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283 changed files with 2960 additions and 28793 deletions

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@ -14,13 +14,13 @@ Type: 13
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@ -47,21 +47,21 @@ Type: 13
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IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 619
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 616
Name: TweenManager
IsActive: true
NumberOfChildren: 0
Components: ~
Scripts:
- Type: TweenManager
Enabled: true

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@ -1,3 +0,0 @@
Name: Level2_AITest
ID: 86300248
Type: 5

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@ -1,4 +1,3 @@
- NavData: 0
- EID: 0 - EID: 0
Name: Main Menu Canvas Name: Main Menu Canvas
IsActive: true IsActive: true
@ -38,7 +37,7 @@
Transform Component: Transform Component:
Translate: {x: 0, y: 100, z: 0.300000012} Translate: {x: 0, y: 100, z: 0.300000012}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 631.577454, y: 631.577454, z: 1.24826539} Scale: {x: 600, y: 600, z: 1.18585491}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
@ -55,7 +54,6 @@
minScale: 1 minScale: 1
maxScale: 1.20000005 maxScale: 1.20000005
duration: 1.5 duration: 1.5
isActive: true
- EID: 54 - EID: 54
Name: Main Menu Button Group Name: Main Menu Button Group
IsActive: true IsActive: true
@ -259,7 +257,7 @@
Transform Component: Transform Component:
Translate: {x: 450, y: 0, z: 0.400000006} Translate: {x: 450, y: 0, z: 0.400000006}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 389.627228, y: 97.4068069, z: 0.974068105} Scale: {x: 400, y: 100, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
@ -532,6 +530,7 @@
Scripts: Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive - Type: SHADE_Scripting.UI.FadeInOnActive
Enabled: true Enabled: true
alpha: 0
- EID: 19 - EID: 19
Name: Options Canvas Name: Options Canvas
IsActive: false IsActive: false
@ -542,13 +541,7 @@
Canvas Height: 1080 Canvas Height: 1080
Scale by canvas width: false Scale by canvas width: false
IsActive: false IsActive: false
Scripts: Scripts: ~
- Type: SHADE_Scripting.UI.Options
Enabled: true
masterVolSlider: 29
sfxVolSlider: 30
bgmVolSlider: 31
fovSlider: 37
- EID: 20 - EID: 20
Name: BackGround Name: BackGround
IsActive: true IsActive: true
@ -750,16 +743,16 @@
- EID: 29 - EID: 29
Name: Master Volume Slider Name: Master Volume Slider
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0} Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1} Scale: {x: 1000, y: 75, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 127128823 Material: 128676209
IsActive: true IsActive: true
Slider Component: Slider Component:
Slider Value: 1 Slider Value: 1
@ -771,44 +764,20 @@
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 437
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~ Scripts: ~
- EID: 30 - EID: 30
Name: SFX Volume Slider Name: SFX Volume Slider
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: -100, z: 0} Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1} Scale: {x: 1000, y: 75, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 122820018 Material: 128676209
IsActive: true IsActive: true
Slider Component: Slider Component:
Slider Value: 1 Slider Value: 1
@ -820,44 +789,20 @@
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 436
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~ Scripts: ~
- EID: 31 - EID: 31
Name: BGM Volume Slider Name: BGM Volume Slider
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: -200, z: 0} Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1} Scale: {x: 1000, y: 75, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129354037 Material: 128676209
IsActive: true IsActive: true
Slider Component: Slider Component:
Slider Value: 1 Slider Value: 1
@ -869,30 +814,6 @@
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderFX
Enabled: true
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 435
Name: Slider BG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 117587364
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~ Scripts: ~
- EID: 32 - EID: 32
Name: Camera Title Text Name: Camera Title Text
@ -919,7 +840,7 @@
- EID: 33 - EID: 33
Name: Camera Text Group Name: Camera Text Group
IsActive: true IsActive: true
NumberOfChildren: 3 NumberOfChildren: 4
Components: Components:
Transform Component: Transform Component:
Translate: {x: -900, y: -220, z: 0} Translate: {x: -900, y: -220, z: 0}
@ -954,54 +875,76 @@
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 35
Name: Sensitivity Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Text Renderer Component:
Text: Sensitivity
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 449 - EID: 449
Name: Camera Invert X Text Name: Camera Invert X Text
IsActive: true IsActive: false
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: -200, z: 0.100000001} Translate: {x: 0, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1} Scale: {x: 75, y: 75, z: 1}
IsActive: true IsActive: false
Text Renderer Component: Text Renderer Component:
Text: "Camera Invert X:" Text: "Camera Invert X:"
Font: 174412429 Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1} Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1} Text Size: {x: 1, y: 1, z: 1}
IsActive: true IsActive: false
UI Component: UI Component:
Canvas ID: 19 Canvas ID: 19
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: false
Scripts: ~ Scripts: ~
- EID: 447 - EID: 447
Name: Camera Invert Y Text Name: Camera Invert Y Text
IsActive: true IsActive: false
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 800, y: -200, z: 0.100000001} Translate: {x: 800, y: -200, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1} Scale: {x: 75, y: 75, z: 1}
IsActive: true IsActive: false
Text Renderer Component: Text Renderer Component:
Text: "Y:" Text: "Y:"
Font: 174412429 Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1} Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1} Text Size: {x: 1, y: 1, z: 1}
IsActive: true IsActive: false
UI Component: UI Component:
Canvas ID: 19 Canvas ID: 19
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: false
Scripts: ~ Scripts: ~
- EID: 36 - EID: 36
Name: Camera Slider Group Name: Camera Slider Group
IsActive: true IsActive: true
NumberOfChildren: 3 NumberOfChildren: 4
Components: Components:
Transform Component: Transform Component:
Translate: {x: 100, y: -200, z: 0} Translate: {x: 100, y: -200, z: 0}
@ -1017,19 +960,19 @@
- EID: 37 - EID: 37
Name: FOV Slider Name: FOV Slider
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0} Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1004, y: 46, z: 1} Scale: {x: 1000, y: 75, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 117651669 Material: 128676209
IsActive: true IsActive: true
Slider Component: Slider Component:
Slider Value: 0.889483869 Slider Value: 1
Min Value: 30 Min Value: 30
Max Value: 120 Max Value: 120
IsActive: true IsActive: true
@ -1038,24 +981,25 @@
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: true
Scripts: Scripts: ~
- Type: SHADE_Scripting.UI.SliderFX - EID: 38
Enabled: true Name: Sensitivity Slider
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
- EID: 434
Name: Slider BG
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001} Translate: {x: 0, y: -100, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1.01992035, y: 1.39130437, z: 1} Scale: {x: 1000, y: 75, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 117587364 Material: 128676209
IsActive: true
Slider Component:
Slider Value: 1
Min Value: 0
Max Value: 100
IsActive: true IsActive: true
UI Component: UI Component:
Canvas ID: 19 Canvas ID: 19
@ -1065,78 +1009,54 @@
Scripts: ~ Scripts: ~
- EID: 448 - EID: 448
Name: Invert X Toggle Button Name: Invert X Toggle Button
IsActive: true IsActive: false
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -300, y: -200, z: 0} Translate: {x: -300, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 150, y: 150, z: 1} Scale: {x: 75, y: 75, z: 1}
IsActive: true IsActive: false
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129340704 Material: 129340704
IsActive: true IsActive: false
Toggle Button Component: Toggle Button Component:
Non Toggled Texture: 50439604 Non Toggled Texture: 55358401
Toggled Texture: 64389107 Toggled Texture: 52333376
Value: false Value: false
IsActive: true IsActive: false
UI Component: UI Component:
Canvas ID: 19 Canvas ID: 19
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: false
Scripts: Scripts: ~
- Type: InverseCamera
Enabled: true
inverseX: true
inverseY: false
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
- EID: 445 - EID: 445
Name: Invert Y Toggle Button Name: Invert Y Toggle Button
IsActive: true IsActive: false
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -50, y: -200, z: 0} Translate: {x: -50, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 150, y: 150, z: 1} Scale: {x: 75, y: 75, z: 1}
IsActive: true IsActive: false
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129340704 Material: 129340704
IsActive: true IsActive: false
Toggle Button Component: Toggle Button Component:
Non Toggled Texture: 50439604 Non Toggled Texture: 55358401
Toggled Texture: 64389107 Toggled Texture: 52333376
Value: false Value: false
IsActive: true IsActive: false
UI Component: UI Component:
Canvas ID: 19 Canvas ID: 19
Hovered: false Hovered: false
Clicked: false Clicked: false
IsActive: true IsActive: false
Scripts: Scripts: ~
- Type: InverseCamera
Enabled: true
inverseX: false
inverseY: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.25
clickScale: 0.899999976
- EID: 39 - EID: 39
Name: Audio Slider Text Group Name: Audio Slider Text Group
IsActive: true IsActive: true
@ -1231,7 +1151,7 @@
- EID: 43 - EID: 43
Name: Camera Slider Text Group Name: Camera Slider Text Group
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 2
Components: Components:
Transform Component: Transform Component:
Translate: {x: 700, y: -225, z: -0.5} Translate: {x: 700, y: -225, z: -0.5}
@ -1255,7 +1175,7 @@
Scale: {x: 75, y: 75, z: 1} Scale: {x: 75, y: 75, z: 1}
IsActive: true IsActive: true
Text Renderer Component: Text Renderer Component:
Text: 60 Text: 100
Font: 174412429 Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1} Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1} Text Size: {x: 1, y: 1, z: 1}
@ -1269,6 +1189,31 @@
- Type: SHADE_Scripting.UI.SliderText - Type: SHADE_Scripting.UI.SliderText
Enabled: true Enabled: true
sliderObj: 37 sliderObj: 37
- EID: 45
Name: Sensitivity Slider Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -100, z: 1}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 75, y: 75, z: 1}
IsActive: true
Text Renderer Component:
Text: 100
Font: 174412429
Color: {x: 0, y: 0, z: 0, w: 1}
Text Size: {x: 1, y: 1, z: 1}
IsActive: true
UI Component:
Canvas ID: 19
Hovered: false
Clicked: false
IsActive: true
Scripts:
- Type: SHADE_Scripting.UI.SliderText
Enabled: true
sliderObj: 38
- EID: 443 - EID: 443
Name: SubMenuBackGround Name: SubMenuBackGround
IsActive: true IsActive: true
@ -1291,6 +1236,7 @@
Scripts: Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive - Type: SHADE_Scripting.UI.FadeInOnActive
Enabled: true Enabled: true
alpha: 0
- EID: 46 - EID: 46
Name: Credits Canvas Name: Credits Canvas
IsActive: false IsActive: false
@ -1441,7 +1387,7 @@
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -800, y: 450, z: 0.300000012} Translate: {x: -800, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 273, y: 100, z: 1} Scale: {x: 273, y: 100, z: 1}
IsActive: true IsActive: true
@ -1477,7 +1423,7 @@
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -250, y: 400, z: 0.300000012} Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1} Scale: {x: 100, y: 100, z: 1}
IsActive: true IsActive: true
@ -1515,6 +1461,7 @@
Scripts: Scripts:
- Type: SHADE_Scripting.UI.FadeInOnActive - Type: SHADE_Scripting.UI.FadeInOnActive
Enabled: true Enabled: true
alpha: 0
- EID: 441 - EID: 441
Name: Level Select Buttons Name: Level Select Buttons
IsActive: true IsActive: true
@ -1537,18 +1484,18 @@
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: -600, y: 0, z: 0.300000012} Translate: {x: -600, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1} Scale: {x: 380, y: 879, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129340704 Material: 129340704
IsActive: true IsActive: true
Button Component: Button Component:
Default Texture: 55897117 Default Texture: 52916516
Hovered Texture: 56658801 Hovered Texture: 52916516
Clicked Texture: 58281309 Clicked Texture: 52916516
IsActive: true IsActive: true
UI Component: UI Component:
Canvas ID: 50 Canvas ID: 50
@ -1559,33 +1506,24 @@
- Type: ChangeSceneButton - Type: ChangeSceneButton
Enabled: true Enabled: true
sceneID: 91947920 sceneID: 91947920
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 439 - EID: 439
Name: Level 2 Button Name: Level 2 Button
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0.300000012} Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1} Scale: {x: 380, y: 879, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129340704 Material: 129340704
IsActive: true IsActive: true
Button Component: Button Component:
Default Texture: 52151774 Default Texture: 55380564
Hovered Texture: 66730012 Hovered Texture: 55380564
Clicked Texture: 59730316 Clicked Texture: 55380564
IsActive: true IsActive: true
UI Component: UI Component:
Canvas ID: 50 Canvas ID: 50
@ -1596,33 +1534,24 @@
- Type: ChangeSceneButton - Type: ChangeSceneButton
Enabled: true Enabled: true
sceneID: 86098106 sceneID: 86098106
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 438 - EID: 438
Name: Level 3 Button Name: Level 3 Button
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 600, y: 0, z: 0.300000012} Translate: {x: 600, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 345, y: 800, z: 1} Scale: {x: 380, y: 879, z: 1}
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 141771688 Mesh: 141771688
Material: 129340704 Material: 129340704
IsActive: true IsActive: true
Button Component: Button Component:
Default Texture: 51704639 Default Texture: 53392159
Hovered Texture: 66852283 Hovered Texture: 53392159
Clicked Texture: 53081657 Clicked Texture: 53392159
IsActive: true IsActive: true
UI Component: UI Component:
Canvas ID: 50 Canvas ID: 50
@ -1633,15 +1562,6 @@
- Type: ChangeSceneButton - Type: ChangeSceneButton
Enabled: true Enabled: true
sceneID: 88928066 sceneID: 88928066
levelTransistion: 433
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 450 - EID: 450
Name: TransitionCanvas Name: TransitionCanvas
IsActive: true IsActive: true
@ -1675,67 +1595,6 @@
Scripts: Scripts:
- Type: SHADE_Scripting.UI.SceneFadeInOut - Type: SHADE_Scripting.UI.SceneFadeInOut
Enabled: true Enabled: true
alphaValue: 0 alphaValue: 1
fadeInTime: 0.5 fadeInTime: 0.5
fadeOutTime: 0.5 fadeOutTime: 0.5
- EID: 433
Name: LevelTransistionCanvas
IsActive: false
NumberOfChildren: 2
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: false
Scripts:
- Type: LevelTransistion
Enabled: true
logo: 431
bg: 432
duration: 0.800000012
bgEndPositionX: 0
logoEndPositionX: 0
rotAndScale: true
rotationAmt: 360
scaleAmt: 631
- EID: 431
Name: LevelTransistionLogo
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0, y: 0, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 126117259
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 432
Name: LevelTransistionBG
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -2500, y: 0, z: 0.200000003}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 4000, y: 4000, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 132131066
IsActive: true
UI Component:
Canvas ID: 433
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

