SHADE_Y3/SHADE_Managed/src
Kah Wei 52d27ae6bd Fixed issues where scripts cannot be loaded if another instance of the engine is using it 2023-03-25 14:59:42 +08:00
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Assets Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
Audio Merge branch 'main' into PlayerController 2023-03-20 17:34:26 +08:00
Components dont ask me 2023-03-25 02:38:56 +08:00
Editor Fixed animation assets fields for scripts not supporting the correct types 2023-03-09 13:10:06 +08:00
Engine Fixed issues where scripts cannot be loaded if another instance of the engine is using it 2023-03-25 14:59:42 +08:00
Graphics Added timescale for animation system 2023-03-10 14:55:49 +08:00
Input small scene changes and reenable mouse centering and hiding 2023-03-05 21:11:24 +08:00
Math Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Physics Expanded Physics Settings 2023-03-07 03:23:40 +08:00
Scene Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
Scripts Added extra line to log an error if a null assembly is detected 2023-03-10 22:37:27 +08:00
Serialisation Added serialization of animation assets for scripts 2023-03-08 16:13:04 +08:00
Utility Fixed issue with ImGui corrupting strings passed to managed data. 2023-03-05 12:17:19 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00