Rendering system updates #28
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@ -22,13 +22,22 @@ project "SHADE_Application"
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includedirs
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{
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"%{IncludeDir.spdlog}/include",
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"../SHADE_Engine/src",
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"src",
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"%{IncludeDir.dotnet}/include",
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"%{IncludeDir.SDL}/include",
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}
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externalincludedirs
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{
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect"
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}
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externalwarnings "Off"
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flags
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{
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"MultiProcessorCompile"
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@ -47,6 +56,11 @@ project "SHADE_Application"
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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}
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defines
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{
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"NOMINMAX"
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}
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disablewarnings
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{
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@ -1,9 +1,11 @@
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#include "SBpch.h"
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#include "SBApplication.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#define SHEDITOR
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#ifdef SHEDITOR
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#include "Editor/SHEditor.h"
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#include "Scenes/SBEditorScene.h"
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//#include "Editor/SHEditor.h"
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//#include "Scenes/SBEditorScene.h"
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#endif // SHEDITOR
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#include "Tools/SHLogger.h"
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@ -32,9 +34,17 @@ namespace Sandbox
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SDL_Init(SDL_INIT_VIDEO);
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::SHGraphicsSystemRoutine>(1);
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graphicsSystem->SetWindow(&window);
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SDL_CreateWindowFrom(window.GetHWND());
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SHADE::SHSystemManager::Init();
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#ifdef SHEDITOR
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//SHADE::SHEditor::Initialize(window.GetHWND());
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#else
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#endif
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@ -44,21 +54,30 @@ namespace Sandbox
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void SBApplication::Update(void)
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{
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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//TODO: Change true to window is open
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while (!window.WindowShouldClose())
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{
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#ifdef SHEDITOR
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#else
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#endif
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}
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//#ifdef SHEDITOR
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//SHADE::SHEditor::PreRender();
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//#endif
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graphicsSystem->BeginRender();
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graphicsSystem->Run(1.0f);
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//#ifdef SHEDITOR
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//SHADE::SHEditor::PreRender();
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//SHADE::SHEditor::Update();
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//SHADE::SHEditor::Render();
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//#endif
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graphicsSystem->EndRender();
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}
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}
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void SBApplication::Exit(void)
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{
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// Shutdown scripting
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SHADE::SHScriptEngine::Exit();
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SHADE::SHSystemManager::Exit();
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SDL_DestroyWindow(sdlWindow);
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#ifdef SHEDITOR
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#else
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@ -1,7 +1,8 @@
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#ifndef SB_APPLICATION_H
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#define SB_APPLICATION_H
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#include <Graphics/Windowing/SHWindow.h>
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include <SDL_video.h>
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#include "Graphics/Windowing/SHWindow.h"
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//using namespace SHADE;
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namespace Sandbox
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@ -15,14 +15,17 @@ project "SHADE_Engine"
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"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl",
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"%{wks.location}/Dependencies/stb_image/**.cpp"
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"%{prj.location}/src/**.glsl"
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}
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includedirs
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{
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"%{prj.location}/src",
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"%{IncludeDir.assimp}/include",
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}
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externalincludedirs
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{
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"%{IncludeDir.assimp}/include",
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"%{IncludeDir.imgui}",
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"%{IncludeDir.imguizmo}",
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"%{IncludeDir.imnodes}",
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@ -40,6 +43,8 @@ project "SHADE_Engine"
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"%{IncludeDir.dotnet}/include",
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}
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externalwarnings "Off"
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libdirs
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{
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"%{prj.location}/libs",
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@ -21,6 +21,7 @@
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#include "../System/SHSystem.h"
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#include "../General/SHFamily.h"
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#include "../System/SHSystemRoutine.h"
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#include "SH_API.h"
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namespace SHADE
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{
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@ -28,7 +29,7 @@ namespace SHADE
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typedef SHFamilyID<SHSystem> SystemFamily;
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class SHSystemManager
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class SH_API SHSystemManager
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{
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//type definition for the container we use to store our system
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using SystemContainer = std::map<SystemID, std::unique_ptr<SHSystem>>;
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@ -33,6 +33,8 @@ namespace SHADE
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};
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cmdBufferHdl->GetVkCommandBuffer().copyBuffer(stagingBuffer, vkBuffer, 1, ©Region);
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}
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// TODO: Need to destroy staging buffer. Obviously not here but after the command has finished executing.
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}
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vk::Buffer SHVkBuffer::GetVkBuffer(void) const noexcept
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@ -48,7 +48,6 @@ namespace SHADE
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vk::BufferUsageFlags bufferUsageFlags;
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//! Reference to the allocator
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//VmaAllocator const& vmaAllocator;
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std::reference_wrapper<VmaAllocator const> vmaAllocator;
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/*-----------------------------------------------------------------------*/
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@ -76,7 +76,10 @@ namespace SHADE
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// Check if command buffer is ready to record.
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if (cmdBufferState != SH_CMD_BUFFER_STATE::INITIAL)
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{
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SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. ");
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SHLOG_ERROR("Command buffer not in initial state, cannot begin recording. Command buffer could be: \n"
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"- corrupted and in invalid state\n"
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"- in executable state\n"
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"- in pending state\n");
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return;
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}
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@ -182,7 +185,9 @@ namespace SHADE
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// Check if render area is optimal
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if (!IsRenderAreaOptimal(renderpassHdl, framebufferExtent, renderPassInfo.renderArea))
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{
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SHLOG_ERROR("Render area in renderpass begin info is not optimal. See Vulkan vkGetRenderAreaGranularity for details.");
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}
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// Begin the render pass
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vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
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@ -202,6 +207,11 @@ namespace SHADE
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vkCommandBuffer.endRenderPass();
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}
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void SHVkCommandBuffer::NextSubpass(void) noexcept
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{
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vkCommandBuffer.nextSubpass(commandBufferType == SH_CMD_BUFFER_TYPE::PRIMARY ? vk::SubpassContents::eInline : vk::SubpassContents::eSecondaryCommandBuffers);
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}
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/***************************************************************************/
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/*!
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@ -406,6 +416,41 @@ namespace SHADE
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}
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void SHVkCommandBuffer::PipelineBarrier (
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vk::PipelineStageFlags srcStage,
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vk::PipelineStageFlags dstStage,
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vk::DependencyFlags deps,
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std::vector<vk::MemoryBarrier> const& memoryBarriers,
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std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
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std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
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) const noexcept
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{
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vkCommandBuffer.pipelineBarrier (
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srcStage,
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dstStage,
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deps,
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memoryBarriers,
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bufferMemoryBarriers,
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imageMemoryBarriers
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);
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}
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bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
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{
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return cmdBufferState == SH_CMD_BUFFER_STATE::EXECUTABLE;
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}
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void SHVkCommandBuffer::HandlePostSubmit(void) noexcept
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{
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SetState(SH_CMD_BUFFER_STATE::PENDING);
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}
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//void SHVkCommandBuffer::PipelineBarrier(vk::PipelineStageFlags ) const noexcept
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//{
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// //vkCommandBuffer.pipelineBarrier()
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//}
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/***************************************************************************/
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/*!
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@ -463,9 +508,7 @@ namespace SHADE
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{
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vk::Extent2D granularity = parentPool->GetLogicalDevice()->GetVkLogicalDevice().getRenderAreaGranularity(renderpassHdl->GetVkRenderpass());
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return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 &&
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(renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) &&
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(renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
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return (renderArea.offset.x % granularity.width == 0 && renderArea.offset.y % granularity.height == 0 && (renderArea.extent.width % granularity.width || renderArea.offset.x + renderArea.extent.width == framebufferExtent.width) && (renderArea.extent.height % granularity.height || renderArea.offset.y + renderArea.extent.height == framebufferExtent.height));
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}
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/***************************************************************************/
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@ -529,6 +572,7 @@ namespace SHADE
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, usageFlags{}
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, commandBufferCount{ 0 }
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, parentPool{commandPool}
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, pushConstantData{}
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{
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vk::CommandBufferAllocateInfo allocateInfo{};
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@ -96,11 +96,12 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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void Reset(void);
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// Begins and Ends
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// Begins, Ends and Nexts
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void BeginRecording (void) noexcept;
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void EndRecording (void) noexcept;
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void BeginRenderpass (Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset = {0, 0}, vk::Extent2D extent = {0, 0}) noexcept;
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void EndRenderpass (void) noexcept;
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void NextSubpass (void) noexcept;
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// Dynamic State
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void SetviewportScissor (float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX = 0.0f, float vpY = 0.0f, int32_t sX = 0.0f, int32_t sY = 0.0f, float vpMinDepth = 0.0f, float vpMaxDepth = 1.0f) noexcept;
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@ -114,6 +115,19 @@ namespace SHADE
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void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
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void DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept;
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// memory barriers
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void PipelineBarrier (
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vk::PipelineStageFlags srcStage,
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vk::PipelineStageFlags dstStage,
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vk::DependencyFlags deps,
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std::vector<vk::MemoryBarrier> const& memoryBarriers,
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std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
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std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
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) const noexcept;
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bool IsReadyToSubmit (void) const noexcept;
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void HandlePostSubmit (void) noexcept;
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// Push Constant variable setting
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template <typename T>
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void SetPushConstantVariable(std::string variableName, T const& data) noexcept
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@ -150,20 +150,19 @@ namespace SHADE
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logicalDeviceHdl->GetVkLogicalDevice().resetCommandPool(vkCommandPool, vk::CommandPoolResetFlagBits::eReleaseResources);
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for (auto& primary : primaries)
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{
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if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
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primary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
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else
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SHLOG_ERROR("Primary command buffer in pending state, could not reset. ");
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// #NoteToSelf: Since there is no way to set the state of a command buffer back to initial, we just hard set it to initial. Ditto for secondaries.