View File

@ -1,320 +0,0 @@
- EID: 0
Name: Camera
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 10.2736483, z: 0}
Rotate: {x: -1.48352981, y: 1.5, z: 0.5}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 1
Name: Floor
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 12.8000002, y: 1, z: 12.8000002}
IsActive: true
Renderable Component:
Mesh: 142686872
Material: 126223465
IsActive: true
Scripts: ~
- EID: 2
Name: Light
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Directional
Direction: {x: 0, y: -1, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0
Casting Shadows: false
IsActive: true
Scripts: ~
- EID: 3
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 11, y: 0, z: 0}
Rotate: {x: -0, y: 1.57079637, z: -0}
Scale: {x: 10.6225176, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 4
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: -11.2958097}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 10.6225176, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 5
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 11}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 10.6225176, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 6
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 6.06437206, y: 0, z: -5.60716629}
Rotate: {x: -0, y: 1.57079601, z: -0}
Scale: {x: 4.99989605, y: 1, z: 0.999986947}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 7
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -11, y: 0, z: 0}
Rotate: {x: -0, y: 1.57079637, z: -0}
Scale: {x: 10.6225176, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 8
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -4.70212746, y: 0, z: -0.00226712227}
Rotate: {x: -0, y: 1.57079601, z: -0}
Scale: {x: 4.99982977, y: 1, z: 0.999978602}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 9
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 1.46194017, y: 0, z: 0.71579361}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 4.99985838, y: 1, z: 0.999982238}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 10
Name: Wall
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -2.30867815, y: 0, z: -6.02849674}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 4, y: 1, z: 0.999974966}
IsActive: true
Renderable Component:
Mesh: 142652392
Material: 126223465
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 2.5, y: 1, z: 1.60000002}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 11
Name: TestAI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 8.5, y: -1, z: -6.41661787}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 5, y: 5, z: 5}
IsActive: true
Renderable Component:
Mesh: 140639624
Material: 131956078
IsActive: true
Navigation Component:
Target: {x: 0, y: 0, z: 0}
Forward: {x: 0, y: 0, z: 0}
Recalculate Path: true
Unreachable Target: false
Acceptance threshold: 1
IsActive: true
Scripts:
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.NavigationTestScript
Enabled: true
endPoint: 12
speed: 3
- EID: 12
Name: EndPoint
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.853474855, y: -1, z: 0.354041398}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 5, y: 5, z: 5}
IsActive: true
Renderable Component:
Mesh: 140639624
Material: 131956078
IsActive: true
Scripts: ~
- EID: 13
Name: Camera
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 10.2736483, z: 0}
Rotate: {x: -1.48352981, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: 0, y: 0, z: 0}
Pitch: -85
Yaw: 0
Roll: 0
Width: 1920
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~

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@ -1,3 +0,0 @@
Name: NavigationTest
ID: 100246336
Type: 5

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@ -1,4 +1,3 @@
- NavData: 0
- EID: 0 - EID: 0
Name: Default Name: Default
IsActive: true IsActive: true
@ -171,13 +170,8 @@
Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001} Angular Ranges And Offset: {x: 6.19999981, y: 1.10000002, z: 0, w: 0.100000001}
Rotation Speed: 0.0309999995 Rotation Speed: 0.0309999995
Rotation Decay: 0.0199999996 Rotation Decay: 0.0199999996
Texture Asset ID: 0 Texture Asset ID: 63456868
Custom Vertex Shader Asset ID: 44202416
Custom Fragment Shader Asset ID: 42315398
Custom Update Shader Asset ID: 0 Custom Update Shader Asset ID: 0
Color Tint: {x: 0.46696043, y: 1, z: 0, w: 1} Color Tint: {x: 1, y: 0, z: 0, w: 1}
Color Tint Range: {x: 1, y: 0, z: 0, w: 0}
Color Decay: {x: -1, y: -1, z: -1, w: 0}
Acceleration: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Scripts: ~ Scripts: ~

View File

@ -1,107 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class AILineOfSight:Script
{
public GameObject player;
public float range = 2.0f;
[Tooltip("Angle between player and forward to be within sight")]
public float angle = 30.0f;
[Tooltip("For debug")]
public float angleBetween = 0.0f;
[Tooltip("For debug")]
public float distance = 0.0f;
public float heightLimit = 1.0f;
public Vector3 rayOffset;
public bool withinRange;
public bool withinSight;
public Vector3 lastFoundPos;
public float lastFoundTimer = 0.0f;
protected override void update()
{
if (player == GameObject.Null)
return;
Transform transform = GetComponent<Transform>();
Transform playerTransform = player.GetComponent<Transform>();
Collider playerCollider = player.GetComponent<Collider>();
withinRange = false;
withinSight = false;
if(transform && playerTransform && playerCollider)
{
Vector3 pos = transform.GlobalPosition + rayOffset;
Vector3 playerPos = playerTransform.GlobalPosition ;
Vector3 d = playerPos - pos;
distance = d.GetMagnitude();
if(distance < range)
{
Vector3 fwdHorizontal = transform.Forward;
fwdHorizontal.y = 0;
fwdHorizontal.Normalise();
Vector3 dHorizontal = d;
dHorizontal.y = 0;
float dot = Vector3.Dot(fwdHorizontal, dHorizontal);
angleBetween = SHADE.Math.Rad2Deg * MathF.Acos(dot / (dHorizontal.GetMagnitude()));
if (angleBetween < angle && playerPos.y < pos.y + heightLimit)
{
withinRange = true;
withinSight = true;
Ray sightRay = new Ray(pos, d.GetNormalised());
List<RaycastHit> hitResults = Physics.Raycast(sightRay, distance,false, (ushort)65535);
foreach(RaycastHit hit in hitResults)
{
if (hit.Hit && hit.Other != player)
{
//Debug.Log("AI LOS: HIT OTHER");
withinSight = false;
break;
}
}
}
}
if (withinSight == true)
{
lastFoundPos = playerTransform.GlobalPosition;
lastFoundTimer = 0.0f;
}
else
{
lastFoundTimer += Time.DeltaTimeF;
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: AILineOfSight
ID: 152074687
Type: 9

