-
v1.7 Stable
released this
2023-01-30 18:32:29 +08:00 | 810 commits to main since this releaseWhat's Changed
- Fixed fatal bug that caused a crash on changing scenes with the editor enabled by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/255
- Added VS and FS shaders to tile singular textures by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/258
- Added explicit error check for when no supported GPUs are available to use by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/256
- Fixed bug where rendering inspectors for scripts that contain uninitialized Lists causes crashes by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/257
- Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/259
- Added Forward & LookAt to C# Transforms by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/260
- Fixed bug where rigidbody setters in the first frame causes a crash by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/261
- Fixed bug where changing scene while editor is active would not build the world before the first update by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/262
- Fixed Application::Close() minimizing the window instead of closing it by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/263
- Added a target offset for camera arm by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/264
- Added potential fix for Vulkan buffer creation crashes from SHBatch by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/265
- Fixed awake() and start() getting called before all objects are loaded when changing scenes by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/266
- Bug fixes and scene changes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/267
- adding ai fixes in by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/268
- Change playercontroller to fixed dt and change starting scene by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/269
- Fixed main menu rendering after scene change by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/270
- Fixed Physics Bugs by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/271
- Added extensive Vector3 Rotation methods in Managed code & Debug draw is always available (temporarily). by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/273
- Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts. by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/274
- Fixed AI for the Gameplay Scene by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/275
- Fixed bugs related to C# script serialization and deserialization by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/277
- Added Camera Collision WIP by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/278
- Added support for enabling and disabling components from scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/279
- Fixed transform updates to clear dirty flags appropriately by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/280
- Updated Player and MainGame scene, fix bugs by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/281
- Added in AI to maingame.shade by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/282
- Fixed AI C# Script for final submission by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/283
- Fixed crash which occurs when changing the material of an object twice in a row in the inspector by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/284
- Updated Audio and Scene along with bug fixes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/285
- Change Script folders and added more audio by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/286
- Added Scene Init Exit events by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/291
- Added ActiveInHierarchy property to Scene Nodes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/293
- Reworked DebugDraw System by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/294
- Added Conversions To and From WXYZ Quaternion Representations by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/295
- Added Collision Tag Matrix by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/296
- Refactored Graphics by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/297
- Fixed and Enhanced Input Binding Management by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/298
- Added scripting quality of life features by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/299
- Added Copy/Paste of component values, scene name display, editor config by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/300
- Added rotate method with quaternions for Vector3 by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/301
- Added support for debug drawing wireframe capsules by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/302
- Updated Loading of .shmodel files and updated original models by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/303
- Implemented Input Binding Serialisation by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/304
- Added GetComponents to Component Manager by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/305
- Changed default pathing for binding file serialisation by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/306
- Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/308
- Fix #307 and SHDebugDraw::WireCapsule is now made static by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/310
- Added Changing of textures for buttons. Change button events to be on release by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/311
- Added asset browser tool tip that shows asset id by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/313
- Implemented Shadow maps (still needs improvement) by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/314
- Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/315
- Implemented a custom physics engine by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/316
- Revert "Implemented a custom physics engine" by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/319
- Implemented Input Binding Panel via Editor by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/318
- Added Scripting interface for AudioClips by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/320
- Animation WIP merge by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/321
- Added hierarchy panel filter by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/322
- Delete Editor.SHConfig (Delete this branch) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/323
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.6...v1.7
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