378e4a67ce
Support for External Model Compiler and Model/Mesh sub assets Compiling of external files (.gltf, .fbx) done by externally built exe Models recognised as whole assets, contained meshes recognises and individual assets as well but saved into one file Structured control paths for assets with and without sub assets for loading |
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Assets | ||
Premake | ||
SHADE_Application | ||
SHADE_CSharp | ||
SHADE_Engine | ||
SHADE_Managed | ||
TempScriptsFolder | ||
.editorconfig | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
generate.bat | ||
premake5.lua |