adjusted hitbox timing #456

Merged
maverickdgg merged 1 commits from Navigation into main 2023-04-02 12:48:39 +08:00
1 changed files with 1 additions and 1 deletions

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@ -128,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
else if (seq) else if (seq)
{ {
if (timer <= 1.0f / 30.0f) if (timer <= seqTime * 0.5f)
{ {
//ai.attackHitbox.SetActive(true); //ai.attackHitbox.SetActive(true);
machine.GetScript<HomeOwnerAI>().atk = true; machine.GetScript<HomeOwnerAI>().atk = true;