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@ -1,3 +0,0 @@
Name: BaseState
ID: 167091082
Type: 9

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@ -1,176 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class HomeOwnerAI : Script
{
public float idleDuration = 1.0f;
public float caughtDuration = 2.0f;
public float timeoutDuration = 2.0f;
public GameObject patrolPointParent;
public float patrolSpeed = 2.0f;
public float chaseSpeed = 3.0f;
public float alertCooldown = 0.0f;
public GameObject player;
public GameObject attackHitbox;
public AnimationClipAsset walkingAnim;
public AnimationClipAsset idleAnim;
public AnimationClipAsset alertAnim;
public AnimationClipAsset alertRunAnim;
public AnimationClipAsset alertIdleAnim;
public AnimationClipAsset timeoutAnim;
public AnimationClipAsset atkWindupAnim;
public AnimationClipAsset atkHoldAnim;
public AnimationClipAsset atkSeqAnim;
private Vector3 startPos;
public bool atk { get; set; }
[NonSerialized]
public IEnumerable<Transform> patrolPointPool;
private List<Transform> pppList;
private Transform transform;
[NonSerialized]
public HomeOwnerAttackHitbox hitboxScript;
public void Reset()
{
StateMachine machine = GetScript<StateMachine>();
if (transform && machine)
{
transform.GlobalPosition = startPos;
machine.SetState(typeof(IdleState));
}
}
protected override void awake()
{
StateMachine machine = GetScript<StateMachine>();
if (machine)
{
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(IdleState), new IdleState(machine));
dictionary.Add(typeof(PatrolState), new PatrolState(machine));
dictionary.Add(typeof(TimeoutState), new TimeoutState(machine));
dictionary.Add(typeof(ChaseState), new ChaseState(machine));
dictionary.Add(typeof(AlertState), new AlertState(machine));
dictionary.Add(typeof(AttackState), new AttackState(machine));
dictionary.Add(typeof(CaughtRaccoonState), new CaughtRaccoonState(machine));
machine.InitStateMachine(dictionary);
}
AudioHandler.audioClipHandlers["HO_footsteps"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_footsteps"], GameObject.EntityId);
AudioHandler.audioClipHandlers["HO_bark"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_bark");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_bark"], GameObject.EntityId);
AudioHandler.audioClipHandlers["HO_humming"] = SHADE.Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["HO_humming"], GameObject.EntityId);
patrolPointPool = patrolPointParent.GetComponentsInChildren<Transform>();
pppList = patrolPointPool.ToList<Transform>();
transform = GetComponent<Transform>();
atk = false;
}
protected override void start()
{
//attackHitbox.SetActive(false);
if (pppList != null)
startPos = pppList[0].LocalPosition;
if (attackHitbox)
hitboxScript = attackHitbox.GetScript<HomeOwnerAttackHitbox>();
}
protected override void update()
{
if (alertCooldown > 0.0f)
{
alertCooldown -= Time.DeltaTimeF;
}
else
{
alertCooldown = 0.0f;
}
AICheat();
}
public bool ShouldTransitAlert()
{
AILineOfSight los = GetScript<AILineOfSight>();
if (los)
{
if (los.withinSight && alertCooldown <= 0.0f)
{
return true;
}
}
return false;
}
public void RotateToPlayer()
{
//Transform playerTransform = player.GetComponent<Transform>();
////Rotate to face player.
//Transform aiTransform = GetComponent<Transform>();
//if(playerTransform && aiTransform)
//{
// Vector3 direction = playerTransform.GlobalPosition - aiTransform.GlobalPosition;
// Quaternion currentRotation = aiTransform.LocalRotation;
// Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
// aiTransform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, 5.0f * (float)Time.FixedDeltaTime);
//}
}
private void AICheat()
{
StateMachine machine = GetScript<StateMachine>();
AILineOfSight los = GetScript<AILineOfSight>();
if (machine && los)
{
if (Input.GetKeyDown(Input.KeyCode.K))
{
los.range = 5.0f;
machine.SetState(typeof(AlertState));
}
if (Input.GetKeyDown(Input.KeyCode.L))
{
los.range = 0.0f;
machine.SetState(typeof(IdleState));
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: HomeOwnerAI
ID: 162553450
Type: 9

View File

@ -1,65 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static PlayerController;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class HomeOwnerAttackHitbox : Script
{
public GameObject aiGO;
public bool raccoonFound = false;
Transform transform;
Transform aiTransform;
[NonSerialized]
public PlayerController pc;
private HomeOwnerAI ai;
protected override void start()
{
transform = GetComponent<Transform>();
aiTransform = aiGO.GetComponent<Transform>();
ai = aiGO.GetScript<HomeOwnerAI>();
}
protected override void update()
{
if (transform && aiTransform)
{
transform.GlobalPosition = aiTransform.GlobalPosition + aiTransform.Forward * 0.7f;
transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles;
}
if (raccoonFound && pc && ai)
{
if (!ai.atk)
raccoonFound = false;
}
}
protected override void onTriggerStay(CollisionInfo info)
{
if (info.GameObject.GetScript<PlayerController>())
{
pc = info.GameObject.GetScript<PlayerController>();
if (ai && ai.atk && pc)
{
raccoonFound = true;
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: HomeOwnerAttackHitbox
ID: 164649501
Type: 9

View File

@ -1,52 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class NavigationTestScript :Script
{
public GameObject endPoint;
public float speed = 1.0f;
float timer = 0.0f;
protected override void start()
{
Navigation nav = GetComponent<Navigation>();
Transform endTransform = endPoint.GetComponent<Transform>();
if (endTransform)
nav.MoveTo(endTransform.GlobalPosition);
}
protected override void update()
{
timer += Time.DeltaTimeF;
Navigation nav = GetComponent<Navigation>();
Transform transform = GetComponent<Transform>();
if (timer >= 1.0f)
{
timer = 0.0f;
Transform endTransform = endPoint.GetComponent<Transform>();
if (endTransform)
nav.MoveTo(endTransform.GlobalPosition);
}
if (nav && transform)
{
transform.LocalPosition = transform.LocalPosition + ( nav.GetForward() * Time.DeltaTimeF * speed);
}
}
}
}

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@ -1,3 +0,0 @@
Name: NavigationTestScript
ID: 162476480
Type: 9

View File

@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
{
public class RotateToVelocity : Script
{
public float rotationPerSecond = 2.0f;
public bool active = true;
public bool rotateToPlayerLastKnown = false;
public bool lookAround = false;
private bool left = true;
private float lookOffset = 0.0f;
private float lookAroundAngle = 30.0f;
protected override void start()
{
rotateToPlayerLastKnown = false;
active = true;
}
protected override void update()
{
if (!active)
return;
RigidBody rigid = GetComponent<RigidBody>();
Transform transform = GetComponent<Transform>();
if(!lookAround)
{
lookOffset = 0.0f;
}
//else
//{
// if(left )
// {
// if (lookOffset > -lookAroundAngle)
// lookOffset -= rotationPerSecond * Time.DeltaTimeF;
// else
// left = false;
// }
// if (!left)
// {
// if (lookOffset < lookAroundAngle)
// lookOffset += rotationPerSecond * Time.DeltaTimeF;
// else
// left = false;
// }
//}
if(rigid && transform)
{
Vector3 vel = rigid.LinearVelocity;
rigid.AngularVelocity = Vector3.Zero;
AILineOfSight los = GetScript<AILineOfSight>();
if(los && rotateToPlayerLastKnown)
{
Vector3 direction = los.lastFoundPos - transform.GlobalPosition;
Quaternion currentRotation = transform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z) + lookOffset, 0.0f);
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
return;
}
if(vel.GetMagnitude() > 0.01f)
{
Quaternion currentRotation = transform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(vel.x, vel.z) + lookOffset, 0.0f);
transform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationPerSecond * (float)Time.DeltaTimeF);
}
}
}
}
}

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@ -1,3 +0,0 @@
Name: RotateToVelocity
ID: 163814533
Type: 9

View File

@ -1,3 +0,0 @@
Name: StateMachine
ID: 165140157
Type: 9

View File

@ -1,24 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public abstract class AIBaseState: BaseState
{
protected HomeOwnerAI ai;
protected Animator animator;
public AIBaseState(StateMachine stateMachine): base(stateMachine, "")
{
stateName = "AI Base State";
ai = stateMachine.GetScript<HomeOwnerAI>();
animator = stateMachine.GetComponent<Animator>();
}
}
}

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@ -1,3 +0,0 @@
Name: AIBaseState
ID: 160233845
Type: 9

View File

@ -1,82 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE_Scripting.Audio;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class AlertState : AIBaseState
{
const float alertDuration = 16.0f / 30.0f + 1.0f;
float alertTimer = alertDuration;
bool firstDetection;
public AlertState(StateMachine machine) : base(machine)
{
stateName = "Alert";
AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
firstDetection = true;
}
public override void OnEnter()
{
alertTimer = alertDuration;
if (animator)
{
animator.PlayOneShot(ai.alertAnim);
}
if(firstDetection)
{
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFirst");
AudioHandler.audioClipHandlers["HO_bark"].Play();
firstDetection = false;
}
else
{
PlayerController pc = ai.player.GetScript<PlayerController>();
if (pc && pc.holdItem)
{
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectFood");
AudioHandler.audioClipHandlers["HO_bark"].Play();
}
else
{
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectAgain");
AudioHandler.audioClipHandlers["HO_bark"].Play();
}
}
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
}
public override void OnExit()
{
animator.Stop();
}
public override void update()
{
alertTimer -= Time.DeltaTimeF;
if (alertTimer <= 0.0f)
{
machine.SetState(typeof(ChaseState));
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: AlertState
ID: 159828775
Type: 9

