Fixed and Enhanced Input Binding Management #298
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@ -105,12 +105,12 @@ namespace SHADE
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|||
//Write to lastKeys
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memcpy(keysLast, keys, sizeof(keys));
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//Poll
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//Poll KB/M
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unsigned char keyboardState[MAX_KEYS] = {};
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SecureZeroMemory(keyboardState, sizeof(keyboardState));
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//if (GetKeyboardState(keyboardState) == false) return;
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bool keyboardStateGot = GetKeyboardState(keyboardState);
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SHASSERT(keyboardStateGot, "SHInputManager:GetKeyboardState() failed ({})", GetLastError());
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SHASSERT(keyboardStateGot, "SHInputManager::GetKeyboardState() failed ({})", GetLastError());
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keyCount = 0;
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keyToggleCount = 0;
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for (size_t i = 0; i < MAX_KEYS; ++i)
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@ -159,7 +159,7 @@ namespace SHADE
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}
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}
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//Mouse Positioning/////////////////////////////////////
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//Mouse Positioning/////////////////////////////////////////////////////////
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//https://stackoverflow.com/a/6423739
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//Set last positioning
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@ -181,7 +181,7 @@ namespace SHADE
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mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
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mouseWheelVerticalDeltaPoll = 0;
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//Controllers//////////////////////////////////////////////////////////////
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//Controllers///////////////////////////////////////////////////////////////
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controllersConnectedCount = 0;
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@ -447,6 +447,200 @@ namespace SHADE
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}
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}
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}
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//Bindings//////////////////////////////////////////////////////////////////
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for (auto& binding : bindings)
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{
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SHLogicalBindingData& data = binding.second;
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//Set last value
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data.positiveInputHeldLast = data.positiveInputHeld;
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data.negativeInputHeldLast = data.negativeInputHeld;
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//Reset held values
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data.positiveInputHeld = false;
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data.negativeInputHeld = false;
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if (data.bindingType == SHInputManager::SH_BINDINGTYPE::MOUSE_X)
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{
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double velX = 0.0;
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GetMouseVelocity(&velX, nullptr);
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if (data.value > 0.0) data.positiveInputHeld = true;
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else if (data.value < 0.0) data.negativeInputHeld = true;
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data.value = velX * data.sensitivity * (data.inverted ? -1.0 : 1.0);
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}
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else if (data.bindingType == SHInputManager::SH_BINDINGTYPE::MOUSE_Y)
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{
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double velY = 0.0;
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GetMouseVelocity(nullptr, &velY);
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if (data.value > 0.0) data.positiveInputHeld = true;
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else if (data.value < 0.0) data.negativeInputHeld = true;
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data.value = velY * data.sensitivity * (data.inverted ? -1.0 : 1.0);
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}
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else if (data.bindingType == SHInputManager::SH_BINDINGTYPE::MOUSE_SCROLL)
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{
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if (mouseWheelVerticalDelta > 0.0) data.positiveInputHeld = true;
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else if (mouseWheelVerticalDelta < 0.0) data.negativeInputHeld = true;
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data.value = mouseWheelVerticalDelta * data.sensitivity * (data.inverted ? -1.0 : 1.0);
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}
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else if (data.bindingType == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
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{
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//Prioritise the largest magnitude
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double largestMagnitude = 0.0;
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//If digital input was in, use sensitivity
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bool digitalInput = false;
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//Over keycodes
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for (SH_KEYCODE k : data.positiveKeyCodes)
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{
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if (GetKey(k))
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{
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if (std::abs(1.0) > std::abs(largestMagnitude)) largestMagnitude = 1.0 * (data.inverted ? -1.0 : 1.0);
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digitalInput = true;
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data.positiveInputHeld = true;
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}
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}
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for (SH_KEYCODE k : data.negativeKeyCodes)
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{
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if (GetKey(k))
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{
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if (std::abs(-1.0) > std::abs(largestMagnitude)) largestMagnitude = -1.0 * (data.inverted ? -1.0 : 1.0);
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digitalInput = true;
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data.negativeInputHeld = true;
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}
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}
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//Over controllerCodes
