@ -65,7 +64,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
public override void OnExit()
|
||||
{
|
||||
animator.Stop();
|
||||
AudioHandler.audioClipHandlers["HO_humming"].Stop(false);
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
|
|
@ -4,7 +4,6 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
|
||||
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
||||
{
|
||||
|
@ -24,9 +23,6 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
|
|||
timer = 0.0f;
|
||||
animator.Play(ai.idleAnim);
|
||||
|
||||
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectLost");
|
||||
AudioHandler.audioClipHandlers["HO_bark"].Play();
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
|
|
|
@ -22,10 +22,7 @@ public class PlayerController : Script
|
|||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
public Collider collider { get; set; }
|
||||
|
||||
[NonSerialized]
|
||||
public PickAndThrow pat;
|
||||
private PickAndThrow pat;
|
||||
public StateMachine stateMachine { get; set; }
|
||||
public ParticleEmitter Leftsmoke { get; set; }
|
||||
public ParticleEmitter Rightsmoke { get; set; }
|
||||
|
@ -125,10 +122,6 @@ public class PlayerController : Script
|
|||
if(!tranform)
|
||||
Debug.LogError("tranform is MISSING!");
|
||||
|
||||
collider = GetComponent<Collider>();
|
||||
if (!collider)
|
||||
Debug.LogError("collider is MISSING!");
|
||||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
|
@ -234,7 +227,7 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
GotCaught();
|
||||
Rotation();
|
||||
MoveKey();
|
||||
Sprint();
|
||||
|
@ -261,10 +254,6 @@ public class PlayerController : Script
|
|||
|
||||
private void MoveKey()
|
||||
{
|
||||
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
|
@ -301,7 +290,7 @@ public class PlayerController : Script
|
|||
axisMove.Normalise();
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && currentState != RaccoonStates.CAUGHT)
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
|
@ -345,9 +334,6 @@ public class PlayerController : Script
|
|||
|
||||
private void Sprint()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
|
@ -440,14 +426,11 @@ public class PlayerController : Script
|
|||
}
|
||||
|
||||
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
{
|
||||
if (currentState != RaccoonStates.CAUGHT)
|
||||
{
|
||||
currentState = RaccoonStates.FALLING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
|
||||
stateMachine.SetState(typeof(PlayerFallState));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -471,9 +454,6 @@ public class PlayerController : Script
|
|||
|
||||
private void Gravity()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT)
|
||||
return;
|
||||
|
||||
if (rb != null)
|
||||
{
|
||||
//check player vel.y if its close to zero its on the ground
|
||||
|
@ -525,14 +505,19 @@ public class PlayerController : Script
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void Caught()
|
||||
public void GotCaught()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
currentState = RaccoonStates.CAUGHT;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
AudioHandler.audioClipHandlers["RaccoonCaught"].Play();
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
|
||||
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
|
||||
|
||||
GameManager.Instance.RacoonCaught();
|
||||
|
||||
if (pat && pat.item)
|
||||
{
|
||||
if (holdItem)
|
||||
|
@ -550,29 +535,6 @@ public class PlayerController : Script
|
|||
camArm.ArmLength = pat.tpc.armLength;
|
||||
}
|
||||
}
|
||||
|
||||
landedOnJumpPad = false;
|
||||
jumpPadDrop = false;
|
||||
rb.ClearForces();
|
||||
rb.ClearTorque();
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
rb.AngularVelocity = Vector3.Zero;
|
||||
collider.GetCollisionShape(0).IsTrigger = true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (tranform && respawnPoint)
|
||||
{
|
||||
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
|
||||
collider.GetCollisionShape(0).IsTrigger = false;
|
||||
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
|
||||
|
||||
GameManager.Instance.RacoonCaught();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public class DecorationAudio : Script
|
||||
{
|
||||
public string name = "REPLACETHIS";
|
||||
public string audio = "event:/UI/botton_hover";
|
||||
public bool loop = true;
|
||||
public float timeDruation = 0.5f;
|
||||
private float timer = 0.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (audio != "Empty")
|
||||
{
|
||||
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
if (loop)
|
||||
AudioHandler.audioClipHandlers[name].Play();
