adjusted hitbox timing #456
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@ -128,7 +128,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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else if (seq)
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else if (seq)
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{
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{
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if (timer <= 1.0f / 30.0f)
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if (timer <= seqTime * 0.5f)
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{
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{
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//ai.attackHitbox.SetActive(true);
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//ai.attackHitbox.SetActive(true);
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machine.GetScript<HomeOwnerAI>().atk = true;
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machine.GetScript<HomeOwnerAI>().atk = true;
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