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for (SH_CONTROLLERCODE c : data.positiveControllerCodes)
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{
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double newValue = 0.0;
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GetControllerInput(c, &newValue);
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if (std::abs(newValue) > std::abs(data.dead))
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{
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data.positiveInputHeld = true;
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if (static_cast<size_t>(c) < NUM_CONTROLLER_BUTTON)
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{
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digitalInput = true;
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}
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if (std::abs(newValue) > std::abs(largestMagnitude))
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largestMagnitude = newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
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}
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}
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for (SH_CONTROLLERCODE c : data.negativeControllerCodes)
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{
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double newValue = 0.0;
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GetControllerInput(c, &newValue);
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if (std::abs(newValue) > std::abs(data.dead))
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{
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data.negativeInputHeld = true;
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if (static_cast<size_t>(c) < NUM_CONTROLLER_BUTTON)
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{
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digitalInput = true;
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}
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if (std::abs(newValue) > std::abs(largestMagnitude))
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largestMagnitude = -newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
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}
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}
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//If both positive and negative inputs read, do not modify value
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if (data.positiveInputHeld && data.negativeInputHeld)
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{
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data.value = data.value;
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}
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else
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{
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//If no data received, use gravity
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if (!data.positiveInputHeld && !data.negativeInputHeld)
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{
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if (data.value > 0.0)
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{
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data.value -= data.gravity * dt;
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if (data.value < 0.0) data.value = 0.0;
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}
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if (data.value < 0.0)
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{
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data.value += data.gravity * dt;
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if (data.value > 0.0) data.value = 0.0;
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}
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}
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else //Either positive OR negative input was read
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{
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//If digital input was in,
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//sensitivity is used as a rate at which the axis value is changed
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if (digitalInput)
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{
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//If the input is opposite the current value, gravity works
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//with the sensitivity
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if (data.value > 0.0 && largestMagnitude < 0.0)
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data.value -= data.gravity * dt;
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if (data.value < 0.0 && largestMagnitude > 0.0)
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data.value += data.gravity * dt;
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//Moved by sensitivity
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data.value += data.sensitivity * largestMagnitude * dt;
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if (data.value > 1.0) data.value = 1.0;
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else if (data.value < -1.0) data.value = -1.0;
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}
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//If analog input was in,
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//sensitivity is instead used as a multiplier
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else
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{
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data.value = largestMagnitude * data.sensitivity;
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if (data.value > 1.0) data.value = 1.0;
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else if (data.value < -1.0) data.value = -1.0;
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}
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if (data.snap) //Snapping
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{
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if (data.value > 0.0 && data.negativeInputHeld)
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data.value = 0.0;
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if (data.value < 0.0 && data.positiveInputHeld)
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data.value = 0.0;
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}
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}
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}
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}
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//Binding timings
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//Positivie bindings
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if (data.positiveInputHeld) //Input is down
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{
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if (!data.positiveInputHeldLast) //Input was just pressed
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{
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data.positiveHeldTime = 0.0; //Reset timer
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}
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data.positiveHeldTime += dt; //Tick up
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}
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else //Input is up
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{
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if (data.positiveInputHeldLast) //Input was just released
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{
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data.positiveReleasedTime = 0.0; //Reset timer
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}