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@ -1,186 +0,0 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class AttackState : AIBaseState
{
float timer = 0.0f;
float windupTime = 8.0f / 30.0f;
float holdTime = 0.3f;
float seqTime = 8.0f / 30.0f;
float endTime = 0.5f;
bool windUp = false;
bool hold = false;
bool seq = false;
bool end = false;
bool raccoonCaught = true;
public AttackState(StateMachine machine) : base(machine)
{
stateName = "Attack";
}
public override void OnEnter()
{
timer = 0.0f;
animator.PlayOneShot(ai.atkWindupAnim);
windUp = true;
hold = false;
seq = false;
end = false;
timer = windupTime;
raccoonCaught = false;
RotateToVelocity rotate = machine.GetScript<RotateToVelocity>();
if (rotate)
rotate.active = false;
RigidBody rigid = machine.GetComponent<RigidBody>();
if (rigid)
{
rigid.LinearVelocity = Vector3.Zero;
}
Transform transform = machine.GetComponent<Transform>();
AILineOfSight los = machine.GetScript<AILineOfSight>();
Transform playerTransform = ai.player.GetComponent<Transform>();
if (los && transform)
{
Vector3 direction = playerTransform.GlobalPosition - transform.GlobalPosition;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(direction.x, direction.z), 0.0f);
transform.LocalRotation = targetRotation;
}
//ai.attackHitbox.SetActive(false);
}
public override void OnExit()
{
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
if (rotate)
{
rotate.active = true;
rotate.lookAround = false;
}
//ai.attackHitbox.SetActive(false);
machine.GetScript<HomeOwnerAI>().atk = false;
}
public override void update()
{
if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
{
raccoonCaught = true;
Transform pcTransform = ai.player.GetComponent<Transform>();
ai.player.GetScript<PlayerController>().Caught();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
if (pcTransform && netTransform)
{
pcTransform.GlobalPosition = netTransform.GlobalPosition;
}
}
timer -= Time.DeltaTimeF;
if (windUp)
{
if (timer <= 0.0f)
{
windUp = false;
hold = true;
animator.Play(ai.atkHoldAnim);
timer = holdTime;
//ai.attackHitbox.SetActive(true);
//machine.GetScript<HomeOwnerAI>().atk = true;
}
}
else if (hold)
{
if (timer <= 0.0f)
{
hold = false;
seq = true;
animator.PlayOneShot(ai.atkSeqAnim);
timer = seqTime;
}
}
else if (seq)
{
if (timer <= seqTime * 0.5f)
{
//ai.attackHitbox.SetActive(true);
machine.GetScript<HomeOwnerAI>().atk = true;
}
if (timer <= 0.0f)
{
seq = false;
end = true;
timer = endTime;
}
}
else if (end)
{
if (timer <= 0.0f)
{
end = false;
if(raccoonCaught)
{
machine.SetState(typeof(CaughtRaccoonState));
}
else
{
AILineOfSight los = ai.GetScript<AILineOfSight>();
if (los && los.withinSight)
{
machine.SetState(typeof(ChaseState));
}
else
{
machine.SetState(typeof(TimeoutState));
}
}
}
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: AttackState
ID: 156854236
Type: 9

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@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
using static PlayerController;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class CaughtRaccoonState: AIBaseState
{
private float timer = 0.0f;
private PlayerController pc;
public CaughtRaccoonState(StateMachine machine):base(machine)
{
stateName = "Caught Raccoon";
}
public override void OnEnter()
{
if(ai.hitboxScript)
pc = ai.hitboxScript.pc;
timer = ai.caughtDuration;
if (pc)
pc.Caught();
}
public override void OnExit()
{
animator.Stop();
}
public override void update()
{
timer -= Time.DeltaTimeF;
if(timer <= 0.0f)
{
if (pc)
{
pc.Reset();
}
ai.Reset();
}
else
{
Transform pcTransform = pc.GetComponent<Transform>();
Transform netTransform = ai.attackHitbox.GetComponentInChildren<Transform>();
if (pcTransform && netTransform)
{
pcTransform.GlobalPosition = netTransform.GlobalPosition;
}
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: CaughtRaccoonState
ID: 153010954
Type: 9

View File

@ -1,173 +0,0 @@
using SHADE;
using SHADE.Test;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class ChaseState :AIBaseState
{
float giveUpDuration = 10.0f;
float giveUpTimer = 0.0f;
float atkDistance = 1.0f;
bool run = true;
float footStepInterval = 12.0f / 30.0f;
float footStepTimer = 0.0f;
float barkTimer = 0.0f;
Random rand;
public ChaseState(StateMachine machine): base(machine)
{
stateName = "Chase";
rand = new Random();
}
public override void OnEnter()
{
giveUpTimer = giveUpDuration;
animator.Play(ai.alertRunAnim);
run = true;
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
if (r)
{
r.rotateToPlayerLastKnown = true;
}
footStepTimer = footStepInterval * 0.5f;
barkTimer = (float)rand.Next(0, 2) + (float)rand.NextDouble();
}
public override void OnExit()
{
animator.Stop();
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
if (r)
{
r.rotateToPlayerLastKnown = false;
}
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
if (rotate)
{
rotate.lookAround = false;
}
}
public override void update()
{
barkTimer -= Time.DeltaTimeF;
if(barkTimer <= 0.0f)
{
barkTimer = (float)rand.Next(4, 6) + (float)rand.NextDouble();
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "Chase");
AudioHandler.audioClipHandlers["HO_bark"].Play();
}
Navigation nav = machine.GetComponent<Navigation>();
AILineOfSight los = ai.GetScript<AILineOfSight>();
RigidBody rigid = machine.GetComponent<RigidBody>();
if (los && nav)
{
Transform playerTransform = los.player.GetComponent<Transform>();
if (los.withinSight)
{
nav.MoveTo(playerTransform.GlobalPosition);
}
else
{
nav.MoveTo(los.lastFoundPos);
giveUpTimer -= Time.DeltaTimeF;
}
if(los.lastFoundTimer>= 10.0f || giveUpTimer <= 0.0f)
{
machine.SetState(typeof(TimeoutState));
}
if(los.distance < atkDistance)
{
machine.SetState(typeof(AttackState));
}
if(rigid)
{
if (los.withinSight)
rigid.LinearVelocity = nav.GetForward() * ai.chaseSpeed;
else
rigid.LinearVelocity = nav.GetForward() * ai.chaseSpeed;
}
if(nav.ReachedTarget())
{
giveUpTimer -= Time.DeltaTimeF;
ai.RotateToPlayer();
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
if(rotate)
{
rotate.lookAround = true;
}
}
}
if (animator && rigid)
{
if (rigid.LinearVelocity.GetMagnitude() < 0.001f)
{
if(run)
{
animator.Play(ai.idleAnim);
run = false;
}
}
else
{
if(!run)
{
animator.Play(ai.alertRunAnim);
run = true;
}
}
}
footStepTimer -= Time.DeltaTimeF;
if (footStepTimer <= 0.0f)
{
footStepTimer += footStepInterval;
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: ChaseState
ID: 166357249
Type: 9

View File

@ -1,64 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class IdleState: AIBaseState
{
float timer = 0.0f;
public IdleState(StateMachine machine): base(machine)
{
stateName = "Idle";
}
public override void OnEnter()
{
timer = 0.0f;
animator.Play(ai.idleAnim);
SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
if (rotate)
{
rotate.lookAround = true;
}
}
public override void OnExit()
{
animator.Stop();
RotateToVelocity rotate = ai.GetScript<RotateToVelocity>();
if (rotate)
{
rotate.lookAround = false;
}
}
public override void update()
{
timer += Time.DeltaTimeF;
if(timer >= ai.idleDuration)
{
machine.SetState(typeof(PatrolState));
}
if(ai.ShouldTransitAlert())
{
machine.SetState(typeof(AlertState));
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: IdleState
ID: 164902316
Type: 9

View File

@ -1,117 +0,0 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class PatrolState: AIBaseState
{
Random rand;
Vector3 lastFramePos;
float stuckTimer;
bool run = true;
float footStepInterval = 12.0f / 30.0f;
float footStepTimer = 0.0f;
public PatrolState(StateMachine machine) : base(machine)
{
stateName = "Patrol";
rand = new Random();
}
public override void OnEnter()
{
Navigation nav = machine.GetComponent<Navigation>();
Transform transform = machine.GetComponent<Transform>();
if (nav && transform)
{
int index = rand.Next(0, ai.patrolPointPool.Count() - 1);
Transform dest = ai.patrolPointPool.ElementAt(index);
if (dest)
{
nav.MoveTo(dest.GlobalPosition);
}
lastFramePos = transform.GlobalPosition;
stuckTimer = 0.0f;
}
animator.Play(ai.walkingAnim);
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
AudioHandler.audioClipHandlers["HO_humming"].Play();
footStepTimer = footStepInterval;
RotateToVelocity r = machine.GetScript<RotateToVelocity>();
if(r)
{
r.rotateToPlayerLastKnown = false;
}
}
public override void OnExit()
{
animator.Stop();
AudioHandler.audioClipHandlers["HO_humming"].Stop(false);
}
public override void update()
{
Navigation nav = machine.GetComponent<Navigation>();
Transform transform = machine.GetComponent<Transform>();
RigidBody rigid = machine.GetComponent<RigidBody>();
if(nav && transform && rigid)
{
rigid.LinearVelocity = nav.GetForward() * ai.patrolSpeed;
Vector3 d = lastFramePos - transform.GlobalPosition;
if (d.GetSqrMagnitude() < 0.001f)
{
//stuckTimer += Time.DeltaTimeF;
}
if (nav.ReachedTarget())
{
machine.SetState(typeof(IdleState));
}
lastFramePos = transform.GlobalPosition;
}
if(stuckTimer >= 0.5f)
{
machine.SetState(typeof(IdleState));
}
if (ai.ShouldTransitAlert())
{
machine.SetState(typeof(AlertState));
}
footStepTimer -= Time.DeltaTimeF;
if(footStepTimer <= 0.0f)
{
footStepTimer += footStepInterval;
AudioHandler.audioClipHandlers["HO_footsteps"].Play();
}
}
public override void fixedUpdate()
{
}
}
}

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@ -1,3 +0,0 @@
Name: PatrolState
ID: 155844701
Type: 9

View File

@ -1,53 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
using SHADE_Scripting.Audio;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class TimeoutState : AIBaseState
{
float timer = 0.0f;
float alertCooldown = 1.0f;
public TimeoutState(StateMachine machine) : base(machine)
{
stateName = "Timeout";
}
public override void OnEnter()
{
timer = 0.0f;
animator.Play(ai.idleAnim);
SHADE.Audio.SetParameterWithLabel("HomeownerBark", "DetectLost");
AudioHandler.audioClipHandlers["HO_bark"].Play();
}
public override void update()
{
timer += Time.DeltaTimeF;
if (timer >= ai.timeoutDuration)
{
machine.SetState(typeof(PatrolState));
}
}
public override void fixedUpdate()
{
}
public override void OnExit()
{
ai.alertCooldown = alertCooldown;
}
}
}

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@ -1,3 +0,0 @@
Name: TimeoutState
ID: 167077719
Type: 9