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//if (primary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
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primary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
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// From the spec: Any primary command buffer allocated from another VkCommandPool that is in the recording or
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// executable state and has a secondary command buffer allocated from commandPool recorded into it,
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// becomes invalid. TODO: Might want to check and throw exception for these conditions after making sure this actually happens using validation layers.
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}
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for (auto& secondary : secondaries)
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{
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if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
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secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
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else
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SHLOG_ERROR("Secondary command buffer in pending state, could not reset. ");
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//if (secondary->GetState() != SH_CMD_BUFFER_STATE::PENDING)
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secondary->SetState(SH_CMD_BUFFER_STATE::INITIAL);
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// TODO: Ditto from TODO in primary check
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}
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@ -59,7 +59,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
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void SHVulkanDebugUtil::ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept
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{
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//std::cout << location.file_name() << ": " << location.function_name() << "|" << location.line() << "|" <<
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// location.column() << "|: Warning: " << SHDebugUtil::VkResultToString(vkResult) << " | " << message << std::endl;
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@ -88,7 +88,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
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void SHVulkanDebugUtil::ReportVkError(vk::Result vkResult, std::string_view message) noexcept
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{
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std::string toLogger = "Vulkan Warning: " + std::string(SHVulkanDebugUtil::VkResultToString(vkResult)) + " | " + std::string(message);
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@ -96,7 +96,7 @@ namespace SHADE
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}
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void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message, std::source_location const& location /*= std::source_location::current()*/) noexcept
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void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
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{
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SHLOGV_INFO(message);
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}
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|
|
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@ -15,9 +15,9 @@ namespace SHADE
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public:
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static VKAPI_ATTR VkBool32 VKAPI_CALL GenericDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageSeverityFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData);
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static void ReportVkWarning(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
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static void ReportVkError(vk::Result vkResult, std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
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static void ReportVkSuccess(std::string_view message, std::source_location const& location = std::source_location::current()) noexcept;
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static void ReportVkWarning(vk::Result vkResult, std::string_view message) noexcept;
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static void ReportVkError(vk::Result vkResult, std::string_view message) noexcept;
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static void ReportVkSuccess(std::string_view message) noexcept;
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};
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|
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@ -0,0 +1,84 @@
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#include "SHpch.h"
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#include "SHDescriptorSetUpdater.h"
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namespace SHADE
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{
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SHDescriptorWriteInfo::SHDescriptorWriteInfo(SHDescriptorWriteInfo&& rhs) noexcept
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: descImageInfos{ std::move(rhs.descImageInfos) }
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, descBufferInfos{ std::move(rhs.descBufferInfos) }
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, descTexelBufferInfos{std::move (rhs.descTexelBufferInfos)}
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{
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}
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SHDescriptorWriteInfo::SHDescriptorWriteInfo(void) noexcept
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: descImageInfos{}
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, descBufferInfos{}
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, descTexelBufferInfos{}
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{
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}
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/***************************************************************************/
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/*!
|
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\brief
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Links the write infos to the vulkan write descriptor sets.
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|
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*/
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/***************************************************************************/
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void SHDescriptorSetUpdater::LinkInfoToWriteDescSet(void) noexcept
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{
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for (uint32_t i = 0; i < writeInfos.size(); ++i)
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{
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writeDescSets[i].pImageInfo = writeInfos[i].descImageInfos.data();
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writeDescSets[i].pBufferInfo = writeInfos[i].descBufferInfos.data();
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writeDescSets[i].pTexelBufferView = writeInfos[i].descTexelBufferInfos.data();
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}
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}
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SHDescriptorWriteInfo& SHDescriptorWriteInfo::operator=(SHDescriptorWriteInfo&& rhs) noexcept
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{
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if (&rhs == this)
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return *this;
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descImageInfos = std::move(rhs.descImageInfos);
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descBufferInfos = std::move(rhs.descBufferInfos);
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descTexelBufferInfos = std::move(rhs.descTexelBufferInfos);
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return *this;
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}
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||||
|
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SHDescriptorSetUpdater::SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept
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: writeInfos{ std::move(rhs.writeInfos) }
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, writeHashMap {std::move (rhs.writeHashMap)}
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||||
{
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||||
|
||||
}
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||||
|
||||
SHDescriptorSetUpdater::SHDescriptorSetUpdater(void) noexcept
|
||||
: writeInfos{}
|
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, writeHashMap{}
|
||||
{
|
||||
|
||||
}
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|
||||
std::vector<vk::WriteDescriptorSet> const& SHDescriptorSetUpdater::GetWriteDescriptorSets(void) const noexcept
|
||||
{
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||||
return writeDescSets;
|
||||
}
|
||||
|
||||
SHDescriptorSetUpdater& SHDescriptorSetUpdater::operator=(SHDescriptorSetUpdater&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
writeInfos = std::move (rhs.writeInfos);
|
||||
writeHashMap = std::move (rhs.writeHashMap);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
// Vulkan doesn't use all of the information when looking at a writeDescriptorSet. It all
|
||||
// depends on the descriptor type. This struct plays it safe by having members that would
|
||||
// accommodate all types of descriptors.
|
||||
class SHDescriptorWriteInfo
|
||||
{
|
||||
//! When we want to update a descriptor that is an image, it goes in here
|
||||
std::vector<vk::DescriptorImageInfo> descImageInfos;
|
||||
|
||||
//! When we want to update a descriptor that is a buffer, it goes in here
|
||||
std::vector<vk::DescriptorBufferInfo> descBufferInfos;
|
||||
|
||||
//! When we want to update a descriptor that is an texel buffer, it goes in here
|
||||
std::vector<vk::BufferView> descTexelBufferInfos;
|
||||
|
||||
public:
|
||||
SHDescriptorWriteInfo (void) noexcept;
|
||||
SHDescriptorWriteInfo (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
SHDescriptorWriteInfo& operator= (SHDescriptorWriteInfo&& rhs) noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
friend class SHDescriptorSetUpdater;
|
||||
};
|
||||
|
||||
class SHDescriptorSetUpdater
|
||||
{
|
||||
private:
|
||||
//! When we want to update descriptor sets, this will get passed into vkUpdateDescriptorSets.
|
||||
//! Each write will correspond to a binding from a set. If the binding is a variable
|
||||
//! sized binding, pImageInfo (e.g.) will point to an array of vk::DescriptorImageInfo.
|
||||
std::vector<SHDescriptorWriteInfo> writeInfos;
|
||||
|
||||
//! When we want to update a write, we need to use this to identify the index of the write.
