Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
...
Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
...
Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Xiao Qi
5d3e755b9b
Reload of recompiled data
2023-02-23 13:49:21 +08:00
Brandon Mak
a391d9373e
WIP
2023-02-23 13:35:46 +08:00
Brandon Mak
4dd496a6e8
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
...
WIP Hot reload
2023-02-22 19:51:50 +08:00
Xiao Qi
ff76704a86
New internal function in asset manager to get asset ID from name of compiled asset
2023-02-22 19:48:49 +08:00
Xiao Qi
8e9854a130
Check for existing asset meta in browser file before sendin asset id
2023-02-22 16:49:21 +08:00
Xiao Qi
5623115e29
Added asset id into compile function to facilitate event sending
2023-02-22 16:43:49 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
...
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Brandon Mak
49692e5c37
Text Rendering now checks for UI Component
2023-02-21 11:16:44 +08:00
Brandon Mak
f2101243e7
Merge branch 'main' into SP3-1-Rendering
2023-02-20 15:47:13 +08:00