Restructured Asset Manager with Generalised Template Types for Asset Data #111

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XiaoQiDigipen merged 9 commits from SP3-13-Assets-Manager into main 2022-10-23 17:21:17 +08:00
1 changed files with 0 additions and 5 deletions
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@ -13,9 +13,6 @@
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Assets/Asset Types/SHMeshAsset.h"
#include "Assets/Asset Types/SHTextureAsset.h"
#include "Assets/SHAssetManager.h"
#include "Resource/SHResourceManager.h"
@ -43,8 +40,6 @@ namespace Sandbox
// Create temp meshes
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
auto assets = SHAssetManager::GetAllAssets();
//Test Racoon mesh
std::vector<Handle<SHMesh>> handles;
std::vector<Handle<SHTexture>> texHandles;