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (!loop)
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
if (timer > timeDruation)
|
||||
{
|
||||
timer = 0.0f;
|
||||
AudioHandler.audioClipHandlers[name].Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_DecorationAudio
|
||||
ID: 166447267
|
||||
Type: 9
|
|
@ -10,10 +10,12 @@ public class GameManager : Script
|
|||
public enum GameState
|
||||
{
|
||||
START,
|
||||
OVER
|
||||
WIN,
|
||||
LOSE
|
||||
}
|
||||
|
||||
public uint winScene = 92009475;
|
||||
public uint loseScene = 91685359;
|
||||
|
||||
[NonSerialized]
|
||||
public GameState currGameState;
|
||||
|
@ -25,16 +27,9 @@ public class GameManager : Script
|
|||
public float timer;
|
||||
|
||||
public GameObject scoreText;
|
||||
public GameObject scoreTextBG;
|
||||
public GameObject timeText;
|
||||
public GameObject minusTimerText;
|
||||
|
||||
public GameObject Results;
|
||||
public int MaxComboAccquired { get; set; }
|
||||
public int finalTime { get; set; }
|
||||
public int finalScore { get; set; }
|
||||
|
||||
|
||||
//mulitpler info
|
||||
public GameObject multiplierText;
|
||||
public float maxMultiplierDuration = 5.0f;
|
||||
|
@ -53,7 +48,8 @@ public class GameManager : Script
|
|||
public bool itemShatter { get; set; }
|
||||
|
||||
//For scene transitions
|
||||
private bool waitForTransition;
|
||||
private bool goingToWin;
|
||||
private bool goingToLose;
|
||||
|
||||
private bool playSpeedUp = false;
|
||||
|
||||
|
@ -68,7 +64,7 @@ public class GameManager : Script
|
|||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 0;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
itemShatter = false;
|
||||
GamePause = false;
|
||||
|
@ -83,7 +79,8 @@ public class GameManager : Script
|
|||
loseAudio.DestroyOnSceneExit = false;
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = loseAudio;
|
||||
|
||||
waitForTransition = false;
|
||||
goingToWin = false;
|
||||
goingToLose = false;
|
||||
|
||||
if (scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
|
@ -109,11 +106,16 @@ public class GameManager : Script
|
|||
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
|
||||
GamePause = false;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
|
||||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
return;
|
||||
|
@ -134,7 +136,7 @@ public class GameManager : Script
|
|||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
|
@ -143,36 +145,58 @@ public class GameManager : Script
|
|||
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||
{
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 0;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (timer <= 0 || (totalItemCount <= 0 && !itemShatter))
|
||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter)))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
|
||||
if (timer <= 0)
|
||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
else if (totalItemCount <= 0)
|
||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||
|
||||
currGameState = GameState.OVER;
|
||||
finalTime = (int)timer;
|
||||
Results.SetActive(true);
|
||||
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
GamePause = true;
|
||||
Application.FixDeltaTime = 0;
|
||||
AnimationSystem.TimeScale = 0;
|
||||
goingToWin = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if(!goingToWin && (timer < 0))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
goingToLose = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition)
|
||||
//Handling transitions
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
{
|
||||
if (SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
if (goingToWin)
|
||||
{
|
||||
SceneManager.ChangeScene(winScene);
|
||||
|
||||
}
|
||||
if (goingToLose)
|
||||
{
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (goingToWin)
|
||||
{
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (goingToLose)
|
||||
{
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RacoonCaught()
|
||||
|
@ -192,10 +216,19 @@ public class GameManager : Script
|
|||
{
|
||||
if (Input.GetKeyUp(Input.KeyCode.F1))
|
||||
{
|
||||
currGameState = GameState.OVER;
|
||||
currGameState = GameState.WIN;
|
||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||
AudioHandler.StopAllSounds(false);
|
||||
waitForTransition = true;
|
||||
goingToWin = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if (Input.GetKeyUp(Input.KeyCode.F2))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
AudioHandler.StopAllSounds(false);
|
||||
goingToLose = true;
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
|
@ -222,35 +255,23 @@ public class GameManager : Script
|
|||
currMultiplierDuration = 0;