View File

@ -14,6 +14,9 @@ public class Breakable : Script
public bool isBreak { get; set; } public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>(); private List<GameObject> itemPieces = new List<GameObject>();
[SerializeField]
private string breakClipHandlerName;
[SerializeField] [SerializeField]
private string breakClipPath; private string breakClipPath;
@ -35,8 +38,7 @@ public class Breakable : Script
isBreak = false; isBreak = false;
AudioHandler.audioClipHandlers["break"] = Audio.CreateAudioClip(breakClipPath); AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["break"], GameObject.EntityId);
} }
protected override void update() protected override void update()
@ -79,7 +81,9 @@ public class Breakable : Script
GameManager.Instance.itemShatter = false; GameManager.Instance.itemShatter = false;
isBreak = false; isBreak = false;
AudioHandler.audioClipHandlers["break"].Play(); Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId);
AudioHandler.audioClipHandlers[breakClipHandlerName].Play();
//Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]);
GameObject.SetActive(false); GameObject.SetActive(false);
} }
} }

View File

@ -1,6 +1,5 @@
using SHADE; using SHADE;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
using SHADE_Scripting.Gameplay.AIBehaviour.AIRework;
using System; using System;
public class Item : Script public class Item : Script
{ {
@ -11,29 +10,21 @@ public class Item : Script
HEAVY HEAVY
} }
public enum Food
{
EGG,
APPLE,
MEAT,
WATERMELON,
CHEESE
}
public int Score = 10; public int Score = 10;
public ItemCategory currCategory; public ItemCategory currCategory;
public Food currFood;
public bool returnBack { get; set; } public bool returnBack { get; set; }
private Transform transform; private Transform transform;
private RigidBody rb; private RigidBody rb;
private bool playSound = false;
private bool caputurePos = false; private bool caputurePos = false;
private Vector3 firstPostion; private Vector3 firstPostion;
private Vector3 firstRotation; private Collider collider;
public float density = 1.0f;
public bool dontReturn = false; public bool dontReturn = false;
private bool once = true;
private bool homeownerOnce = true;
private bool checkSound = false;
public float soundDistance = 10; public float soundDistance = 10;
private float highlightPos = 0.0f; private float highlightPos = 0.0f;
@ -49,6 +40,9 @@ public class Item : Script
{ {
transform = GetComponent<Transform>(); transform = GetComponent<Transform>();
rb = GetComponent<RigidBody>(); rb = GetComponent<RigidBody>();
collider = GetComponent<Collider>();
if(collider)
collider.GetCollisionShape(0).Density = density;
rend = GetComponent<Renderable>(); rend = GetComponent<Renderable>();
if (!rend) if (!rend)
@ -59,11 +53,6 @@ public class Item : Script
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic"); AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard"); AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
if (currCategory == ItemCategory.LIGHT)
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
emitter = GetComponent<ParticleEmitter>(); emitter = GetComponent<ParticleEmitter>();
} }
@ -109,15 +98,25 @@ public class Item : Script
rb.ClearTorque(); rb.ClearTorque();
} }
if (transform) if(transform)
{
transform.LocalEulerAngles = firstRotation;
transform.LocalPosition = firstPostion; transform.LocalPosition = firstPostion;
}
returnBack = false; returnBack = false;
} }
if (checkSound)
{
/* //need to wait for collisionEnter Fix
Vector3 itemPos = transform.LocalPosition;
Vector3 len = Homeowner1.aiInstance.GetComponent<Transform>().LocalPosition - itemPos;
Debug.Log($"distance: {len.GetSqrMagnitude()}");
if (len.GetSqrMagnitude() <= soundDistance)
{
//set ai to alert
}
checkSound = false;*/
}
} }
protected override void onCollisionEnter(CollisionInfo info) protected override void onCollisionEnter(CollisionInfo info)
@ -126,35 +125,37 @@ public class Item : Script
if (!caputurePos) if (!caputurePos)
{ {
firstPostion = transform.LocalPosition; firstPostion = transform.LocalPosition;
firstRotation = transform.LocalEulerAngles;
caputurePos = true; caputurePos = true;
} }
if (once) if (playSound)
{ {
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
if (currCategory == ItemCategory.LIGHT) if (currCategory == ItemCategory.LIGHT)
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play(); AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY) else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
AudioHandler.audioClipHandlers["SFXImpactHard"].Play(); AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
playSound = false;
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
if (emitter) if(emitter)
emitter.Emit(); emitter.Emit();
once = false; Debug.Log("EMIT");
} }
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
if (info.GameObject.GetScript<HomeOwnerAI>() && homeownerOnce)
{ {
homeownerOnce = false;
returnBack = true; returnBack = true;
} }
} }
protected override void onCollisionExit(CollisionInfo info) protected override void onCollisionExit(CollisionInfo info)
{ {
homeownerOnce = true; playSound = true;
once = true; checkSound = true;
} }
} }

View File

@ -1,5 +1,4 @@
using SHADE; using SHADE;
using SHADE_Scripting.Audio;
using System; using System;
public class PlayerLandState : BaseState public class PlayerLandState : BaseState

View File

@ -6,7 +6,6 @@ public class PlayerRunState : BaseState
{ {
private float timer; private float timer;
private float delay = 0.25f; private float delay = 0.25f;
private bool left = true;
public PlayerRunState(StateMachine stateMachine) : base(stateMachine) public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
{ {
@ -15,11 +14,6 @@ public class PlayerRunState : BaseState
public override void OnEnter() public override void OnEnter()
{ {
//Debug.Log("WALK ENTER"); //Debug.Log("WALK ENTER");
timer = delay;
machine.GetScript<PlayerController>().playLandedAnimation = false;
machine.GetScript<PlayerController>().Leftsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount * 4;
machine.GetScript<PlayerController>().Rightsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount * 4;
if (PlayerAnimations.Instance) if (PlayerAnimations.Instance)
{ {
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip); PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
@ -35,27 +29,6 @@ public class PlayerRunState : BaseState
if (timer > delay) if (timer > delay)
{ {
if (left)
{
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
else
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
machine.GetScript<PlayerController>().Leftsmoke.Emit();
left = false;
}
else
{
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
else
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
machine.GetScript<PlayerController>().Rightsmoke.Emit();
left = true;
}
AudioHandler.audioClipHandlers["footsteps"].Play(); AudioHandler.audioClipHandlers["footsteps"].Play();
timer = 0; timer = 0;
} }

View File

@ -1,12 +1,11 @@
using SHADE; using SHADE;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
using System; using System;
public class PlayerWalkState : BaseState public class PlayerWalkState : BaseState
{ {
private float timer; private float timer;
private float delay = 0.4f; private float delay = 0.5f;
private bool left = true;
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine) public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
{ {
stateName = "Walk State"; stateName = "Walk State";
@ -15,8 +14,6 @@ public class PlayerWalkState : BaseState
{ {
//Debug.Log("WALK ENTER"); //Debug.Log("WALK ENTER");
timer = delay; timer = delay;
machine.GetScript<PlayerController>().Leftsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount;
machine.GetScript<PlayerController>().Rightsmoke.EmissionCount = machine.GetScript<PlayerController>().smokeCount;
machine.GetScript<PlayerController>().playLandedAnimation = false; machine.GetScript<PlayerController>().playLandedAnimation = false;
@ -50,27 +47,6 @@ public class PlayerWalkState : BaseState
if (timer > delay) if (timer > delay)
{ {
if (left)
{
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
else
machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Leftsmoke.AngularOffsets.y);
machine.GetScript<PlayerController>().Leftsmoke.Emit();
left = false;
}
else
{
if (machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y > 0.0f)
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y - (MathF.PI * 1.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
else
machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets = new Vector2(machine.GetScript<PlayerController>().tranform.LocalEulerAngles.y + (MathF.PI * 0.5f), machine.GetScript<PlayerController>().Rightsmoke.AngularOffsets.y);
machine.GetScript<PlayerController>().Rightsmoke.Emit();
left = true;
}
AudioHandler.audioClipHandlers["footsteps"].Play(); AudioHandler.audioClipHandlers["footsteps"].Play();
timer = 0; timer = 0;
} }

