SHADE_Y3/SHADE_Managed/src/Components
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
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Camera.cxx added getright in camera.cxx/.hxx 2022-11-02 17:31:57 +08:00
Camera.hxx added getright in camera.cxx/.hxx 2022-11-02 17:31:57 +08:00
CameraArm.cxx Added C# interface for Camera and Camera Arm. Added some test scripts 2022-11-01 15:30:13 +08:00
CameraArm.hxx Added C# interface for Camera and Camera Arm. Added some test scripts 2022-11-01 15:30:13 +08:00
Collider.cxx Renames & Bugfixes 2022-11-14 15:35:02 +08:00
Collider.h++ Changed Collider to CollisionShape for improved clarity 2022-11-07 18:19:39 +08:00
Collider.hxx .....small restructure.... 2022-11-12 16:56:58 +08:00
Component.cxx Added implementation for scripts and component functions for scripts 2022-10-31 15:07:10 +08:00
Component.h++ Added ECS and Component classes for SHADE_Managed 2022-09-13 13:51:11 +08:00
Component.hxx Added changes to hide internal types and constructors that should not be available to SHADE_Scripting 2022-11-13 12:44:23 +08:00
Light.cxx Add interface for C# light class and modified Color to match Unity's interface 2022-11-08 20:18:50 +08:00
Light.hxx Add interface for C# light class and modified Color to match Unity's interface 2022-11-08 20:18:50 +08:00
Renderable.cxx Merge branch 'main' into SP3-6-c-scripting 2022-10-29 02:32:21 +08:00
Renderable.hxx Added full implementation of Renderable script interface 2022-10-29 02:19:36 +08:00
RigidBody.cxx Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
RigidBody.hxx Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Transform.cxx Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00
Transform.hxx Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00