|
||||
|
||||
if (currMultiplierCombo < maxMultiplierCombo)
|
||||
{
|
||||
currMultiplierCombo += 1;
|
||||
if (currMultiplierCombo > MaxComboAccquired)
|
||||
MaxComboAccquired = currMultiplierCombo;
|
||||
}
|
||||
|
||||
Audio.SetParameter("Multiplier", currMultiplierCombo);
|
||||
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
|
||||
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
|
||||
|
||||
SingleScaleBounce textBounce = scoreText.GetScript<SingleScaleBounce>();
|
||||
SingleScaleBounce textBGBounce = scoreTextBG.GetScript<SingleScaleBounce>();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if (textBounce)
|
||||
textBounce.ScaleBounceOnce();*/
|
||||
|
||||
if (textBGBounce)
|
||||
textBGBounce.ScaleBounceOnce();
|
||||
|
||||
|
||||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||
if (fx)
|
||||
{
|
||||
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
||||
}
|
||||
|
||||
SingleScaleBounce sb = scoreText.GetScript<SingleScaleBounce>();
|
||||
if(sb)
|
||||
{
|
||||
sb.ScaleBounceOnce();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -9,7 +9,6 @@ namespace SHADE_Scripting.UI
|
|||
public class PreviewLevel : Script
|
||||
{
|
||||
private List<Camera> listOfCamera;
|
||||
public GameObject levelTransistion;
|
||||
|
||||
public Vector3 endPoint1;
|
||||
public Vector3 endPoint2;
|
||||
|
@ -57,7 +56,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (SceneFadeInOut.Instance && !levelTransistion.GetScript<LevelTransistion>().complete && !point1Done)
|
||||
if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
|
||||
{
|
||||
moveToEndPoint1.Reset();
|
||||
return;
|
||||
|
|
|
@ -22,11 +22,7 @@ public class ScoringZone : Script
|
|||
{
|
||||
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
|
||||
{
|
||||
if (GameManager.Instance.currMultiplierCombo > 1)
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
|
||||
else
|
||||
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
||||
|
||||
GameManager.Instance.ItemScored();
|
||||
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
|
||||
particle.Emit();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -11,8 +11,6 @@ public enum EASING_METHOD
|
|||
EASE_OUT_BOUNCE,
|
||||
EASE_IN_BOUNCE,
|
||||
EASE_INOUT_BOUNCE,
|
||||
EASE_OUT_CIRCLE,
|
||||
EASE_OUT_BACK,
|
||||
LINEAR
|
||||
}
|
||||
|
||||
|
@ -52,14 +50,6 @@ public static class EasingHelper
|
|||
{
|
||||
return value;
|
||||
}
|
||||
case EASING_METHOD.EASE_OUT_CIRCLE:
|
||||
{
|
||||
return EaseOutCircle(value);
|
||||
}
|
||||
case EASING_METHOD.EASE_OUT_BACK:
|
||||
{
|
||||
return EaseOutBack(value);
|
||||
}
|
||||
|
||||
default:
|
||||
return 0.0f;
|
||||
|
@ -112,18 +102,5 @@ public static class EasingHelper
|
|||
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
|
||||
}
|
||||
|
||||
|
||||
private static float EaseOutCircle(float value)
|
||||
{
|
||||
return (float)Math.Sqrt(1.0f - (float)Math.Pow(value - 1.0f, 2.0f));
|
||||
}
|
||||
|
||||
private static float EaseOutBack(float value)
|
||||
{
|
||||
const float c1 = 1.70158f;
|
||||
const float c3 = c1 + 1.0f;
|
||||
return 1.0f + c3 * (float)Math.Pow(value - 1.0f, 3.0f) + c1 * (float)Math.Pow(value - 1.0f, 2.0f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_OUT_BACK);
|
||||
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
|
|
@ -7,8 +7,7 @@ public class ChangeSceneButton : Script
|
|||
{
|
||||
public uint sceneID = 0;
|
||||
|
||||
public GameObject levelTransistion;
|
||||
|
||||
//Whether the scene changing button has been clicked
|
||||
private bool clickedFlag;
|
||||
|
||||
protected override void awake()
|
||||
|
@ -27,8 +26,9 @@ public class ChangeSceneButton : Script
|
|||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
Audio.StopAllSounds();
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
clickedFlag = true;
|
||||
levelTransistion.SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ public class ChangeSceneButton : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (levelTransistion.GetScript<LevelTransistion>().complete && clickedFlag)
|
||||
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
}
|
||||
|
|
|
@ -54,9 +54,6 @@ public class CutsceneEnd : Script
|
|||
private bool cutscene4Done = false;
|
||||
private bool cutscene5Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene4();
|
||||
|
@ -76,9 +73,6 @@ public class CutsceneEnd : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas4();
|
||||
Canvas5();
|
||||
|
||||
|
@ -104,13 +98,9 @@ public class CutsceneEnd : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas4()
|
||||
{
|
||||
|
|
|