|
||||
std::unordered_map<BindingAndSetHash, uint32_t> writeHashMap;
|
||||
|
||||
//! We keep this here because we want this to be immediately passable to vkUpdateDescriptorSets
|
||||
std::vector<vk::WriteDescriptorSet> writeDescSets;
|
||||
|
||||
void LinkInfoToWriteDescSet(void) noexcept;
|
||||
|
||||
public:
|
||||
SHDescriptorSetUpdater (void) noexcept;
|
||||
SHDescriptorSetUpdater(SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
SHDescriptorSetUpdater& operator= (SHDescriptorSetUpdater&& rhs) noexcept;
|
||||
|
||||
public:
|
||||
std::vector<vk::WriteDescriptorSet> const& GetWriteDescriptorSets (void) const noexcept;
|
||||
|
||||
friend class SHVkDescriptorSetGroup;
|
||||
};
|
||||
}
|
||||
|
|
@ -7,32 +7,52 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config)
|
||||
: device { device }
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config)
|
||||
: device{ device }
|
||||
{
|
||||
// Create the Pool
|
||||
const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO
|
||||
{
|
||||
// Create the Pool
|
||||
const vk::DescriptorPoolCreateInfo POOL_CREATE_INFO
|
||||
{
|
||||
.flags = config.Flags,
|
||||
.maxSets = config.MaxSets,
|
||||
.poolSizeCount = static_cast<uint32_t>(config.Limits.size()),
|
||||
.pPoolSizes = config.Limits.data()
|
||||
};
|
||||
pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO);
|
||||
}
|
||||
.flags = config.Flags,
|
||||
.maxSets = config.MaxSets,
|
||||
.poolSizeCount = static_cast<uint32_t>(config.Limits.size()),
|
||||
.pPoolSizes = config.Limits.data()
|
||||
};
|
||||
pool = device->GetVkLogicalDevice().createDescriptorPool(POOL_CREATE_INFO);
|
||||
}
|
||||
|
||||
SHVkDescriptorPool::~SHVkDescriptorPool() noexcept
|
||||
{
|
||||
if (pool)
|
||||
device->GetVkLogicalDevice().destroyDescriptorPool(pool);
|
||||
}
|
||||
SHVkDescriptorPool::SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept
|
||||
: device{ rhs.device }
|
||||
, pool{ rhs.pool }
|
||||
{
|
||||
rhs.pool = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
{
|
||||
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
return {};
|
||||
}
|
||||
SHVkDescriptorPool::~SHVkDescriptorPool() noexcept
|
||||
{
|
||||
if (pool)
|
||||
device->GetVkLogicalDevice().destroyDescriptorPool(pool);
|
||||
}
|
||||
|
||||
SHVkDescriptorPool& SHVkDescriptorPool::operator=(SHVkDescriptorPool&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
device = rhs.device;
|
||||
pool = rhs.pool;
|
||||
|
||||
rhs.pool = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetGroup>> SHVkDescriptorPool::Allocate(const std::vector<Handle<SHVkDescriptorSetLayout>>& layouts, std::vector<uint32_t> const& variableDescCounts)
|
||||
{
|
||||
SHVkInstance::GetResourceManager().Create<SHVkDescriptorSetGroup>(device, GetHandle(), layouts, variableDescCounts);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
|||
/// </param>
|
||||
SHVkDescriptorPool(Handle<SHVkLogicalDevice> device, const Config& config = {});
|
||||
SHVkDescriptorPool(const SHVkDescriptorPool&) = delete;
|
||||
SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept = default;
|
||||
SHVkDescriptorPool(SHVkDescriptorPool&& rhs) noexcept;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Pool.
|
||||
/// </summary>
|
||||
|
@ -75,7 +75,7 @@ namespace SHADE
|
|||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorPool& operator=(const SHVkDescriptorPool&) = delete;
|
||||
SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept = default;
|
||||
SHVkDescriptorPool& operator=(SHVkDescriptorPool&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
|
|
|
@ -42,9 +42,11 @@ namespace SHADE
|
|||
{
|
||||
// Create the layout for each concurrent frame
|
||||
std::vector<vk::DescriptorSetLayout> vkLayouts{ layouts.size() };
|
||||
for (auto& layout : layouts)
|
||||
|
||||
//for (auto& layout : layouts)
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
vkLayouts.push_back(layout->GetVkHandle());
|
||||
vkLayouts.push_back(layouts[i]->GetVkHandle());
|
||||
}
|
||||
|
||||
// Check for variable descriptor count
|
||||
|
@ -67,6 +69,66 @@ namespace SHADE
|
|||
|
||||
// allocate descriptor sets
|
||||
descSets = device->GetVkLogicalDevice().allocateDescriptorSets(DESC_SET_LAYOUT_CREATE_INFO);
|
||||
|
||||
|
||||
|
||||
// Now we want to prepare the write descriptor sets for writing later.
|
||||
for (uint32_t i = 0; i < layouts.size(); ++i)
|
||||
{
|
||||
auto const& bindings = layouts[i]->GetBindings();
|
||||
for (auto& binding : bindings)
|
||||
{
|
||||
BindingAndSetHash writeHash = binding.BindPoint;
|
||||
writeHash |= static_cast<uint64_t>(i) << 32;
|
||||
|
||||
// new write for the binding
|
||||
updater.writeInfos.emplace_back();
|
||||
updater.writeHashMap.try_emplace(writeHash, updater.writeInfos.size() - 1);
|
||||
auto& writeInfo = updater.writeInfos.back();
|
||||
|
||||
updater.writeDescSets.emplace_back();
|
||||
auto& writeDescSet = updater.writeDescSets.back();
|
||||
|
||||
// Initialize info for write
|
||||
writeDescSet.descriptorType = binding.Type;
|
||||
writeDescSet.dstArrayElement = 0;
|
||||
writeDescSet.dstSet = descSets[i];
|
||||
writeDescSet.dstBinding = binding.BindPoint;
|
||||
|
||||
// Descriptor count for the write descriptor set. Usually this is set to 1, but if binding is variable sized, set to info passed in
|
||||
uint32_t descriptorCount = (binding.flags & vk::DescriptorBindingFlagBits::eVariableDescriptorCount) ? variableDescCounts[i] : 1;
|
||||
writeDescSet.descriptorCount = descriptorCount;
|
||||
|
||||
switch (binding.Type)
|
||||
{
|
||||
//case vk::DescriptorType::eSampler:
|
||||
//case vk::DescriptorType::eSampledImage:
|
||||
case vk::DescriptorType::eCombinedImageSampler:
|
||||
writeInfo.descImageInfos.resize(descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eStorageImage:
|
||||
// break;
|
||||
case vk::DescriptorType::eUniformTexelBuffer:
|
||||
case vk::DescriptorType::eStorageTexelBuffer:
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
case vk::DescriptorType::eStorageBuffer:
|
||||
writeInfo.descImageInfos.resize (descriptorCount);
|
||||
break;
|
||||
//case vk::DescriptorType::eUniformBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eStorageBufferDynamic:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInputAttachment:
|
||||
// break;
|
||||
//case vk::DescriptorType::eInlineUniformBlock:
|
||||
// break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Link all the writeDescSet data for vkUpdateDescriptorSets to write to the linked descriptors
|
||||
updater.LinkInfoToWriteDescSet();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -82,4 +144,45 @@ namespace SHADE
|
|||
if (!descSets.empty())
|
||||
device->GetVkLogicalDevice().freeDescriptorSets(descPool->GetVkHandle(), descSets);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Modifies a descriptor write info. #NoteToSelf: This function does NOT
|
||||
need to modify the writeDescSets. Those are already linked before.
|
||||
|
||||
\param imageViewsAndSamplers
|
||||
Image and view samplers
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkDescriptorSetGroup::ModifyWriteDescImage(uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept
|
||||
{
|
||||
// Find the target writeDescSet
|
||||
BindingAndSetHash writeHash = binding;
|
||||
writeHash |= static_cast<uint64_t>(set) << 32;
|
||||
auto& writeInfo = updater.writeInfos[updater.writeHashMap.at(writeHash)];
|
||||
|
||||
if (imageViewsAndSamplers.size() > writeInfo.descImageInfos.size())
|
||||
{
|
||||
SHLOG_ERROR("Attempting write too many descriptors into descriptor set. Failed to write to vk::WriteDescriptorSet. ");
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < imageViewsAndSamplers.size(); ++i)
|
||||
{
|
||||
// write sampler and image view
|
||||
auto& ivs = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = ivs.first;
|
||||
writeInfo.descImageInfos[i].sampler = ivs.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHVkDescriptorSetGroup::UpdateDescriptorSet(void) noexcept
|
||||
{
|
||||
device->UpdateDescriptorSets(updater.GetWriteDescriptorSets());
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,71 +1,89 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
// Project Includes
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/Shaders/SHShaderReflected.h"
|
||||
#include "SHDescriptorSetUpdater.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkDescriptorSetLayout;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
///
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
class SHVkDescriptorSetGroup
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a Descriptor Set with the specified layout using the specified
|
||||
/// pool meant for use with the specified surface. This Set will be created with
|
||||
/// multiple Vulkan Descriptor Set objects based on the max number of concurrent
|
||||
/// frames for the specified surface.
|
||||
/// </summary>
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
/// <param name="device">Vulkan logical device used to create the Set.</param>
|
||||
/// <param name="pool">Descriptor Pool used to create the Set.</param>
|
||||
/// <param name="layout">Descriptor Set Layout to create the Set with.</param>
|
||||
SHVkDescriptorSetGroup(Handle<SHVkLogicalDevice> deviceHdl, Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
std::vector<uint32_t> const& variableDescCounts);
|
||||
SHVkDescriptorSetGroup(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Descriptor Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetGroup() noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetGroup& operator=(const SHVkDescriptorSetGroup&) = delete;
|
||||
SHVkDescriptorSetGroup& operator=(SHVkDescriptorSetGroup&& rhs) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Descriptor set writing */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void ModifyWriteDescImage (uint32_t set, uint32_t binding, std::vector<std::pair<vk::ImageView, vk::Sampler>> const& imageViewsAndSamplers) noexcept;
|
||||
void UpdateDescriptorSet (void) noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set.</returns>
|
||||
[[nodiscard]]
|
||||
inline const std::vector<vk::DescriptorSet>& GetVkHandle() { return descSets; }
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
//! Device required to allocate descriptor sets
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
|
||||
//! Descriptor pool to allocate descriptor sets
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
|
||||
//! Descriptor sets
|
||||
std::vector<vk::DescriptorSet> descSets;
|
||||
|
||||
//! for updating descriptor sets. We want to cache this so that we don't create the
|
||||
//! write structs at runtime.
