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v1.7.2 Stable
released this
2023-03-06 15:38:42 +08:00 | 406 commits to main since this releaseWhat's Changed
- Added UI Element and other QoL fixes for scripting by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/329
- Scripting changes for item and added level 1 scene by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/330
- Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/331
- Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/332
- Added global parameter control and VCA volume control by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/334
- Updated shadow implementation by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/335
- Scene changes and Bug fixes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/336
- Unretarded the collision tags by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/337
- Fixed crash occurring with editing collision tag file by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/338
- Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/341
- Collision Tags autosave on change, fixed serialisation bug with collision tags by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/342
- Fix scene1 issues and fix scripts by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/343
- Fix collisionTag and playercontroller issue by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/344
- Camera Collision fix. Still have some minor bugs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/345
- Fix camera arm and win scene issue by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/346
- Done with Audio Implementation via C# by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/347
- Tweaked lighting in MainGame scene a bit cuz it looked janky at one portion, Hide and clip mouse cursor for builds without editor (only when window is active) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/348
- Small changes for publish build by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/349
- Potential fix for incorrect collision states by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/350
- Static variables in scripts are now reset when leaving play mode by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/351
- Implemented improved shadows (still abit whack), trajectory system (untested), and window resize event by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/352
- Adjust AR for game camera. Expose FOV to inspector by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/353
- Bug fixes for textrenderable and sterilization, added base for game pause by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/354
- Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/356
- Added SharedMaterial for Renderable by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/357
- Implemented Input Functions via C# by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/358
- Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/359
- Pre-load button textures by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/360
- Change AR to be shared and stored in camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/361
- Camera width resize with viewport. GetMainCamera exposed to scripts by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/362
- Implemented scanline and silhouette effect by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/363
- Fix bugs and add Pause for the game in by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/364
- Added offset calculation to camera get position by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/366
- Added rudimentary prefabs (no resolution) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/367
- Added display of editor camera position by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/368
- Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script) by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/369
- Fixed behaviour of script Awake() and Start() not getting called as intended (first frame that object is active) by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/370
- Button FX now uses the easing functions. Viewport can now be fixed at an AR. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/371
- Fixed Slider Text. Changed Fonts by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/372
- Script list is now sorted in alphabetical order by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/373
- Added spatial audio by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/374
- Fixed editor bugs - Copy/Paste values caused entities to get pasted, filtered asset browser could not expand compilable assets, EditorConfig workingscene does not get saved sometimes by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/375
- Bug fixes, Scene changes and new features by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/376
- Added scripting interface for cursor visible. by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/377
- Implemented Fade In To and Fade Out From Black Scene Transitions by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/378
- Rotates target offset based on camera arm's rotation by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/379
- Added TweenThreadVec3. Updated UI elements to use new textures and fonts. Gameplay UI WIP by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/380
- Implemented serialization for text color and trajectory rendering by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/381
- Fixed trajectory rendering, added text size and solved vulkan errors by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/382
- New features added by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/383
- Implemented mouse centering and hiding in game by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/384
- Add Set audio param with label functionality by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/385
- added ifdef check for editor by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/386
- Gameplay UI on Level 2. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/390
- Implemented New SFX and (supposedly) spatial SFX by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/389
- Implemented such that AI gets sent to a waypoint of choice (in editor) after capture by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/391
- Updated Level 1 UI by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/392
- Fixed publish rendering errors and improved shiny highlight shaders by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/393
- Fixed button sounds by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/394
- Camera arm target offset rotation fix by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/395
- Fixed issue with ImGui corrupting strings passed to managed data by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/396
- Fixed button click state not resetting bug by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/398
- Updates for presentation build by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/399
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.7.1...v1.7.2
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