View File

@ -1,4 +1,4 @@
using SHADE; using SHADE;
using SHADE_Scripting; using SHADE_Scripting;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
using System; using System;
@ -50,18 +50,10 @@ public class PickAndThrow : Script
public float aimingFOV = 15.0f; public float aimingFOV = 15.0f;
private TrajectoryRenderable trajComp;
private Vector3 currThrowForce;
private float currentItemMass;
public uint trajMaxSteps = 50;
public float trajTimeSteps = 0.03f;
protected override void awake() protected override void awake()
{ {
pc = GetScript<PlayerController>(); pc = GetScript<PlayerController>();
if (!pc) if(!pc)
Debug.LogError("PLAYER CONTROLLER EMPTY"); Debug.LogError("PLAYER CONTROLLER EMPTY");
raccoonHoldLocation = GetComponentInChildren<Transform>(); raccoonHoldLocation = GetComponentInChildren<Transform>();
@ -69,18 +61,12 @@ public class PickAndThrow : Script
Debug.LogError("CHILD EMPTY"); Debug.LogError("CHILD EMPTY");
tpc = GetScriptInChildren<ThirdPersonCamera>(); tpc = GetScriptInChildren<ThirdPersonCamera>();
if (!tpc) if(!tpc)
Debug.LogError("TPC EMPTY"); Debug.LogError("TPC EMPTY");
AudioHandler.audioClipHandlers["SFXThrowLarge"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_large"); AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
AudioHandler.audioClipHandlers["SFXThrowMedium"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_medium");
AudioHandler.audioClipHandlers["SFXThrowSmall"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw_small");
timer = delayTimer; timer = delayTimer;
trajComp = GetComponentInChildren<TrajectoryRenderable>();
if (!trajComp)
Debug.LogError("TrajectoryRenderable MISSING");
} }
protected override void start() protected override void start()
@ -128,13 +114,7 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming) if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
{ {
if (itemScript.currCategory == ItemCategory.LIGHT) AudioHandler.audioClipHandlers["SFXThrow"].Play();
AudioHandler.audioClipHandlers["SFXThrowSmall"].Play();
else if (itemScript.currCategory == ItemCategory.MEDIUM)
AudioHandler.audioClipHandlers["SFXThrowMedium"].Play();
else
AudioHandler.audioClipHandlers["SFXThrowLarge"].Play();
itemRidigBody.IsGravityEnabled = true; itemRidigBody.IsGravityEnabled = true;
itemCollider.GetCollisionShape(0).IsTrigger = false; itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false; pc.isAiming = false;
@ -181,19 +161,6 @@ public class PickAndThrow : Script
PlayPickUpAnimation(); PlayPickUpAnimation();
} }
} }
if (pc.isAiming && itemScript)
{
if (itemScript.currCategory == ItemCategory.LIGHT)
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir) * 0.2f;
else if (itemScript.currCategory == ItemCategory.MEDIUM)
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir) * 0.75f;
else
currThrowForce = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
if (pc.holdItem && trajComp)
trajComp.SimulateTrajectory(item.EntityId, currentItemMass, currThrowForce, trajTimeSteps, trajMaxSteps);
}
} }
protected override void fixedUpdate() protected override void fixedUpdate()
@ -205,21 +172,22 @@ public class PickAndThrow : Script
if (throwItem && itemRidigBody && pc) if (throwItem && itemRidigBody && pc)
{ {
itemRidigBody.AddForce(currThrowForce); if (itemScript)
{
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y + (throwForce.y * GetPitchRatioRange()), throwForce.z * lastZDir);
if (itemScript.currCategory == ItemCategory.LIGHT)
itemRidigBody.AddForce(vec * 0.2f);
if (itemScript.currCategory == ItemCategory.MEDIUM)
itemRidigBody.AddForce(vec * 0.75f);
if (itemScript.currCategory == ItemCategory.HEAVY)
itemRidigBody.AddForce(vec);
}
itemRidigBody.LinearVelocity += pc.rb.LinearVelocity; itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
throwItem = false; throwItem = false;
ResetItemObject(); ResetItemObject();
} }
} }
public void SetItemGravityBack()
{
if(itemRidigBody)
itemRidigBody.IsGravityEnabled = true;
if(itemCollider)
itemCollider.GetCollisionShape(0).IsTrigger = false;
}
public void ResetItemObject() public void ResetItemObject()
{ {
itemRidigBody = null; itemRidigBody = null;
@ -239,7 +207,6 @@ public class PickAndThrow : Script
Debug.Log("Item rb EMPTY"); Debug.Log("Item rb EMPTY");
else else
{ {
currentItemMass = itemRidigBody.Mass;
itemRidigBody.IsGravityEnabled = false; itemRidigBody.IsGravityEnabled = false;
} }
@ -474,7 +441,7 @@ public class PickAndThrow : Script
} }
} }
public void TweenAimCamArm(bool aim) private void TweenAimCamArm(bool aim)
{ {
if (aim) if (aim)

View File

@ -1,4 +1,4 @@
using SHADE; using SHADE;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using SHADE_Scripting.Audio; using SHADE_Scripting.Audio;
@ -22,14 +22,8 @@ public class PlayerController : Script
public Transform tranform { get; set; } public Transform tranform { get; set; }
public Camera cam { get; set; } public Camera cam { get; set; }
public CameraArm camArm { get; set; } public CameraArm camArm { get; set; }
public Collider collider { get; set; } private PickAndThrow pat;
[NonSerialized]
public PickAndThrow pat;
public StateMachine stateMachine { get; set; } public StateMachine stateMachine { get; set; }
public ParticleEmitter Leftsmoke { get; set; }
public ParticleEmitter Rightsmoke { get; set; }
public int smokeCount = 4;
public bool holdItem { get; set; } public bool holdItem { get; set; }
public bool isAiming { get; set; } public bool isAiming { get; set; }
@ -98,10 +92,6 @@ public class PlayerController : Script
public bool playLandedAnimation { get; set; } public bool playLandedAnimation { get; set; }
public GameObject leftParticle;
public GameObject rightParticle;
protected override void awake() protected override void awake()
{ {
//default setup //default setup
@ -125,10 +115,6 @@ public class PlayerController : Script
if(!tranform) if(!tranform)
Debug.LogError("tranform is MISSING!"); Debug.LogError("tranform is MISSING!");
collider = GetComponent<Collider>();
if (!collider)
Debug.LogError("collider is MISSING!");
stateMachine = AddScript<StateMachine>(); stateMachine = AddScript<StateMachine>();
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>(); Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine)); dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
@ -157,19 +143,8 @@ public class PlayerController : Script
} }
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps"); AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
AudioHandler.audioClipHandlers["Jump"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_jump");
AudioHandler.audioClipHandlers["JumpPad"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_jumpPad");
AudioHandler.audioClipHandlers["Land"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_land");
AudioHandler.audioClipHandlers["RaccoonCaught"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_caught");
playLandedAnimation = false; playLandedAnimation = false;
Leftsmoke = leftParticle.GetComponent<ParticleEmitter>();
if (!Leftsmoke)
Debug.LogError("left ParticleEmitter MISSING");
Rightsmoke = rightParticle.GetComponent<ParticleEmitter>();
if (!Leftsmoke)
Debug.LogError("right ParticleEmitter MISSING");
} }
protected override void start() protected override void start()
@ -196,7 +171,7 @@ public class PlayerController : Script
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f); float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
float temp = (1 - ratio) * 0.00075f; float temp = (1 - ratio) * 0.00075f;
if (temp <= 0.0006f) if (temp <= 0.0006f)
temp = 0.0075f; temp = 0.1f;
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp); silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp); silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
} }
@ -235,6 +210,7 @@ public class PlayerController : Script
} }
GotCaught();
Rotation(); Rotation();
MoveKey(); MoveKey();
Sprint(); Sprint();
@ -261,10 +237,6 @@ public class PlayerController : Script
private void MoveKey() private void MoveKey()
{ {
if (currentState == RaccoonStates.CAUGHT)
return;
axisMove = Vector2.Zero; axisMove = Vector2.Zero;
if (Input.GetKey(Input.KeyCode.W)) if (Input.GetKey(Input.KeyCode.W))
{ {
@ -301,7 +273,7 @@ public class PlayerController : Script
axisMove.Normalise(); axisMove.Normalise();
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0; isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && currentState != RaccoonStates.CAUGHT) if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
{ {
currentState = RaccoonStates.WALKING; currentState = RaccoonStates.WALKING;
@ -320,11 +292,11 @@ public class PlayerController : Script
private void Move() private void Move()
{ {
if (rb && currentState != RaccoonStates.CAUGHT) if (rb != null && currentState != RaccoonStates.CAUGHT)
{ {
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF; rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
if (isMoveKeyPress) if (isMoveKeyPress && rb)
{ {
Vector3 velNor = rb.LinearVelocity; Vector3 velNor = rb.LinearVelocity;
velNor.y = 0.0f; velNor.y = 0.0f;
@ -345,25 +317,13 @@ public class PlayerController : Script
private void Sprint() private void Sprint()
{ {
if (currentState == RaccoonStates.CAUGHT)
return;
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded) if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
{ {
currentState = RaccoonStates.RUNNING; currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
stateMachine.SetState(typeof(PlayerRunState)); stateMachine.SetState(typeof(PlayerRunState));
if (pat && holdItem) holdItem = false;
{
holdItem = false;
isAiming = false;
cam.FOV = Settings.cameraFOV;
pat.TweenAimCamArm(false);
pat.SetItemGravityBack();
pat.ResetItemObject();
}
if (!sprintIncreaseOnce) if (!sprintIncreaseOnce)
{ {
sprintIncreaseOnce = true; sprintIncreaseOnce = true;
@ -375,13 +335,6 @@ public class PlayerController : Script
} }
} }
if (Input.GetKey(Input.KeyCode.LeftShift) && !isMoveKeyPress && isGrounded)
{
currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
}
if (Input.GetKeyUp(Input.KeyCode.LeftShift)) if (Input.GetKeyUp(Input.KeyCode.LeftShift))
{ {
if (isMoveKeyPress && isGrounded) if (isMoveKeyPress && isGrounded)
@ -390,7 +343,7 @@ public class PlayerController : Script
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState)); stateMachine.SetState(typeof(PlayerWalkState));
} }
else if (!isMoveKeyPress && isGrounded) else if(!isMoveKeyPress && isGrounded)
{ {
currentState = RaccoonStates.IDLE; currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
@ -430,23 +383,16 @@ public class PlayerController : Script
v.y *= jumpPadMultiplayer; v.y *= jumpPadMultiplayer;
landedOnJumpPad = false; landedOnJumpPad = false;
jumpPadDrop = true; jumpPadDrop = true;
AudioHandler.audioClipHandlers["JumpPad"].Play();
} }
else
AudioHandler.audioClipHandlers["Jump"].Play();
rb.LinearVelocity = v; rb.LinearVelocity = v;
} }
} }
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space))) if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{ {
if (currentState != RaccoonStates.CAUGHT) currentState = RaccoonStates.FALLING;
{ if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
currentState = RaccoonStates.FALLING; stateMachine.SetState(typeof(PlayerFallState));
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
} }
} }
@ -471,9 +417,6 @@ public class PlayerController : Script
private void Gravity() private void Gravity()
{ {
if (currentState == RaccoonStates.CAUGHT)
return;
if (rb != null) if (rb != null)
{ {
//check player vel.y if its close to zero its on the ground //check player vel.y if its close to zero its on the ground
@ -482,7 +425,6 @@ public class PlayerController : Script
isGrounded = true; isGrounded = true;
if (currentState == RaccoonStates.FALLING) if (currentState == RaccoonStates.FALLING)
{ {
AudioHandler.audioClipHandlers["Land"].Play();
currentState = RaccoonStates.LANDED; currentState = RaccoonStates.LANDED;
jumpPadDrop = false; jumpPadDrop = false;
dropTimer = 0.0f; dropTimer = 0.0f;
@ -525,54 +467,32 @@ public class PlayerController : Script
} }
} }
private void GotCaught()
public void Caught()
{ {
currentState = RaccoonStates.CAUGHT; if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
if (stateMachine && !stateMachine.IsState(typeof(PlayerCaughtState)))
stateMachine.SetState(typeof(PlayerCaughtState));
AudioHandler.audioClipHandlers["RaccoonCaught"].Play();
if (pat && pat.item)
{ {
if (holdItem)
{
holdItem = false;
pat.item.GetScript<Item>().returnBack = true;
pat.SetItemGravityBack();
pat.ResetItemObject();
}
if (isAiming)
{
isAiming = false;
cam.FOV = Settings.cameraFOV;
camArm.TargetOffset = pat.prevTargetOffSet;
camArm.ArmLength = pat.tpc.armLength;
}
}
landedOnJumpPad = false;
jumpPadDrop = false;
rb.ClearForces();
rb.ClearTorque();
rb.LinearVelocity = Vector3.Zero;
rb.AngularVelocity = Vector3.Zero;
collider.GetCollisionShape(0).IsTrigger = true;
}
public void Reset()
{
if (tranform && respawnPoint)
{
currentState = RaccoonStates.IDLE; currentState = RaccoonStates.IDLE;
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState))) if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState)); stateMachine.SetState(typeof(PlayerIdleState));
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
collider.GetCollisionShape(0).IsTrigger = false; GameManager.Instance.RacoonCaught();
tranform.GlobalPosition = respawnPoint.GetComponent<Transform>().GlobalPosition;
GameManager.Instance.RacoonCaught(); if (pat && pat.item)
{
if (holdItem)
{
holdItem = false;
pat.item.GetScript<Item>().returnBack = true;
}
if (isAiming)
{
isAiming = false;
cam.FOV = Settings.cameraFOV;
camArm.TargetOffset = pat.prevTargetOffSet;
camArm.ArmLength = pat.tpc.armLength;
}
}
} }
} }