|
||||
SHDescriptorSetUpdater updater;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -85,6 +85,11 @@ namespace SHADE
|
|||
device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
|
||||
}
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
|
||||
{
|
||||
return layoutDesc;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
|
|
@ -96,6 +96,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -418,7 +418,12 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(std::cref(vmaAllocator), w, h, levels, format, usage, create);
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
|
||||
}
|
||||
|
||||
Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -509,6 +514,12 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorPool>(GetHandle(), config);
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -541,6 +552,22 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkSemaphore>(GetHandle());
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Writes to descriptor sets.
|
||||
|
||||
\param writeDescSets
|
||||
Descriptor sets to write to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkLogicalDevice::UpdateDescriptorSets(std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept
|
||||
{
|
||||
vkLogicalDevice.updateDescriptorSets(writeDescSets, {});
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -17,8 +17,9 @@
|
|||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/Pipeline/SHPipelineType.h"
|
||||
#include "vk_mem_alloc.h"
|
||||
//#include "Graphics/DescriptorSets/SHDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -29,7 +30,6 @@ namespace SHADE
|
|||
class SHVkSurface;
|
||||
class SHVkSwapchain;
|
||||
class SHVkBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkFence;
|
||||
class SHVkSemaphore;
|
||||
class SHVkShaderModule;
|
||||
|
@ -38,6 +38,7 @@ namespace SHADE
|
|||
class SHVkFramebuffer;
|
||||
class SHVkImageView;
|
||||
class SHShaderBlockInterface;
|
||||
class SHVkDescriptorSetGroup;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -138,14 +139,23 @@ namespace SHADE
|
|||
) const noexcept;
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint8_t levels,
|
||||
vk::Format format,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageCreateFlags create
|
||||
) const noexcept;
|
||||
|
||||
|
||||
Handle<SHVkImage> CreateImage (
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
Handle<SHVkShaderModule> CreateShaderModule (
|
||||
std::vector<uint32_t> const& binaryData,
|
||||
std::string entryPoint,
|
||||
|
@ -165,10 +175,13 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkPipelineLayout> CreatePipelineLayout (SHPipelineLayoutParams& pipelineLayoutParams) noexcept;
|
||||
Handle<SHVkFence> CreateFence (void) const noexcept;
|
||||
Handle<SHVkSemaphore> CreateSemaphore (void) const noexcept;
|
||||
|
||||
void UpdateDescriptorSets (std::vector<vk::WriteDescriptorSet> const& writeDescSets) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -180,10 +180,10 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Successfully queried Physical Devices:");
|
||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
||||
for (auto const& device : physicalDevices)
|
||||
{
|
||||
SHLOG_ERROR(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,14 +5,88 @@
|
|||
#include "Tools/SHLogger.h"
|
||||
#include "SHVkImageView.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
If an image is a GPU only resource, we need to prep a staging buffer
|
||||
to use for transferring data to the GPU. #NoteToSelf: I don't really
|
||||
like this because its duplicate code. Should try to find a way to utilize
|
||||
the logical device for this.
|
||||
|
||||
\param data
|
||||
Data to transfer.
|
||||
|
||||
\param srcSize
|
||||
Size in bytes of the data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepStagingBuffer(void* data, uint32_t srcSize) noexcept
|
||||
{
|
||||
// For creation of buffer
|
||||
vk::BufferCreateInfo bufferInfo{};
|
||||
|
||||
// size stored same as GPU buffer
|
||||
bufferInfo.size = srcSize;
|
||||
|
||||
// We just want to set the transfer bit
|
||||
bufferInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
|
||||
|
||||
// sharing mode exclusive
|
||||
bufferInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
|
||||
// Set to auto detect bits
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
|
||||
// We want to just write all at once. Using random access bit could make this slow
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||
|
||||
// parameters of a vmaAllocation retrieved via vmaGetAllocationInfo
|
||||
VmaAllocationInfo allocInfo;
|
||||
|
||||
// results of allocation
|
||||
VmaAllocation stagingAlloc;
|
||||
|
||||
// To get around VMA's usage for C version of vulkan, create a temp first...,
|
||||
VkBuffer tempBuffer{};
|
||||
|
||||
// Create the buffer...
|
||||
vmaCreateBuffer(*vmaAllocator,
|
||||
&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
|
||||
&allocCreateInfo,
|
||||
&tempBuffer, &stagingAlloc, &allocInfo);
|
||||
|
||||
// then assign it to the hpp version
|
||||
stagingBuffer = tempBuffer;
|
||||
|
||||
// Just map, copy then unmap
|
||||
void* stagingBufferMappedPtr = nullptr;
|
||||
vmaMapMemory(*vmaAllocator, stagingAlloc, &stagingBufferMappedPtr);
|
||||
|
||||
if (stagingBufferMappedPtr)
|
||||
std::memcpy(static_cast<uint8_t*>(stagingBufferMappedPtr), static_cast<uint8_t*>(data), srcSize);
|
||||
|
||||
const VkDeviceSize offsets = 0;
|
||||
const VkDeviceSize sizes = srcSize;
|
||||
vmaFlushAllocations(*vmaAllocator, 1, &stagingAlloc, &offsets, &sizes);
|
||||
|
||||
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept
|
||||
: imageType { imageDetails.imageType }
|
||||
, width{ imageDetails.width }
|
||||
|
@ -23,12 +97,14 @@ namespace SHADE
|
|||
, imageFormat{ imageDetails.imageFormat }
|
||||
, usageFlags{}
|
||||
, createFlags{}
|
||||
, vmaAllocator{allocator}
|
||||
, mipOffsets { inMipOffsets }
|
||||
, boundToCoherent{false}
|
||||
, randomAccessOptimized {false}
|
||||
, mappedPtr{nullptr}
|
||||
{
|
||||
for (auto& bit : imageDetails.usageBits)
|
||||
usageFlags |= bit;
|
||||
|
||||
for (auto& bit : imageDetails.createBits)
|
||||
createFlags |= bit;
|
||||
usageFlags = imageDetails.usageFlags;
|
||||
createFlags = imageDetails.createFlags;
|
||||
|
||||
// If marked as 2D array compatible, image type MUST be 3D
|
||||
if (createFlags & vk::ImageCreateFlagBits::e2DArrayCompatible)
|
||||
|
@ -64,58 +140,52 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
|
||||
vkImage = tempImage;
|
||||
|
||||
//if (allocFlags & )
|
||||
// At this point the image and device memory have been created.
|
||||
|
||||
if (allocFlags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)
|
||||
randomAccessOptimized = true;
|
||||
|
||||
// TODO: This constructor can only create a GPU only resource for now. Due to time constraint, I was trying to create a ctor
|
||||
// fast to finish up the ImGUI backend. In the future, there definitely needs to be more versatility to the constructor.
|
||||
|
||||
// Get the memory property flags
|
||||
VkMemoryPropertyFlags memPropFlags;
|
||||
vmaGetAllocationMemoryProperties(*vmaAllocator, alloc, &memPropFlags);
|
||||
|
||||
// mainly host visible. Can be cached (need to flush/invalidate), uncached (always coherent) and coherent (virtual).
|
||||
//if (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
//{
|
||||
// // If memory is marked to be coherent between CPU and GPU (no need flush/invalidate) (TODO: Verify if VMA_ALLOCATION_CREATE_MAPPED_BIT is used when VMA_MEMORY_USAGE_AUTO is set)
|
||||
// // TODO: also verify that coherent bit = pointer is already mapped
|
||||
// if (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||
// {
|
||||
// boundToCoherent = true;
|
||||
// mappedPtr = allocInfo.pMappedData;
|
||||
// }
|
||||
// else
|
||||
// mappedPtr = nullptr;
|
||||
|
||||
// if (data)
|
||||
// MapWriteUnmap(data, srcSize, 0, 0);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// We can prep first so that we can do transfers later via 1 cmd buffer recording
|
||||
PrepStagingBuffer(data, dataSize);
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This is mainly used for images that aren't created internally because
|
||||
they cannot be created in the traditional way (e.g. swapchain images).
|
||||
|
||||
\param inVkImage
|
||||
Image already created outside
|
||||
|
||||
\param width
|
||||
Width of the image
|
||||
|
||||
\param height
|
||||
Height of the image
|
||||
|
||||
\param depth
|
||||
Depth of the image
|
||||
|
||||
\param levels
|
||||
Number of levels in the image
|
||||
|
||||
\param arrayLayers
|
||||
if the image is an array, this value will be > 1.