@ -82,9 +82,6 @@ public class CutsceneIntro : Script
|
|||
private bool cutscene2Done = false;
|
||||
private bool cutscene3Done = false;
|
||||
|
||||
public GameObject levelTransition;
|
||||
private bool waiting = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene1();
|
||||
|
@ -112,9 +109,6 @@ public class CutsceneIntro : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (!levelTransition.GetScript<LevelTransistion>().complete)
|
||||
return;
|
||||
|
||||
Canvas1();
|
||||
Canvas2();
|
||||
Canvas3();
|
||||
|
@ -154,13 +148,9 @@ public class CutsceneIntro : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waiting = true;
|
||||
}
|
||||
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas1()
|
||||
{
|
||||
|
|
|
@ -1,57 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class GameTimer: Script
|
||||
{
|
||||
private ScaleBounce scaleBounce;
|
||||
private TextRenderable text;
|
||||
public float criticalTime = 30;
|
||||
|
||||
public float timer;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
text = GetComponent<TextRenderable>();
|
||||
if(!text)
|
||||
{
|
||||
Debug.Log("GameTimer: No text renderable found");
|
||||
}
|
||||
|
||||
scaleBounce = GetScript<ScaleBounce>();
|
||||
if(!scaleBounce)
|
||||
{
|
||||
Debug.Log("GameTimer: No Scalebounce found in children");
|
||||
}
|
||||
else
|
||||
{
|
||||
scaleBounce.isActive = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
timer = GameManager.Instance.timer;
|
||||
|
||||
if (timer <= criticalTime)
|
||||
{
|
||||
scaleBounce.isActive = true;
|
||||
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_GameTimer
|
||||
ID: 158823052
|
||||
Type: 9
|
|
@ -1,91 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
public class LevelTransistion : Script
|
||||
{
|
||||
|
||||
public GameObject logo;
|
||||
public GameObject bg;
|
||||
public float duration = 2.0f;
|
||||
public float bgEndPositionX = 2500;
|
||||
public float logoEndPositionX = 2500;
|
||||
|
||||
public bool rotAndScale = true;
|
||||
public float rotationAmt = 360;
|
||||
public float scaleAmt = 631;
|
||||
|
||||
public bool complete { get; set; }
|
||||
|
||||
private Transform logoTran;
|
||||
private Transform bgTran;
|
||||
|
||||
private TweenThread bgTween;
|
||||
private TweenThread logoTween;
|
||||
private TweenThread rot;
|
||||
private TweenThread scale;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
logoTran = logo.GetComponent<Transform>();
|
||||
if (!logoTran)
|
||||
Debug.LogError("MISSING LOGO TRAN");
|
||||
|
||||
bgTran = bg.GetComponent<Transform>();
|
||||
if (!bgTran)
|
||||
Debug.LogError("MISSING BG TRAN");
|
||||
|
||||
complete = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
bgTween = TweenManager.CreateTweenThread(duration, bgTran.LocalPosition.x, bgEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
|
||||
logoTween = TweenManager.CreateTweenThread(duration , logoTran.LocalPosition.x, logoEndPositionX, EASING_METHOD.EASE_OUT_CIRCLE);
|
||||
rot = TweenManager.CreateTweenThread(duration , 0, rotationAmt, EASING_METHOD.EASE_OUT_BACK);
|
||||
scale = TweenManager.CreateTweenThread(duration, 0, scaleAmt, EASING_METHOD.EASE_OUT_BACK);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (bgTween != null)
|
||||
bgTran.LocalPosition = new Vector3(bgTween.GetValue(), 0, bgTran.LocalPosition.z);
|
||||
|
||||
if (rotAndScale)
|
||||
{
|
||||
logoTran.LocalScale = new Vector3(scale.GetValue(), scale.GetValue(), 1);
|
||||
logoTran.LocalEulerAngles = new Vector3(0, 0, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
||||
}
|
||||
else
|
||||
{
|
||||
logoTran.LocalPosition = new Vector3(logoTween.GetValue(), 0, logoTran.LocalPosition.z);
|
||||
}
|
||||
|
||||
if (bgTween.IsCompleted() && logoTween.IsCompleted())
|
||||
complete = true;
|
||||
}
|
||||
|
||||
public void resetToLeft()
|
||||
{
|
||||
logoTran.LocalEulerAngles = Vector3.Zero;
|
||||
logoTran.LocalPosition = Vector3.Zero;
|
||||
logoTran.LocalScale = Vector3.Zero;
|
||||
bgTween.duration = 0.8f;
|
||||
bgTween.Reset(-3000.0f,0.0f);
|
||||
logoTween.duration = 0.8f;
|
||||
logoTween.Reset();
|
||||
rot.duration = 0.8f;
|
||||
rot.Reset();
|
||||
scale.duration = 0.8f;
|
||||
scale.Reset();
|
||||
complete = false;
|
||||
rotAndScale = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_LevelTransistion
|
||||
ID: 158044875
|
||||
Type: 9
|
|
@ -26,7 +26,6 @@ public class MainMenu : Script
|
|||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
if(SceneFadeInOut.Instance)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -3,7 +3,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
|
@ -13,58 +12,83 @@ namespace SHADE_Scripting.UI
