Modified how scripts are added and updated to support runtime adding of scripts #197
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@ -226,4 +226,9 @@
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts: ~
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Scripts:
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- Type: Item
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currCategory: 0
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- Type: PickAndThrow
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throwForce: [100, 200, 100]
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item: 51000
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@ -51,7 +51,6 @@ public class AIPrototype : Script
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private GameObject? player;
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public AIPrototype(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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@ -7,7 +7,6 @@ namespace SHADE_Scripting
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{
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public float turnSpeed = 0.5f;
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public CameraControl(GameObject go) : base(go) { }
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protected override void update()
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{
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//Camera
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@ -3,7 +3,6 @@ using System;
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public class CameraFix : Script
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{
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public CameraFix(GameObject gameObj) : base(gameObj) { }
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private Transform tranform;
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public Vector3 pos = Vector3.Zero;
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@ -10,7 +10,6 @@ public class Item : Script
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}
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public ItemCategory currCategory;
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public Item(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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@ -8,7 +8,6 @@ public class PhysicsTest : Script
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private Transform Transform;
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private RigidBody RigidBody;
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private Collider Collider;
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public PhysicsTest(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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@ -14,7 +14,6 @@ public class PickAndThrow : Script
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private float lastXDir;
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private float lastZDir;
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private bool inRange = false;
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public PickAndThrow(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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@ -73,8 +73,6 @@ public class PlayerController : Script
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public float mediumMultiper = 0.5f;
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public float heavyMultiper = 0.25f;
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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//default setup
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@ -2,8 +2,6 @@
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public class PrintWhenActive : Script
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{
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public PrintWhenActive(GameObject gameObj) : base(gameObj) { }
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protected override void update()
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{
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Debug.Log("Active!");
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@ -23,7 +23,6 @@ public class RaccoonShowcase : Script
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[Range(-5, 5)]
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public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
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public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
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public RaccoonShowcase(GameObject gameObj) : base(gameObj) {}
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protected override void awake()
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{
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@ -14,8 +14,6 @@ public class RaccoonSpin : Script
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[SerializeField]
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private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
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private Transform Transform;
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public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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@ -15,7 +15,6 @@ namespace SHADE_Scripting
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public float turnSpeedPitch = 0.3f;
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public float turnSpeedYaw = 0.5f;
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public float pitchClamp = 45.0f;
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public ThirdPersonCamera(GameObject go) : base(go) { }
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protected override void awake()
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{
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@ -93,6 +93,11 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/* "All-time" Lifecycle Functions */
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/*---------------------------------------------------------------------------------*/
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void Script::Initialize(GameObject newOwner)
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{
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owner = newOwner;
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}
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void Script::OnAttached()
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{
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SAFE_NATIVE_CALL_BEGIN
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@ -198,9 +203,8 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/* Constructors */
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/*---------------------------------------------------------------------------------*/
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Script::Script(GameObject gameObj)
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: owner { gameObj }
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, OnGizmosDrawOverriden { false }
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Script::Script()
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: OnGizmosDrawOverriden { false }
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{}
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/*---------------------------------------------------------------------------------*/
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@ -165,7 +165,7 @@ namespace SHADE
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internal:
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/*-----------------------------------------------------------------------------*/
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/* Properties */
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/* Fields */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// If true, the OnGizmosDraw function was overridden.
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@ -176,6 +176,10 @@ namespace SHADE
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/* "All-Time" Lifecycle Functions */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Used to initialize a Script with a GameObject.
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/// </summary>
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void Initialize(GameObject newOwner);
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/// <summary>
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/// Used to call onAttached(). This is called immediately when this script is
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/// attached to a GameObject.
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/// </summary>
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@ -272,13 +276,9 @@ namespace SHADE
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/* Constructors */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// Constructor for Script to tie it to a specific GameObject.
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/// Constructors of derived Scripts should call this Constructor.
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/// Default Constructor
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/// </summary>
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/// <param name="gameObj">
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/// GameObject that this Script will be tied to.
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/// </param>
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Script(GameObject gameObj);
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Script();
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/*-----------------------------------------------------------------------------*/
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/* Virtual "All-Time" Lifecycle Functions */
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@ -40,8 +40,7 @@ namespace SHADE
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T ScriptStore::AddScript(Entity entity)
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{
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// Create the script and add it in
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array<System::Object^>^ params = gcnew array<System::Object^>{GameObject(entity)};
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Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid, params));
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Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid));
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return safe_cast<T>(AddScript(entity, script));
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}
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@ -72,9 +71,18 @@ namespace SHADE
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}
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// Add the script in
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script->Initialize(GameObject(entity));
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entityScriptList->Insert(System::Math::Clamp(index, 0, entityScriptList->Count), script);
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awakeList.Add(script);
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startList.Add(script);
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if (Application::IsPlaying)
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{
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script->Awake();
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script->Start();
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}
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else
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{
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awakeList.Add(script);
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startList.Add(script);
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}
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script->OnAttached();
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return script;
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@ -122,6 +130,7 @@ namespace SHADE
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std::ostringstream oss;
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oss << "[ScriptStore] Failed to add Script named \"" << Convert::ToNative(scriptName)
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<< "\" to Entity #" << entity << "! (" << Convert::ToNative(e->GetType()->Name) << ")";
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oss << Convert::ToNative(e->ToString());
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Debug::LogError(oss.str());
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return false;
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}
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@ -451,9 +460,10 @@ namespace SHADE
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continue;
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// Update each script
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for each (Script^ script in entity.Value)
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ScriptList^ scripts = entity.Value;
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for (int i = 0; i < scripts->Count; ++i)
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{
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script->FixedUpdate();
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scripts[i]->FixedUpdate();
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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@ -468,9 +478,10 @@ namespace SHADE
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continue;
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// Update each script
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for each (Script^ script in entity.Value)
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ScriptList^ scripts = entity.Value;
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for (int i = 0; i < scripts->Count; ++i)
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{
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script->Update();
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scripts[i]->Update();
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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@ -485,9 +496,10 @@ namespace SHADE
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continue;
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// Update each script
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for each (Script^ script in entity.Value)
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ScriptList^ scripts = entity.Value;
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for (int i = 0; i < scripts->Count; ++i)
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{
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script->LateUpdate();
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scripts[i]->LateUpdate();
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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@ -503,9 +515,10 @@ namespace SHADE
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continue;
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// Update each script
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for each (Script^ script in entity.Value)
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ScriptList^ scripts = entity.Value;
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for (int i = 0; i < scripts->Count; ++i)
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{
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script->OnDrawGizmos();
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scripts[i]->OnDrawGizmos();
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}
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}
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SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
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@ -537,8 +550,9 @@ namespace SHADE
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auto entityScripts = scripts[entity.first];
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if (entityScripts->Count > 0)
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{
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for each (Script ^ script in entityScripts)
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for (int i = 0; i < entityScripts->Count; ++i)
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{
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Script^ script = entityScripts[i];
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switch (collisionInfo.GetCollisionState())
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{
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case SHCollisionEvent::State::ENTER:
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@ -578,8 +592,9 @@ namespace SHADE
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auto entityScripts = scripts[entity.first];
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if (entityScripts->Count > 0)
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{
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for each (Script ^ script in entityScripts)
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for (int i = 0; i < entityScripts->Count; ++i)
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{
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Script^ script = entityScripts[i];
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switch (triggerInfo.GetCollisionState())
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{
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case SHCollisionEvent::State::ENTER:
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