|
||||
|
||||
\param imageFormat
|
||||
Format of the image
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHVkImage::SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
: vkImage (inVkImage)
|
||||
, width{ inWidth }
|
||||
, height{ inHeight }
|
||||
, depth{ inDepth }
|
||||
, mipLevelCount{ levels }
|
||||
, layerCount{ arrayLayers }
|
||||
, imageFormat{ format }
|
||||
, usageFlags{flags}
|
||||
, alloc{}
|
||||
, imageType{type}
|
||||
, createFlags{}
|
||||
{
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
|
||||
: width {w}
|
||||
, height{h}
|
||||
, depth {1}
|
||||
|
@ -124,6 +194,7 @@ namespace SHADE
|
|||
, imageFormat{format}
|
||||
, usageFlags{usage}
|
||||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
|
@ -149,7 +220,7 @@ namespace SHADE
|
|||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
|
@ -163,6 +234,86 @@ namespace SHADE
|
|||
return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
|
||||
}
|
||||
|
||||
void SHVkImage::TransferToDeviceResource(Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept
|
||||
{
|
||||
// prepare copy regions
|
||||
std::vector<vk::BufferImageCopy> copyRegions{mipOffsets.size()};
|
||||
|
||||
for (uint32_t i = 0; i < mipOffsets.size(); ++i)
|
||||
{
|
||||
copyRegions[i].bufferOffset = mipOffsets[i];
|
||||
copyRegions[i].bufferRowLength = 0; // for padding
|
||||
copyRegions[i].bufferImageHeight = 0; // for padding
|
||||
copyRegions[i].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
copyRegions[i].imageSubresource.mipLevel = i;
|
||||
copyRegions[i].imageSubresource.baseArrayLayer = 0; // TODO: Array textures not supported yet
|
||||
copyRegions[i].imageSubresource.layerCount = layerCount;
|
||||
copyRegions[i].imageOffset = vk::Offset3D{ 0,0,0 };
|
||||
copyRegions[i].imageExtent = vk::Extent3D{ width >> i, height >> i, 1 };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Does not perform any image transitions but prepares a barrier for image
|
||||
transitioning. Pipeline barrier will be issued outside this call after
|
||||
this preparation function, or at least, it should be.
|
||||
|
||||
\param oldLayout
|
||||
Old layout of the image.
|
||||
|
||||
\param newLayout
|
||||
new layout of the image to transition to.
|
||||
|
||||
\param barrier
|
||||
Barrier to modify to prepare the image for transitioning.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHVkImage::PrepareImageTransition(vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept
|
||||
{
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = vkImage;
|
||||
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; // TODO: Need to change this to base it off image format.
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = mipLevelCount;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = layerCount;
|
||||
|
||||
vk::PipelineStageFlagBits srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::PipelineStageFlagBits dstStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
|
||||
if (oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eNone;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
}
|
||||
else if (oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal)
|
||||
{
|
||||
srcStage = vk::PipelineStageFlagBits::eTransfer;
|
||||
|
||||
// TODO, what if we want to access in compute shader
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Image layouts are invalid. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
{
|
||||
vkImage = inVkImage;
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkImageView;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
struct SHImageCreateParams
|
||||
{
|
||||
|
@ -35,10 +36,10 @@ namespace SHADE
|
|||
vk::Format imageFormat;
|
||||
|
||||
//! Image usage bits
|
||||
std::span<vk::ImageUsageFlagBits> usageBits;
|
||||
vk::ImageUsageFlags usageFlags;
|
||||
|
||||
//! Image create flags
|
||||
std::span<vk::ImageCreateFlagBits> createBits;
|
||||
vk::ImageCreateFlags createFlags;
|
||||
};
|
||||
|
||||
class SHVkImage
|
||||
|
@ -47,6 +48,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//! Pointer to the vma allocator. #NoteToSelf: Not super proud of this being a pointer.
|
||||
//! The only reason why this is a pointer is because a reference_wrapper cannot be default constructed.
|
||||
//! And the reason why we want a default constructor is because sometimes we don't want to create images
|
||||
//! but merely link them from outside (swapchain images)
|
||||
VmaAllocator const* vmaAllocator;
|
||||
|
||||
//! 1D, 2D or 3D
|
||||
vk::ImageType imageType = vk::ImageType::e2D;
|
||||
|
||||
|
@ -80,22 +87,46 @@ namespace SHADE
|
|||
//! allocation object containing details of an allocation
|
||||
VmaAllocation alloc{};
|
||||
|
||||
//! Whether or not this image is HOST_VISIBLE and random access optimized
|
||||
bool randomAccessOptimized;
|
||||
|
||||
//! Whether or not the memory the image is bound to is memory coherent (updates on CPU can be seen on GPU without flushing cache)
|
||||
bool boundToCoherent;
|
||||
|
||||
//! Persistently mapped pointer if applicable (will be void if image is
|
||||
//! not created with the correct flags). Note that this is only used for
|
||||
//! persistent mapping. One time updates do not use this pointer.
|
||||
void* mappedPtr;
|
||||
|
||||
//! Staging buffer for images purely in the GPU
|
||||
vk::Buffer stagingBuffer;
|
||||
|
||||
//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
|
||||
std::span<uint32_t> mipOffsets;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void PrepStagingBuffer(void* data, uint32_t srcSize) noexcept;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTOR AND DTOR */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHVkImage(void) noexcept = default;
|
||||
|
||||
// TODO: Might need to add flags to parameters
|
||||
SHVkImage(
|
||||
VmaAllocator const& vmaAllocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
unsigned char* data,
|
||||
uint32_t dataSize,
|
||||
std::span<uint32_t> inMipOffsets,
|
||||
VmaMemoryUsage memUsage,
|
||||
VmaAllocationCreateFlags allocFlags
|
||||
) noexcept;
|
||||
|
||||
SHVkImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t arrayLayers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept;
|
||||
SHVkImage(VmaAllocator const& vmaAllocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
|
||||
|
||||
SHVkImage(SHVkImage&& rhs) noexcept = default;
|
||||
SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
|
||||
|
@ -103,7 +134,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkImageView> CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> const& cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransition (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHVkSampler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHVkSamplerParams
|
||||
{
|
||||
vk::Filter minFilter;
|
||||
vk::Filter maxFilter;
|
||||
//vk::Filter maxFilter;
|
||||
};
|
||||
|
||||
class SHVkSampler
|
||||
{
|
||||
private:
|
||||
//! The vulkan sampler handler
|
||||
vk::Sampler vkSampler;
|
||||
|
||||
public:
|
||||
SHVkSampler () noexcept;
|
||||
SHVkSampler (SHVkSampler&& rhs) noexcept;
|
||||
SHVkSampler&& operator=(SHVkSampler&& rhs) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -22,14 +22,12 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::SHGraphicsSystem(SHWindow& window)
|
||||
void SHGraphicsSystem::Init(void)
|
||||
{
|
||||
// Save the SHWindow
|
||||
this->window = &window;
|
||||
|
||||
// Set Up Instance
|
||||
SHVkInstance::Init(true, true, true);
|
||||
|
||||
|
@ -39,10 +37,10 @@ namespace SHADE
|
|||
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
|
||||
|
||||
// Construct surface
|
||||
surface = device->CreateSurface(window.GetHWND());
|
||||
surface = device->CreateSurface(window->GetHWND());
|
||||
|
||||
// Construct Swapchain
|
||||
auto windowDims = window.GetWindowSize();
|
||||
auto windowDims = window->GetWindowSize();
|
||||
swapchain = device->CreateSwapchain(surface, windowDims.first, windowDims.second, SHSwapchainParams
|
||||
{
|
||||
.surfaceImageFormats {vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm, vk::Format::eB8G8R8Unorm, vk::Format::eR8G8B8Unorm},
|
||||
|
@ -51,13 +49,13 @@ namespace SHADE
|
|||
.vsyncOn = false, // TODO: Set to true when shipping game
|
||||
});
|
||||
|
||||
window.RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
{
|
||||
renderContext.SetIsResized(true);
|
||||
});
|
||||
|
||||
// Create graphics queue
|
||||
queue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
|
||||
|
||||
// Create Render Context
|
||||
|
@ -87,7 +85,7 @@ namespace SHADE
|
|||
//commandBuffers[i] = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY); // works
|
||||
}
|
||||
|
||||
|
||||
descPool = device->CreateDescriptorPools();
|
||||
|
||||
|
||||
|
||||
|
@ -101,12 +99,12 @@ namespace SHADE
|
|||
renderGraph.AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
renderGraph.AddResource("Downscale", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
renderGraph.AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||
auto node = renderGraph.AddNode("G-Buffer", { "Position", "Normals", "Composite" }, {}); // no predecessors
|
||||
auto node = renderGraph.AddNode("G-Buffer", { "Composite", "Position", "Normals", "Present" }, {}); // no predecessors
|
||||
|
||||
// First subpass to write to G-Buffer
|
||||
auto writeSubpass = node->AddSubpass("G-Buffer Write");
|
||||
auto writeSubpass = node->AddSubpass("G-Buffer Write");
|
||||
writeSubpass->AddColorOutput("Position");
|
||||
writeSubpass->AddColorOutput("Normals");
|
||||
writeSubpass->AddColorOutput("Present");
|
||||
|
||||
// Second subpass to read from G-Buffer
|
||||
auto compositeSubpass = node->AddSubpass("G-Buffer Composite");
|
||||
|
@ -114,11 +112,11 @@ namespace SHADE
|
|||
compositeSubpass->AddInput("Normals");
|
||||
compositeSubpass->AddInput("Position");
|
||||
|
||||
auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present"}, {"G-Buffer"});
|
||||
auto bloomSubpass = compositeNode->AddSubpass("Downsample");
|
||||