View File

@ -14,6 +14,8 @@ namespace SHADE_Scripting
public float armLength = 2.0f; public float armLength = 2.0f;
public float turnSpeedPitch = 0.3f; public float turnSpeedPitch = 0.3f;
public float turnSpeedYaw = 0.5f; public float turnSpeedYaw = 0.5f;
public bool inverseXControls = false;
public bool inverseYControls = false;
public float pitchUpperClamp = 45.0f; public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f; public float pitchLowerClamp = 5.0f;
@ -49,15 +51,15 @@ namespace SHADE_Scripting
if (arm) if (arm)
{ {
Vector2 vel = Input.GetMouseVelocity(); Vector2 vel = Input.GetMouseVelocity();
if(Settings.inverseY) if(inverseYControls)
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF; arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
else else
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF; arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
if (Settings.inverseX) if (inverseXControls)
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF; arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
else
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
if (arm.Pitch > pitchUpperClamp) if (arm.Pitch > pitchUpperClamp)
{ {

View File

@ -1,79 +0,0 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class CeilingFan : Script
{
private Transform tran;
private Collider collider;
private float rotate = 0.0f;
public float rotateSpeed = 10.0f;
private float rotateCollider1 = 0.0f;
private float rotateCollider2 = 0.0f;
private float rotateCollider3 = 0.0f;
private float rotateCollider4 = 0.0f;
private float rotateCollider5 = 0.0f;
private float defaultCollider1 = 0.0f;
private float defaultCollider2 = 0.0f;
private float defaultCollider3 = 0.0f;
private float defaultCollider4 = 0.0f;
private float defaultCollider5 = 0.0f;
protected override void awake()
{
tran = GetComponent<Transform>();
if (!tran)
Debug.Log("FAN TRAN MISSING");
collider = GetComponent<Collider>();
if (!collider)
Debug.Log("FAN COLLIDER MISSING");
else
{
rotateCollider1 = collider.GetCollisionShape(0).RotationOffset.y;
defaultCollider1 = collider.GetCollisionShape(0).RotationOffset.y;
rotateCollider2 = collider.GetCollisionShape(1).RotationOffset.y;
defaultCollider2 = collider.GetCollisionShape(1).RotationOffset.y;
rotateCollider3 = collider.GetCollisionShape(2).RotationOffset.y;
defaultCollider3 = collider.GetCollisionShape(2).RotationOffset.y;
rotateCollider4 = collider.GetCollisionShape(3).RotationOffset.y;
defaultCollider4 = collider.GetCollisionShape(3).RotationOffset.y;
rotateCollider5 = collider.GetCollisionShape(4).RotationOffset.y;
defaultCollider5 = collider.GetCollisionShape(4).RotationOffset.y;
}
}
protected override void fixedUpdate()
{
rotate += rotateSpeed * (float)Time.FixedDeltaTime;
rotateCollider1 += rotateSpeed * (float)Time.FixedDeltaTime;
rotateCollider2 += rotateSpeed * (float)Time.FixedDeltaTime;
rotateCollider3 += rotateSpeed * (float)Time.FixedDeltaTime;
rotateCollider4 += rotateSpeed * (float)Time.FixedDeltaTime;
rotateCollider5 += rotateSpeed * (float)Time.FixedDeltaTime;
if (rotate >= MathF.PI * 2)
{
rotate = 0;
rotateCollider1 = defaultCollider1;
rotateCollider2 = defaultCollider2;
rotateCollider3 = defaultCollider3;
rotateCollider4 = defaultCollider4;
rotateCollider5 = defaultCollider5;
}
tran.LocalEulerAngles = new Vector3(0.0f, rotate, 0.0f);
collider.GetCollisionShape(0).RotationOffset = new Vector3(0.0f, rotateCollider1, 0.0f);
collider.GetCollisionShape(1).RotationOffset = new Vector3(0.0f, rotateCollider2, 0.0f);
collider.GetCollisionShape(2).RotationOffset = new Vector3(0.0f, rotateCollider3, 0.0f);
collider.GetCollisionShape(3).RotationOffset = new Vector3(0.0f, rotateCollider4, 0.0f);
collider.GetCollisionShape(4).RotationOffset = new Vector3(0.0f, rotateCollider5, 0.0f);
}
}

View File

@ -1,3 +0,0 @@
Name: SC_CeilingFan
ID: 157170734
Type: 9

View File

@ -1,47 +0,0 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class DecorationAudio : Script
{
public string name = "REPLACETHIS";
public string audio = "event:/UI/botton_hover";
public bool loop = true;
public float timeDruation = 0.5f;
private float timer = 0.0f;
protected override void awake()
{
if (audio != "Empty")
{
AudioHandler.audioClipHandlers[name] = Audio.CreateAudioClip(audio);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[name], GameObject.EntityId);
}
}
protected override void start()
{
if (loop)
AudioHandler.audioClipHandlers[name].Play();
}
protected override void update()
{
if (!loop)
{
timer += Time.DeltaTimeF;
if (timer > timeDruation)
{
timer = 0.0f;
AudioHandler.audioClipHandlers[name].Play();
}
}
}
}

View File

@ -1,3 +0,0 @@
Name: SC_DecorationAudio
ID: 166447267
Type: 9

View File

@ -10,10 +10,12 @@ public class GameManager : Script
public enum GameState public enum GameState
{ {
START, START,
OVER WIN,
LOSE
} }
public uint winScene = 92009475; public uint winScene = 92009475;
public uint loseScene = 91685359;
[NonSerialized] [NonSerialized]
public GameState currGameState; public GameState currGameState;
@ -25,16 +27,9 @@ public class GameManager : Script
public float timer; public float timer;
public GameObject scoreText; public GameObject scoreText;
public GameObject scoreTextBG;
public GameObject timeText; public GameObject timeText;
public GameObject minusTimerText; public GameObject minusTimerText;
public GameObject Results;
public int MaxComboAccquired { get; set; }
public int finalTime { get; set; }
public int finalScore { get; set; }
//mulitpler info //mulitpler info
public GameObject multiplierText; public GameObject multiplierText;
public float maxMultiplierDuration = 5.0f; public float maxMultiplierDuration = 5.0f;
@ -53,9 +48,8 @@ public class GameManager : Script
public bool itemShatter { get; set; } public bool itemShatter { get; set; }
//For scene transitions //For scene transitions
private bool waitForTransition; private bool goingToWin;
private bool goingToLose;
private bool playSpeedUp = false;
protected override void awake() protected override void awake()
{ {
@ -68,7 +62,7 @@ public class GameManager : Script
Score = 0; Score = 0;
currGameState = GameState.START; currGameState = GameState.START;
itemScored = false; itemScored = false;
currMultiplierCombo = 0; currMultiplierCombo = 1;
currMultiplierDuration = 0; currMultiplierDuration = 0;
itemShatter = false; itemShatter = false;
GamePause = false; GamePause = false;
@ -83,7 +77,8 @@ public class GameManager : Script
loseAudio.DestroyOnSceneExit = false; loseAudio.DestroyOnSceneExit = false;
AudioHandler.audioClipHandlers["BGMLose"] = loseAudio; AudioHandler.audioClipHandlers["BGMLose"] = loseAudio;
waitForTransition = false; goingToWin = false;
goingToLose = false;
if (scoreText) if (scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}"; scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
@ -93,10 +88,6 @@ public class GameManager : Script
Input.SetMouseCentering(true); Input.SetMouseCentering(true);
Application.IsCursorVisible = false; Application.IsCursorVisible = false;
Application.FixDeltaTime = Time.DefaultFixDeltaTime; Application.FixDeltaTime = Time.DefaultFixDeltaTime;
AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
AudioHandler.audioClipHandlers["RaccoonScored"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_scored");
Audio.SetParameterWithLabel("PlaybackSpeed", "Normal");
} }
protected override void start() protected override void start()
@ -109,11 +100,16 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen"); AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play(); AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
GamePause = false; GamePause = false;
} }
protected override void update() protected override void update()
{ {
if (GamePause || !stealFoodPopUpDone) if (GamePause || !stealFoodPopUpDone)
{ {
return; return;
@ -124,17 +120,10 @@ public class GameManager : Script
if (currGameState == GameState.START) if (currGameState == GameState.START)
{ {
timer -= Time.DeltaTimeF; timer -= Time.DeltaTimeF;
if(scoreText)
if (timer < 30.0f && !playSpeedUp)
{
Audio.SetParameterWithLabel("PlaybackSpeed", "ToTransition");
playSpeedUp = true;
}
if (scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}"; scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if (timeText) if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}"; timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
if (itemScored) if (itemScored)
{ {
@ -143,59 +132,90 @@ public class GameManager : Script
if (currMultiplierDuration >= maxMultiplierDuration) if (currMultiplierDuration >= maxMultiplierDuration)
{ {
itemScored = false; itemScored = false;
currMultiplierCombo = 0; currMultiplierCombo = 1;
currMultiplierDuration = 0; currMultiplierDuration = 0;
} }
} }
if (timer <= 0 || (totalItemCount <= 0 && !itemShatter)) if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter)))
{ {
currGameState = GameState.WIN;
AudioHandler.StopAllSounds(false); AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMWin"].Play();
if (timer <= 0) goingToWin = true;
AudioHandler.audioClipHandlers["BGMLose"].Play(); if (SceneFadeInOut.Instance != null)
else if (totalItemCount <= 0) SceneFadeInOut.Instance.CallFadeIn();
AudioHandler.audioClipHandlers["BGMWin"].Play(); }
else if(!goingToWin && (timer < 0))
currGameState = GameState.OVER; {
finalTime = (int)timer; currGameState = GameState.LOSE;
Results.SetActive(true); AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["BGMLose"].Play();
Input.SetMouseCentering(false); goingToLose = true;
Application.IsCursorVisible = true; if (SceneFadeInOut.Instance != null)
GamePause = true; SceneFadeInOut.Instance.CallFadeIn();
Application.FixDeltaTime = 0;
AnimationSystem.TimeScale = 0;
} }
} }
//Handling transitions
if (SceneFadeInOut.Instance && SceneFadeInOut.Instance.FadeInFinished() && waitForTransition) if (SceneFadeInOut.Instance != null)
SceneManager.ChangeScene(winScene); {
if (SceneFadeInOut.Instance.FadeInFinished())
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
}
else
{
if (goingToWin)
{
SceneManager.ChangeScene(winScene);
}
if (goingToLose)
{
SceneManager.ChangeScene(loseScene);
}
}
} }
public void RacoonCaught() public void RacoonCaught()
{
timer -= 10.0f;
if (minusTimerText != GameObject.Null)
{ {
MinusTimerText text = minusTimerText.GetScript<MinusTimerText>(); timer -= 10.0f;
if (text) if(minusTimerText != GameObject.Null)
{ {
text.Reset(); MinusTimerText text =minusTimerText.GetScript<MinusTimerText>();
} if(text)
{
text.Reset();
}
}
} }
}
private void Cheat() private void Cheat()
{ {
if (Input.GetKeyUp(Input.KeyCode.F1)) if (Input.GetKeyUp(Input.KeyCode.F1))
{ {
currGameState = GameState.OVER; currGameState = GameState.WIN;
AudioHandler.audioClipHandlers["BGMWin"].Play(); AudioHandler.audioClipHandlers["BGMWin"].Play();
AudioHandler.StopAllSounds(false); AudioHandler.StopAllSounds(false);
waitForTransition = true; goingToWin = true;
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
else if (Input.GetKeyUp(Input.KeyCode.F2))
{
currGameState = GameState.LOSE;
AudioHandler.audioClipHandlers["BGMLose"].Play();
AudioHandler.StopAllSounds(false);
goingToLose = true;
if (SceneFadeInOut.Instance != null) if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn(); SceneFadeInOut.Instance.CallFadeIn();
} }
@ -222,35 +242,19 @@ public class GameManager : Script
currMultiplierDuration = 0; currMultiplierDuration = 0;
if (currMultiplierCombo < maxMultiplierCombo) if (currMultiplierCombo < maxMultiplierCombo)
{
currMultiplierCombo += 1; currMultiplierCombo += 1;
if (currMultiplierCombo > MaxComboAccquired)
MaxComboAccquired = currMultiplierCombo;
}
Audio.SetParameter("Multiplier", currMultiplierCombo); MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
AudioHandler.audioClipHandlers["SFXItemScore"].Play();
AudioHandler.audioClipHandlers["RaccoonScored"].Play();
SingleScaleBounce textBounce = scoreText.GetScript<SingleScaleBounce>();
SingleScaleBounce textBGBounce = scoreTextBG.GetScript<SingleScaleBounce>();
/*
if (textBounce)
textBounce.ScaleBounceOnce();*/
if (textBGBounce)
textBGBounce.ScaleBounceOnce();
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
if (fx) if (fx)
{ {
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration); fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
} }
SingleScaleBounce sb = scoreText.GetScript<SingleScaleBounce>();
if(sb)
{
sb.ScaleBounceOnce();
}
} }

