Go to file
XiaoQiDigipen 378e4a67ce
Merge pull request #173 from SHADE-DP/SP3-13-Assets-Manager
Support for External Model Compiler and Model/Mesh sub assets
Compiling of external files (.gltf, .fbx) done by externally built exe
Models recognised as whole assets, contained meshes recognises and individual assets as well but saved into one file
Structured control paths for assets with and without sub assets for loading
2022-11-04 17:53:04 +08:00
Assets Merge branch 'main' into SP3-13-Assets-Manager 2022-11-04 17:49:13 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Merge branch 'main' into SP3-13-Assets-Manager 2022-11-04 17:49:43 +08:00
SHADE_CSharp Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
SHADE_Engine Merge branch 'main' into SP3-13-Assets-Manager 2022-11-04 17:49:13 +08:00
SHADE_Managed Merge branch 'main' into PlayerController 2022-11-02 17:36:04 +08:00
TempScriptsFolder added item script in the scene 2022-11-04 17:35:09 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat WIP Rewrite flow from compiling to loading to recognising assets 2022-11-01 20:54:51 +08:00
Dependencies.lua WIP Rewrite flow from compiling to loading to recognising assets 2022-11-01 20:54:51 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua WIP Rewrite flow from compiling to loading to recognising assets 2022-11-01 20:54:51 +08:00