bloomSubpass->AddInput("Composite");
|
||||
bloomSubpass->AddColorOutput("Downscale");
|
||||
bloomSubpass->AddColorOutput("Present");
|
||||
//auto compositeNode = renderGraph.AddNode("Bloom", { "Composite", "Downscale", "Present" }, { "G-Buffer" });
|
||||
//auto bloomSubpass = compositeNode->AddSubpass("Downsample");
|
||||
//bloomSubpass->AddInput("Composite");
|
||||
//bloomSubpass->AddColorOutput("Downscale");
|
||||
//bloomSubpass->AddColorOutput("Present");
|
||||
|
||||
renderGraph.Generate();
|
||||
|
||||
|
@ -127,11 +125,25 @@ namespace SHADE
|
|||
/* RENDERGRAPH END TESTING */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
}
|
||||
SHGraphicsSystem::~SHGraphicsSystem()
|
||||
|
||||
void SHGraphicsSystem::Run(float dt) noexcept
|
||||
{
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
|
||||
renderGraph.Execute(renderContext.GetCurrentFrame());
|
||||
|
||||
graphicsQueue->SubmitCommandBuffer({ renderGraph.GetCommandBuffer(renderContext.GetCurrentFrame()) },
|
||||
{ frameData.semRenderFinishHdl },
|
||||
{ frameData.semImgAvailableHdl },
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests);
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::Exit(void)
|
||||
{
|
||||
//renderPass.Free();
|
||||
renderContext.Destroy();
|
||||
queue.Free();
|
||||
graphicsQueue.Free();
|
||||
swapchain.Free();
|
||||
surface.Free();
|
||||
device.Free();
|
||||
|
@ -205,7 +217,7 @@ namespace SHADE
|
|||
presentInfo.pImageIndices = &CURR_FRAME_IDX;
|
||||
|
||||
// #BackEndTest: queues an image for presentation
|
||||
if (auto result = device->GetQueue(SH_Q_FAM::GRAPHICS, 0)->GetVkQueue().presentKHR(&presentInfo); result != vk::Result::eSuccess)
|
||||
if (auto result = graphicsQueue->Present(swapchain, {currFrameData.semRenderFinishHdl}, CURR_FRAME_IDX); result != vk::Result::eSuccess)
|
||||
{
|
||||
// If swapchain is incompatible/outdated
|
||||
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
|
||||
|
@ -235,4 +247,19 @@ namespace SHADE
|
|||
void SHGraphicsSystem::RemoveSegment(Handle<SHScreenSegment> segment)
|
||||
{
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||
{
|
||||
window = wind;
|
||||
}
|
||||
|
||||
SHRenderGraph const& SHGraphicsSystem::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SHGraphicsSystemRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -21,9 +21,14 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -61,8 +66,15 @@ namespace SHADE
|
|||
portions of the screen.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHGraphicsSystem
|
||||
class SH_API SHGraphicsSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
class SH_API SHGraphicsSystemRoutine : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
virtual void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
|
@ -72,8 +84,15 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem(SHWindow& window);
|
||||
~SHGraphicsSystem();
|
||||
SHGraphicsSystem (void) = default;
|
||||
~SHGraphicsSystem(void) noexcept = default;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* SHSystem overrides */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
virtual void Init(void) override;
|
||||
void Run (float dt) noexcept;
|
||||
virtual void Exit(void) override;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
|
@ -93,12 +112,22 @@ namespace SHADE
|
|||
Handle<SHScreenSegment> AddSegment(const VkViewport& viewport, Handle<SHVkImage> imageToUse);
|
||||
void RemoveSegment(Handle<SHScreenSegment> segment);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetWindow (SHWindow* wind) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters (Temporary) */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> GetDevice() const { return device; }
|
||||
Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; }
|
||||
Handle<SHVkSurface> GetSurface() const { return surface; }
|
||||
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const {return physicalDevice;}
|
||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||
SHRenderGraph const& GetRenderGraph (void) const noexcept;
|
||||
|
||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||
|
||||
|
||||
|
@ -111,7 +140,8 @@ namespace SHADE
|
|||
Handle<SHVkLogicalDevice> device;
|
||||
Handle<SHVkSurface> surface;
|
||||
Handle<SHVkSwapchain> swapchain;
|
||||
Handle<SHVkQueue> queue;
|
||||
Handle<SHVkQueue> graphicsQueue;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
//Handle<SHVkRenderpass> renderPass; // Potentially bring out?
|
||||
std::vector<SHScreenSegment> screenSegments;
|
||||
SHRenderContext renderContext;
|
||||
|
@ -125,5 +155,6 @@ namespace SHADE
|
|||
//std::vector<SHRenderer> renderers;
|
||||
SHRenderGraph renderGraph;
|
||||
|
||||
friend SHGraphicsSystemRoutine;
|
||||
};
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include "SHPerFrameData.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -16,7 +17,7 @@ namespace SHADE
|
|||
//! render context in SHADE engine has is that it requires users to call these explicitly in the middle end. While there
|
||||
//! is little reason the flow of the render context should deviate from its intended usage, we want to leave it up to
|
||||
//! users to explicitly call functions from here so we don't risk losing opportunities for different usage.
|
||||
class SHRenderContext
|
||||
class SH_API SHRenderContext
|
||||
{
|
||||
private:
|
||||
//! container of frame data. Note that the manager owns the data, but the frame data themselves do not own anything.
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace SHADE
|
|||
dirty = isDirty;
|
||||
}
|
||||
|
||||
std::tuple<uint32_t, uint32_t, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
std::tuple<SHVertexInputState::numAttribSlots, SHVertexInputState::bytesRequired, vk::Format> SHVertexInputState::GetInfoFromAttribFormat(SHAttribFormat attribFormat) const noexcept
|
||||
{
|
||||
switch (attribFormat)
|
||||
{
|
||||
|
@ -138,6 +138,9 @@ namespace SHADE
|
|||
case SHAttribFormat::MAT_4D:
|
||||
return std::make_tuple(4, 16, vk::Format::eR32G32B32A32Sfloat);
|
||||
break;
|
||||
|
||||
case SHAttribFormat::UINT32_1D:
|
||||
return std::make_tuple(1, 4, vk::Format::eR32Uint);
|
||||
}
|
||||
return std::make_tuple(0, 0, vk::Format::eR32Sfloat);
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "Graphics/Synchronization/SHVkSemaphore.h"
|
||||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -31,14 +32,10 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
vk::Queue SHVkQueue::GetVkQueue(void) const noexcept
|
||||
void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlags waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
|
||||
{
|
||||
return vkQueue;
|
||||
}
|
||||
|
||||
void SHVkQueue::SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems /*= {}*/, std::initializer_list<Handle<SHVkSemaphore>> waitSems /*= {}*/, vk::PipelineStageFlagBits waitDstStageMask /*= {}*/, Handle<SHVkFence> const& optionalFence /*= {}*/) noexcept
|
||||
{
|
||||
std::vector<vk::Semaphore> vkWaitSems{ waitSems.size() };
|
||||
// prepare wait sems
|
||||
std::array<vk::Semaphore, 5> vkWaitSems{ };
|
||||
uint32_t i = 0;
|
||||
for (auto& sem : waitSems)
|
||||
{
|
||||
|
@ -46,7 +43,8 @@ namespace SHADE
|
|||
++i;
|
||||
}
|
||||
|
||||
std::vector<vk::Semaphore> vkSignalSems{ signalSems.size() };
|
||||
// prepare signal sems
|
||||
std::array<vk::Semaphore, 5> vkSignalSems{ };
|
||||
i = 0;
|
||||
for (auto& sem : signalSems)
|
||||
{
|
||||
|
@ -54,33 +52,76 @@ namespace SHADE
|
|||
++i;
|
||||
}
|
||||
|
||||
std::vector<vk::CommandBuffer> vkCmdBuffers{ cmdBuffers.size() };
|
||||
// prepare cmd buffers
|
||||
std::array<vk::CommandBuffer, 5> vkCmdBuffers{ };
|
||||
i = 0;
|
||||
for (auto& cmdBuffer : cmdBuffers)
|
||||
{
|
||||
// Check if command buffer is in executable state
|
||||
if (!cmdBuffer->IsReadyToSubmit())
|
||||
{
|
||||
SHLOG_ERROR("Command buffer is not in executable state. Cannot submit command buffer. ");
|
||||
return;
|
||||
}
|
||||
|
||||
vkCmdBuffers[i] = cmdBuffer->GetVkCommandBuffer();
|
||||
++i;
|
||||
}
|
||||
|
||||
vk::PipelineStageFlags mask = waitDstStageMask;
|
||||
|
||||
// Prepare submit info
|
||||
vk::SubmitInfo submitInfo
|
||||
{
|
||||
.waitSemaphoreCount = static_cast<uint32_t>(vkWaitSems.size()),
|
||||
.waitSemaphoreCount = static_cast<uint32_t>(waitSems.size()),
|
||||
.pWaitSemaphores = vkWaitSems.data(),
|
||||
.pWaitDstStageMask = &mask,
|
||||
.commandBufferCount = static_cast<uint32_t>(vkCmdBuffers.size()),
|
||||
.pWaitDstStageMask = &waitDstStageMask,
|
||||
.commandBufferCount = static_cast<uint32_t>(cmdBuffers.size()),
|
||||
.pCommandBuffers = vkCmdBuffers.data(),
|
||||
.signalSemaphoreCount = static_cast<uint32_t>(vkSignalSems.size()),
|
||||
.signalSemaphoreCount = static_cast<uint32_t>(signalSems.size()),
|
||||
.pSignalSemaphores = vkSignalSems.data(),
|
||||
};
|
||||
|
||||
// #BackEndTest: Submit the queue
|
||||
// Submit the queue
|
||||
if (auto result = vkQueue.submit(1, &submitInfo, (optionalFence) ? optionalFence->GetVkFence() : nullptr); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to submit command buffer. ");
|
||||
}
|
||||
else // if success
|
||||
{
|
||||
// Change all command buffers to pending state
|
||||
for (Handle<SHVkCommandBuffer> cmdBuffer : cmdBuffers)
|
||||
{
|
||||
cmdBuffer->HandlePostSubmit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vk::Result SHVkQueue::Present(Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept
|
||||
{
|
||||
vk::PresentInfoKHR presentInfo{};
|
||||
|
||||
// prepare wait sems
|
||||
std::array<vk::Semaphore, 5> vkWaitSems{ };
|
||||
uint32_t i = 0;
|
||||
for (auto& sem : waitSems)
|
||||
{
|
||||
vkWaitSems[i] = sem->GetVkSem();
|
||||
++i;
|
||||
}
|
||||
|
||||
// prepare presentation information
|
||||
presentInfo.waitSemaphoreCount = static_cast<uint32_t>(waitSems.size());
|
||||
presentInfo.pWaitSemaphores = vkWaitSems.data();
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &swapchain->GetVkSwapchain();
|
||||
presentInfo.pImageIndices = &frameIndex;
|
||||
|
||||
// Present swapchain image.
