4b7a837469
- Changed the eid buffer for instanced rendering to a vec2 (potentially vec3 or 4), to pass other types of data like light layer index. - Renamed some render graph nodes and subpasses. Added a dummy render pass to transition the scene to read only optimal. - offscreen buffer resource now transitions to eShaderReadOnlyOptimal instead of eGeneral |
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.. | ||
KirschCs.glsl | ||
KirschCs.spv | ||
ShaderDescriptorDefinitions.glsl | ||
TestCubeFs.glsl | ||
TestCubeFs.spv | ||
TestCubeVs.glsl | ||
TestCubeVs.spv |