- new subpass generated for shadow maps now use light's renderer
- Added support to pass in custom binding and location for vertex attributes
- SHLightingSubSystem GetViewMatrix uses SHMatrix::LookAtLH but with hard-coded values for now. This will eventually be replaced with real position and target values
- Created new shadow map rendering vertex input state.
- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
- Fleshed out event function to add resource and subpass to shadow map render graph node when shadow is turned on
- Added support for linking resources and subpasses to render graph at runtime