Implemented scanline and silhouette effect #363
|
@ -167,6 +167,17 @@ namespace SHADE
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetID SHAssetManager::GetAssetIDFromPath(AssetPath const& path) noexcept
|
||||||
|
{
|
||||||
|
for (auto const& pair : assetCollection)
|
||||||
|
{
|
||||||
|
if (pair.second.path.stem() == path.stem())
|
||||||
|
return pair.first;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
||||||
* ASSETS CREATED BY THE ENGINE.
|
* ASSETS CREATED BY THE ENGINE.
|
||||||
|
@ -383,7 +394,7 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetManager::CompileAsset(AssetPath const& path, bool genMeta, AssetID id) noexcept
|
void SHAssetManager::CompileAsset(AssetPath const& path, bool genMeta) noexcept
|
||||||
{
|
{
|
||||||
if (!std::filesystem::exists(path))
|
if (!std::filesystem::exists(path))
|
||||||
{
|
{
|
||||||
|
@ -438,14 +449,19 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetID target{ 0 };
|
||||||
if (genMeta)
|
if (genMeta)
|
||||||
{
|
{
|
||||||
GenerateNewMeta(newPath);
|
auto result = GenerateNewMeta(newPath);
|
||||||
|
target = result.has_value() ? result.value() : 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//send event here
|
target = GetAssetIDFromPath(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//TODO SEND EVENT HERE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FolderPointer SHAssetManager::GetRootFolder() noexcept
|
FolderPointer SHAssetManager::GetRootFolder() noexcept
|
||||||
|
|
|
@ -50,7 +50,7 @@ namespace SHADE
|
||||||
* \return const& to unordered_map<AssetName, AssetID>
|
* \return const& to unordered_map<AssetName, AssetID>
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||||
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
|
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
|
||||||
|
|
||||||
static AssetType GetType(AssetID id) noexcept;
|
static AssetType GetType(AssetID id) noexcept;
|
||||||
|
|
||||||
|
@ -90,13 +90,14 @@ namespace SHADE
|
||||||
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
||||||
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
||||||
|
|
||||||
static void CompileAsset(AssetPath const& path, bool genMeta, AssetID id = 0) noexcept;
|
static void CompileAsset(AssetPath const& path, bool genMeta) noexcept;
|
||||||
|
|
||||||
static FolderPointer GetRootFolder() noexcept;
|
static FolderPointer GetRootFolder() noexcept;
|
||||||
static void RefreshDirectory() noexcept;
|
static void RefreshDirectory() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
static AssetID GetAssetIDFromPath(AssetPath const& path) noexcept;
|
||||||
static void InitLoaders() noexcept;
|
static void InitLoaders() noexcept;
|
||||||
static void LoadAllData() noexcept;
|
static void LoadAllData() noexcept;
|
||||||
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||||
|
|
|
@ -233,7 +233,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(ImGui::Selectable("Compile"))
|
if(ImGui::Selectable("Compile"))
|
||||||
{
|
{
|
||||||
SHAssetManager::CompileAsset(file.path, !file.compiled, file.assetMeta ? file.assetMeta->id : 0);
|
SHAssetManager::CompileAsset(file.path, !file.compiled);
|
||||||
QueueRefresh();
|
QueueRefresh();
|
||||||
}
|
}
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
|
|
Loading…
Reference in New Issue