View File

@ -12,7 +12,6 @@ public class JumpPad : Script
public float scaleDuration = 0.25f; public float scaleDuration = 0.25f;
private bool landed = false; private bool landed = false;
private bool scaleUpDone = false; private bool scaleUpDone = false;
public float itemUpwardForce = 6.0f;
[NonSerialized] [NonSerialized]
private TweenThread scaleYUp; private TweenThread scaleYUp;
@ -74,15 +73,6 @@ public class JumpPad : Script
scaleYUp.Reset(); scaleYUp.Reset();
scaleXZUp.Reset(); scaleXZUp.Reset();
} }
else if (info.GameObject.GetComponent<RigidBody>())
{
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
info.GameObject.GetComponent<RigidBody>().AddForce(new Vector3(0, itemUpwardForce, 0));
landed = true;
scaleYUp.Reset();
scaleXZUp.Reset();
}
} }
} }

View File

@ -9,7 +9,6 @@ namespace SHADE_Scripting.UI
public class PreviewLevel : Script public class PreviewLevel : Script
{ {
private List<Camera> listOfCamera; private List<Camera> listOfCamera;
public GameObject levelTransistion;
public Vector3 endPoint1; public Vector3 endPoint1;
public Vector3 endPoint2; public Vector3 endPoint2;
@ -57,7 +56,7 @@ namespace SHADE_Scripting.UI
protected override void update() protected override void update()
{ {
if (SceneFadeInOut.Instance && !levelTransistion.GetScript<LevelTransistion>().complete && !point1Done) if (SceneFadeInOut.Instance && !SceneFadeInOut.Instance.FadeOutFinished() && !point1Done)
{ {
moveToEndPoint1.Reset(); moveToEndPoint1.Reset();
return; return;

View File

@ -4,32 +4,18 @@ using System;
public class ScoringZone : Script public class ScoringZone : Script
{ {
private ParticleEmitter particle;
public int startingParticleCount = 10;
protected override void awake() protected override void awake()
{ {
particle = GetComponentInChildren<ParticleEmitter>(); AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
if (!particle)
Debug.LogError("PARTICLE MISSING");
}
protected override void update()
{
} }
protected override void onTriggerEnter(CollisionInfo info) protected override void onTriggerEnter(CollisionInfo info)
{ {
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger ) if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
{ {
if (GameManager.Instance.currMultiplierCombo > 1) AudioHandler.audioClipHandlers["SFXItemScore"].Play();
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo; GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
else
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
GameManager.Instance.ItemScored(); GameManager.Instance.ItemScored();
particle.EmissionCount = startingParticleCount * GameManager.Instance.currMultiplierCombo;
particle.Emit();
info.GameObject.SetActive(false); info.GameObject.SetActive(false);
} }
} }

View File

@ -1,20 +1,18 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
public enum EASING_METHOD public enum EASING_METHOD
{ {
EASE_IN_SINE, EASE_IN_SINE,
EASE_OUT_SINE, EASE_OUT_SINE,
EASE_OUT_BOUNCE, EASE_OUT_BOUNCE,
EASE_IN_BOUNCE, EASE_IN_BOUNCE,
EASE_INOUT_BOUNCE, EASE_INOUT_BOUNCE,
EASE_OUT_CIRCLE, LINEAR
EASE_OUT_BACK, }
LINEAR
}
public static class EasingHelper public static class EasingHelper
{ {
@ -49,19 +47,11 @@ public static class EasingHelper
} }
case EASING_METHOD.LINEAR: case EASING_METHOD.LINEAR:
{ {
return value; return value;
} }
case EASING_METHOD.EASE_OUT_CIRCLE:
{
return EaseOutCircle(value);
}
case EASING_METHOD.EASE_OUT_BACK:
{
return EaseOutBack(value);
}
default: default:
return 0.0f; return 0.0f;
} }
} }
@ -112,18 +102,5 @@ public static class EasingHelper
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f; : (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
} }
private static float EaseOutCircle(float value)
{
return (float)Math.Sqrt(1.0f - (float)Math.Pow(value - 1.0f, 2.0f));
}
private static float EaseOutBack(float value)
{
const float c1 = 1.70158f;
const float c3 = c1 + 1.0f;
return 1.0f + c3 * (float)Math.Pow(value - 1.0f, 3.0f) + c1 * (float)Math.Pow(value - 1.0f, 2.0f);
}
} }

View File

@ -54,7 +54,7 @@ namespace SHADE_Scripting.UI
protected override void start() protected override void start()
{ {
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_OUT_BACK); thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_IN_SINE);
Transform transform = GetComponent<Transform>(); Transform transform = GetComponent<Transform>();

View File

@ -5,43 +5,43 @@ using SHADE_Scripting.UI;
public class ChangeSceneButton : Script public class ChangeSceneButton : Script
{ {
public uint sceneID = 0; public uint sceneID = 0;
public GameObject levelTransistion; //Whether the scene changing button has been clicked
private bool clickedFlag;
private bool clickedFlag; protected override void awake()
protected override void awake()
{
clickedFlag = false;
}
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{ {
ui.OnRelease.RegisterAction(() => clickedFlag = false;
{ }
if (sceneID != 0)
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{ {
Audio.PlaySFXOnce2D("event:/UI/success"); ui.OnRelease.RegisterAction(() =>
Audio.StopAllSounds(); {
clickedFlag = true; if (sceneID != 0)
levelTransistion.SetActive(true); {
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
clickedFlag = true;
}
});
}
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
} }
});
} }
else protected override void update()
{ {
Debug.LogError("Failed to register button action for ChangeSceneButton."); if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
{
SceneManager.ChangeScene(sceneID);
}
} }
}
protected override void update()
{
if (levelTransistion.GetScript<LevelTransistion>().complete && clickedFlag)
{
SceneManager.ChangeScene(sceneID);
}
}
} }

View File

@ -54,9 +54,6 @@ public class CutsceneEnd : Script
private bool cutscene4Done = false; private bool cutscene4Done = false;
private bool cutscene5Done = false; private bool cutscene5Done = false;
public GameObject levelTransition;
private bool waiting = false;
protected override void awake() protected override void awake()
{ {
initCutscene4(); initCutscene4();
@ -76,9 +73,6 @@ public class CutsceneEnd : Script
protected override void update() protected override void update()
{ {
if (!levelTransition.GetScript<LevelTransistion>().complete)
return;
Canvas4(); Canvas4();
Canvas5(); Canvas5();
@ -104,12 +98,8 @@ public class CutsceneEnd : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf) if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene5Done && canvas5.IsActiveSelf)
{ {
levelTransition.GetScript<LevelTransistion>().resetToLeft();
waiting = true;
}
if (levelTransition.GetScript<LevelTransistion>().complete && waiting)
SceneManager.ChangeScene(nextScene); SceneManager.ChangeScene(nextScene);
}
} }
private void Canvas4() private void Canvas4()

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