SHADE_Y3/TempShaderFolder
Brandon Mak 4b7a837469 Fixed some bugs in render graph
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index. 
- Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal.
- offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral
2022-10-26 01:08:02 +08:00
..
KirschCs.glsl WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
KirschCs.spv WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
ShaderDescriptorDefinitions.glsl Updated Descriptor sets 2022-09-22 12:12:44 +08:00
TestCubeFs.glsl Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
TestCubeFs.spv Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
TestCubeVs.glsl Fixed some bugs in render graph 2022-10-26 01:08:02 +08:00
TestCubeVs.spv Fixed some bugs in render graph 2022-10-26 01:08:02 +08:00