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data.positiveReleasedTime += dt; //Tick up
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}
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if (data.negativeInputHeld) //Input is down
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{
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if (!data.negativeInputHeldLast) //Input was just pressed
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{
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data.negativeHeldTime = 0.0; //Reset timer
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}
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data.negativeHeldTime += dt; //Tick up
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}
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else //Input is up
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{
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if (data.negativeInputHeldLast) //Input was just released
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{
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data.negativeReleasedTime = 0.0; //Reset timer
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}
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data.negativeReleasedTime += dt; //Tick up
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}
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}
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}
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bool SHInputManager::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
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@ -574,40 +768,34 @@ namespace SHADE
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return false;
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}
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//Only get of largest magnitude
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double SHInputManager::GetBindingAxis(std::string bindingName, size_t cNum) noexcept
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double SHInputManager::GetBindingAxis(std::string const& bindingName, size_t cNum) noexcept
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{
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//Over keycodes, prioritise positive
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for (SH_KEYCODE k : bindings[bindingName].positiveKeyCodes)
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{
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if (GetKey(k)) return 1.0;
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}
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for (SH_KEYCODE k : bindings[bindingName].negativeKeyCodes)
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{
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if (GetKey(k)) return -1.0;
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return bindings[bindingName].value;
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}
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double largestMagnitude = 0.0;
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//Over controllerCodes
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for (SH_CONTROLLERCODE c : bindings[bindingName].positiveControllerCodes)
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double SHInputManager::GetBindingAxisRaw(std::string const& bindingName, size_t cNum) noexcept
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{
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double newValue = 0.0;
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if (GetControllerInput(c, &newValue, nullptr, nullptr, cNum))
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if (std::abs(newValue) > std::abs(largestMagnitude)) largestMagnitude = newValue;
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//Neutral if both positive and negative held
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if (bindings[bindingName].positiveInputHeld && bindings[bindingName].negativeInputHeld)
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{
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return 0.0;
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}
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for (SH_CONTROLLERCODE c : bindings[bindingName].negativeControllerCodes)
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else if (bindings[bindingName].positiveInputHeld)
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{
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double newValue = 0.0;
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if (GetControllerInput(c, &newValue, nullptr, nullptr, cNum))
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if (std::abs(newValue) > std::abs(largestMagnitude)) largestMagnitude = -newValue;
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return 1.0;
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}
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else if (bindings[bindingName].negativeInputHeld)
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{
|
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return -1.0;
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}
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return largestMagnitude;
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//No input means neutral
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return 0.0;
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}
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bool SHInputManager::GetBindingPositiveButton(std::string bindingName, size_t cNum) noexcept
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bool SHInputManager::GetBindingPositiveButton(std::string const& bindingName, size_t cNum) noexcept
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{
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/*
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if (cNum >= XUSER_MAX_COUNT) return false;
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//Over keycodes
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|
@ -622,11 +810,13 @@ namespace SHADE
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if (GetControllerInput(c, nullptr, nullptr, nullptr, cNum)) return true;
|
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}
|
||||
|
||||
return false;
|
||||
return false;*/
|
||||
return bindings[bindingName].positiveInputHeld;
|
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}
|
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|
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bool SHInputManager::GetBindingNegativeButton(std::string bindingName, size_t cNum) noexcept
|
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bool SHInputManager::GetBindingNegativeButton(std::string const& bindingName, size_t cNum) noexcept
|
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{
|
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/*
|
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if (cNum >= XUSER_MAX_COUNT) return false;
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|
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//Over keycodes
|
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|
@ -641,11 +831,13 @@ namespace SHADE
|
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if (GetControllerInput(c, nullptr, nullptr, nullptr, cNum)) return true;
|
||||
}
|
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|
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return false;
|
||||
return false;*/
|
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return bindings[bindingName].negativeInputHeld;
|
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}
|
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|
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bool SHInputManager::GetBindingPositiveButtonDown(std::string bindingName, size_t cNum) noexcept