|
|||
[NonSerialized]
|
||||
private TweenThread sizeThread;
|
||||
private TweenThread sizeInvertThread;
|
||||
|
||||
private TweenThread alphaThread;
|
||||
|
||||
|
||||
public float maxSize = 1.0f;
|
||||
public float minSize = 0.3f;
|
||||
public float minAlpha = 0.3f;
|
||||
|
||||
|
||||
private bool showMultiplier = false;
|
||||
const float sizeUpDuration = 0.1f;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
||||
private bool tweenUp = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
{
|
||||
defaultScale = transform.LocalScale;
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
}
|
||||
|
||||
|
||||
showMultiplier = false;
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (sizeThread == null || sizeInvertThread == null)
|
||||
return;
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
GetComponent<TextRenderable>().Text = $"X {GameManager.Instance.currMultiplierCombo}";
|
||||
|
||||
if (transform != null)
|
||||
if (transform != null && showMultiplier == true)
|
||||
{
|
||||
if (tweenUp == false)
|
||||
if(!sizeInvertThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if(rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
||||
}
|
||||
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if (text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(sizeThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
showMultiplier = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sizeInvertThread.IsCompleted())
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if (rend)
|
||||
{
|
||||
tweenUp = false;
|
||||
sizeThread.Reset();
|
||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
||||
}
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
||||
}
|
||||
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,11 +96,14 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
alphaThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
sizeThread.Reset();
|
||||
tweenUp = true;
|
||||
alphaThread.Reset();
|
||||
showMultiplier = true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,111 +0,0 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
public class Results : Script
|
||||
{
|
||||
public GameObject score;
|
||||
public GameObject timeLeft;
|
||||
public GameObject maxCombo;
|
||||
public GameObject finalScore;
|
||||
public GameObject contiuneBtn;
|
||||
public GameObject levelTransition;
|
||||
public uint nextScene;
|
||||
public float scoreTweenDur = 2.0f;
|
||||
|
||||
private TextRenderable scoreText;
|
||||
private TextRenderable timeLeftText;
|
||||
private TextRenderable maxComboText;
|
||||
private TextRenderable finalScoreText;
|
||||
|
||||
private int scoreCount = 0;
|
||||
private bool once = true;
|
||||
|
||||
[NonSerialized]
|
||||
private TweenThread scoreTween;
|
||||
|
||||
private bool waitForTransition;
|
||||
protected override void awake()
|
||||
{
|
||||
scoreText = score.GetComponent<TextRenderable>();
|
||||
if (!scoreText)
|
||||
Debug.LogError("MISSING SCORE TEXT");
|
||||
|
||||
timeLeftText = timeLeft.GetComponent<TextRenderable>();
|
||||
if (!timeLeftText)
|
||||
Debug.LogError("MISSING TIME LEFT TEXT");
|
||||
|
||||
maxComboText = maxCombo.GetComponent<TextRenderable>();
|
||||
if (!maxComboText)
|
||||
Debug.LogError("MISSING MAX COMBO TEXT");
|
||||
|
||||
finalScoreText = finalScore.GetComponent<TextRenderable>();
|
||||
if (!finalScoreText)
|
||||
Debug.LogError("MISSING FINAL SCORE TEXT");
|
||||
|
||||
if (!contiuneBtn)
|
||||
Debug.LogError("MISSING CONTIUNE BTN");
|
||||
else
|
||||
contiuneBtn.SetActive(false);
|
||||
|
||||
waitForTransition = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
scoreCount = GameManager.Instance.Score + (GameManager.Instance.finalTime * 100);
|
||||
|
||||
if(scoreText)
|
||||
scoreText.Text = $"{GameManager.Instance.Score}";
|
||||
if (timeLeftText)
|
||||
timeLeftText.Text = $"{GameManager.Instance.finalTime}s";
|
||||
if (maxComboText)
|
||||
maxComboText.Text = $"X{GameManager.Instance.MaxComboAccquired}";
|
||||
if (finalScoreText)
|
||||
finalScoreText.Text = $"{scoreCount}";
|
||||
|
||||
UIElement contiune = contiuneBtn.GetComponent<UIElement>();
|
||||
if (contiune != null)
|
||||
{
|
||||
contiune.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
levelTransition.GetScript<LevelTransistion>().resetToLeft();
|
||||
waitForTransition = true;
|
||||
|
||||
GameManager.Instance.GamePause = false;
|
||||
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
|
||||
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to register contiune button.");
|
||||
}
|
||||
|
||||
