SHADE_Y3/SHADE_Engine/src/Tools
Diren D Bharwani e93eea6381 Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
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Dialog Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-11-02 17:04:31 +08:00
FileIO Scene loads correctly now 2022-11-04 14:44:18 +08:00
Logger Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Utilities Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
SHDebugDraw.cpp Added support for persistent debug draw 2022-11-02 10:11:13 +08:00
SHDebugDraw.h Added support for persistent debug draw 2022-11-02 10:11:13 +08:00
SHDeque.h Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise. 2022-11-12 18:22:45 +08:00
SHException.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHException.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
SHExceptionHandler.cpp Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
SHExceptionHandler.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00