|
||||
auto result = vkQueue.presentKHR(&presentInfo);
|
||||
if (result != vk::Result::eSuccess)
|
||||
{
|
||||
SHLOGV_ERROR ("Failed to present swapchain image. ");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
|
@ -11,6 +11,7 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHVkFence;
|
||||
class SHVkSemaphore;
|
||||
class SHVkSwapchain;
|
||||
|
||||
enum class SH_QUEUE_FAMILY_ARRAY_INDEX : std::size_t
|
||||
{
|
||||
|
@ -45,9 +46,9 @@ namespace SHADE
|
|||
|
||||
public:
|
||||
SHVkQueue(vk::Queue inVkQueue, SHQueueFamilyIndex parent, Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl) noexcept;
|
||||
vk::Queue GetVkQueue(void) const noexcept;
|
||||
|
||||
void SubmitCommandBuffer(std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlagBits waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
|
||||
void SubmitCommandBuffer (std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlags waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
|
||||
vk::Result Present (Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -182,12 +182,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Destructor for resource.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
|
||||
{
|
||||
|
@ -195,37 +195,38 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Subpass non-default constructor. Simply initializes variables.
|
||||
|
||||
|
||||
\param mapping
|
||||
Mapping from a resource handle to an attachment reference referencing
|
||||
the resource.
|
||||
|
||||
\param resources
|
||||
A mapping from string to render graph resource.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move constructor for subpass.
|
||||
|
||||
|
||||
\param rhs
|
||||
The subpass the move from.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass::SHSubpass(SHSubpass&& rhs) noexcept
|
||||
: colorReferences{ std::move(rhs.colorReferences) }
|
||||
|
@ -238,15 +239,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move assignment operator for subpass.
|
||||
|
||||
|
||||
\param rhs
|
||||
subpass to move from.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHSubpass& SHRenderGraphNode::SHSubpass::operator=(SHSubpass&& rhs) noexcept
|
||||
{
|
||||
|
@ -263,16 +264,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
|
@ -280,8 +281,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a depth output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
@ -292,8 +293,8 @@ namespace SHADE
|
|||
\param attachmentDescriptionType
|
||||
Depending on the type of the resource, initialize the image layout
|
||||
appropriately.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept
|
||||
{
|
||||
|
@ -317,8 +318,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a input output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
@ -326,21 +327,53 @@ namespace SHADE
|
|||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer) noexcept
|
||||
{
|
||||
// Draw all the batches
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
Getter for parent renderpass.
|
||||
|
||||
\return
|
||||
Returns the parent renderpass the subpass belongs to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHRenderGraphNode::SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
descriptions already configured beforehand in the render graph.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
|
@ -348,12 +381,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a framebuffer from the images used in the renderpass.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
||||
{
|
||||
|
@ -426,10 +459,10 @@ namespace SHADE
|
|||
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
||||
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
||||
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eDontCare;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.format = attResources[i]->resourceFormat;
|
||||
|
||||
|
@ -489,18 +522,18 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Add subpasses to the renderpass and returns a reference to it.
|
||||
|
||||
|
||||
\param subpassName
|
||||
Name of the subpass.
|
||||
|
||||
|
||||
\return
|
||||
Handle to the new subpass.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode::SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||
{
|
||||
|
@ -512,11 +545,44 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(&resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, subpasses.size() - 1);
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(GetHandle(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
return subpasses.at(subpassIndexing[subpassName]);
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Get the renderpass from the node.
|
||||
|
||||
\return
|
||||
Handle to the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
||||
{
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -544,7 +610,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint32_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
{
|
||||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
|
@ -647,16 +713,16 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Configures the supasses; mainly the subpass descriptions and the
|
||||
subpass dependencies involved between subpasses.
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureSubpasses(void) noexcept
|
||||
{
|
||||
|
@ -785,12 +851,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Simply loops through all nodes and create renderpasses.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureRenderpasses(void) noexcept
|
||||
{
|
||||
|
@ -801,12 +867,12 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Simply loops through all nodes and create framebuffers.
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureFramebuffers(void) noexcept
|
||||
{
|
||||
|
@ -820,7 +886,25 @@ namespace SHADE
|
|||
/*!
|
||||
|
||||
\brief
|
||||
Init function. Doesn't do much except initialize device and swapchain
|
||||
Configures command pools and command buffers.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::ConfigureCommands(void) noexcept
|
||||
{
|
||||
commandPool = logicalDeviceHdl->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchainHdl->GetNumImages()));
|
||||
for (auto& cmdBuffer : commandBuffers)
|
||||
{
|
||||
cmdBuffer = commandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Init function. Doesn't do much except initialize device and swapchain
|
||||
handle. Graph should start out empty.
|
||||
|
||||
\param swapchain
|
||||
|
@ -838,15 +922,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Default ctor, doesn't do much.