scoreTween = TweenManager.CreateTweenThread(scoreTweenDur, 0, scoreCount, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (levelTransition.GetScript<LevelTransistion>().complete && waitForTransition)
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(nextScene);
|
||||
}
|
||||
|
||||
if (finalScoreText && !scoreTween.IsCompleted())
|
||||
finalScoreText.Text = $"{(int)scoreTween.GetValue()}";
|
||||
else if(scoreTween.IsCompleted() && once)
|
||||
{
|
||||
contiuneBtn.SetActive(true);
|
||||
finalScoreText.Text = $"{scoreCount}";
|
||||
once = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_Results
|
||||
ID: 154482040
|
||||
Type: 9
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -19,10 +19,6 @@ namespace SHADE_Scripting.UI
|
|||
private Vector3 defaultScale;
|
||||
|
||||
|
||||
public bool isActive = false;
|
||||
|
||||
private bool lastActive = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||
|
@ -35,18 +31,8 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (thread == null)
|
||||
return;
|
||||
|
||||
if (isActive != lastActive && isActive == true)
|
||||
{
|
||||
thread.Reset();
|
||||
}
|
||||
lastActive = isActive;
|
||||
|
||||
Transform trans = GetComponent<Transform>();
|
||||
if (trans != null && isActive)
|
||||
if(trans != null)
|
||||
{
|
||||
trans.LocalScale = defaultScale * thread.GetValue();
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
public float endY = 4000.0f;
|
||||
public float duration = 30.0f;
|
||||
public GameObject levelTransition;
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
|
@ -26,6 +25,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if(transform != null)
|
||||
|
@ -37,6 +37,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
base.update();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
|
|
@ -37,8 +37,8 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.LINEAR);
|
||||
if(thread != null)
|
||||
thread = TweenManager.CreateTweenThread(0.0f, 1.0f, 1.0f, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -50,7 +50,6 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
scaleUp = false;
|
||||
thread.duration = durationDown;
|
||||
thread.method = EASING_METHOD.LINEAR;
|
||||
thread.ResetInvert();
|
||||
}
|
||||
}
|
||||
|
@ -66,11 +65,6 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
thread.duration = durationUp;
|
||||
thread.Reset(1.0f, scaleSize);
|
||||
thread.method = EASING_METHOD.EASE_OUT_BACK;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Single Scale Bounce: thread is null");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SliderFX : Script
|
||||
{
|
||||
|
||||
public string onClickSound = "event:/UI/button_success";
|
||||
public string onReleaseSound = "event:/UI/button_fail";
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onClickACHandler;
|
||||
[NonSerialized]
|
||||
private AudioClipHandler onReleaseACHandler;
|
||||
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
||||
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform == null)
|
||||
return;
|
||||
|
||||
UIElement ui = GetComponent<UIElement>();
|
||||
if (ui == null)
|
||||
return;
|
||||
|
||||
|
||||
ui.OnClick.RegisterAction(() =>
|
||||
{
|
||||
if (onClickSound != "Empty")
|
||||
onClickACHandler.Play();
|
||||
|
||||
});
|
||||
|
||||
ui.OnRelease.RegisterAction(() =>
|
||||
{
|
||||
if (onReleaseSound != "Empty")
|
||||
onReleaseACHandler.Play();
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: SC_SliderFX
|
||||
ID: 157251414
|
||||
Type: 9
|
|
@ -35,9 +35,9 @@ public class StealFoodPopUp : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
rot = TweenManager.CreateTweenThread(popInDuration * 0.4f, 0, rotationAmt, EASING_METHOD.LINEAR);
|
||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_OUT_BACK);
|
||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_OUT_BACK);
|
||||
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
tran = GetComponent<Transform>();
|
||||
if (!tran)
|
||||
|
|
|
@ -1,44 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class TransitToMainMenu: Script
|
||||
{
|
||||
public float timeToTransit = 0.0f;
|
||||
public uint sceneToChange = 0;
|
||||
private float timer = 0.0f;
|
||||
private bool sceneChanged = false;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
timer = timeToTransit;
|
||||
sceneChanged = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if(timer <= 0.0f && sceneChanged == false)
|
||||
{
|
||||
SceneManager.ChangeScene(sceneToChange);
|
||||
sceneChanged = true;
|
||||
}
|
||||
if(Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: TransitToMainMenu
|
||||
ID: 159865134
|
||||
Type: 9
|
Binary file not shown.
