Fixed and Enhanced Input Binding Management #298
mushgunAX
commented 2022-12-30 22:21:15 +08:00
(Migrated from github.com)
- Scroll wheel is now supported with bindings
- Four binding types that affect how they're handled
- Keyboard, mouse buttons and controller
- Mouse Horizontal Movement
- Mouse Vertical Movement
- Mouse Scroll Wheel
- Input Options and Smoothing similar to Unity
- Invert (Positive input results in negative value)
- Gravity (How fast the value resets to neutral with no input)
- Dead (How far the user needs to move analog input before input is registered)
- Sensitivity (How fast eh value moves to the intended input)
- Snap (Value will reset to zero when input is made in the opposite direction before continuing)
- GetAxis and GetAxisRaw, the latter of which ignores smoothing options and is fixed to -1, 0 or 1 like in Unity
- Binding timings (released and held)
- Scroll wheel is now supported with bindings
- Four binding types that affect how they're handled
- Keyboard, mouse buttons and controller
- Mouse Horizontal Movement
- Mouse Vertical Movement
- Mouse Scroll Wheel
- Input Options and Smoothing similar to Unity
- Invert (Positive input results in negative value)
- Gravity (How fast the value resets to neutral with no input)
- Dead (How far the user needs to move analog input before input is registered)
- Sensitivity (How fast eh value moves to the intended input)
- Snap (Value will reset to zero when input is made in the opposite direction before continuing)
- GetAxis and GetAxisRaw, the latter of which ignores smoothing options and is fixed to -1, 0 or 1 like in Unity
- Binding timings (released and held)
XiaoQiDigipen
(Migrated from github.com)
reviewed 2022-12-30 22:21:15 +08:00
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Reference: xiaoqi/SHADE_Y3#298
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