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraph::SHRenderGraph(void) noexcept
|
||||
: logicalDeviceHdl{ }
|
||||
|
@ -913,7 +997,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
|
||||
nodeIndexing.emplace(nodeName, nodes.size() - 1);
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
||||
|
@ -936,6 +1020,37 @@ namespace SHADE
|
|||
ConfigureSubpasses();
|
||||
ConfigureRenderpasses();
|
||||
ConfigureFramebuffers();
|
||||
ConfigureCommands();
|
||||
}
|
||||
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandPool->Reset();
|
||||
|
||||
auto& cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginRecording();
|
||||
|
||||
cmdBuffer->SetviewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->Execute(commandBuffers[frameIndex], frameIndex);
|
||||
}
|
||||
|
||||
cmdBuffer->EndRecording();
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
|
||||
{
|
||||
if (nodeIndexing.contains(nodeName))
|
||||
return nodes[nodeIndexing.at(nodeName)];
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> const& SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Resource/ResourceLibrary.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
@ -15,6 +16,8 @@ namespace SHADE
|
|||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkFramebuffer;
|
||||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
|
||||
// Used for attachment description creation for renderpass node
|
||||
enum class SH_ATT_DESC_TYPE
|
||||
|
@ -26,7 +29,7 @@ namespace SHADE
|
|||
DEPTH_STENCIL,
|
||||
};
|
||||
|
||||
class SHRenderGraphResource
|
||||
class SH_API SHRenderGraphResource
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -72,25 +75,44 @@ namespace SHADE
|
|||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
class SHRenderGraphNode
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
public:
|
||||
|
||||
class SHSubpass
|
||||
class SH_API SHSubpass
|
||||
{
|
||||
public:
|
||||
SHSubpass(std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphNode> const& parent, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput (std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput (std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
|
||||
void AddInput (std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer) noexcept;
|
||||
void AddExteriorDrawCalls (std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
//! The parent renderpass that this subpass belongs to
|
||||
Handle<SHRenderGraphNode> parentNode;
|
||||
|
||||
//! Color attachments
|
||||
std::vector<vk::AttachmentReference> colorReferences;
|
||||
|
||||
|
@ -106,6 +128,14 @@ namespace SHADE
|
|||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
//! For these entities we want to link a function from the outside and draw them
|
||||
//! after we draw everything from the batch. Because of this, these draw calls
|
||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
@ -179,11 +209,17 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass (std::string subpassName) noexcept;
|
||||
void Execute (Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHVkRenderpass> GetRenderpass (void) const noexcept;
|
||||
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
|
||||
class SHRenderGraph
|
||||
class SH_API SHRenderGraph
|
||||
{
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -193,6 +229,7 @@ namespace SHADE
|
|||
void ConfigureSubpasses (void) noexcept;
|
||||
void ConfigureRenderpasses (void) noexcept;
|
||||
void ConfigureFramebuffers (void) noexcept;
|
||||
void ConfigureCommands (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -214,6 +251,13 @@ namespace SHADE
|
|||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
|
||||
//! Command pool for the render graph
|
||||
Handle<SHVkCommandPool> commandPool;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
@ -223,10 +267,17 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint32_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHVkCommandBuffer> const& GetCommandBuffer (uint32_t frameIndex) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -29,11 +29,17 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept
|
||||
: logicalDeviceHdl {inLogicalDeviceHdl}
|
||||
, numAttDescs {static_cast<uint32_t>(vkDescriptions.size())}
|
||||
, clearColors{}
|
||||
{
|
||||
// TODO: temporary only
|
||||
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
|
||||
{
|
||||
if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
|
||||
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
else
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
}
|
||||
|
||||
|
||||
vk::RenderPassCreateInfo renderPassCreateInfo{};
|
||||
std::vector<vk::SubpassDependency> subpassDeps;
|
||||
|
@ -164,11 +170,16 @@ namespace SHADE
|
|||
|
||||
SHVkRenderpass::SHVkRenderpass(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept
|
||||
: logicalDeviceHdl{ inLogicalDeviceHdl }
|
||||
, numAttDescs{ static_cast<uint32_t>(vkDescriptions.size()) }
|
||||
, clearColors{}
|
||||
{
|
||||
// TODO: temporary only
|
||||
clearColors[0].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
clearColors[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
for (uint32_t i = 0; i < vkDescriptions.size(); ++i)
|
||||
{
|
||||
if (SHVkUtil::IsDepthStencilAttachment(vkDescriptions[i].format))
|
||||
clearColors[i].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
else
|
||||
clearColors[i].color = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
}
|
||||
|
||||
subpassDescriptions.resize (spDescs.size());
|
||||
for (uint32_t i = 0; i < subpassDescriptions.size(); ++i)
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* STATIC CONSTEXPR VALUES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static constexpr uint32_t NUM_CLEAR_COLORS = 2;
|
||||
static constexpr uint32_t NUM_CLEAR_COLORS = 10;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -34,6 +34,9 @@ namespace SHADE
|
|||
//! Clear colors for the color and depth
|
||||
std::array<vk::ClearValue, NUM_CLEAR_COLORS> clearColors;
|
||||
|
||||
// number of attachment descriptions
|
||||
uint32_t numAttDescs;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTOR AND DTOR */
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace SHADE
|
|||
|
||||
Handle<SHShaderBlockInterface> SHShaderDescriptorBindingInfo::GetShaderBlockInterface(uint32_t set, uint32_t binding) const noexcept
|
||||
{
|
||||
SHShaderDescriptorBindingInfo::BindingAndSetHash hash = binding;
|
||||
BindingAndSetHash hash = binding;
|
||||
hash |= static_cast<uint64_t>(set) << 32;
|
||||
if (blockInterfaces.contains(hash))
|
||||
return blockInterfaces.at(hash);
|
||||
|
|
|
@ -9,11 +9,10 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
struct SHShaderDescriptorBindingInfo
|
||||
{
|
||||
public:
|
||||
using BindingAndSetHash = uint64_t;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
|
|
@ -19,10 +19,14 @@ namespace SHADE
|
|||
vkPresentModes = physicalDeviceHdl->GetVkPhysicalDevice().getSurfacePresentModesKHR(surfaceHdl->GetVkSurface());
|
||||
|
||||
if (vkSurfaceFormats.size() == 0)
|
||||
{
|
||||
SHLOG_ERROR("Failed to get surface formats from the physical device. ");
|
||||
}
|
||||
|
||||
if (vkPresentModes.size() == 0)
|
||||
{
|
||||
SHLOG_ERROR("Failed to get present modes from the physical device. ");
|
||||
}
|
||||
}
|
||||
|
||||
vk::SurfaceFormatKHR SHVkSwapchain::ChooseSwapSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& surfaceFormats) const noexcept
|
||||
|
|
|
@ -18,7 +18,10 @@ namespace SHADE
|
|||
// that a mat2 can be interpreted as (x, y, x, y), (o, o, o, o) instead of (x, y, o, o), (o, o, o, o)?
|
||||
MAT_2D,
|
||||
MAT_3D,
|
||||
MAT_4D
|
||||
MAT_4D,
|
||||
|
||||
// integer formats
|
||||
UINT32_1D,
|
||||
};
|
||||
|
||||
struct SHVertexAttribute
|
||||
|
|
|
@ -222,7 +222,7 @@ namespace SHADE
|
|||
return true;
|
||||
{
|
||||
MSG Message;
|
||||
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
|
||||
while (PeekMessageW(&Message, wndHWND, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (WM_QUIT == Message.message)
|
||||
{
|
||||
|
|
|
@ -139,7 +139,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
ResourceLibrary<T>* library;
|
||||
ResourceLibrary<T>* library = nullptr;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Friend Declarations */
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace SHADE
|
|||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void assertHandleValid(Handle<T> handle) const;
|
||||
int getAvailableFreeIndex();
|
||||
uint32_t getAvailableFreeIndex();
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,13 +35,13 @@ namespace SHADE
|
|||
}
|
||||
else
|
||||
{
|
||||
handle.id.Data.Version = 0;
|
||||
versionCounts.insert(handle.id.Data.Index, handle.id.Data.Version);
|
||||
handle.id.Data.Version = 0U;
|
||||
versionCounts.insert(static_cast<uint32_t>(handle.id.Data.Index), handle.id.Data.Version);
|
||||
}
|
||||
handle.library = this;
|
||||
|
||||
// Create the resource
|
||||
[[maybe_unused]] T& obj = objects.insert(handle.id.Data.Index, std::forward<Args>(args) ...);
|
||||
[[maybe_unused]] T& obj = objects.insert(static_cast<uint32_t>(handle.id.Data.Index), std::forward<Args>(args) ...);
|
||||
|
||||
// Handling SelfHandle assignment
|
||||
if constexpr (std::is_base_of_v<ISelfHandle<T>, T>)
|
||||
|
@ -89,7 +89,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
inline int ResourceLibrary<T>::getAvailableFreeIndex()
|
||||
inline uint32_t ResourceLibrary<T>::getAvailableFreeIndex()
|
||||
{
|
||||
// Get from the free list if present
|
||||
if (!freeList.empty())
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace SHADE
|
|||
throw std::invalid_argument("An element at this index does not exist!");
|
||||
|
||||
// Swap with the last element
|
||||
const int BACK_IDX = denseArray.size() - 1;
|
||||
const auto BACK_IDX = denseArray.size() - 1;
|
||||
std::swap(denseArray[sparseArray[idx]], denseArray.back());
|
||||
denseArray.pop_back();
|
||||
// Update the sparse set by swapping the indices
|
||||
|
@ -110,7 +110,7 @@ namespace SHADE
|
|||
// We need to resize the array
|
||||
if (idx >= sparseArray.size())
|
||||
{
|
||||
const int NEW_SIZE = idx + 1;
|
||||
const auto NEW_SIZE = idx + 1;
|
||||
sparseArray.resize(NEW_SIZE, INVALID);
|
||||
inverseSparseArray.resize(NEW_SIZE, INVALID);
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ namespace SHADE
|
|||
auto& insertedElem = denseArray.emplace_back(std::forward<Args>(args) ...);
|
||||
|
||||
// Update sparse and inverse sparse arrays
|
||||
const index_type DENSE_IDX = denseArray.size() - 1;
|
||||
const auto DENSE_IDX = static_cast<index_type>(denseArray.size()) - 1;
|
||||
sparseArray[idx] = DENSE_IDX;
|
||||
inverseSparseArray[DENSE_IDX] = idx;
|
||||
|
||||
|
|
Loading…
Reference in New Issue