|
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bool SHInputManager::GetBindingPositiveButtonDown(std::string const& bindingName, size_t cNum) noexcept
|
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{
|
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/*
|
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if (cNum >= XUSER_MAX_COUNT) return false;
|
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|
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//Over keycodes
|
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|
@ -660,11 +852,13 @@ namespace SHADE
|
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if (GetControllerInputDown(c, nullptr, cNum)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;*/
|
||||
return (bindings[bindingName].positiveInputHeld && !bindings[bindingName].positiveInputHeldLast);
|
||||
}
|
||||
|
||||
bool SHInputManager::GetBindingNegativeButtonDown(std::string bindingName, size_t cNum) noexcept
|
||||
bool SHInputManager::GetBindingNegativeButtonDown(std::string const& bindingName, size_t cNum) noexcept
|
||||
{
|
||||
/*
|
||||
if (cNum >= XUSER_MAX_COUNT) return false;
|
||||
|
||||
//Over keycodes
|
||||
|
@ -679,11 +873,13 @@ namespace SHADE
|
|||
if (GetControllerInputDown(c, nullptr, cNum)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;*/
|
||||
return (bindings[bindingName].negativeInputHeld && !bindings[bindingName].negativeInputHeldLast);
|
||||
}
|
||||
|
||||
bool SHInputManager::GetBindingPositiveButtonUp(std::string bindingName, size_t cNum) noexcept
|
||||
bool SHInputManager::GetBindingPositiveButtonUp(std::string const& bindingName, size_t cNum) noexcept
|
||||
{
|
||||
/*
|
||||
if (cNum >= XUSER_MAX_COUNT) return false;
|
||||
|
||||
//Over keycodes
|
||||
|
@ -698,11 +894,13 @@ namespace SHADE
|
|||
if (GetControllerInputUp(c, nullptr, cNum)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;*/
|
||||
return (!bindings[bindingName].positiveInputHeld && bindings[bindingName].positiveInputHeldLast);
|
||||
}
|
||||
|
||||
bool SHInputManager::GetBindingNegativeButtonUp(std::string bindingName, size_t cNum) noexcept
|
||||
bool SHInputManager::GetBindingNegativeButtonUp(std::string const& bindingName, size_t cNum) noexcept
|
||||
{
|
||||
/*
|
||||
if (cNum >= XUSER_MAX_COUNT) return false;
|
||||
|
||||
//Over keycodes
|
||||
|
@ -717,107 +915,7 @@ namespace SHADE
|
|||
if (GetControllerInputUp(c, nullptr, cNum)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;*/
|
||||
return (!bindings[bindingName].positiveInputHeld && bindings[bindingName].positiveInputHeldLast);
|
||||
}
|
||||
|
||||
//Fetches longest hold time
|
||||
double SHInputManager::GetBindingPositiveHeldTime(std::string bindingName, size_t cNum) noexcept
|
||||
{
|
||||
if (cNum >= XUSER_MAX_COUNT) return 0.0;
|
||||
|
||||
double maxHeldTime = 0.0;
|
||||
|
||||
//Over keycodes
|
||||
for (SH_KEYCODE k : bindings[bindingName].positiveKeyCodes)
|
||||
{
|
||||
if (GetKeyHeldTime(k) > maxHeldTime) maxHeldTime = GetKeyHeldTime(k);
|
||||
}
|
||||
|
||||
//Over controller buttons
|
||||
for (SH_CONTROLLERCODE c : bindings[bindingName].positiveControllerCodes)
|
||||
{
|
||||
if (GetControllerInputHeldTime(c, cNum) > maxHeldTime) maxHeldTime = GetControllerInputHeldTime(c);
|
||||
}
|
||||
|
||||
return maxHeldTime;
|
||||
}
|
||||
|
||||
double SHInputManager::GetBindingNegativeHeldTime(std::string bindingName, size_t cNum) noexcept
|
||||
{
|
||||
if (cNum >= XUSER_MAX_COUNT) return 0.0;
|
||||
|
||||
double maxHeldTime = 0.0;
|
||||
|
||||
//Over keycodes
|
||||
for (SH_KEYCODE k : bindings[bindingName].negativeKeyCodes)
|
||||
{
|
||||
if (GetKeyHeldTime(k) > maxHeldTime) maxHeldTime = GetKeyHeldTime(k);
|
||||
}
|
||||
|
||||
//Over controller buttons
|
||||
for (SH_CONTROLLERCODE c : bindings[bindingName].negativeControllerCodes)
|
||||
{
|
||||
if (GetControllerInputHeldTime(c, cNum) > maxHeldTime) maxHeldTime = GetControllerInputHeldTime(c);
|
||||
}
|
||||
|
||||
return maxHeldTime;
|
||||
}
|
||||
|
||||
//Fetches shortest release time
|
||||
double SHInputManager::GetBindingPositiveReleasedTime(std::string bindingName, size_t cNum) noexcept
|
||||
{
|
||||
if (cNum >= XUSER_MAX_COUNT) return 0.0;
|
||||
|
||||
double minReleaseTime = _HUGE_ENUF;
|
||||
|
||||
//Over keycodes
|
||||
for (SH_KEYCODE k : bindings[bindingName].positiveKeyCodes)
|
||||
{
|
||||
if (GetKeyReleasedTime(k) < minReleaseTime) minReleaseTime = GetKeyReleasedTime(k);
|
||||
}
|
||||
|
||||
//Over controller buttons
|
||||
for (SH_CONTROLLERCODE c : bindings[bindingName].positiveControllerCodes)
|
||||
{
|
||||
if (GetControllerInputReleasedTime(c, cNum) < minReleaseTime) minReleaseTime = GetControllerInputReleasedTime(c);
|
||||
}
|
||||
|
||||
return minReleaseTime;
|
||||
}
|
||||
|
||||
double SHInputManager::GetBindingNegativeReleasedTime(std::string bindingName, size_t cNum) noexcept
|
||||
{
|
||||
if (cNum >= XUSER_MAX_COUNT) return 0.0;
|
||||
|
||||
double minReleaseTime = _HUGE_ENUF;
|
||||
|
||||
//Over keycodes
|
||||
for (SH_KEYCODE k : bindings[bindingName].negativeKeyCodes)
|
||||
{
|
||||
if (GetKeyReleasedTime(k) < minReleaseTime) minReleaseTime = GetKeyReleasedTime(k);
|
||||
}
|
||||
|
||||
//Over controller buttons
|
||||
for (SH_CONTROLLERCODE c : bindings[bindingName].negativeControllerCodes)
|
||||
{
|
||||
if (GetControllerInputReleasedTime(c, cNum) < minReleaseTime) minReleaseTime = GetControllerInputReleasedTime(c);
|
||||
}
|
||||
|
||||
return minReleaseTime;
|
||||
}
|
||||
|
||||
//Only for mouse movement
|
||||
//Get largest delta
|
||||
double SHInputManager::GetBindingMouseVelocity(std::string bindingName, size_t cNum) noexcept
|
||||
{
|
||||
if (cNum >= XUSER_MAX_COUNT) return 0.0;
|
||||
|
||||
//Mouse velocity
|
||||
double velX = 0.0;
|
||||
double velY = 0.0;
|
||||
GetMouseVelocity(&velX, &velY);
|
||||
|
||||
return bindings[bindingName].mouseXPositiveMultiplier * velX + bindings[bindingName].mouseYPositiveMultiplier * velY;
|
||||
}
|
||||
|
||||
} //namespace SHADE
|
|
@ -300,12 +300,28 @@ namespace SHADE
|
|||
RIGHT_THUMBSTICK_Y
|
||||
};
|
||||
|
||||
//BINDING TYPES///////////////////////////////////////////////////////////
|
||||
enum class SH_BINDINGTYPE
|
||||
{
|
||||
KB_MB_CONTROLLER,
|
||||
MOUSE_X,
|
||||
MOUSE_Y,
|
||||
MOUSE_SCROLL
|
||||
};
|
||||
|
||||
private:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Struct for logical bindings */
|
||||
/*------------------------------------------------------------------------*/
|
||||
struct SH_API SHLogicalBindingData
|
||||
{
|
||||
|
||||
|
||||
//BINDINGS////////////////////////////////////////////////////////////////
|
||||
|
||||
//The type of the binding
|
||||
SH_BINDINGTYPE bindingType = SH_BINDINGTYPE::KB_MB_CONTROLLER;
|
||||
|
||||
//Key codes mapped to positive
|
||||
std::set<SH_KEYCODE> positiveKeyCodes;
|
||||
|
||||
|
@ -318,9 +334,51 @@ namespace SHADE
|
|||
//Controller Codes mapped to negative
|
||||
std::set<SH_CONTROLLERCODE> negativeControllerCodes;
|
||||
|
||||
//Mouse movement mapped to axes?
|
||||
double mouseXPositiveMultiplier;
|
||||
double mouseYPositiveMultiplier;
|
||||
//VALUES//////////////////////////////////////////////////////////////////
|
||||
|
||||
//The current value of the axis binding
|
||||
double value = 0.0;
|
||||
|
||||
bool positiveInputHeld = false;
|
||||
bool negativeInputHeld = false;
|
||||
|
||||
bool positiveInputHeldLast = false;
|
||||
bool negativeInputHeldLast = false;
|
||||
|
||||
//Whether the input is inverted,
|
||||
//If so, positive bindings will make the value negative,
|
||||
// negative bindings will make the value positive,
|
||||
// moving the mouse up will make the value negative,
|
||||
// scrolling the mousewheel up will make the value negative,
|
||||
bool inverted = false;
|
||||
|
||||
//When no input is present, how fast does the value fall back to neutral?