|
@ -14,8 +14,6 @@ struct EmitterParameters
|
|||
float rotationDecay;
|
||||
vec4 lifeAndSizeRange; // min life, max life, min size, max size
|
||||
vec4 colorTint;
|
||||
vec4 colorTintRange;
|
||||
vec4 colorDecay;
|
||||
float sizeDecay;
|
||||
uint textureIndex;
|
||||
float padding[2];
|
||||
|
@ -29,7 +27,6 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
@ -178,18 +175,9 @@ void main()
|
|||
particle.scaleAndDecay.y = particleSize;
|
||||
particle.scaleAndDecay.z = emitterParams.data.sizeDecay;
|
||||
particle.scaleAndDecay.w = emitterParams.data.sizeDecay;
|
||||
particle.colorDecay = emitterParams.data.colorDecay;
|
||||
|
||||
float randRange = rand(seed) * 2.0f - 1.0f;
|
||||
|
||||
// Set particle color tint
|
||||
particle.colorTint = emitterParams.data.colorTint + vec4 (randRange * emitterParams.data.colorTintRange.x,
|
||||
randRange * emitterParams.data.colorTintRange.y,
|
||||
randRange * emitterParams.data.colorTintRange.z,
|
||||
randRange * emitterParams.data.colorTintRange.w);
|
||||
|
||||
// particle.colorTint = emitterParams.data.colorTint;
|
||||
|
||||
particle.colorTint = emitterParams.data.colorTint;
|
||||
|
||||
// Set the texture for the particle
|
||||
particle.textureIndex = emitterParams.data.textureIndex;
|
||||
|
|
Binary file not shown.
|
@ -1,27 +0,0 @@
|
|||
#version 460 core
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
|
||||
// between shader stages
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 1) flat in struct
|
||||
{
|
||||
uint textureIndex;
|
||||
vec4 color;
|
||||
} InFlat;
|
||||
|
||||
void main ()
|
||||
{
|
||||
fragColor = vec4 (texture(textures [nonuniformEXT(InFlat.textureIndex)], In.uv)) * InFlat.color;
|
||||
|
||||
if (fragColor.a < 0.01f)
|
||||
discard;
|
||||
}
|
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: ParticleRounded_FS
|
||||
ID: 42315398
|
||||
Type: 2
|
|
@ -1,107 +0,0 @@
|
|||
#version 460 core
|
||||
|
||||
struct GenericData
|
||||
{
|
||||
//! Delta time
|
||||
float dt;
|
||||
|
||||
//! Elapsed time of the application
|
||||
float elapsedTime;
|
||||
|
||||
//! Viewport width of the scene (excluding imgui, that means smaller than window)
|
||||
uint viewportWidth;
|
||||
|
||||
//! Ditto but for height
|
||||
uint viewportHeight;
|
||||
};
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
vec4 orientationSpeedDecay;
|
||||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 0) uniform GenericDataBuffer
|
||||
{
|
||||
GenericData data;
|
||||
} genericDataBuffer;
|
||||
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
vec4 position;
|
||||
mat4 vpMat;
|
||||
mat4 viewMat;
|
||||
mat4 projMat;
|
||||
} cameraData;
|
||||
|
||||
// output buffer not needed
|
||||
layout (std430, set = 2, binding = 2) coherent restrict buffer ParticlesOutputBuffer
|
||||
{
|
||||
ParticleData data[];
|
||||
} outputParticles;
|
||||
|
||||
layout (std430, set = 2, binding = 4) coherent restrict buffer IndicesData
|
||||
{
|
||||
uint indices[];
|
||||
};
|
||||
|
||||
// between shader stages
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 1) out struct
|
||||
{
|
||||
uint textureIndex; // location = 1
|
||||
vec4 color; // location = 2
|
||||
} OutFlat;
|
||||
|
||||
vec2 CreateQuad (in uint vertexID)
|
||||
{
|
||||
uint b = 1 << vertexID;
|
||||
return vec2 ((0x3 & b) != 0, (0x9 & b) != 0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// Create a quad and its texture coordinates
|
||||
Out.uv = CreateQuad (gl_VertexIndex);
|
||||
vec3 vertexPos = vec3 (Out.uv - vec2(0.5f), 0.0f);
|
||||
vertexPos.y *= 0.5f;
|
||||
|
||||
ParticleData particle = outputParticles.data[indices[gl_InstanceIndex]];
|
||||
|
||||
