SHADE_Y3/TempShaderFolder
Brandon Mak faa55847cb Mouse picking is working from rendering side
- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
-  Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
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ShaderDescriptorDefinitions.glsl Updated Descriptor sets 2022-09-22 12:12:44 +08:00
TestCubeFs.glsl Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
TestCubeFs.spv Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
TestCubeVs.glsl Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00
TestCubeVs.spv Mouse picking is working from rendering side 2022-10-14 11:52:15 +08:00