|
||||
//Best to be non-negative
|
||||
double gravity = 1.0;
|
||||
|
||||
//How far the user needs to move an analog stick before application
|
||||
//registers the movement
|
||||
double dead = 0.2;
|
||||
|
||||
//Speed in units per second that the axis will move toward target value for digital
|
||||
//For mouse movement / scrolling, serves as multiplier
|
||||
double sensitivity = 1.0;
|
||||
|
||||
//If enabled, axis value will reset to zero when pressing a button
|
||||
//that corresponds in the opposite direction
|
||||
bool snap = false;
|
||||
|
||||
//How long the positive binding has been held for
|
||||
double positiveHeldTime = 0.0;
|
||||
|
||||
//How long the positive binding has been released for
|
||||
double positiveReleasedTime = 0.0;
|
||||
|
||||
//How long the negative binding has been held for
|
||||
double negativeHeldTime = 0.0;
|
||||
|
||||
//How long the negative binding has been released for
|
||||
double negativeReleasedTime = 0.0;
|
||||
};
|
||||
|
||||
public:
|
||||
|
@ -350,6 +408,12 @@ namespace SHADE
|
|||
mouseWheelVerticalDeltaPoll += GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
}
|
||||
|
||||
//Get if controller or KB/M is presently being used
|
||||
static inline bool GetControllerInUse() noexcept
|
||||
{
|
||||
return controllerInUse;
|
||||
}
|
||||
|
||||
//For testing purposes
|
||||
//static void PrintCurrentState() noexcept;
|
||||
|
||||
|
@ -484,7 +548,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Input state accessors (KB & M) */
|
||||
/* Input state accessors (Controller) */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//How many controller inputs of any kind are being used now
|
||||
|
@ -621,168 +685,347 @@ namespace SHADE
|
|||
/* Binding Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Add a new binding to the map
|
||||
static inline void BindingsAdd(std::string newBindingName) noexcept
|
||||
//Get a read-only map of the bindings
|
||||
static inline std::map<std::string, SHLogicalBindingData> const& GetBindings() noexcept
|
||||
{
|
||||
bindings.insert({ newBindingName, SHLogicalBindingData() });
|
||||
return bindings;
|
||||
}
|
||||
|
||||
//Remove a binding from the map
|
||||
//Returns 1 if found and removed, 0 if not found
|
||||
static inline size_t BindingsRemove(std::string targetBindingName) noexcept
|
||||
//Add a new binding to the map with settings
|
||||
//Binding type is between four different types,
|
||||
//KB_MB_CONTROLLER Binding is connected to the keyboard, mouse and controller buttons and its analog inputs
|
||||
//MOUSE_X Binding is connected to horizontal movement of the mouse
|
||||
//MOUSE_Y Binding is connected to the vertical movement of the mouse
|
||||
//MOUSE_SCROLL Binding is connected to the scrolling of the mouse wheel
|
||||
//Inverted is whether positive inputs result in a negative value and vice-versa
|
||||
//Snap is if inputting in the opposite direction results in the value snapping to 0 before continuing in the direction
|
||||
//Sensitivity is how fast the value moves with input
|
||||
//Dead is how much analogue input magnitude on a scale of 0 to 1 is required before being registered
|
||||
//Gravity is how fast the value moves to neutral without input
|
||||
static inline void AddBinding(std::string const& newBindingName,
|
||||
SH_BINDINGTYPE const bindingType = SH_BINDINGTYPE::KB_MB_CONTROLLER,
|
||||
bool const inverted = false,
|
||||
bool const snap = false,
|
||||
double const sensitivity = 1.0,
|
||||
double const dead = 0.2,
|
||||
double const gravity = 1.0) noexcept
|
||||
{
|
||||
return bindings.erase(targetBindingName);
|
||||
bindings.insert({ newBindingName, SHLogicalBindingData() });
|
||||
bindings[newBindingName].bindingType = bindingType;
|
||||
bindings[newBindingName].inverted = inverted;
|
||||
bindings[newBindingName].snap = snap;
|
||||
bindings[newBindingName].sensitivity = sensitivity;
|
||||
bindings[newBindingName].dead = dead;
|
||||
bindings[newBindingName].gravity = gravity;
|
||||
}
|
||||
|
||||
//Remove a binding and all its associated inputs from the list
|
||||
//Returns 1 if found and removed, 0 if not found
|
||||
static inline size_t RemoveBinding(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings.erase(bindingName);
|
||||
}
|
||||
|
||||
//Clears all bindings from the list
|
||||
static inline void BindingsClear() noexcept
|
||||
static inline void ClearBindings() noexcept
|
||||
{
|
||||
bindings.clear();
|
||||
}
|
||||
|
||||
//Get the number of bindings present
|
||||
static inline size_t BindingsCount() noexcept
|
||||
static inline size_t CountBindings() noexcept
|
||||
{
|
||||
return bindings.size();
|
||||
}
|
||||
|
||||
//BINDING VALUES////////////////////////////////////////////////////////////
|
||||
|
||||
//Get whether the binding is inverted or not
|
||||
//If inverted, positive inputs subtract the value of the binding
|
||||
// negative inputs add to the value of the binding
|
||||
// Moving mouse up / right will be negative
|
||||
// Scrolling the mouse wheel up will be negative
|
||||
static inline bool GetBindingInverted(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].inverted;
|
||||
}
|
||||
|
||||
//Set whether the binding is inverted or not
|
||||
//If inverted, positive inputs subtract the value of the binding
|
||||
// negative inputs add to the value of the binding
|
||||
// Moving mouse up / right will be negative
|
||||
// Scrolling the mouse wheel up will be negative
|
||||
static inline void SetBindingInverted(std::string const& bindingName, bool const newValue)
|
||||
{
|
||||
bindings[bindingName].inverted = newValue;
|
||||
}
|
||||
|
||||
//Gets the gravity of the binding
|
||||
//The rate at which the value moves to neutral if no input in the direction is read
|
||||
//Should be non-negative
|
||||
//Irrelevant for mouse movement and scrolling
|
||||
static inline double GetBindingGravity(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].gravity;
|
||||
}
|
||||
|
||||
//Sets the gravity of the binding
|
||||
//The rate at which the value moves to neutral if no input in the direction is read
|
||||
//Should be non-negative
|
||||
//Irrelevant for mouse movement and scrolling
|
||||
static inline void SetBindingGravity(std::string const& bindingName, double const newValue)
|
||||
{
|
||||
bindings[bindingName].gravity = newValue;
|
||||
}
|
||||
|
||||
//Get the dead zone of the binding on a scale of 0 to 1,
|
||||
//Any positive or negative analog input with magnitude less than this will be registered as neutral
|
||||
//Irrelvant for digital inputs, mouse movement and scrolling
|
||||
static inline double GetBindingDead(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].dead;
|
||||
}
|
||||
|
||||
//Get the dead zone of the binding on a scale of 0 to 1,
|
||||
//Any positive or negative analog input with magnitude less than this will be registered as neutral
|
||||
//Irrelvant for digital inputs, mouse movement and scrolling
|
||||
static inline void SetBindingDead(std::string const& bindingName, double const newValue)
|
||||
{
|
||||
bindings[bindingName].dead = newValue;
|
||||
}
|
||||
|
||||
//Get the sensitivity of the binding
|
||||
//Serves as a multiplier for mouse movement/scrolling
|
||||
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
|
||||
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
|
||||
static inline double GetBindingSensitivity(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].sensitivity;
|
||||
}
|
||||
|
||||
//Set the sensitivity of the binding
|
||||
//Serves as a multiplier for mouse movement/scrolling
|
||||
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
|
||||
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
|
||||
static inline void SetBindingSensitivity(std::string const& bindingName, double const newValue)
|
||||
{
|
||||
bindings[bindingName].sensitivity = newValue;
|
||||
}
|
||||
|
||||
//Gets the snap of the binding
|
||||
//If no other input on the axis is present and a input is made in the opposite direction of the current value,
|
||||
//the binding's value will jump to neutral 0 before resuming in the input direction
|
||||
//Irrelevant for mouse movement and scrolling
|
||||
static inline bool GetBindingSnap(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].snap;
|
||||
}
|
||||
|
||||
//Sets the snap of the binding
|
||||
//If no other input on the axis is present and a input is made in the opposite direction of the current value,
|
||||
//the binding's value will jump to neutral 0 before resuming in the input direction
|
||||
//Irrelevant for mouse movement and scrolling
|
||||
static inline void SetBindingSnap(std::string const& bindingName, bool const newValue)
|
||||
{
|
||||
bindings[bindingName].snap = newValue;
|
||||
}
|
||||
|
||||
//BINDING TYPE//////////////////////////////////////////////////////////////
|
||||
|
||||
//Get the type of the binding
|
||||
//There are four types:
|
||||
//KB_MB_CONTROLLER Binding is connected to the keyboard, mouse and controller buttons and its analog inputs
|
||||
//MOUSE_X Binding is connected to horizontal movement of the mouse
|
||||
//MOUSE_Y Binding is connected to the vertical movement of the mouse
|
||||
//MOUSE_SCROLL Binding is connected to the scrolling of the mouse wheel
|
||||
static inline SH_BINDINGTYPE GetBindingType(std::string const& bindingName)
|
||||
{
|
||||
return bindings[bindingName].bindingType;
|
||||
}
|
||||
|
||||
//Set the type of the binding
|
||||
//There are four types:
|
||||
//KB_MB_CONTROLLER Binding is connected to the keyboard, mouse and controller buttons and its analog inputs
|
||||
//MOUSE_X Binding is connected to horizontal movement of the mouse
|
||||
//MOUSE_Y Binding is connected to the vertical movement of the mouse
|
||||
//MOUSE_SCROLL Binding is connected to the scrolling of the mouse wheel
|
||||
static inline void SetBindingType(std::string const& bindingName, SH_BINDINGTYPE const newType)
|
||||
{
|
||||
bindings[bindingName].bindingType = newType;
|
||||
}
|
||||
|
||||
//POSITIVE KEYCODES/////////////////////////////////////////////////////////
|
||||
|
||||
//Check positive keycodes to binding
|
||||
static inline std::set<SH_KEYCODE> const& BindingsGetPositiveKeyCodes(std::string bindingName) noexcept
|
||||
static inline std::set<SH_KEYCODE> const& GetBindingPositiveKeyCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].positiveKeyCodes;
|
||||
}
|
||||
|
||||
//Add positive SH_KEYCODE to binding
|
||||
static inline void BindingsAddPositiveKeyCode(std::string targetBindingName,
|
||||
static inline void AddBindingPositiveKeyCode(std::string const& bindingName,
|
||||
SH_KEYCODE toAdd) noexcept
|
||||
{
|
||||
bindings[targetBindingName].positiveKeyCodes.insert(toAdd);
|
||||
bindings[bindingName].positiveKeyCodes.insert(toAdd);
|
||||
}
|
||||
|
||||
//Remove positive SH_KEYCODE from binding
|
||||
//If toRemove found and removed, returns 1. Otherwise, 0.
|
||||
static inline size_t BindingsRemovePositiveKeyCode(std::string targetBindingName,
|
||||
static inline size_t RemoveBindingPositiveKeyCode(std::string const& bindingName,
|
||||
SH_KEYCODE toRemove) noexcept
|
||||
{
|
||||
return bindings[targetBindingName].positiveKeyCodes.erase(toRemove);
|
||||
return bindings[bindingName].positiveKeyCodes.erase(toRemove);
|
||||
}
|
||||
|
||||
//Clear all positive SH_KEYCODEs from binding
|
||||
static inline void ClearBindingPositiveKeyCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
bindings[bindingName].positiveKeyCodes.clear();
|
||||
}
|
||||
|
||||
//NEGATIVE KEYCODES/////////////////////////////////////////////////////////
|
||||
|
||||
//Check negative keycodes to binding
|
||||
static inline std::set<SH_KEYCODE> const& BindingsGetNegativeKeyCodes(std::string bindingName) noexcept
|
||||
static inline std::set<SH_KEYCODE> const& GetBindingNegativeKeyCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].negativeKeyCodes;
|
||||
}
|
||||
|
||||
//Add negative SH_KEYCODE to binding
|
||||
static inline void BindingsAddNegativeKeyCode(std::string targetBindingName,
|
||||
static inline void AddBindingNegativeKeyCode(std::string const& bindingName,
|
||||
SH_KEYCODE toAdd) noexcept
|
||||
{
|
||||
bindings[targetBindingName].negativeKeyCodes.insert(toAdd);
|
||||
bindings[bindingName].negativeKeyCodes.insert(toAdd);
|
||||
}
|
||||
|
||||
//Remove negative SH_KEYCODE from binding
|
||||
//If toRemove found and removed, returns 1. Otherwise, 0.
|
||||
static inline size_t BindingsRemoveNegativeKeyCode(std::string targetBindingName,
|
||||
static inline size_t RemoveBindingNegativeKeyCode(std::string const& bindingName,
|
||||
SH_KEYCODE toRemove) noexcept
|
||||
{
|
||||
return bindings[targetBindingName].negativeKeyCodes.erase(toRemove);
|
||||
return bindings[bindingName].negativeKeyCodes.erase(toRemove);
|
||||
}
|
||||
|
||||
//Clear all negative SH_KEYCODEs from binding
|
||||
static inline void ClearBindingNegativeKeyCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
bindings[bindingName].negativeKeyCodes.clear();
|
||||
}
|
||||
|
||||
//POSITIVE CONTROLLERCODES//////////////////////////////////////////////////
|
||||
|
||||
//Check positive controllercodes to binding
|
||||
static inline std::set<SH_CONTROLLERCODE> const& BindingsGetPositiveControllerCodes(std::string bindingName) noexcept
|
||||
static inline std::set<SH_CONTROLLERCODE> const& GetBindingPositiveControllerCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].positiveControllerCodes;
|
||||
}
|
||||
|
||||
//Add positive SH_CONTROLLERCODE to binding
|
||||
static inline void BindingsAddPositiveControllerCode(std::string targetBindingName,
|
||||
static inline void AddBindingPositiveControllerCode(std::string const& bindingName,
|
||||
SH_CONTROLLERCODE toAdd) noexcept
|
||||
{
|
||||
bindings[targetBindingName].positiveControllerCodes.insert(toAdd);
|
||||
bindings[bindingName].positiveControllerCodes.insert(toAdd);
|
||||
}
|
||||
|
||||
//Remove positive SH_CONTROLLERCODE from binding
|
||||
//If toRemove found and removed, returns 1. Otherwise, 0.
|
||||
static inline size_t BindingsRemovePositiveControllerCode(std::string targetBindingName,
|
||||
static inline size_t RemoveBindingPositiveControllerCode(std::string const& bindingName,
|
||||
SH_CONTROLLERCODE toRemove) noexcept
|
||||
{
|
||||
return bindings[targetBindingName].positiveControllerCodes.erase(toRemove);
|
||||
return bindings[bindingName].positiveControllerCodes.erase(toRemove);
|
||||
}
|
||||
|
||||
//Clear all positive SH_CONTROLLERCODEs from binding
|
||||
static inline void ClearBindingPositiveControllerCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
bindings[bindingName].positiveControllerCodes.clear();
|
||||
}
|
||||
|
||||
//NEGATIVE CONTROLLERCODES//////////////////////////////////////////////////
|
||||
|
||||
//Check negative controllercodes to binding
|
||||
static inline std::set<SH_CONTROLLERCODE> const& BindingsGetNegativeControllerCodes(std::string bindingName) noexcept
|
||||
static inline std::set<SH_CONTROLLERCODE> const& GetBindingNegativeControllerCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].negativeControllerCodes;
|
||||
}
|
||||
|
||||
//Add negative SH_CONTROLLERCODE to binding
|
||||
static inline void BindingsAddNegativeControllerCode(std::string targetBindingName,
|
||||
static inline void AddBindingNegativeControllerCode(std::string const& bindingName,
|
||||
SH_CONTROLLERCODE toAdd) noexcept
|
||||
{
|
||||
bindings[targetBindingName].negativeControllerCodes.insert(toAdd);
|
||||
bindings[bindingName].negativeControllerCodes.insert(toAdd);
|
||||
}
|
||||
|
||||
//Remove negative SH_CONTROLLERCODE from binding
|
||||
//If toRemove found and removed, returns 1. Otherwise, 0.
|
||||
static inline size_t BindingsRemoveNegativeControllerCode(std::string targetBindingName,
|
||||
static inline size_t RemoveBindingNegativeControllerCode(std::string const& bindingName,
|
||||
SH_CONTROLLERCODE toRemove) noexcept
|
||||
{
|
||||
return bindings[targetBindingName].negativeControllerCodes.erase(toRemove);
|
||||
return bindings[bindingName].negativeControllerCodes.erase(toRemove);
|
||||
}
|
||||
|
||||
//Mouse movement bindings
|
||||
|
||||
static inline double const BindingsGetMouseXPositiveMultiplier(std::string bindingName) noexcept
|
||||
//Clear all negative SH_CONTROLLERCODEs from binding
|
||||
static inline void ClearBindingNegativeControllerCodes(std::string const& bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].mouseXPositiveMultiplier;
|
||||
bindings[bindingName].negativeControllerCodes.clear();
|
||||
}
|
||||
|
||||
static inline void BindingsSetMouseXPositiveMultiplier(std::string bindingName, double newValue) noexcept
|
||||
{
|
||||
bindings[bindingName].mouseXPositiveMultiplier = newValue;
|
||||
}
|
||||
//Get the axis value of binding, between -1 and 1 for non-mouse movement/wheel
|
||||
//For mouse movement/wheel, it won't be between -1 and 1. It will also be multiplied by sensitivity
|
||||
//To avoid interference between mouse movement/wheel and keyboard/mouse/controller input,
|
||||
//Set mouseXBound, mouseYBound and mouseScrollBound to false
|
||||
//controllerNumber is not used
|
||||
static double GetBindingAxis(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
static inline double const BindingsGetMouseYPositiveMultiplier(std::string bindingName) noexcept
|
||||
{
|
||||
return bindings[bindingName].mouseXPositiveMultiplier;
|
||||
}
|
||||
|
||||
static inline void BindingsSetMouseYPositiveMultiplier(std::string bindingName, double newValue) noexcept
|
||||
{
|
||||
bindings[bindingName].mouseXPositiveMultiplier = newValue;
|
||||
}
|
||||
|
||||
//Get the axis value of binding, between -1 and 1
|
||||
static double GetBindingAxis(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Get the axis value of binding, which will be fixed among -1, 0 and 1 for non-mouse movement/wheel
|
||||
//No difference between this and GetBindingAxis for mouse movement/wheel
|
||||
//But for other inputs, does not consider smoothing options such as gravity and sensitivity
|
||||
//If both positive and negative input is detected, returns neutral 0
|
||||
//controllerNumber is not used
|
||||
static double GetBindingAxisRaw(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
//Whether binding is being held or not
|
||||
//Does not work for mouse movement
|
||||
static bool GetBindingPositiveButton(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButton(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Does not work for mouse movement or wheel
|
||||
static bool GetBindingPositiveButton(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButton(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
//Whether binding is pressed down IN THIS FRAME ONLY
|
||||
//Does not work for mouse movement
|
||||
static bool GetBindingPositiveButtonDown(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButtonDown(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Does not work for mouse movement or wheel
|
||||
static bool GetBindingPositiveButtonDown(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButtonDown(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
//Whether binding is released IN THIS FRAME ONLY
|
||||
//Does not work for mouse movement
|
||||
static bool GetBindingPositiveButtonUp(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButtonUp(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Does not work for mouse movement or wheel
|
||||
static bool GetBindingPositiveButtonUp(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static bool GetBindingNegativeButtonUp(std::string const& bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
//Binding times
|
||||
|
||||
//Does not work for mouse movement
|
||||
static double GetBindingPositiveHeldTime(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static double GetBindingNegativeHeldTime(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Gets how long the binding has been considered positive
|
||||
//Does not work for mouse movement or wheel
|
||||
static inline double GetBindingPositiveHeldTime(std::string const& bindingName, size_t controllerNumber = 0) noexcept
|
||||
{
|
||||
return bindings[bindingName].positiveHeldTime;
|
||||
}
|
||||
//Gets how long the binding has been considered negative
|
||||
//Does not work for mouse movement or wheel
|
||||
static inline double GetBindingNegativeHeldTime(std::string const& bindingName, size_t controllerNumber = 0) noexcept
|
||||
{
|
||||
return bindings[bindingName].negativeHeldTime;
|
||||
}
|
||||
|
||||
//Does not work for mouse movement
|
||||
static double GetBindingPositiveReleasedTime(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
static double GetBindingNegativeReleasedTime(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
|
||||
//Binding mouse velocity
|
||||
//Only for mouse movement
|
||||
static double GetBindingMouseVelocity(std::string bindingName, size_t controllerNumber = 0) noexcept;
|
||||
//Gets how long the binding has been not considered positive
|
||||
//Does not work for mouse movement or wheel
|
||||
static inline double GetBindingPositiveReleasedTime(std::string const& bindingName, size_t controllerNumber = 0) noexcept
|
||||
{
|
||||
return bindings[bindingName].positiveReleasedTime;
|
||||
}
|
||||
//Gets how long the binding has been not considered negative
|
||||
//Does not work for mouse movement or wheel
|
||||
static inline double GetBindingNegativeReleasedTime(std::string const& bindingName, size_t controllerNumber = 0) noexcept
|
||||
{
|
||||
return bindings[bindingName].negativeReleasedTime;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Other Functions */
|
||||
|
|
Loading…
Reference in New Issue