Implemented Shadow maps (still needs improvement) #314

Merged
Xenosas1337 merged 22 commits from SP3-1-Rendering into main 2023-01-16 15:40:30 +08:00
1 changed files with 18 additions and 0 deletions
Showing only changes of commit b771cdbfc6 - Show all commits

View File

@ -560,6 +560,7 @@ namespace SHADE
// Prepare to write to descriptor
shadowMapImageSamplers.emplace_back(NEW_IMAGE_VIEW, shadowMapSampler, vk::ImageLayout::eShaderReadOnlyOptimal);
// Update descriptor set
static constexpr uint32_t SHADOW_MAP_DESC_SET_INDEX = 0;
uint32_t const SHADOW_MAP_DESC_ARRAY_INDEX = shadowMapImageSamplers.size() - 1;
shadowMapDescriptorSet->ModifyWriteDescImage
@ -577,6 +578,23 @@ namespace SHADE
SHGraphicsConstants::DescriptorSetBindings::SHADOW_MAP_IMAGE_SAMPLER_DATA
);
// add to barriers
shadowMapMemoryBarriers.push_back (vk::ImageMemoryBarrier
{
.oldLayout = vk::ImageLayout::eDepthAttachmentOptimal,
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = newShadowMap->GetImage()->GetVkImage(),
.subresourceRange = vk::ImageSubresourceRange
{
.aspectMask = vk::ImageAspectFlagBits::eDepth,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
});
}
Handle<SHVkDescriptorSetGroup> SHLightingSubSystem::GetLightDataDescriptorSet(void) const noexcept