vec3 normalized = normalize (vec3 (particle.velocity.xyz));
|
||||
float pitch = acos (dot (normalized.xyz, normalize (vec3 (normalized.x, 0.0f, normalized.z))));
|
||||
|
||||
float angle = pitch;
|
||||
// float angle = atan (normalized.y, normalized.x);
|
||||
vec2 particleScaleData = particle.scaleAndDecay.xy; // x and y
|
||||
|
||||
mat3 rotate = mat3 (1.0f);
|
||||
rotate[0][0] = cos(angle);
|
||||
rotate[0][1] = sin(angle);
|
||||
rotate[1][0] = -sin(angle);
|
||||
rotate[1][1] = cos(angle);
|
||||
|
||||
vec3 particlePos = rotate * vertexPos;
|
||||
|
||||
vec3 viewRight = normalize (vec3 (cameraData.viewMat[0][0], cameraData.viewMat[1][0], cameraData.viewMat[2][0]));
|
||||
vec3 viewUp = normalize(vec3 (cameraData.viewMat[0][1], cameraData.viewMat[1][1], cameraData.viewMat[2][1]));
|
||||
|
||||
particlePos = particle.position.xyz + (viewRight * particlePos.x * particleScaleData.x) + (viewUp * particlePos.y * particleScaleData.y);
|
||||
OutFlat.textureIndex = particle.textureIndex;
|
||||
OutFlat.color = particle.colorTint;
|
||||
|
||||
gl_Position = cameraData.vpMat * vec4(particlePos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: ParticleRounded_VS
|
||||
ID: 44202416
|
||||
Type: 2
|
|
@ -18,7 +18,6 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
Binary file not shown.
|
@ -17,8 +17,6 @@ struct ParticleData
|
|||
vec4 velocity;
|
||||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
Binary file not shown.
|
@ -18,7 +18,6 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
Binary file not shown.
|
@ -18,7 +18,6 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
@ -127,7 +126,6 @@ void main()
|
|||
particle.orientationSpeedDecay.x += particle.orientationSpeedDecay.y;
|
||||
particle.scaleAndDecay.x *= particle.scaleAndDecay.z;
|
||||
particle.scaleAndDecay.y *= particle.scaleAndDecay.w;
|
||||
particle.colorTint -= particle.colorDecay * genericDataBuffer.data.dt;
|
||||
|
||||
if (particle.orientationSpeedDecay.y > 0.0f)
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -15,6 +15,7 @@ struct GenericData
|
|||
uint viewportHeight;
|
||||
};
|
||||
|
||||
|
||||
struct ParticleData
|
||||
{
|
||||
vec4 position;
|
||||
|
@ -23,7 +24,6 @@ struct ParticleData
|
|||
vec4 acceleration;
|
||||
vec4 scaleAndDecay;
|
||||
vec4 colorTint;
|
||||
vec4 colorDecay;
|
||||
float life;
|
||||
uint textureIndex;
|
||||
};
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -8,7 +8,6 @@ struct MatPropData
|
|||
int textureIndex;
|
||||
float alpha;
|
||||
float sliderThreshold;
|
||||
float borderThickness;
|
||||
vec4 sliderStartColor;
|
||||
vec4 sliderEndColor;
|
||||
vec4 sliderBarColor;
|
||||
|
@ -44,8 +43,6 @@ void main()
|
|||
{
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
else
|
||||
|
|
Binary file not shown.
|
@ -42,21 +42,19 @@ layout(location = 1) out uint outEntityID;
|
|||
void main()
|
||||
{
|
||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
else
|
||||
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||
|
||||
if (fragColor.xyz == vec3(0.0f, 0.0f, 0.0f))
|
||||
fragColor.xyz = MatProp.data[In2.materialIndex].sliderStartColor.xyz;
|
||||
|
||||
|
||||
|
||||
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
|
|
Binary file not shown.
|
@ -1,41 +0,0 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
outEntityID = In2.eid;
|
||||
}
|
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: UI_TRANSISTION_FS
|
||||
ID: 40208610
|
||||
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: Score_hover
|
||||
ID: 55195346
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -1,3 +0,0 @@
|
|||
Name: Score_idle
|
||||
ID: 59330417
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue